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10/23/09 3:16:08 AM#21
I posted this in the FE thread but I copy it here: I think MMORPG.COM should change their scorig to just 1-5 stars to just reflect the overall quality of the game and make the score less controversial. But Im sure they want their reviews to be controversial just to generate traffic and get more money from adds This how I would like to see the score scale here: 1 Star - Some really bad asian grinder (A bad game which noone should bother with) 2 Stars - Darkfall (not a very good game but a small group of players will love it) 3 Stars - Fallen Earth, Champions (Good game but is lacking polish, content) 4 Stars - Aion, LotrO (Solid, high quality game but not perfect) 5 Stars - No MMO deserves it yet. (Great game , both different/innovative and highly polished with all the features we expect from a great MMO and caters to alot of playstyles in a good way) Also I would like the "second opinion" that alot of reviews on IGN.com have. If you get a review with a pretty low score, check with your other writers if anyone can give another view on the game so we can get 2 differnt perspectives. If WoW = The Beatles |
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10/23/09 4:35:46 AM#22
Originally posted by Stradden When I was talking about the mistakes, i wasn't talking about the score. I've explained my position on that. i was talking about the minimum requirements thing. Once I verified that he did indeed have the required specs, I re-posted the review. I never said I was pulling it due to the score. Originally posted by lestaticon So he has made this mistake a few time's it seem's and now he say's he was mixed up with his graphic cards and the RAM? Come on Jon,do you really buy this? Like I said far better to admit a mistake,correct it and move on. Just to add...
Joe Iuliani system specs: aoc re-review
Every review he state's LAG! as a con,now tell me you do not find that just a bit strange? He only had 2gb RAM he has maybe went out and bought another 2gb with the money you paid him for this review so he can cover his track's.Do the right thing and pull the review of Fallen Earth and have someone else write a new 1. |
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10/23/09 8:42:02 AM#23
Just simply use 5 STAR Rating system like the movies do, if you want to play it safe. However.. The 1 through 10 rating system approach allows you to choose every game based on a %. It is almost an accurate percentage. But, the problem is the psychology in things. With so many choices, it makes it difficult to rate a game. A 5 out of 10 almost sounds like bad game when in fact is is just average.
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10/23/09 8:51:12 AM#24
We need a few things 1) A Standard Review Format 2) Multiple Reviews (All using the Standard Review Format) 3) A quick reference to see how a reviewer has rated other games, so we can see if he's generous or too hard on games. |
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Tethered
Novice Member
Joined: 10/12/09
I scream and yell when I play a game, just have to remember to take my heart pills first.. |
10/23/09 12:24:42 PM#25
Standardize the review format broken down into levels of play/depth First Impression 10-20hr Playtime Review In Depth Review Expansion Review
Write the format based on the above or something similar and have each part of the format should have a rating level...ie. Graphics - 1 to 10 Animation - 1 to 10 Lag - 1 to 10 (lol sorry could not help myself) But at the end of the review, the scores are averaged and would the true score of the reviewers, have the moderators read the reviews and make sure they scoring is objective and fits the reviewers information..pretty basic stuff..I had thought it was something like this before but I guess we all live and learn. You know you are old when the dev's on the games you play are almost young enough to be your grand-kids. |
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Mordacai
Apprentice Member
Joined: 5/13/06
There are only 10 kinds of people in the world. Those that understand Binary and those that do not. |
10/23/09 1:40:48 PM#26
As a suggestion, to be counted in the list of ideas, I'd rate and do rate games on the way I play them. I pretty much play every P2P game that comes along and give it its free month, not many make it past that month but some do and then they get a full 3 months further view, sometimes up to 5+yrs if it really gets me. Anyway, I'd like to post these thoughts on my own internal review and usually what I put out to others if I were to rate it. 1=i would take it out back for target practice, while 10=Glory to thy name you are the 2nd coming
1. Gameplay- Is it fun, what was my fun factor, how long did It take to get bored, did grinding start right away, was in difficult or hard to level, was there a new twist on mechanics that made it interesting. Twists to guild tools, UI differences good/bad. Is there more then one race to play, a few classes, many skills, FPS? Is there interesting things to do other then combat pve/pvp? is there a crafting system, how deep is the crafting system, how weak? (Rate 1-10) 2. Sound-Does the sound jive with the world, is it just a compilation of crap standard music, do sounds happen when they should (i.e. animations sequences)., Does it sound choreographed, does the sound help me immerse myself into the world and really get into it and lose tract of hours. (Rate 1-10) 3. Video-Does it have stuttering, does it chunk my card and make it crawl in FPS, does it have to high requirements to be good for casual gamers or too low. Do I have to go spend money on upgrades to really play this properly, and is it worth it to do so. (Rate 1 - 10) 4. Quest System-Is it kill 10 rats and fetch quests repeated exponentially, is it realistic, does it make sense, does it change the world, does it do anything different to expand the genre. Is the quest system linear, open, no quests, few quests, significant quest story lines/arc that feed into an epic real quest line that