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10/23/09 1:04:24 PM#151
Originally posted by Ihmotepp
When you start paying me to entertain you I will care whether you are bored or not. lol, I won't be paying you! Keep up the good work. To answer your original query, I think it's just one of those things around the industry. Sort of like how some people are not bright enough to figure out why people would solo in an mmorpg inspite of the fact that so many people do solo in mmorpgs. Perhaps it's a blindspot in their thinking. |
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10/24/09 4:56:22 AM#152
How about a set of side grouping quests running right up the levels which grouping gainsayers could be tempted into. These quests would have scalable rewards so higher levels would still want to help out, you would need a buddy system of course. I have seen some effort in end game to have something for both soloers and groupers. But what happens here is both types do the soloing section and then the soloers get bored. PUR, pick up raids are a possible answer, but whatever it is it has to be hard. Otherwise it is back to nothing to do before you know it. |
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10/26/09 10:36:37 PM#153
Originally posted by DaX.9
Yea, this is true, happened to me couple of times and not just in WOW. This is main reason I am not in any guild and I do not do raids. People and community can be trouble, lot of no life players just spend too much time in game. One of my ex friends was running guild wars dungeons for like 10 hours per day, got obsidian armor and all that expensive stuff, also he always commplained how game has nothing to offer but he never has done any questing at all for example. We argued and stopped being friends when my baby boy had nigtmare and woken up in middle of dungeon run which caused party wipe cause I did not heal (i went to comfort my kid). I was accued of being not serious enough, with words like leave him cry, stupid kids and simmilar. After that I really had couple of more simmilar experiences and reliased that yes, lot of people doing raids and dungeons and whatever at end game are mostlly people without real life obligations, so I turned to soloing, it did miracless, I can enjoy game and have no issues with people who are "hardcore".
RL > game. Always. A lot of people devoted time to gaming, a lot of people drink for hours in the bar, spent hours in the gym, in the saloon, on card games, racing sports car ... . A lot of people work for 24/7. I do not see why we need to call them no lifers. Nor hardcore. Its just a choice. If your baby cries ignore the game. A baby only have 3 year to cry on your arms and a few more years of running around you seeking comfort. Love him, stick with him before he is 10. The bond you build up with him before 10, is the only tool you have to keep the ties with him during the rebel years. Or you risk losing him. Your avatar can be customised via the keyboard. Your tie with the baby, has to be weaved slowly, day by day, with love. If your guild yells at you cos of that, /gquit. I would. |
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10/26/09 11:22:54 PM#154
Lots of reasons people dont like to group. But when it comes to raids...you need a group and you need the gear. Raids are usually much more organized, usually led by someone who knows what they are doing. Grouping, on the other hand, is either done with people you know or via the pug group. Pug groups are the reason people dont like grouping. How many times has an organized pug group been hijacked by a healer who thinks everyone else in the group sucks, or been a deadly mix of pros and noobs. How often are pug groups formed only to disband from a lack of a tank or healer? Also there is the trend of being unsocial on the playfeild....remember when leveling near someone lead to conversations and possibly groups? Now its ks'ing and foul language ( you know "GTFO you ***** noob i was here first") partially the culture of powerlevel to endgame asap, instead of enjoying the trip. If finding a group wasnt such a bitch, and they had some type of player rating system (wouldnt even know how this could be implimented without having players vote on you, which could be disasterous) and the reward for grouping was good, there would be no problems. Lately ive found finding a group a bigger pain than its worth, especially if you account for the many times you spend 30min waiting for everyone to group up, only to have people leave and the process restart, amounting to huge chunks of playtime eaten up by failing to form a group quick. But a raid, on the otherhand, is worth the needed time to amass, wipe a few times, and get ti right, because your not going to get that raid gear in a 6man group on the level 30 maps. |
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Originally posted by crunchyblack
So the raid is fine, because the reward is enough to make you put up with grouping. What if during the early game, the reward was much larger for grouping, just like the reward is much larger for raiding? Then you might group during that part of the game, just like you get in larger groups for raids? |
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10/27/09 1:26:49 AM#156
Originally posted by Ihmotepp
I can only speak for myself, but I do seem to be the type of player originally spoken about at the very beginning of this thread - minus all the winging and bitching. I love raiding a group content end game - I don't hate it during level up but I would prefer to have enough solo content to level up with.
My reasonings: I want to be able to experience games at my own pace not be rushed through/held back by others. End Game in a guild I have been used to organised nights and timeslots for raiding, we meet up ready to rock and samsh it out for about 3-4 hours usually 3 or 4 nights a week. This is cool cause in a group of ffriends we get to do the really fun stuff - but not so much for the rewards, the bigger better gear is provided so you can progress to the next level of raids. During level up the group gear is better but in a couple of levels you can usually replace it with a quest reward. During level up wether your first toon or an alt, I want to be able to play fun and successfully outside my raid times - now that I am not currently raiding this is whenever I jump onto a game, but I personally wouldn't want to have specific raidlike time sessions for levelling. I did spend a lot of time raiding so it is nice to be able to do things by myself at other times. Simply put : I can commit to my guild for raid spots at specific times (that's what it takes from guildies to be successful), but levelling for me is more casual.
There has been a lot of rant n' rave about games becoming to 'care bear' and not allowing for the skill of the players to show through, yet the same people then flame those who want solo play. Shouldn't solo play take more skill of the player over needing a group of friends to hold each others hands through everything. |
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10/27/09 1:28:59 AM#157
Look!! Another anti Solo thread!!! /shock and amazement!!! "This may hurt a little, but it's something you'll get used to. Relax....." |
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