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10/28/09 6:02:42 PM#26
Originally posted by Nadia pre2009 Ncsoft released sub numbers www.ncsoft.net/global/ir/quarterly.aspx every 4 months -- in their quarterly reports
for Lineage, Lineage 2, City of Heroes
dont believe me ? go look at any of the financials I linked -- for 2008 and prior
That is correct, even tho lately they are less open, they still give usefull information in their quarterly reports.
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10/28/09 7:02:54 PM#27
Originally posted by a_name
That article is pretty biased and incorrect Yes Blizzard does get alot less money from the Chinese subscribers, but that is not only because the Chinese pay less, but also because Blizzard is not allowed to run online games in China by itself and has to use expensive Chinese providers to run the game for them. That is also why Blizzard changed from the The9 to the Netease provider, because they would get more royalties. According to the Gamasutra article here : http://www.gamasutra.com/php-bin/news_index.php?story=23230 Blizzard will get around $140 million in royalties annually, at the time China had around 5 million subs. ( 6,5m subs for Asia ). $140m devided by 5m chinese players equals $28, devided by 12 months equals $2,3. Blizzard gets around 55% of the royalties, so the average Chinese player pays around 4,5€ per month. That is assuming the royalties are calculated on the total revenue, otherwise it could be even more. $4,5 per month may not be much to our standards, but you have also to take into consideration that employees in China are alot cheaper, so thay have less operational costs compared to the EU or US. If you go look at the source Wolfsheadonline used : http://www.gamasutra.com/php-bin/news_index.php?story=24657 then there it is clear that the 6% revenue is because of the 22% royalty deal with The9 ( as in Blizzard gets only 22% of the money made from the Chinese players ), this actually results in $1 royalty per month per Chinese player, which is consistent with the other article, because if the royalty is more than doubled ( from 22% to 55% ) then we get around $2,5 doubled again to get the total of $5 per Chinese player. These are rough calculations, and it probably varies between $4 and $5 per month per Chinese player, but it certainly is not $0,6 like Wolfsheadonline claims. So imho the Blizzard numbers are pretty valid, even the Asian part.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
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10/28/09 7:06:30 PM#28
Originally posted by LynxJSA
CCP relays their sub numbers every year at Fanfest.
CCP even provides me with numbers directly, this includes all monthly subs, monthly trials and monthly peak concurrent users, going back to when the game was released.
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10/28/09 7:19:53 PM#29
Originally posted by thinktank001
There is not even an official source saying aion has 3.5 million. I would be surprised if they had even that amount of players. Although I thought there was an official number posted on the max number of players per server. I can't seem to remember where or when I saw it.
A full Aion server handles around 7000 peak concurrent users, which is quite high. If you know that WoW China has a 1/5 PCU to Player ratio and Aion currently has 239 servers, you can see they sure have alot of players. 7000 on a server means a full server tho, and not all server are full anymore ( a full server means you have to queue to get in ). Still they never had 6-7 million players, I estimate around 3,6 million now with the European and US release included.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
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10/28/09 7:44:33 PM#30
Originally posted by CyberWiz
A full Aion server handles around 7000 peak concurrent users, which is quite high. If you know that WoW China has a 1/5 PCU to Player ratio and Aion currently has 239 servers, you can see they sure have alot of players. 7000 on a server means a full server tho, and not all server are full anymore ( a full server means you have to queue to get in ). Still they never had 6-7 million players, I estimate around 3,6 million now with the European and US release included.
I like how u just updated your site with this new info. Edit: and by new info i mean the one 2 or 3 posts up debating that article, quoted the wrong one :)
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10/28/09 8:12:25 PM#31
Originally posted by coffee
Wotlk sold 4million copies in the first month of release (only avaliable outside of china), Wotlk and WoW has been in the top 10 monthly sales spots since... thats all we need to know.
And how is the numbers sold of a game a accurate representation of subs? I played WoW for almost 5 years and I know many people that dual boxed and a bunch that quad boxed. So quoting sells numbers mean nothing unless you absolutely know how many people are playing more than one account. As a example, in the last guild I was in there was 5 people that I became friends with that dual boxed. The only way to know for sure how a company is doing is to look at there profit loss release statements every three months. Of course that only works for publicly traded companies. |
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10/28/09 9:10:45 PM#32
Originally posted by LynxJSA
Thanks. I'd been wondering for a long time if somebody had picked up the ball on this. |
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10/28/09 9:22:50 PM#33
Naturally there are going to be people with multiple accounts as well. I did like when EQ did have server counts, however in time if companies continued to use server counts their competition could easily keep tabs on them.
