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264 posts found
digicakes

Novice Member

Joined: 2/16/09
Posts: 5

10/27/09 6:40:29 PM#176

WoW has done nothing but  brew up a nerd raging shit storm.

 

 

pojung

Elite Member

Joined: 10/17/09
Posts: 163

10/27/09 9:12:51 PM#177

@ Astralglide

So, if only large companies can make MMO's tat compete with WoW, why is WAR (EA Games) doing so poorly? Why hasn't SOE had a game that has even half of the subscribers to WoW? Why is LOTRO (which is a beautiful and very fun game until the end-game grind) doing so poorly in subs? Is it because Blizzard is so successful, or is it because the other companies aren't putting out as high a quality game as WoW? If large companies are to blame, then maybe we, as a community, need to demand higher quality games that can compete with WoW.

[Side Note- I played the shit out of LOTRO until the end-game grind. The biggest turn off for me besides that was the closed UI, I am a huge fan of open UI. I also played the shit out of WAR for the first two weeks that it came out before I accepted that they hadn't bothered to polish the game that they designed and released a shoddy product which is unacceptable for a company EA's size]

Your points ring true, but allow me to make some small modifications to them, so they can be a more inclusive truth.

- Large companies have a better chance of 'competing'. I use the term 'competing' loosely, because it is met with context of 'subscriptions' these days, rather than actual quality game product. These large companies have failed, in part, due to this exact skew of focus.

- LOTRO might be doing poorly in subs quite simply because of the social osmosis that has occurred from WoW. I'm the only one of my friends who plays WAR, and eventually I tire and resub to WoW because it is where most of my RL pals play. They play there because they have their family or friends who do the same. This social osmosis won't be beat until some new studio releases a huge, amazing hit that plays as smooth as microwaved butter on bread. It's the same reason we use Windows versus Linux (ease of updates, 1 'standard' etc) (I'm not getting into the Mac debate here).

- It's a combination of Blizzard's success as well as that of lack-luster titles from other studios. WAR had nice elements to it, AoC combat was rather insightful, and Aion has amazing graphics. They all failed to bundle the whole package. Meanwhile, the social osmosis continues...

- Your last sentence of the first paragraph is to be posted on all MMO forums everywhere, but allow me to modify its ending: 'We, as a community, need to demand higher quality games'. Not just higher quality games that can compete with WoW, but also by pitting WoW against itself, where is it currently, and where *should* it be in terms of gameplay.

- Your second paragraph I already bundled a response to in my second bullet. Your favored game misses a key point for you, and by failing to deliver, you are let down. Mind you, you're not asking for CryEngine graphics from a game that is running 8bit Mario animations: you're asking for a snipet of source code to be altered that allows freedom with client-side UI. Again, we need to demand more from *all* games in this genre, WoW as well. Only then will we see truly refreshing gameplay.

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4504

10/27/09 9:38:10 PM#178
Originally posted by TdogSkal

The "Play Nice Policy" was direct at the PvP servers not the PvE servers.  
 

Sure it was used on the PvE server but in over 7 years of playing on and off I rarely had issues with other players on my server.  I was in what you call an "Elite Guild" even though we did not act that way.   Sure we had our rivals due to boss spawns and then in PoP with flagging but overall the community was great.

AGAIN OVERALL the community was great.  People dropped what they were doing to help others get epics, get corpses, answer questions and even help get items.    My guild stopped and helped so many people get epics on the way to raid targets, it is not even funny and I am talking pre PoP.

 

The play nice policy was absolutely aimed at the pve servers, where players had no ability to "resolve" disputes.  The pvp server were told to resolve their issues through combat.  On a pve server, players had no real option to settle disputes and thus the play nice policy was born.  It was a direct results of players inability to play nice with each other and is very representative of the degree with which players had with each other.

 PNP policy for PVP servers   "8. On Zek, PvP-related Play Nice Policy situations are expected to be resolved using PvP solutions."

Sure nice things happened all the time in the old games, but OVERALL the disruptive behavior of players was far more commonplace in old mmos than it was today.  IThere are good players and acts of kindness in all games, but that is not what this disucssion was about. 

