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Ya know, like surely many of you, I have started my MMO career in very different days. They seem like decades past to me these days. Though I am no first hour veteran, my MMO days began when SWG was fresh and new, though I had a 20 years gamers life by then, loving RPGs and Adventures mostly I was and am most into story. My vision of playing MMORPGs was basically formed by my Pen and Paper group, the German "The Dark Eye" (something a bit like D&D just less combatitve and more RP-heavy). I thought or hoped going to a MMO would be like playing such a P&P game, just on a bigger scale. My first 3 years in MMOs have been good. I played SWG in a very active (GLBT-friendly) guild (*waves to all possible Mystic Alliance pals*) and then parallel also EQ2. To this day I found SWG and EQ2 used to be the best MMOs that ever existed, but you may understand after some years, you just have seen enough of the same. Or so it was for me after way over 3 years daily the same two MMOs.
I mean sure, every MMO is heavily filled with stuff to kill. But play Venetica. Or KOTOR. Sure you kill stuff there too, but many many parts are story. Solve a conflict between those two families on Dantooine. Unless you are a jerk it involves no killing at all, and its still a very interesting task. I am sure you all know many such adventures or quests which don’t involve killing. But over the years we all have been trained like the Pavlov Dog to find kill grinding entertaining. In itself it is as entertaining as working on a Rubberband and looking into AION really was a sort of revelation to me. I am sorry to alienate some people here, but Aion really is a new low in effort to entertain people. It is nothing other than F2P Asian grinder like Perfect World. Create 10 mob meshes, colour dye and rename them to make 200 types of them, spread them evenly over the world and write some cheap reason why NPC X need 20 of their noses. I mean, wow, compared to that McDonalds is Cuisine! Sorry if that sounds like trolling to you, but man, open your eyes! Is THAT entertainment? All in Aion is the BARE minimum. There are not even real feeling cities, just tiny outposts to house your quest givers and vendors. Even a big city like Sanctum just is there so they can say the game HAS a city. Where do people live there? Compare it to any of the detailed and believable cities in SWG, like Mos Eisley, Theed or what and all those Aion Outposts are clearly visible as what they are: cheap.
And so it goes on with almost anything that was released in the last 2 years. Games like Warhammer and AoC have been discussed in detail, so I must not add to it. They are decent, ok, but given what MMOs we had in the past you’d expect the things to come to IMPROVE on it, not FALL BACK behind it! Its like in 2009 some Car Company invents a new model of car which technically is like cars in 1960. Where games like EQ, SWG, EQ2, DAoC asf. Where complex and detailed and demanding, everything that followed was lesser and smaller and simpler. (Not simple as in easy, but as in “less complex/detailed”.) Or the CO disaster. I look at how CO is and I just can not believe how such a thing can happen? I mean, seriously, every person who halfway followed MMOs of the last, say 5-6 years, can outright say a dozen of must haves and no-goes for MMO making, and Cryptic managed to ignore practically ALL of them. Like making player hubs, like meaningful group experience, like not massive nerfing, like ensuring replay value asf.
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severity3
Novice Member
Joined: 9/06/07
this is my sig--------> You will see others with it as it is the best sig ever, but tis mine. |
Whoa!!!!!!!!!!
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That is one long post. |
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wow.... lol .... but nicely said. Good point... |
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I don't think anything interests me enough to ever write or even read a forum post that long. Loved: EQ, Daoc, FFXI, AO |
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I've been talking to my co-workers about that, sharing your sentiments that I want a virtual world over another eq clone. Something that isn't 100% sandbox, but has elements of both but a non-liniar world. Talking with alot of the designers on several game teams they all seemed to echo that the trend of eq clones has begun to peter out and that the future looks to be a regression to more old-school styled mmo;s which were trying to make virtual fantasy worlds rather then level grinds.
So there's hope... I mean if they all seem to say the same thing and they're the people making the games, it can't be that dark over the horizon. Arioc Murkwood |
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Originally posted by HitechLolife
i super skim read it and it was still long as hell.
Still...good work OP, raised some good points Originally posted by Cyborg99 |
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Originally posted by Death1942
i super skim read it and it was still long as hell.
Still...good work OP, raised some good points
Thanks. Heh, I am sorry. But you know how nitpicking people here are. I wanted to avoid as many possible misunderstandings as I could. So a brief post was not possible. |
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The most amazing thing is that not only MMOs have became more strange to the concept of a story and roleplaying, but even dungeons and dragons in the 4th edition seems to me like a pen and paper WOW clone. Hope fresh ideas come out.
