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http://www.wow.com/2009/10/21/patch-3-3-ptr-new-lfg-interface/ First shots of the new server grouped LFG tool in upcoming Patch 3.3. I am curious what will be the number of servers clustered using this LFG mechanism. If it's the same server structure as the BG (once read), it will be around 20 servers. The article at wow.com was wrong though about Raids, because these will still be server based. It should promote dungeon crawling in a big way when leveling up. --- As a counterweight to PUG's, they'll introduce Guild leveling and rankings with rewards. So this new mechanism is a win/win : hop in and do a dungeon without much hastle. If they can deliver it with enough clustered players, group leveling in CATACLYSM will be fast. I think they should reintroduce the famous long (dungeon based) epic quests like the paladin and warlock classes had.
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A pug is always a pug. The worst with pugs wasn´t the ninjalooting but finding 4 other players that could sit in front of the computer for 15+ mins straight without going "Brb smoking". Using a chat-channel for finding people you at least have a fighting chanse of finding people that you or any of your guildies knew. Not so with the lfg tool, and even less with a cross server lfg tool. That being said, for quick outdoor group quests in combo with local chat, then the lfg tool was useful. But this change is only about instances. Playing other mmorpgs I can´t say that I ever miss a lfg tool. Being social and getting a big friend list is a must in any mmorpg to avoid the pug hell.
And it will most likely be the old unmerged BGs otherwise the EU pugs will be unable to understand each other.
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It sort of reminds me of a Lobby game like Guild Wars. Just sitting in a capital (hub) waiting for a party. Prv. 15:1 |
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As opposed to people sitting in capital cities now just shouting in Trade channel for groups....yeah no lobby there... |
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