The discussion was about how "bad" current mmo communities are in comparison to old and the old had far more bitter nasty griefers running around.  I would think the very existance of the PNP and how it came about would be evidence enough for anyone to see that, but I guess not.  You can also see this same type of actions from UO with their pvp changes and trammel.  Origins came right out and admitted that the rampant griefing was so bad it was not only driving players away it was making it nearly impossible for new players to join the game.

There simply is nothing in current mmos that can be compared to the actions of those developers.  We can both talk about how we feel the communities were (and I did love them), but developers actions speak the truth.

GreenChaos

Apprentice Member

Joined: 10/21/06
Posts: 2255

10/27/09 10:29:03 PM#179

The PC gaming forum I used to spend lots of time on died out after WoW, people were too busy playing WoW to visit their old forums.

The MUD I played died out, people were too busy playing WoW.

Blizzard hasn't released any other game since WoW, I used to be a huge fan of blizzard games (other than WoW).

So from my point of view, my favorite Forum, MUD, and PC gaming company all stopped doing things non-WoW. Major parts of my gaming life died because of WoW.

WoW killed many things, not just MMOs.

Lansid

Elite Member

Joined: 8/21/03
Posts: 615

"Remember... no matter where you go... there you are!"

10/27/09 10:55:15 PM#180

 Well, it appears there are millions of people that exist that are angry at Blizzard and WoW for ruining their games. With that many people, it should be easy to protest to actual video game forums... you know, REALLY blow them up... with the above arguments about how WoW has ruined everything, and demand that they change/revert back to the old days. I mean... I think EQ is still running... Ultima Online is still going strong as well. Lineage I and II are still hopping about. City of Heroes/Villains is still hanging in there. Anarchy online and DDO went F2P... but it still has the same content and fun it did when it was P2P. FFS even Meridian 59 is still around.

The solution is simple. It'll be an expensive fight, but it should be worth it. Everyone who hates WoW, should sub/resub to their "bestest" games... Pick THREE of the games you want to make a comeback! Really, as a lot of people say 14.99 is a drop in a bucket. So with the millions of anti-WoW gamers out there... this would be a massive feat in retaliation against WoW. Just one month... two at most is all you people would need. Then blow up their forums about the changes needed in order to keep the new massive influx of gamers. As you know, one angry MMO player represents 1 million people in forums, especially if they post multiple times in the same thread! The devs. would listen and begin remaking the game to please the vocal minority.

Everyone has made very valid points on why WoW destroyed the future of MMORPG's. I am just curious on what the solutions to fix the current dilemma is from our "top men". I gave my idea, and it'd work. If you don't think so, fine... give me one that would.

"There is only one thing of which I am certain, and that's nothing is certain."

lisubab

Hard Core Member

Joined: 9/29/09
Posts: 309

10/27/09 11:18:59 PM#181
Originally posted by raystantz

 Your still not getting it.

 

EQ was an MMORPG...

UO was an MMORPG....

WoW is an MMO.

 

See the difference? You played a role in those other games. You were someone else. You weren't "OMGLOLDK" in the guild "At least we took stables".

The people who play WoW turned MMORPG's into a joke.


 

You still do not get it.  You classify anything you want, but that does not make it right.  It just makes you stupid.

Your passage turns you into a joke.

Daikataro

Apprentice Member

Joined: 10/13/09
Posts: 9

10/28/09 2:09:10 AM#182

WoW has the same story of ALL stuff in life, if you have a good idea EVERYONE is going to try and get a piece of your cake, if you think about a cool story, a cool game, a cool design, a cool whatever EVERYONE will make their own version to see what they can squeeze out of it

Moreover WoW is not just about grinding, it's about skilling, it's about experimenting, it's about crafting, it's about meeting new people and adventuring with them, you don't have to quest all day long you know, you can craft items, go arena and fight some horde/alliance, explore or investigate on your own or simply relax and chat with friends

Also, grinding is WAY easier in WoW than it is on other games, allowing the players to focus more on other aspects of the game such as RPG or social interacting, yes i think the game is too easy, but you can always move into a PvP server and you will have a much harder time there, i come from another MMORPG named tibia and i can tell you THAT is a harsh place to survive, they don't like your outfit they kill you, you kill a creature you shouldn't have they kill you, you don't speak br they kill you, and dying there means losing A LOT