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10/28/09 9:46:26 PM#34
Originally posted by CyberWiz
That article is pretty biased and incorrect Yes Blizzard does get alot less money from the Chinese subscribers, but that is not only because the Chinese pay less, but also because Blizzard is not allowed to run online games in China by itself and has to use expensive Chinese providers to run the game for them. That is also why Blizzard changed from the The9 to the Netease provider, because they would get more royalties. According to the Gamasutra article here : http://www.gamasutra.com/php-bin/news_index.php?story=23230 Blizzard will get around $140 million in royalties annually, at the time China had around 5 million subs. ( 6,5m subs for Asia ). $140m devided by 5m chinese players equals $28, devided by 12 months equals $2,3. Blizzard gets around 55% of the royalties, so the average Chinese player pays around 4,5€ per month. That is assuming the royalties are calculated on the total revenue, otherwise it could be even more. $4,5 per month may not be much to our standards, but you have also to take into consideration that employees in China are alot cheaper, so thay have less operational costs compared to the EU or US. If you go look at the source Wolfsheadonline used : http://www.gamasutra.com/php-bin/news_index.php?story=24657 then there it is clear that the 6% revenue is because of the 22% royalty deal with The9 ( as in Blizzard gets only 22% of the money made from the Chinese players ), this actually results in $1 royalty per month per Chinese player, which is consistent with the other article, because if the royalty is more than doubled ( from 22% to 55% ) then we get around $2,5 doubled again to get the total of $5 per Chinese player. These are rough calculations, and it probably varies between $4 and $5 per month per Chinese player, but it certainly is not $0,6 like Wolfsheadonline claims. So imho the Blizzard numbers are pretty valid, even the Asian part.
You may think the article overall is biased but my point of linking it was to let them know that all subscribers may not pay the same amount but are counted equally and a way to think about why they really care about sub numbers. Why does a company tell you or you ask - it's trend following ya? Once you know a few thousand or so per server that's all you need to find groups. There were plenty of good things in the article but concerning the finances: Here is a financial report stating that in a recent quarter their revenue was only 7% of the total from Activision/Blizzard. http://files.shareholder.com/downloads/ACTI/758503228x0x311407/1d20a7b0-59e7-4e3c-ab4b-909628ee8e94/Press_Release_Tables_Q2_CY09_Aug_5_Final_v2.pdf "GAAP Net Revenues by Geographic Region 7% would be 7c on a dollar so the article is not that far off according to Blizzards own lips and they range their number from 7-10% when you include all of activision. Since they've merged it's going to be harder to differentiate the two. You can keep up to date on the reports as it changes and see if it goes the way you envision. This is all part of wanting to know if their stock is worth investing in, right. If you want to get bedazzled, listen to the stockholders conference where they state that the asian servers are the best being used in wow. Even though they are 50% of the customers paying less than 10% of the cost, they get the best lol
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10/29/09 5:32:38 AM#35
Companies don't like to give away financial data. Player numbers are just that for MMO's, thats why there is so much misdirection and down right lying in this area. |
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10/29/09 10:53:57 AM#36
Originally posted by a_name
You may think the article overall is biased but my point of linking it was to let them know that all subscribers may not pay the same amount but are counted equally and a way to think about why they really care about sub numbers. Why does a company tell you or you ask - it's trend following ya? Once you know a few thousand or so per server that's all you need to find groups. There were plenty of good things in the article but concerning the finances: Here is a financial report stating that in a recent quarter their revenue was only 7% of the total from Activision/Blizzard. http://files.shareholder.com/downloads/ACTI/758503228x0x311407/1d20a7b0-59e7-4e3c-ab4b-909628ee8e94/Press_Release_Tables_Q2_CY09_Aug_5_Final_v2.pdf "GAAP Net Revenues by Geographic Region 7% would be 7c on a dollar so the article is not that far off according to Blizzards own lips and they range their number from 7-10% when you include all of activision. Since they've merged it's going to be harder to differentiate the two. You can keep up to date on the reports as it changes and see if it goes the way you envision. This is all part of wanting to know if their stock is worth investing in, right. If you want to get bedazzled, listen to the stockholders conference where they state that the asian servers are the best being used in wow. Even though they are 50% of the customers paying less than 10% of the cost, they get the best lol
The article is off in that it claims the players are only worth $1, they are worth more, but Blizzard is getting only a small part of it, and the majority goes to the Chinese provider The9. However now with Netease, Blizzard will be getting alot more. The article claimed that in relation to what the players pay in China, there are only 6,12 million players worldwide, while if you look at the facts, the Chinese players pay around at least $5, which would mean in their logic around 7,5 million players worldwide. But honestly I don't care that much about the financials, it is just interesting to see how popular a game is, and one of the ways to do it is with subscription numbers. Blizzard also clearly states how they have gotten the numbers and they also gave us the ratio ( currently around 45% Western vs 55% eastern subscribers ). If all other mmo companies were as straightforward and forthcomming with subcsription numbers as Blizzard, the work on my site would be much easier and complete. Only EVE Online does better, by giving me all the numbers uncut and directly per e-mail.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