shakes the foundations of the world on discovery? (Rate 1-10) 5. Visually Appealing-Does the textures and background make sense for the world, is it appealing, does it flow properly or look patched and hacked together, are there seams ready to burst open. Does the overall art design follow the vision of the game and flow together right, to cartoony, too reaslistic, to over shaded.. (Rate 1 - 10) 6. Combat (PVE) -general feeling of combat is fun and immersive, does it give everyone soemthing to do to feel a part of a group, a party or effective as a solo player. Does it feel like i have to grind incessantly to reach end-game to compete or have fun. Is it a race or casual game where it occurs naturally. (Rate 1 - 10) 7. Combat (PVP)-Balanced? Fair, Zerg Fest, ganksquads, FFA, does it fit the world, does it make sense, is it all instanced or world pvp, does it support other areas of the gameworld, does it only happen at end-game highest level, is it a race to the end game to compete? (Rate 1 - 10) 8. Roleplay-Does the game support role play, is it immersive enough to encourage roleplay, does the community support roleplay, are there us and thems? Pickup roleplay groups? are there tools that assist roleplayers in doing what they like, is it an open enough world to facilitate events. (Rate 1 - 10) 9. World/Environment-Overall world design makes sense, does the world look different then other games, is it a clone? Are there glitches? To much instancing, zoning, phasing, or to little? (Rate 1 - 10) 10. Support-Community, forums, customer service ticket response, helpful forums or chat areas, trade and tech areas in chat, ingame voice support, in-game gm support, quickness of response time? Helpful community leaders, designated helpers? Asshats? Barrens Chats? (Rate 1 - 10)
I take these 10, rate them and then add together and divide by 10 and there ya go you got your score and a pretty overall fair rating touching most elements of the game. Granted many of these kinda of slide over each other but try to stay unbiased as possible while still getting the idea across of how you feel about a game to say guildies or what not and I have used that method before in the past. http://www.forceofarms.com/index.php |
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robert4818
Spotlight Poster
Joined: 4/14/03
"Everyone is born with just a spark of madness. You mustn't lose it." --Robin Williams |
10/24/09 10:43:44 AM#27
I would recommend dividing up your scores into two categories. Subjective and Technical. Then have the reviewer write it up along these lines. Graphics: Sound: etc. Each category should have two scores. At the end, provide 3 scores: Technical Score, Subjective Score, and the average of the two. The overall technical score should be an average of the tech scores, but the overall subjective should not have to be. Though if the review is written properly, the overall subjective score SHOULD be around the same area as the individual subjective scores. A review needs an actual opinion in it. Otherwise a box-stacking game might make a perfect 9 on the technical side, but actually be about as fun as well, stacking boxes.
Other than that I would like to see some other subjective scores on the potential of a game. There are many games out there that start off not-so good, but have great potential and should be "watched". There are others who are great, but didn't leave themselves alot of room to "grow" (Champions Online, i'm thinking of you.) Lastly I would like to see some sort of meter for determining how well a game is meeting its potential. Some games squander it, others start to develop it. So long, and thanks for all the fish! |
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10/24/09 10:52:34 AM#28
Remove the rating system completely. Make the review as informative as possible. Describe the game mechanics without giving any kind of opinion. Make a suggestion what kind of players might enjoy the game and what don't. REALITY CHECK |
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6/24/10 6:01:33 PM#29
The use of stickies to group discussions into one thread and subsequent locking of posts on that topic outside of the thread. Wouldnt it be just as easy to merge the locked threads into the main thread as a whole, thus not losing potentially valuable insights made in threads outside of those stickies? Personally i dont like the use the use of the sticky threads for grouping topics like this anyway. F2P/P2P excellent thread. |
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therain93
Advanced Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
3/25/11 8:37:33 AM#30
I think reviews should declare up front what the reviewer has received from the company. Beta Key, Beta key plus perk, free game account, free game account + 1 month sub, free game account + 3 month sub, temporary account that is deactivated after the review is written. It would provide two benefts: 1, it should give the reviewer and the those reading some perspective on value of a game. It's easy to say something is awesome, the most fun ever, especially when you did not have to pay for it. It also provides some perspective, would the reviewer keep paying to continue playing, even if s/he got the original product for free. It also can short circuit skepticism when a reviewer states "I'm still playing the game 1 month later" -- well, gee, is that because you're still using the free time the company gave you? 2, it begins to pull the back the curtain (a bit) on anys concerns of payola (although not entirely, given ad buys. That could be short-circuited by declared number of buys though -- doesn't have to be how much they paid) |
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3/25/11 9:21:16 AM#31
On this site there are almost 100 games with a User Rating score of between 7.00 and 7.79. That's 100 games with a score within 8/10th's of each other. Which essentially makes those scores useless for determining the quality of a game. So, with the rating system as it is, the reviews by the staff take on a greater importance and meaning.
