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Originally posted by Murashu Unless you are PUG Raiding! Havent had fun doing that since EQ though.
I've joined one or two of those in EQII, but they are generally single target and take less than 30 minutes. Any fool can criticize, condemn and complain and most fools do. |
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Raiding is easier, you can mess up and not get noticed often. You can have multiple bad players and often you still can get the big bad bosses killed. Raiding gets you the best gear ingame, so it's worth putting up some guild drama for it.
Grouping, well, you don't get the best gear, 1 person messing up often wipes the group, and you get 1 bad player you often have a difficult time functioning well.
So overall it's because raiding is just easier and nets you the best rewards. EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR I can't believe I'm playing EQ1 again...and having tons of fun |
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TdogSkal
Hard Core Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by Mardy
Not true for all raiding games. EQ1 you could not have one person mess up and still win on alot of the raids and events. Sooner or Later |
Originally posted by TdogSkal Not true for all raiding games. EQ1 you could not have one person mess up and still win on alot of the raids and events.
Having my progress stifled by the 2-4 terrible players in a guild is basically the worst part of raiding. Yes, the answer is to be a jackass and kick them, but the better answer is for games to be about grouping content where you don't have to take so many players that you bring deadweight. I may be sorta harsh on EVE, but damn is this a cool trailer (EVE Dominion). |
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Originally posted by Ihmotepp Never raided. Never will. Too much whining, too many cliques, too disorganized and it is basically like trying to herd cats. That applies to every MMO I have ever played in the last 5 or 6 years, by the way, not just to WoW. I got fed up with raids very early on in EQ.
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Originally posted by Dibdabs Never raided. Never will. Too much whining, too many cliques, too disorganized and it is basically like trying to herd cats. That applies to every MMO I have ever played in the last 5 or 6 years, by the way, not just to WoW. I got fed up with raids very early on in EQ.
I avoid raids as well. Played to 60 in WOW, felt like I actually just reached the end of an MMO and then canceled. I think only 15% of WOW players ever participated in a raid around the time of TBC. Since they lowered it to 5- and 10-man for newer stuff I am guessing that went up, but I am curious by how much. |
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Originally posted by Ihmotepp
Gee, I didnt' get you anything. :( Now I just feel slighted :( - Case: Thermaltake Kandalf Black Chassis "I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone |
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"why do players raid?" Because people are to simple to realize they are being suckered into paying to run the same crap over and over again. Because developers devised a great maze for the rats to chase their cheese. |
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Grouping sucks in mmos if it's forced. Things should just be made to scale these days. Everyone plays different and it's sad they think everyone should play the same or be forced into a situation. I don't like playing with strangers, and I have real life so making friends online is a rare event for me. I definitely won't make enough in a mmo to do most group content and I shouldn't be stuck with the choice to accept that or group with kiddies or idiots who tell people how to play, how to use abilities or whatever. Giving orders to me in general is a bad thing to do in a mmo. Bottom line, just use exploits and hacks to solo. It ruins the game. WoW is so easy to cheat in and so is Aion. |
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...and eat your cat and let out the tv dinner. |
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Originally posted by MadBloodDoll
IMO, scaling sucks. It's an Iwin button. |
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Originally posted by Venger
That's all MMO gameplay, raiding or not. Why are you on this site? Anyway, raiding can be great fun with good friends not with random idiots. It's all about taking the effort to build (or seek out) a good guild. If you become obsessed with something you're chasing, there's a good chance you'll forget why you're chasing it. |
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Soloing is the reason the MMORPG genre has stagnated since WoW came out. Genre was ruined when forced grouping to progress was eliminated. That is why the communities of MMOs are so vile, there is no sense of community, just me, me, me and the gear I can accumulate or the n00bs I can teabag. I wish developers would go back to forced grouping to weed out all the trash. If you don't have or want to spend the time that a true MMO takes to play, go play a single player RPG. This is what MMOs have become anyway, coop, single-player RPGs. |
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<< That is why the communities of MMOs are so vile, there is no sense of community, just me, me, me and the gear I canaccumulate or the n00bs I can teabag. >> I encountered lots of jerks in AC1, EQ1, SB and, briefly, in UO (which I played for about a week)... |
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Originally posted by zethcarn
That's all MMO gameplay, raiding or not.
There's more to MMOs than EQ/WOW-style games, zeth. :(
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Originally posted by Fennris
Every online experience has had its share of asshats. There's just a way higher percentage in the communities now as compared to yesteryear....IMHO. Grouping has become become the lepresy of gaming. Two examples I am most familiar with as I came in at the tail end of MMOs that required grouping to advance: We used to have 30 people hunting groups in early SWG. Game mechanics changed that. FFXI pugs were actually pretty fun and accessable early on....Min/Maxxing ruined that. Then along comes WoW, everything was soloable till end game. Nothing mainstream (maybe DDO if you consider it mainstream) has had any necessary grouping mechanics since. Even the older games have made major changes to make them more solo friendly. Stagnation has set in and the genre has gone to shit. Including their respective communities.