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10/29/09 2:46:23 PM#37
Originally posted by CyberWiz
You may think the article overall is biased but my point of linking it was to let them know that all subscribers may not pay the same amount but are counted equally and a way to think about why they really care about sub numbers. Why does a company tell you or you ask - it's trend following ya? Once you know a few thousand or so per server that's all you need to find groups. There were plenty of good things in the article but concerning the finances: Here is a financial report stating that in a recent quarter their revenue was only 7% of the total from Activision/Blizzard. http://files.shareholder.com/downloads/ACTI/758503228x0x311407/1d20a7b0-59e7-4e3c-ab4b-909628ee8e94/Press_Release_Tables_Q2_CY09_Aug_5_Final_v2.pdf "GAAP Net Revenues by Geographic Region 7% would be 7c on a dollar so the article is not that far off according to Blizzards own lips and they range their number from 7-10% when you include all of activision. Since they've merged it's going to be harder to differentiate the two. You can keep up to date on the reports as it changes and see if it goes the way you envision. This is all part of wanting to know if their stock is worth investing in, right. If you want to get bedazzled, listen to the stockholders conference where they state that the asian servers are the best being used in wow. Even though they are 50% of the customers paying less than 10% of the cost, they get the best lol
The article is off in that it claims the players are only worth 6c, they are worth more, but Blizzard is getting only a small part of it, and the majority goes to the Chinese provider The9. However now with Netease, Blizzard will be getting alot more. The article claimed that in relation to what the players pay in China, there are only 6,12 million players worldwide, while if you look at the facts, the Chinese players pay at least $4, which would mean in their logic around 7,5 million players worldwide. But honestly I don't care that much about the financials, it is just interesting to see how popular a game is, and one of the ways to do it is with subscription numbers. Blizzard also clearly states how they have gotten the numbers and they also gave us the ratio ( currently around 45% Western vs 55% eastern subscribers ). If all other mmo companies were as straightforward and forthcomming with subcsription numbers as Blizzard, the work on my site would be much easier and complete. Only EVE Online does better, by giving me all the numbers uncut and directly per e-mail.
You don't care about the financials because they support what the article stated. You are stuck on two timelines. You say the past doesn't count because the future will be different so you blow it off. I would wager that the past counts because it's what led to some success of the game and SO DOES BLIZZARD or else it wouldn't be one the things they have to mention in every one of their advertisements - x subscribers! So you keep citing that in the future it won't be like this. What you aren't finishing the phrase with is that the two will still not be comparable prices. The balance is improved but the situation remains. The snowball effect was not because of the future it's the past in this case. Wow does not have its foothold because it doesn't rely on you believing that if you aren't there you aren't "normal" and these partial paying subs work to their advantage. You can future forecast all you like but the past is all that there is data for. Future revenues mean nothing until they make it into the bank account yet you are already counting it as tho it's settled knowing that the servicer has been changed which means there was a problem at some point. You are believing that this servicer will be guaranteed and permanent. I showed you a financial report so that you can see where it's at currently that's why your future defense doesn't hold water in that part of the discussion. Even if your future predictions with the gamasutra article stand - the western players will still be paying more. Arguing about the difference of cost does not change the fact that the cost is not the same. This is what the article was trying to impart. Every subscriber is not equal and until you are told such things, you will be marketed upon with the claims of millions of subscribers that you think are just like you. But they don't walk alike, they don't talk alike, and they don't pay alike. Even if said subscribers are... "Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers" which means that if you purchase a game card and only play once a month for 1 hour as long as that card isn't expired you are a sub. This is why smart shoppers want to know more about habits and usage, not just flat numbers. Valuing a game card at RMB38 here. http://www.goarticles.com/cgi-bin/showa.cgi?C=2011918 to US Dollars here = 5.56450 USD as of today's exchange rate. That's what Chinese players can pay for wow. Even at your 4 to my 5 estimate it is still one third of the cost that others pay. That's a valid thing to alert to them - they are being told something is popular in a place where its price is reduced. It's like me making a website for ppl and offering them a reduced rate then trying to charge you 3 times as much just because I have clients that used me because I'm the best - it's not entirely true because they used me because of my reduced rate which I'm not giving you and someone should tell you that. |
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10/29/09 3:36:06 PM#38
Originally posted by CyberWiz
A full Aion server handles around 7000 peak concurrent users, which is quite high. If you know that WoW China has a 1/5 PCU to Player ratio and Aion currently has 239 servers, you can see they sure have alot of players. 7000 on a server means a full server tho, and not all server are full anymore ( a full server means you have to queue to get in ). Still they never had 6-7 million players, I estimate around 3,6 million now with the European and US release included.