Good points OP |
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Ah the good old days where people like the crappy mmo they played,Many of you guys are living in a fantasy land where your memories have boosted games to levels they where not .EQ,UO,DAOC where good games but not the world changing games people are making them out to be.Go back and play those games all them still running i bet you if give those games a real second shot your memories won't be as fond. Some of the stuff you are saying is true mmos have forgetten the RPG aspect and story but many of these games are not living masterpieces that players are making them out to be.Killing ten rats didn't come from WoW and grinding was happening way before korean games became popular. |
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OP....pointless making your point here :D Anyways....I think we should give guild wars 2 a thought as well.....guild wars...was by far the boldest thing brought out in this Genre....although many tend to argue and call it a Co-op instead of MMO...either way..it was publicised to be an MMO...so am going with that logic......Guild wars brought 3 brilliant elements.....ONE-TIME payment......Almost Zero grind.....Excellent storyline.....add to that a sex'd out game engine and nice music.....a perfect package......thats what you'd call a GOOD PRODUCT......I believe the future of this genre lies in such business lines.... Anyways, coming back with the point that you made earlier......Its best that we start encouraging single players more...rather than MMOs.....The Game companies in the MMO genre focus a lot on taking money...unlike the single players who try to give the moneys worth....
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Lobotomist
Advanced Member
Joined: 5/20/07
I got so much |
Sad thing is that since i joined this site in 2004. There was always something to look forward too. And if that turned out bad, there was always the next thing. There was talk about "next gen" ... Now there is nothing anymore. SWTOR as only "big thing" in production. Rest is one lame game by Cryptic, and another game that is probably waporeware. It seems this genre is dead.
Actually it will die once people stop playing WOW. Because WOW is the genre
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luciusETRUR
Hard Core Member
Joined: 9/06/06
"For evil to triumph.. good men have to do nothing" - Edmund Burke |
Originally posted by Lobotomist There are plenty of MMOs that are being developed, and it might not be the next "big" thing, but many are mostly unannounced or nothing has been really said about them. Dawntide is in public alpha.. Blizzard is working on a project.. THQ is making a Warhammer 40k MMO.. SOE is working DC Universe, The Agency.. most likely EverQuest III. To say the genre is dead, is pretty silly. This genre isn't going anywhere. |
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I was about to say that Fallen Earth might be a game you should try out since it really does answer many of the complaints you have about new games, but then again it does not help with the core issue of your post. There is atm no MMO that can give you the sense of accomplishment that you have in a single player "RPG" (as a PnP RPG'er I never liked to see that word in computer games). And how do you design that kind of progress when it has to include the efforts of thousands of people at the same time? One answer has been to have large faction based PvP that changes the control of parts of the world, you saw that in DaoC and WaR and now also in Fallen Earth but it still does not really contain story and progress. Personally I think we should wait and see about Kotor online because bioware has designed it so it contains 8 different progressive story lines. Bioware know their stuff and how to tell a story in a computer game so there is hope for people that love that approach to games. But we don't know how well it will work in a MMO yet and many MMO players of other orientations will hate it because it will probably be very solo and instance oriented. "You are the hero our legends have foretold will save our tribe, therefore please go kill these 10 pigs." |
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You seem to have a problem finding both a good comunity and a good game and do go into extensive detail about your reasons. It seems a lot of people do wash up on this site when they feel burned out (and i can relate to that) but tbh man, it seems obvious to me youre looking more for an ideal than for a real game. Community takes time. It takes months, even years. You seem familiar with Perfect World and although i gather your position is not favorable ill use it as an example. The game is small which means you come to meet most people on it. And there are a core of dedicated players in each server which you eventually become familiar with as youve grouped or PvPed with them all. And since leveling to endgame takes long, you end up sharing in your journey with many friends. Its not that im into grinding itself but long games (with long endgames) tend to develop strong groups. In PW you needed reliable people to zen, HH, fbs, etc. Compared to WOWs, where you just to rush to level cap to literally be seen as a commodity (all guilds care about in the end is just your spec, that you have decent gear and how much time youre available to them) ill take the WC trolls and TW whores in Perfect World every single time. If you couldnt find that in there then you only had a shallow experience of the game, either you didnt stay long (this is not a game where youll make a name for yourself in just a couple of months) or for whatever reason you were something of an outcast. I would still be there if f2ps were not in the habit of regularly driving veterans away with rule changes. Im not saying PW is particularly special (although it obviously is to me) but that in many games there will be great players. Even if only 5% of the people on any given game and on any given server qualified as such, 5% of 5,000 are more than enough friends, rivals,etc, to enjoy an MMO. Unless theyre zombified raiding as a part time job... Old timers seem to forget that the great comunities in the games of yore did not spring to life fully grown but developed. And if someone might argue that it was because everyone had a different attitude and the genre was new and they had the wonder of discovery and whatever other whatnot... then you should admit that its them as a comunity thats changed and burned out. Join them in retirement and go play EVE... If your problem is in finding a game every bit as good as pre NGE SWG get over it. The most sober minds have admitted it was never that good, and whatever evils SOE may have inflicted on you guys it is generally acknowledged it was motivated by falling retention rates. Yes, those games of the past were great, but theres a reason very few of the players who got started with contemporary games can stomach UO. Stop chasing ghosts, there are literally hundreds of MMOs. Yea, we are in a slump, and a lot of games suck because they try to be WOW. Go join the guys trying to turn Second Life into a game, you cant get any more sandbox than that, and trust me, the thing is filled with entertainers like "exotic" dancers. Did you even try Darkfall in your odyssey? How bout FE? Some developers are bending over backwards trying to please your crowd but theyll never manage because what you want doesnt exist. You people dont even agree on what was it that you had and i have half a mind to make a poll for veterans to see how much of an inkling you have of a consensus about what game you want? Im pretty sure you will not like SWTOR whatever they do. Im sorry if i come as blunt but there really is a thread in this vein being written every couple of days. I say this in as friendly a manner as i can manage, just let go. Either you let the memory of the good old days rest for a while or youll have to give up MMOs. Take a break from whichever you choose because otherwise youre just making yourself miserable. Just let go. Edit; And im an old school pnp rpger, no videogame will ever match it. I myself know about letting go of things...