WoW is simply another alternative on the universe of MMOs, you can't blame a single game for all the companies not inovating, the ones to blame are the competitors themselves, it's THEIR fault if they want to copy a succesful formula instead of coming up with their own, a company can only kill their own game, not other games

Haikus are easy
But they don't always make sense
Refrigerator

AdrianLeslie

Apprentice Member

Joined: 10/05/09
Posts: 1

10/28/09 2:16:44 AM#183

Wow has done allot of good for the industry by opening up a hole new market to play Mmos. The problem seems that as all the companies try to emulate it they have destroyed the market in harder to play more serious pre Wow type Mmos. If the same had been done to golf the Pga tour would now be played on a 3 hole pitch and put crazy golf course which was easy to learn. (and no believe it or not EA didnt invent the PGA).

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

10/28/09 4:01:26 AM#184
Originally posted by Lansid

 Well, it appears there are millions of people that exist that are angry at Blizzard and WoW for ruining their games. With that many people, it should be easy to protest to actual video game forums... you know, REALLY blow them up... with the above arguments about how WoW has ruined everything, and demand that they change/revert back to the old days. I mean... I think EQ is still running... Ultima Online is still going strong as well. Lineage I and II are still hopping about. City of Heroes/Villains is still hanging in there. Anarchy online and DDO went F2P... but it still has the same content and fun it did when it was P2P. FFS even Meridian 59 is still around.

The solution is simple. It'll be an expensive fight, but it should be worth it. Everyone who hates WoW, should sub/resub to their "bestest" games... Pick THREE of the games you want to make a comeback! Really, as a lot of people say 14.99 is a drop in a bucket. So with the millions of anti-WoW gamers out there... this would be a massive feat in retaliation against WoW. Just one month... two at most is all you people would need. Then blow up their forums about the changes needed in order to keep the new massive influx of gamers. As you know, one angry MMO player represents 1 million people in forums, especially if they post multiple times in the same thread! The devs. would listen and begin remaking the game to please the vocal minority.

Everyone has made very valid points on why WoW destroyed the future of MMORPG's. I am just curious on what the solutions to fix the current dilemma is from our "top men". I gave my idea, and it'd work. If you don't think so, fine... give me one that would.


 

I hope the above is sarcasm :))), but there is even a chance this guy means it.

Listen guy: have a look at the logged in people right now on mmorpg.com. I take a look right now ...102. Mostly it's around 200.

If you even think this site represents ANYTHING meanignful in numbers in the real world of mmorpg players, you're stupid. Plain stupid.

>Go visit some other places like massively.com etc, where there's already a complete different mentality vs WOW. or go to wow.com etc.

People PLAY and PAY for WOW. Millions and millions of them... against the 0.000001% represented over here who utter their kiddies frustrated hate upon a ... game they simply played much and much too long.

Solutions? What solutions of playing those SHITTY, broken, non games that terrorised your RL in mummy's basement 7 years ago?

:))) Go out and play some boardgames instead.

I enjoy WOW and you need fresh air.

Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4504

10/28/09 8:53:32 AM#185
Originally posted by GreenChaos

The PC gaming forum I used to spend lots of time on died out after WoW, people were too busy playing WoW to visit their old forums.

The MUD I played died out, people were too busy playing WoW.

Blizzard hasn't released any other game since WoW, I used to be a huge fan of blizzard games (other than WoW).

So from my point of view, my favorite Forum, MUD, and PC gaming company all stopped doing things non-WoW. Major parts of my gaming life died because of WoW.

WoW killed many things, not just MMOs.

 

1) Maybe your PC gaming forum should have included some wow forums? 

2) Muds gave way to graphical mmos.  That is progress and they were dying long before wow came out.

3) Starcraft II, Diablo III, New MMO. 

 

 

Blazz

Elite Member

Joined: 12/28/08
Posts: 148

Grammar Nazi since 2004.

10/28/09 9:07:48 AM#186
Originally posted by Daffid011
Originally posted by GreenChaos

The PC gaming forum I used to spend lots of time on died out after WoW, people were too busy playing WoW to visit their old forums.