Stop guessing and pretend that your site is anything more than a stupid guess on your own part. Seriously, nowhere..did you hear..nowhere.......let me repeat that.........nowhere..........did NCsoft ever state that Aion had 3 million or 3.5 million total or in Asia. What you are doing is just guessing like everyone else. You keep backtracking and changing your numbers, please stop, site is a joke.
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10/29/09 6:07:31 PM#39
Originally posted by a_name
I really don't think you understood what I was saying. But I was indeed a bit wrong in saying that I don't care about the financials, I realize I actually do care enough that I like people to use the numbers correctly. I certainly agree that the past counts, and so does the future. But both in the past and the future the Chinese players will pay roughly the same, the only thing that will be different is that Blizzard will get more off the $5 ( I'll use $5 from here to make it easy ) and the current provider Netease will get less compared to the old provider The9. My point was that in the article ( http://www.wolfsheadonline.com/?p=2943#d49dd ) they let us believe that Chinese only pay 6c per dollar, and I quote "For every dollar a non-Asian WoW subscriber pays for WoW an Asian subscriber pays 6 cents", which equals roughly $1 a month per player, and that is a plain lie, they took the article from gamasutra and messed it up completely. Furthermore, the comparison is made on revenue, but that is also skewed, because in Europe and US you have to subtract the operational costs ( carried by Blizzard themselves ), the royalties from China are nearly pure profit ( not taking into account actually developping the game ) because the operational costs ( Server infrastructure, Internet bandwith, GM's, selling time cards, localization, ... ) are carried by the provider ( The9 or Netease ). I do agree it is interesting to know that in China it costs only 1/3 of what it costs in US, but you have to remember that operational costs and salaries there are lower and as a result the Chinese also have less to spend. If you take into account the lower salaries of the Chinese, the difference between China $5 and the US $15 is not that much bigger than the difference between the US $15 and the EU $22. Again, I agree it is a valid thing to know, but you have to use the correct numbers and not pull them out of context and that was what clearly happened in the article. ( The Gamasutra article were Wolfsheadonline reffered to was pretty much correct tho, and it would have been better to link that instead )
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
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10/29/09 6:15:03 PM#40
Originally posted by pepsibottle Stop guessing and pretend that your site is anything more than a stupid guess on your own part. Seriously, nowhere..did you hear..nowhere.......let me repeat that.........nowhere..........did NCsoft ever state that Aion had 3 million or 3.5 million total or in Asia. What you are doing is just guessing like everyone else. You keep backtracking and changing your numbers, please stop, site is a joke.
I admit the latest datapoint for Aion is an estimate, but I have alot of data to support it, most of it based on the Quarterly reports from NCsoft. I also gave it an accuracy rating of C – Not too confident : Some of the data points come from official or other reliable sources, many of the data points come from estimates, third party sources, unclear official sources or other indirect information. I don't have solid numbers for all the mmo's, I do have solid numbers for many of them. Use it or don't use it as you see fit.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
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10/30/09 9:20:09 AM#41
Originally posted by Zorndorf
I admit the latest datapoint for Aion is an estimate, but I have alot of data to support it, most of it based on the Quarterly reports from NCsoft. I also gave it an accuracy rating of C – Not too confident : Some of the data points come from official or other reliable sources, many of the data points come from estimates, third party sources, unclear official sources or other indirect information. I don't have solid numbers for all the mmo's, I do have solid numbers for many of them. Use it or don't use it as you see fit.