Just to make things clear... |
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Like someone said above: I would give GW2 a chance. It sounds like the advancement people like us have been waiting for. From what the devs said, the world changes depending the events that occur in the world. IE defending a bridge lets you take a shortcut somewhere, whereas letting it fall makes you go the long way around. That's just an example ofcourse. Also your gripe with the battle systems in MMOs is addressed, as GW1s battle system required reading the situation carefully and have quick reflexes. GW2 is my last hope for MMOs. Like you, I'm starting to lose hope in the genre after playing just about every game there is out there.
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I think that was a long way to say you miss the people you bonded with in your first games.
I truly do not think it is ever the game that make it great but the friends that you made in your first couple games.
And that is the true reason WOW stays so big. It was their first game for millions of those people and they still have their first gaming friends there to make it great for them.
People grow apart, priorities change, and you never get that feeling again. Looking for it in other games is just a frustrating exercise in futility. |
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Originally posted by DarLorkar
One point really IS the lack of lasting and good communities these days. Maybe there are just too many MMOs today. People hop from game to game, there are many new every year, and in the past people where stuck in a handful. As a result games and communities had time to blossom. Today, after a few months a MMO is released, already the next comes, and people greedily hop from MMO to MMO. Which in turn makes the developers more panicky to please people fast and quick. Heck, EQ2 took over half a year even to have an ingame Mail! But on the other hand: I am quite sure complexity and features did add a LOT to community forming. Take SWG: the existence of Player Cities, the full crafted economy and the Entertainers are three spheres of gaming which added to create communities in ways I haven't seen EVER since. And thats not pink-glass recalling the past better; I am sure UO vets will know the same about UO and their experiences. Today MMOs are streamlined and narrowed to the sheer must have minimum of features. It started with WOW. Sorry, but it DID start with WOW. Wow outspoken tossed everything overboard that was not streamlined, Theme Park entertainment. No housing. You may call it small, but its a part of a bigger picture, of making MMOs less a world to live in and reducing MMOs step by step to quest-line-Theme-Parks. See Aion. It is the pinnacle - or rather the new LOW in McDonadls form of entertainment: quests in a long tunnel and thats it. I am not hating or bitter, I am just disappointed how easy most are apparently entertained today, how little folks demand. I just think most MMO developing companies make it very easy. No risks, no originality and they stick to a very very small selection of proven features. Look at todays MMOs. With how little are people apparently content. I don't think I am too demanding saying that, because everyone who played EQ, UO or SWG just KNOWS what is possible! MMos could have expanded along those lines, but instead all devolved and simplified.
I am keeping eyes on some MMOs. The Agency for instance. While surely no whole world MMO, it sounds like it can be original, IF made well. Or DCU. Or GW2 IF they skip the nefarious over-instancing. Chances exist, but IMVPO every single MMO that was launched in the last 2 years was variations of trash, I am sorry to say. I mean, thats not that some of you must not play them. But it has become more the TV level of entertainment than the sophisticated, complex games MMOs used to be. (And no, that has nothing to do with how terrible the death penality is! ) |
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vladakov
Elite Member
Joined: 9/03/09
The Class Strife: Socialists <-> Capitalists pick your side |
i tried to battle your long wall of text, but it blocked my first attempt and he countered me for 4120931 damage.