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Originally posted by Ihmotepp
Your efforts at trolling are tireless. First, game styles are not exclusive. A gamer that solos during some hours of his online time, can also choose to group, to raid, to team up for chatting, for powerlevelling, for anything the game mechanism allows. There is no such thing as a group player or solo player, unless you make a game and have subscribers select to play only solo or groups. Otherwise, anyone who signed up a normal MMO has at his disposal, the full freedom to join any inviting groups any time and disband at any other time. So your basic premises are wrong. Second, levelling and end games are different. Grouping during levelling and grouping to raid at end game are totally different gameplay. When you group for the sake of levelling, not just for friendship or helping out, your focus is to get something done along the path to max level. You might want to group for faster xp, you might want to group just to kill a boss hard to solo, you might want to group just to leech xp or honor points. You can disband anytime you feel like. You can go back to solo whenever you feel tired of the group, upset with its members, or run out of common quests to do. End game raids are another animal, you join for the raid, you do not have the option of soloing the raid content, unless you find a way to bug the boss, or you way outlevelled it. Encouraging grouping or solo is not really an issue. The game designer tables out the relative rewards of each options, and the gamers pick what they want. Some games leave less options for soloability, some more. You pick the game that gives you the right mix and play it. Your endless rambling makes you annoying at least. As for the means to encourage grouping, if it takes the place of sacrificing soloability, it will make the game less appealing to those who want a mix of both game styles. At the end of the day, fewer people will play, and those who groups will have less people to choose from. Look at FF. You can hardly move out of town without a group, and as the pool of players dwindle, the game dies. You cannot get out without a proper group, you have to go back to town when 1 member of your group disconnects. Gameplay gets frustratiing and goodbye to the casual community. From the various posts you write on the same topic, I can only distil one message. You want people to play in a game in which you can group with them and the game rewards you much much more than those soloing. That is a wish, good luck finding your game developer. |
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I am the Pvp King |
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Great OP post had me smiling, but I was shocked to here some people stop playing when they reach raid level and start a new character, that is not what anyone wants. How about using WAR’s public quest system and having Public Raids instead? You look on your Raid menu, see a free spot and join it. To be fair to the raid group they should be able to restrict to certain classes if need be. |
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Idiotic statements on all sides in this thread.... wow.
People raid because thats how you get the best gear. SIMPLE
grouping sucks because people solo for hundreds of hours of gameplay and then without any tutorial are expected to know how to change their playstyle in a group and will not take advice from anyone because they've already played hundreds of hours and are convinced they should know how to play and are doing it the right way already. A failed group just lends them to believe someone else was at fault and so they leave and go back to soloing.
For the people that complain about waiting for a group... In some cases its true but really the problem here is just a couple simple truths. MMO's cater to antisocial narcisist people by nature. Most people who play a game dont want to have to wait before they can start on completing content which is why people get so mad about ques. Lastly most people suck at these games cause they are so mind numingly easy that nobody wants to play with them thus over time creating a natural aversion to grouping withing the comunity. |
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Originally posted by karat76
Yea, this is true, happened to me couple of times and not just in WOW. This is main reason I am not in any guild and I do not do raids. People and community can be trouble, lot of no life players just spend too much time in game. One of my ex friends was running guild wars dungeons for like 10 hours per day, got obsidian armor and all that expensive stuff, also he always commplained how game has nothing to offer but he never has done any questing at all for example. We argued and stopped being friends when my baby boy had nigtmare and woken up in middle of dungeon run which caused party wipe cause I did not heal (i went to comfort my kid). I was accued of being not serious enough, with words like leave him cry, stupid kids and simmilar. After that I really had couple of more simmilar experiences and reliased that yes, lot of people doing raids and dungeons and whatever at end game are mostlly people without real life obligations, so I turned to soloing, it did miracless, I can enjoy game and have no issues with people who are "hardcore". |
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Originally posted by Scot Of course it is - people are DOING it because they want to. |
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Originally posted by Dibdabs Of course it is - people are DOING it because they want to.
As someone who does exactly that, of course I'm doing it because I want to. I find the endgame to be tremendously boring, I have no interest whatsoever in playing it. The fun is in the journey, the destination is nowhere I want to be. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR |
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Originally posted by zethcarn
That's all MMO gameplay, raiding or not. Why are you on this site? Anyway, raiding can be great fun with good friends not with random idiots. It's all about taking the effort to build (or seek out) a good guild.
Sure game play is repetitive hell life is repetitive but that isn't the point. When you get to the raid stage of the game you run the same stupid instance for months just to get people equiped enough to move onto the next raid instance, rinse and repeat. That is stupid and lazy. You know developers are laughing their asses off at us. "Look at those stupid idiots running the same crap over and over again just to get those new shiny items that have a .001% chance to drop. Hell if everyone was this stupid we could design a handful of dungeons call it a mmo, call it a day and collect the monthly fees." Now I have raided before probably will raid again so I am calling myself just as stupid as everyone else. |
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A lot of people choose to group because they enjoy it, but the cold fact of the matter is that end game content in MMO's require grouping to get gear/improve your charecter and so people will group up to do so. Those are the primary reasons why. MMO HISTORY |
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