The MUD I played died out, people were too busy playing WoW.

Blizzard hasn't released any other game since WoW, I used to be a huge fan of blizzard games (other than WoW).

So from my point of view, my favorite Forum, MUD, and PC gaming company all stopped doing things non-WoW. Major parts of my gaming life died because of WoW.

WoW killed many things, not just MMOs.

 

1) Maybe your PC gaming forum should have included some wow forums? 

2) Muds gave way to graphical mmos.  That is progress and they were dying long before wow came out.

3) Starcraft II, Diablo III, New MMO. 

 

You gotta admit, though, it's been like, four, five years.

That's a long time to not have released any other game, at all, especially considering the ~$150 million a month they're getting, I mean jeeeeeeez.

Blizzard makes quality, yes, but WoW has sucked their resources up pretty hardcore, and I would agree with GreenChaos to an extent.

 

That said, maybe everyone should stop making pizza just because one guy made really good pizza and everyone loved it.

Maybe they should try making something different? Like spaghetti? I love spaghetti. In fact, I like lots of food.

I just don't want another freaking pizza, god.

Playing: Non--erm, wait, no, WoW.
Played: Lots
Liked: Few

You all need to learn to spell.

lindhsky

Hard Core Member

Joined: 7/13/07
Posts: 15

10/28/09 9:36:12 AM#187

I have to agree with the first poster.

And no, I do not hate WOW. It was a game that I enjoyed a lot and the first game I got to enjoy with my real-life friends. But since then, every game think they need to copy WOW to come up with something successful. If I was a game-developer then I would try to come up with something totaly different instead because competing with WOW is not the way to go in my book.

I was a mmorpg-junky before playing A LOT and I am still looking for that perfect game that gave me the same fun as Dark Age Of Camelot did for me and even WOW at one time. But after less than a month into any new game I am bored because it always feels like WOW again and why do I want to do that again when I have already done it once? 

Warhammer managed to capture me for a half year because it was pvp-oriented with faction vs faction combat that I like. But they dumbed down everything because they felt like when a player logs in he ONLY wants PVP. That is not the way to go either, because it gets boring in the end. So every game feels like a WOW-clone nowadays with a few changes and I hate it.

And yes I know there were games out there before WOW that they did copy, but still, WOW is the biggest success so far and I think it will stay that way unless the new starwars game comes up with something spectacular. I just wish new games had a bigger depth giving players a chance to be successful in many different areas instead of just leveling because of killing monsters.

I guess the game of my dreams would be a game where some people become amazing politicians, some amazing crafters and some heroes. Nowadays games dumb it down so that all are heroes and they can still be great crafters without having to spend too much time crafting up because they do it anyway while leveling. Giving us 1000ths of crafters on every server, all maxed out. If you instead let people that loves to craft be able to level up in that, then they become famous just because of that, but still they are not powerful enough to go out there exploring because they are probably behind when it comes to fighting. Suddenly they need to spend money on heroes to guard them while exploring which gives us something besides the same old quests over and over again to do. Because that kind of jobs are player-made. 

Well, long answer on your question, but yes, I agree with you about what WOW have done for the world of MMOs. They have made all developers to try to copy it giving us just boring wow-clones instead of new games with new ideas. Now people try to make a wow-clone and then put wings on the heroes and think that is enough. Small changes, same concept!  

My Own Browsergame (soon beta) - www.heroesoftheclan.com

Tanemund

Advanced Member

Joined: 7/29/09
Posts: 11

10/28/09 10:03:42 AM#188

MMOs were already starting to stagnate before WoW.  Before WoW everything that came out was anti-EQ, but still based on the EQ model.  Truth is there hasn't been anything new under the sun since long before WoW came out.

What WoW did do was breathe some new life into a stagnating genre.  It brought in hordes of new players and raised the bar for playability and customer access.  If you're going to evaluate WoW in terms of the MMO genre, WoW did more good than harm. 

If you don't like WoW that's your business.  I'm not it's greatest fan ever, but here is the simple fact.  WoW is just like vanilla ice cream.  It's not everyone's favorite ice cream, but everyone will eat it if there isn't another flavor around they prefer.  Only those of us who were around before WoW say things like "WoW killed MMOs", but if we really look at it MMOs were going no where fast even before WoW.

