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Originally posted by MikeB
Crysis comes with a SDK.
Editor is in CD and SDK can be loaded from crymod.com Also I'm using few extra tree sets from crymod.com as Crysis default trees didn't work for all tree models.
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Very nice work Silakka!!! Wouldn't mind playing multiplayer Crysis on these maps if you ever get them wrapped up and available! |
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Originally posted by hogscraper
Thanks :) Sadly I can't give those to anyone as it contains Mythic 3D models. |
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Originally posted by Elikal
My thought. When some hobby programmers can do such things... why can't professionals? Its what I think often when I see mods.
It's the same with Battlefield1942. That game is a perfect example of how 2 mods made that game one of the most popular FPS games at that time! BF1942 in it's original form was crap, boring and not that fun at all. Then came some insanely talented mod teams along and dumped mods like Forgotten Hope and Desert Combat on us and the game's popularity went straight through the roof! I remember a time that there were more Forgotten Hope servers running, then original ones lol. BF1942 with Forgotten Hope mod was one of the most fun FPS games I ever played. I played it for years! Cheers When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net . |
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Originally posted by Demz2
warhammer is daoc2 in warhammer skin.
No, it isnt. The gameplay is hardly alike when playing both you can clearly see warcraft influences on warhammer, i.e dumbed down gameplay.
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Cryengine is from FARCRY not CRYSIS! |
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Originally posted by MNZeba
ROFL! You just won the prize for Most Stupid Post of The Day! Congratulations! Maybe you should go read up the difference between a Game Engine, a Game, a Company making a game engine and a Company developing a game using a (licenced) game engine. Farcry and Crysis are games. Would be a world first to see a game developing a whole game engine. LMAO! Cheers When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net . |
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Originally posted by MNZeba
Judging by the calibre of your posts I can't tell if you're a troll or not.
Although you did say in an Aion thread (since you're a Aion fanboy/girl) that Aion uses the Farcry engine.
Just wiki Cryengine and you can then stop making a complete fool of yourself. |
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Kyleran
Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
Originally posted by minocin
No, it isnt. The gameplay is hardly alike when playing both you can clearly see warcraft influences on warhammer, i.e dumbed down gameplay. I agree. Warhammer's design drew far too heavily from WOW and was not focused enough on what made DAOC great (which should have been improved on) I guess we should be grateful in a way, would have been a real shame to ruin the DAOC franchise by making it like Warhammer turned out.
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros |
Originally posted by MNZeba
LOL is all I can say. cryengine was use to make farcry and crysis, cryengine is not from farcry its from crytek, farcry is a video game. Sic semper tyrannis "Democracy broke down, not when the Union |
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My feeling is, if you took DAOC and remade it in its whole in CryEngine2, still relatively few people would play it. Graphical quality does matter, but also modes of gameplay change over time, so that certain approaches to gameplay become passé. It's almost like fashion itself. Once something gets outmoded, it can only be re-imagined, instead of re-born. Sad but true. I've seen the whole icon adventure genre go down because of this.
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Originally posted by Nikopol I think DAoC gameplay is still ok, they just need to update 3D models/graphics some time to time to get new people into game. Also to get old timers back, Mythic need to do something about old frontiers and hopefully also old battle grounds. I hope I did wake up Mythic even little bit with those Crysis videos and screen shots :)
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DAoC game play, RvR that is, would be a whole better game if they used that engine and tacked on Mount and Blades combat system...and added siege engines and destructable walls. OMG...gimmee!
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Originally posted by Teala Destructible walls and siege engines are already in the game. |
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Just pushed new video to blog (http://mharjula.blogspot.com/) .. remember to check some time to time new videos / screenshots :) ... also just finished uploading special video version .. soon in blog. |
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Originally posted by hogscraper Destructible walls and siege engines are already in the game.
Oh...when was that added?
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karat76
Hard Core Member
Joined: 8/22/06
Greatest threat to society is letting casualties of puberty reproduce. |
Originally posted by xiirot
I agree give us a new DAoC with these graphics and do something to destroy the botters and I would come running back. |
Originally posted by Teala
Oh...when was that added?
If im right they're referring to not the native game, but some mods, ive read about such mods while skimming threads for ones to try with my own mount and blade gameplay. So in the existing game by themselves its not there but can be done using mods. Btw DAoC with those graphics is lookin sweet, i remember playing quite awhile back, enjoyed my valewalker and vampir, cant recall the 3rd character i used though. was a neat game |
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Siege engines have been in the game for as long as I can remember. Trebuches rams and catapults. That's how you take a keep in the game. No fighting from horse back but you can definitely put holes in the side of a keep and you can completely bash a tower down to the ground. |
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Could it be possible to create a Crysis mod (or any other game mod) using these graphics and maps, and then create (or use) DAoC style models, and make it an instant-jump-in action FPS-RPG? 1) Join Server That's it. There is no equipment, no stats or items. All things are imbedded into the race/class choices. For simplicity, you could simply make it where each class is automatically assigned a race. (Wouldnt be as cool though.) You could also start out with a VERY simple setup. Midgard: Warrior, Runemaster, Healer Then just add in classes later. Then later versify it with the hybrid classes (Champion / Thane / Paladin & Theurgist / Animist / Bonedancer) Make it play very simply (Each class has [x] attacks, make it more action-based and less turn based) basically- it would be DAoC without all the crap. Balanced sides, balanced numbers (server cap divided by 3) and EVERYONE has the same armor/weapons (no twinks!) and same abilities. It's "jump in and play DAoC" or even better if it's more action-based twitch combat. Sure a lot of slow-paced DAoC players would hate it... but if you gave it that "Camelot feel" then thousands would LOVE it!
Is it possible to do that? A combat system similar to DDO or Darkfall- but in an FPS engine (Crysis, Unreal, etc.)?
The point of the game could be "Capture the Keep" where one side in the server owns the keep. There could even be BOTS in the game in the keep just like DAoC. |
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Everything is possible what Crysis can do, and SDK contains tools to create mods. Basically team fortress with 3 sides and only one keep :) |
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Originally posted by Kaelaan21
LoL.... it's not like they having already done that or anything.
Oh wait... Wasn't DAoC known as "Dark Age of TaskDungeons" one time? Yep... for a VERY long time... |
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the original DAoC with a reworked user-interface/control and that gfx - I would resub instantly. even if i had to start from scratch ! |
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Originally posted by Kyleran
Quoted for Truth!! |
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new stuff in Blog http://mharjula.blogspot.com/ |
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