The 3.5 M of Aion only was cited ONCE by an anonymous AU source in ... June 09 and by one journalist of IGN. It came 3(!) weeks after an official May announcement of NCsoft they had ... 1M Chinese players on ... 113 Chinese servers back then. At that time Chine Aion ... was open Beta (free to play). So this 3.5 M "rumour" came on a time when the servers were certainly not there for China (and 3 weeks is simply impossible to triple the amount of players - let alone the servers). Since then NCsoft opened up new servers in other regions like Japan and Taiwan. But they LACK in giving any official subs info. Their famous "60% of all players are playing now" statement of the NA/EU launch, shows it had a 400 K with 240 K players on line on far too few servers (12/12). Even these new servers ALL combined can not support the usual 10K to one server limit we see in the overall fantasy realm based mmorpg's. So 3.5M - even with the new Aion west servers AND Japan AND Taiwan is a myth. If you WANT to make a website about these figures, you better back them up with statements of NAMED CEO's of companies. otherwise juste delete the info. Based on number of servers (and what we now see in the downward trend of Aion on Xfire), the game certainly has not the "normal" capacity to host these numbers. it is also in sharp contrast with the "always up - hype" Aion had this last year. So clearly Aion West is down these days in samples. The acceptance of false figures is counter productive for the industry btw.
It looks like they are going down this month, I agree. There are certain facts that you seem to dismiss tho, like that the Aion servers can hold 7000 peak concurrent players, please accept this fact as it comes straight from the Quarterly reports from NCSoft. So in theory they should be able to handle 20k subs per server if you compare it with more traditional servers that can hold around 3500 PCU and 10k accounts. This is of course only the case when the servers have queues. At release, that was certainly so, both in China, Taiwan, Korea and the West. But again, I agree that it currently is no longer the case and numbers are going down. My other datapoints for Aion most certainly still stand, like the one with around 1750000 subs around march ( dont have the exact data with me atm ), because that was the sum of the Korean and Chinese players at that time. With the latest downward trend of Xfire and servers with no queues but still medium or high pop, I'll have to add a new estimated datapoint again. About previous estimates, I normally only make 1 estimate per game, so if I have a new, more up to date estimate I delete the previous one, so perhaps it looks like retracting, I look at it as updating/revising. I only keep the history on the live charts for datapoints that have at least a reasonably reliable source. So for estimates, it is only the latest estimate I have that I will put on the live charts.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
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10/30/09 2:06:31 PM#42
http://us.blizzard.com/en-us/company/press/pressreleases.html?081121 Consumer cost: European Purchase North American Purchase China Purchase 38 renminbi/yuan = 5.57 USD for 48 hours/600 points = *3 38 renminbi/yuan = 5.57 USD for 48 hours/600 points = *6 5 million subs / 3 = 1,666,667 million subs 5 million subs / 6 = 833,334 thousand subs I think in this case they are displaying 3 or more times the numbers by the way they sell their The method of time distribution via a points system allows them to inflate the |
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Kyleran
Jovian
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
10/30/09 2:12:46 PM#43
Short of a government agency passing a law that clearly defines what should be reported and requires MMORPG publishers to provide the figures we'll never really know what the real numbers are. Heck, even for the few companies that do share their sub numbers, there's always a number of detractors who insist they are lying about them, especially if the figures are high.
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10/30/09 6:20:15 PM#44
Originally posted by a_name Your research is interesting, but you made a wrong turn somewhere. Blizzard states : World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
For me it is clear that they are not counting accounts more than once if they buy more time cards or points or whatever in the same month. If they did, then they would indeed inflate their numbers on purpose, but even then they would be the biggest by far, so whats the point? And for the real, mainland, Europeans ( j/k :p but still ... :) ) it is 27€ = 40$ = 20$ a month You actually made my point, Chinese players do pay good money, and the old provider The9 took the biggest part of the cake ( 78% ).
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
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10/30/09 6:35:42 PM#45
We discussed this in another thread, between them calling it ridiculous and a definition explanation that can't be solved for the word active, it's reached a halt. I say one thing others say another. Am I alone in my thinking, doesn't really matter if ppl post to agree with what active means - it would just be arguing at this point things you can't link to fact. Guess I had a good time debating it even if everyone thinks their side is right.
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5/30/11 10:47:11 PM#46
Originally posted by iamnotsevere Seems to show trends fairly well. |
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5/30/11 10:54:07 PM#47
this was necroed 2 years later ... why ? |
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