Many a small thing has been made large by the right kind of advertising.

pojung

Elite Member

Joined: 10/17/09
Posts: 163

10/28/09 10:31:02 AM#189

@ Tanemund

What WoW did do was breathe some new life into a stagnating genre.

Please review your facts before you form your opinion, much less make a post that hinges on this ill-formed point of view. EQ was far from stagnant, and other titles offered niche PvP elements, cross-platform MMOs (pc-console), amongst others. MMOs were on the rise, WoW rode the wave to uncharted new heights. The genre was far from stagnant.

nariusseldon

Elite Member

Joined: 12/21/07
Posts: 2116

10/28/09 10:38:42 AM#190
Originally posted by Zorndorf

 

I hope the above is sarcasm :))), but there is even a chance this guy means it.

Listen guy: have a look at the logged in people right now on mmorpg.com. I take a look right now ...102. Mostly it's around 200.

If you even think this site represents ANYTHING meanignful in numbers in the real world of mmorpg players, you're stupid. Plain stupid.

>Go visit some other places like massively.com etc, where there's already a complete different mentality vs WOW. or go to wow.com etc.

People PLAY and PAY for WOW. Millions and millions of them... against the 0.000001% represented over here who utter their kiddies frustrated hate upon a ... game they simply played much and much too long.

Solutions? What solutions of playing those SHITTY, broken, non games that terrorised your RL in mummy's basement 7 years ago?

:))) Go out and play some boardgames instead.

I enjoy WOW and you need fresh air.

Well said. The problem is some plays WOW for too long and got jaded/bored. That happens to all games.

No game lasts forever. Play something else. There are plenty of games to choose from.

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4504

10/28/09 10:43:43 AM#191
Originally posted by pojung

@ Tanemund

What WoW did do was breathe some new life into a stagnating genre.

Please review your facts before you form your opinion, much less make a post that hinges on this ill-formed point of view. EQ was far from stagnant, and other titles offered niche PvP elements, cross-platform MMOs (pc-console), amongst others. MMOs were on the rise, WoW rode the wave to uncharted new heights. The genre was far from stagnant.


I agree the genre was still growing, but at the same time it was failing to bring in the mass of people waiting to join.  There are many reasons they were not joining, but the then current crop of games was not addressing those issues. 

 

Robsolf

Elite Member

Joined: 4/21/06
Posts: 324

10/28/09 10:47:32 AM#192
Originally posted by pojung

@ Astralglide

So, WoW is so good that it's bad? Its so great that other companies can't compete and everybody loses?

From a numbers standpoint (subscriptions), I'd subjectively say this is true. It's simple monopoly theory. Lack of competition results in a decreasing product quality (everybody loses). Competition is good.


 

I don't quite get the logic, and I can't really accept the premise.  A monopoly occurs when one company owns the majority share of product supply, NOT the majority of the market.  If blizzard bought out Funcom, EA, Turbine, etc, then raised sub prices on all those games to $50/month, THAT is a monopoly.

As it sits, Blizzard could raise their prices to $50/month, and likely many people would stop playing the game, move to a cheaper MMO, or leave MMO's altogether.  If there was a monopoly, you'd only have the latter option.

There is still plenty of competition.  There are many MMO's which are profitable.  Many that are claimed to be "failing" are not at all failing.  They just have to be profitable.

It's like saying a local, profitable restaurant is failing because McDonalds is so huge...

Now, if Blizzard pulled a WalMart and started lowering sub prices to starve out competition, or, as I said before, started buying these small companies out and raising sub prices, THAT would fit your assessment.

Robsolf

Elite Member

Joined: 4/21/06
Posts: 324

10/28/09 10:58:21 AM#193
Originally posted by Daffid011
Originally posted by GreenChaos

The PC gaming forum I used to spend lots of time on died out after WoW, people were too busy playing WoW to visit their old forums.

The MUD I played died out, people were too busy playing WoW.

Blizzard hasn't released any other game since WoW, I used to be a huge fan of blizzard games (other than WoW).

