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Originally posted by Axehilt
Damn, I though you are serious. :) No fate but what we make, so make me a ham sandwich please. |
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Originally posted by nickelpat
It made perfect sense for Blizzard to make a button-flashing minigame that the average six-year-old can easily master. They had the best engine, so why NOT make it easily accessible to the least-common-denominator of players? What makes absolutely no sense whatsoever is what most MMO producers are doing today: re-making the same game that Blizzard has already perfected. It may well turn out that Blizzard is the only MMO company with enough sense to know that it's stupid to try to compete with Blizzard. If they have any business sense whatsoever (and they do - in spades) they aren't trying to copy WoW; they're trying to find out all they can about the people who may be interested in MMORPG's, but AREN'T playing WoW, so they can target that market. Especially the millions of people who played the game for a short while and then left it. It's safe to say there aren't a lot who left because WoW was too complex to master. Blizzard's execs have said their biggest single surprise with WoW was finding out how high a percentage of the players are adults. Of course children (and drug addicts) represent a sizeable portion of the gaming world. But they're not nearly as gigantic a segment of the PC gaming community as they are in the console world. And in the case of MMO's - where you have to consider the number of potential customers who have their own credit cards - lucid adults might even comprise more than half of the customer base. Right now, WoW is where EQ was six years ago: more people have left it than are currently playing, and a huge percentage of the people still there are desperate for something new. Those people aren't going to be stolen by a smoother engine than WoW's, because there aren't that many rough edges left. If Blizzard can do essentially the same thing they did with WoW, but add a strategic element to the combat system, they'll bring back enough players to essentially double their subscription base practically overnight. If another company does that first, they'll cut Blizzard's playerbase in half. |
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Originally posted by Josher
Interesting opinion about what makes a sandbox game.
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