You have died, would you like another attempt? Y/N |
Originally posted by vladakov
Wait until they make the movie. ^^ |
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Sometimes I read through this site, and on my more forgiving days I occurs that perhaps players are just not seeing the forest for the trees when it comes to MMOs. Comparing the MMO genre to single-player games, just think of how many crappy shovelware games are out there for consoles. As a percentage of the total number of available games, I'd generally suggest that there are a higher number of decent MMOs than decent console games. As to the engrossing story in MMOs - developers are rather stuck there. Games that provide a story have to provide it for everyone - and thus must either be heavily instanced or fall back on the generic questing for most of it. Consider that single player RPGs are generally only 40-60 hours of play at most (some as low as 20). You just can't have a stable community-driven experience if people are done with the game in a month or so. So they all fall back on easy-to-design (repeatable) content. On the other hand, if developers don't provide a steady stream of quests - a large percentage of the playerbase won't give them a second look because they are simply not capable of making their own fun (as in SWG or EVE or UO). I do think you're slightly unfair in your comparisons however. No mass-market product can be as good as a customised PnP setting with a group of friends - looking for the same in MMOs is bound to end in disappointment. Similarly, not all MMOs are created equal. To say the genre is failing because WAR and UO aren't the same isn't really taking into account that they were never designed for the same purpose. I played WAR for a year, and generally had fun with it for what it was - basically an e-sport, a pick-up game of swords-and-sorcery football. I didn't expect the deep and engrossing experience I had with EVE or SWG and so I wasn't upset when it wasn't there. (not to say I didn't have problems with Mythic's development - just that I was satisfied with the game for the most part)
The key is that the old, monolithic "MMORPG" title has grown to the point where there are sub-genres within it. As fashions change and players evolve, certain types of MMO experiences will be more prevalent. Right now we're tailing off the majority of the WOW model, and many new games are seeking to innovate in small ways to bring a piece of the Warcraft audience to their game. It's unfortunate that MMOs take so long to develop, as that strands fans of a particular genre in a very dry spell when their chosen game-play model isn't in vogue (much like in other genres - flight-sim fans for instance) - which is one of the reasons I believe that Fallen Earth seems to be garnering as much favourable reaction among "vets" in this community and others. I think you're feeling a bit of the stranded feeling at the moment. In time something will probably come out that is right up your alley - but my only thought would be that until that comes around, if you play a game try to play it for what it is rather than what you wish it would be. Cheers. |
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I've thought long and hard about this and here's what I've come up with. Regardless of a persons first MMORPG, they will say it was their favorite. It's because it was the first time they encountered all the things they seen and it is all entertaining at least once. It doesn't really matter if a previous game did it better or had more features, they'll still see their first game as being their favorite. I personally remember my first days exploring Albion in Dark Age of Camelot. It was a wonder, walking around in 3D, being able to pick up that sword and equip it, seeing people running around all around me. It was a wonder seeing these skeletons walking around. The whole game was a wonder, mainly because it was the first time I seen anything like it. If a person sees all of this again, in another game, after playing the previous MMORPG for 3 years, will that person be impressed still? The bottom line concerning MMORPG's, is that their too similar and because they take so long to play through, doing things that are too similar is really boring. So the sane course of action here is to play your first MMORPG, and then give the genre a rest until something revolutional comes out to bring you that great feeling of wonder again. I've played plenty of MMORPG's that technically were better games than DAoC, because they did this feature better, or had all of these great features in one game, or told more of a story, had better graphics, a more informational website, and so on. However, because those games were still so similar to EQ, DAOC, and etc., they brought no wonder, which gave me no reason to really want to explore anything. Then you analyze why people play the games, some even play titles that are so similar to others, complain about it, but don't leave. I've came up with the conclusion that the first MMO hooks you into this genre. You play that MMORPG for years, get bored, and want to adventure somewhere new. Except that the new stuff only looks different...the game is still the same. So my conclusion is that people play MMORPG's, after their first one, because they're addicted to having something to tie up all of the free time they have in real life. They'd rather grind stupidly on quests or on just mobs, rather than face staring at a wall and having to think of something creative to do with their time. Combine this with the cost of playing a MMORPG, and you have a very cheap way of keeping yourself busy. That's my theory. |
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Originally posted by HitechLolife
Have you been to college? You write stuff longer than that and on a regular basis. You get used to going in depth about things, so it comes natural. |
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Originally posted by afoaa I think you must mean SWTOR, and I agree, I think it could well be a treat. However, I think it's more than 8 progressive story lines as there are supposed to be non-linear elements in the plot for each of the classes, so although a story-driven game it is possible to select the same class from scratch and play it through the game with very different plot outcomes, though obviously it isn't sandbox game. |
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Originally posted by nate1980
Have you been to college? You write stuff longer than that and on a regular basis. You get used to going in depth about things, so it comes natural.
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