So from my point of view, my favorite Forum, MUD, and PC gaming company all stopped doing things non-WoW. Major parts of my gaming life died because of WoW.

WoW killed many things, not just MMOs.

 

1) Maybe your PC gaming forum should have included some wow forums? 

2) Muds gave way to graphical mmos.  That is progress and they were dying long before wow came out.

3) Starcraft II, Diablo III, New MMO. 

 

 

 

/agree

MUD's were MUD's because the tech wasn't available for a graphical MMO.  Most people were still on dialup... heck, most didn't even have decent video cards, if even 3d.  It would have been stupid to release a massive multiplayer game that wouldn't run on the majority of PC's.

Anyone who expected MUD's to remain popular as technology evolved would have to ignore the progress of media technology since the 1900's...

"Dude, The Lone Ranger Radio Show doubled in popularity from 1933-1935... just IMAGINE how huge it must be now in 2009!  Whoa!!!"

Nadia

Hard Core Member

Joined: 7/26/03
Posts: 3480

10/28/09 11:06:21 AM#194
Originally posted by lisubab

Having only WoW on top is bad news for us in a way, as monopoly usually is seen as a sign of stagnation. 

Unfortunately we have no other developer able and willing to keep their product progressing, and selling at the same time.

all mmo developers add content to ongoing games

 

being able to outsell WOW      may be nice but is not needed

- WOW trys to cater to please EVERYONE,   most mmos do not

 

each mmo to their own

WSIMike

Elite Member

Joined: 3/09/04
Posts: 3223

Playing: Lineage 2, Dissidia FF
Waiting For: FFXIV, TERA Online

10/28/09 11:47:35 AM#195
Originally posted by njai

You old vets and your doom and gloom.

 

I think some of you old bitter MMO players just hate stuff because the masses like it. WoW is a simple game... But it did not only get by on pure marketing. It was a combonation of all the right stuff.
 

Its quality isn't what's in question here.

And I haven't played WoW since TBC, but if anything it set a bar for what a MMO should aim for quality wise.

Again... people would appreciate quality in any form.

Now its simple gameplay, difficulty, and direction is something I don't like and why I don't subscribe.

Bingo... You just hit the nail on the head.

That formula worked and drew in millions... So now nearly every other MMO developer out there is trying to model their MMO after WoW's "simple gameplay, difficulty and direction". Fewer developers are trying to stretch out in new directions or to try something different, because it's "too risky" and they only want to invest money in something that has a high chance to become a "sure winner".  

This isn't exclusive to games, though. It happens in any market for any product. Generally, the only companies willing to try something new and different, that doesnt' fit into the "WoW mold" are the smaller, indie companies with less funding to work with. Sadly, many of them also prove to lack the ability to pull it off. Eve is an example of a company trying something different and succeeding. Fallen Earth looks like it *could* pan out to be such an example. And so forth...

 

I think some people should give up on MMOs though, seriously. WoW HATERS are worst then the SWG vets.

Nah... the "WoW Haters" are simply frustrated with all the failed knock-offs that have come out in its wake. When something is shoved down your throat enough, you get sick of it. The SWG vets are perturbed because they *had* a MMO that stood out from the crowd, that *was* developed by a big name company... and that company turned around and completely changed it on them, leaving them with a game that they ended up leaving in droves. Incidentally, what happened to SWG can also be linked to WoW's success... SOE was trying to tap into a share of that pie.

 

 


"We are young and we have fun, and all we've found in being around is "All and All" and "Holy Cows", while things keep getting heavy!" - DTP

WSIMike

Elite Member

Joined: 3/09/04
Posts: 3223

Playing: Lineage 2, Dissidia FF
Waiting For: FFXIV, TERA Online

10/28/09 11:50:43 AM#196
Originally posted by Goatgod76
Originally posted by robert4818

 

Wow, you are really narrow minded. 

WOW has had a great impact on the MMO industry, both good and bad.

Good

It has brought alot of new players to the MMO world

It has brough alot of new designers and games into the world.  If it wasn't for WOW you would NOT have seen the number of games made that have been made.  