I agree with many of the suggestions mentioned so far for improving the mechanics of the reviews. But for me, the most important attribute of the review should be it's integrity. Is the reviewer able to give an honest opinion without any outside pressure from advertisers or other monied interest? littlemonkey |
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7/12/11 8:37:00 PM#32
Id like to suggest that when you review F2P games, that you scrutinize their cash shop. The cash shop is essential in those games, and I'd like to know how it holds up in comparizon to other games. Are there items for sale making the game P2W? How is the pricing system - is this more expensive compared to other, similar games? How far can you actually play without paying, and how will the game really be if you do? What is the estimated average the gamer should spend to have a fun time in the game without too much grind/hinderances? Not reviewing how the cash shop actually works is the same as closing your eyes on a very essential part of the game. This is not good. Please fix. |
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6/06/12 2:01:20 AM#33
In the article entitled "Five reasons to continue playing swtor", several of us called out the author for being coerced into writing this half hearted attempt at pushing an unpopular game. Those posts have been deleted. with no reason except for "stay on topic" A forum member created a thread basically saying that League of Legends is popular because mmos suck. Lo and behold, that article gets pinned and becomes an "IN the Spotlight" thread... I posted that something isnt right about this and that I think its just a sleazy way to attempt to shuffle traffic to one of your sister sites rtsguru. Another memebr agrees. No response as to why an LoL fanboy thread gets stickied as a spotlight on an mmo forum. whats going on with this site? that article for tor felt so forced. the 5 reasons were pathetic. it reeked of paid advertising. and mmo bashing threads promoting rts get spotlighted? seriously, is it time to declare this site officially sold out? Im having a tough time finding redeeming qualities of both the moderators and writers. get your crap together guys. you're going to turn into a joke before you know it, and you wont get that back no matter how hard you try to turn it around after the fact. |
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6/06/12 2:08:13 AM#34
Originally posted by DannyGlover
I agree with this. While I understand it is difficult to balance reviewing and revenue, you have to find something. The TOR article was a good example of something that really did apepar to be "bought". Five reasons to CONTINUE to play a MMO? I didn't see the LoL thread (I'm not that big of a forum lurker) though. I do occassionally read MOBAGu...err RTSGuru when they do articles on something other on MOBAs. |
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6/06/12 2:53:54 AM#35
yeah moba articles on this site i can tolerate to a degree. but this was a flame post made by a forum member, not a writer, and it gets spotlighted... btw, im getting a kick out of my star rating mysteriously going down as I raise these questions. |
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6/06/12 11:37:26 AM#36
SO my previous posts get deleted and a moderator says to post my concerns in this thread. Is this where concerns and complaints go to die around here? Because Im not seeing a single reply to any of these issues in this thread. If you're just going to ignore people's issues with how this site is being ran, why bother even telling us to voice our opinions here? Your silence is only reaffirming what a lot of us already believe. |
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6/07/12 4:13:55 PM#37
Still patiently waiting.... |
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11/06/12 6:33:32 PM#38
Originally posted by Thillian
I agree with the idea of getting rid of the review scores altogether. It's been argued before, by people with greater passion and eloquence than me, that reducing creative works to a single numerical score (or series of scores) does not do them justice. In addition, articles such as this piece about EEDAR highlight the correlation between review scores and sales. This in turn raises questions about the relationship between publishers/PR and reviewers, and how pressure may be placed upon the reviewer to award a particular score. This is most clearly evidenced in cases where the final score does not appear to be in step with the tone and text of the review. I think that way too much weight is placed on review scores and that gamers would be better off without this convenient but distracting shorthand. |
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11/06/12 6:53:16 PM#39
Considering that this site is not only a paid advertiser for the games it reviews, but now also directly sells these games and profits by doing it, details of business relationships with publisher/producers and/or a disclaimer of such are badly needed. In most other industries, when a review site/publication is paid by the company whose products it is reviewing, it is usually heavily disclaimed.
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11/06/12 6:55:36 PM#40
There is no way to fix the review system. Bigger name titles get bigger scores.
Being paid or not for it is beside the point. Your reviews are biased.
So we'll just keep doing what we're doing. Find user reviews elsewhere, come here for breaking news and forum community. Same as always. The Deep Web is sca-ry. |
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