Bad

People now see WOW as the level of success.  If it doesn't reach even 50% of WOW's numbers its a failure.  Before that EQ was considered the biggest MMO out there, and its subscription was only 500k or so.

People try to copy WOW, or big board rooms think that it must emulate WOW to be successful.  This is of course nothing new, its just what happens when big money comes into an industry.  Look at all the mario clones, God of War clones, etc. that are out there.  People see a winning formula and they want to try to cash in on it.

 

The reality is that we are still somewhat early in the MMO genre lifespan.  You are going to see MMO's come and go, but the reality is that the MMO genre as a whole, good and bad, would not be where it is now, if WOW hadn't come along.

 

 
 

Bringing a lot of new players to the MMO genre although good in some ways is also bad. It brought a lot of people from the console realm speaking out for more solo play (like a console games), stat pages to keep track of how 1337 they are (Like FPS console games), and wanting everything to be easier (like console games for the instant gratification factor).

And seeing the amount of MMO's brought out in recent years due to WoW isn't necessarily a good thing either. Look at out of those made how many have failed in the first few months after release.

I agree with all of your bad points however.


Good points, all.


"We are young and we have fun, and all we've found in being around is "All and All" and "Holy Cows", while things keep getting heavy!" - DTP

WSIMike

Elite Member

Joined: 3/09/04
Posts: 3223

Playing: Lineage 2, Dissidia FF
Waiting For: FFXIV, TERA Online

10/28/09 12:00:42 PM#197
Originally posted by Zorndorf

What has the world of MMO's ever done to people playing WOW ?
 

Looking at the launches of the past 4 years. Not much.

The competition isn't still over the BLOW that Blizzard gave to the amateurish, incredibly boring, unpolished, basement dwelling LACK of gameplay people had to endure ... because they didn't know better.

And then everyone wonders why people don't play long term subscriptions en mass for those duds ....

 


Wait... are you referring to the post-WoW MMOs with that last sentence... or pre-WoW MMOs? It sounds like pre-WoW, but I want to make sure.

If you are referring to the pre-WoW MMOs... that's a ridiculous statement.

There are people who started on launch day with AO who are still there. Same with EQ1, same with FFXI, and UO and AC1 and a number of other MMOs.. Why? Because those MMOs were developed for *long term gameplay* and the people who play(ed) them approached them as *long term games*. 

It's the *post* WoW MMOs that have the problem with retention... either because they're "Uninspired WoW Knockoff #94323543", or because the people playing them are always looking forward to leaving to move on to the next one.

One of the biggest misunderstandings I see applied to the pre-WoW "generation" of MMO players is that they were all "basement dwellers with no job, still living with their mothers". This is most often stated by those who champion the post-WoW "faster, easier, more soloable" approach. That's a completely wrong impression that *really* needs to be let go already by those who insist on perpetuating it.

People in the pre-WoW period of MMOs had jobs and lives and families just as much as those playing them now do... The difference is they approached MMOs with a very different mindset... they were not in a hurry. They didn't start at level 1 already concerned about the fastest way to get to level cap so they could grind for the best gear. They enjoyed playing the game, doing whatever they were doing, grouping up, exploring, questing, crafting, PvP'ing, etc. etc. If they logged out after playing for, say 3 hours and didnt' level, they didn't feel like it was "time wasted" because chances are they were enjoying whatever it was they were doing in the meantime.

Pre-WoW MMO players didn't "endure" the gameplay as something they "had to do"... They enjoyed *doing" it. 

I speak for myself and many others I've come to know over the years of playing MMOs and seeing how the games, and the people playing them, have changed.

 


"We are young and we have fun, and all we've found in being around is "All and All" and "Holy Cows", while things keep getting heavy!" - DTP

Galaxo

Hard Core Member

Joined: 3/08/08
Posts: 261

Science without religion is lame, religion without science is blind.
( Albert Einstein )

10/28/09 2:31:31 PM#198
Originally posted by Daffid011
Originally posted by GreenChaos


For all the people saying WoW didn't kill the MMO genre, how many popular and successful western MMOs have there been since the release of WoW? One of two in 5 years? It's dead, WoW killed it.

How many popular and successful western will there be in the next 5 years? One of two. That's it and you know it.

It's dead people, face reality.

 

 

2004: How many mmos sold over 1 million copies in the first few months of release? Zero.

2005: How many mmos sold over 1 million copies in the first few months of release? Zero.

2006: How many mmos sold over 1 million copies in the first few months of release? Zero.

2007: How many mmos sold over 1 million copies in the first few months of release? Zero.

2008: How many mmos sold over 1 million copies in the first few months of release? One

2009: How many mmos sold over 1 million copies in the first few months of release? Two (three if you count Aion in Korea)

 

Sales records being broken.  Million+ milestones being reached in a couple of months. 

It sure looks like people want to play new mmos to me.  They are running to stores in record numbers to buy new games.  I wonder if the problem is blizzard ruining the genre or new games just not being worth a subscription fee. 

 

 

 

Are the numbers important to you? Hell if 1mil players play this game should i play it too, ah? This is sad !

zardax Xfire Miniprofile
Daffid011

Elite Member

Joined: 1/03/04
Posts: 4504

10/28/09 2:41:53 PM#199
Originally posted by Galaxo
Originally posted by Daffid011
Originally posted by GreenChaos


For all the people saying WoW didn't kill the MMO genre, how many popular and successful western MMOs have there been since the release of WoW? One of two in 5 years? It's dead, WoW killed it.

How many popular and successful western will there be in the next 5 years? One of two. That's it and you know it.

It's dead people, face reality.

 

 

2004: How many mmos sold over 1 million copies in the first few months of release? Zero.

2005: How many mmos sold over 1 million copies in the first few months of release? Zero.

2006: How many mmos sold over 1 million copies in the first few months of release? Zero.

2007: How many mmos sold over 1 million copies in the first few months of release? Zero.

2008: How many mmos sold over 1 million copies in the first few months of release? One

2009: How many mmos sold over 1 million copies in the first few months of release? Two (three if you count Aion in Korea)

 

Sales records being broken.  Million+ milestones being reached in a couple of months. 

It sure looks like people want to play new mmos to me.  They are running to stores in record numbers to buy new games.  I wonder if the problem is blizzard ruining the genre or new games just not being worth a subscription fee. 

 

 

 

Are the numbers important to you? Hell if 1mil players play this game should i play it too, ah? This is sad !

I was trying to point out that sale and initial subscription records are being broken for a genre some people are saying is dead.  I'm not sure how you translated me pointing out some simple facts into my personal needs of an mmo. 

Sorry that the point was lost on you and I hope that it is cleared up now.

Astralglide

Elite Member

Joined: 9/03/07
Posts: 401

"Nothing says combat instancing like cleavage, nipples, and leather"
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10/28/09 2:50:50 PM#200
Originally posted by Robsolf
Originally posted by Daffid011
Originally posted by GreenChaos

The PC gaming forum I used to spend lots of time on died out after WoW, people were too busy playing WoW to visit their old forums.

The MUD I played died out, people were too busy playing WoW.

Blizzard hasn't released any other game since WoW, I used to be a huge fan of blizzard games (other than WoW).

So from my point of view, my favorite Forum, MUD, and PC gaming company all stopped doing things non-WoW. Major parts of my gaming life died because of WoW.

WoW killed many things, not just MMOs.

 

1) Maybe your PC gaming forum should have included some wow forums? 

2) Muds gave way to graphical mmos.  That is progress and they were dying long before wow came out.

3) Starcraft II, Diablo III, New MMO. 

 

 

 

/agree

MUD's were MUD's because the tech wasn't available for a graphical MMO.  Most people were still on dialup... heck, most didn't even have decent video cards, if even 3d.  It would have been stupid to release a massive multiplayer game that wouldn't run on the majority of PC's.

Anyone who expected MUD's to remain popular as technology evolved would have to ignore the progress of media technology since the 1900's...

"Dude, The Lone Ranger Radio Show doubled in popularity from 1933-1935... just IMAGINE how huge it must be now in 2009!  Whoa!!!"

For that matter, there are still MUDS and MOO's out there. I never got into it, but I have several friends who still are. Hell, I still play Nuclear L.O.R.D. which is a php port of a classic BBS game.

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