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Aion

Aion 

General Discussion  » Massive Quitting over 50% of the server.

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323 posts found
thanoskkk

Advanced Member

Joined: 6/20/07
Posts: 87

10/22/09 3:18:06 AM#151
Originally posted by GetViolated
Originally posted by Kaocan
Originally posted by scodavis

12:30am CST

Just curious here, but isn't it more likely that NCSoft finally came through with their promiss to increase server capacity than a massive quit 2 weeks after they said they would be? I could see this screenie being from quits if it was on several servers, but not on all at the same time. The chances of 50% quiting on the player base for each faction on each and every server at the same time is highly unlikely. Thats like saying every electronic device in your house broke on the same day, instead of noticing the freaking power is out.

i'm pretty sure people quit


.....lol


He that lives upon Hope dies farting.

leinad312

Apprentice Member

Joined: 1/15/06
Posts: 236

Fear. Fear attracts the fearful, the strong, the weak, the innocent, the corrupt. Fear is my ally.

10/22/09 3:24:14 AM#152

 

This was taken today at 9PM EST, I'll bet the [West] servers would look similar a couple hours later.

I'm not even really enjoying the game right now, kinda hit the big grind wall in the late 30s. But I'm not going to flame the game and spread misinformation.

Playing - Aion, LotRO
Played - WoW, FFXI, Lineage 2, Guild Wars

pmcubed

Novice Member

Joined: 12/17/05
Posts: 70

10/22/09 3:31:31 AM#153

In before this thread is closed.

Lets see how can i contribute... umm... OH!

Even if the server says "FULL" it is only that way due to bot accounts that NCsoft is probably internally running for extra profit.

Lidale

Novice Member

Joined: 2/10/05
Posts: 79

10/22/09 3:36:02 AM#154

If lineage 2 wasn't a bot fest I would still be playing.  But grinding takes time and effort, effort which is null and voided by bots who can do it years faster and be far better geared to boot.  The pvp that makes up L2 is controlled primarily by botters.  Not to say there is a couple still legit that have been playing from the beginning but a big majority(not even an exageration) of 80+ are or have botted.

 

As for Aion I quit after a few beta cycles.  I just didn't feel like logging in.  I cancelled my pre-order on just being bored to death in it.

One game that I found to play very well but was also ruined by cash shop, bots and farmers would be Requiem online.  Everything had a kind of "impact"

Yamota

Elite Member

Joined: 10/05/03
Posts: 1524

No beast so fierce but knows some touch of pity. I know none and therefore, am no beast.

10/22/09 3:42:11 AM#155
Originally posted by //\\//\\oo
Originally posted by Yamota

We are not Korea? Who excactly are we, Im from Sweden and not an american which I assume is what you mean with "we".

 

  He could be from Sweden too, or from another part of Europe. Pardon him for ever lumping you together with these stupid Americans; Yamota, the savage samurai viking of Sweden, has no American equal.

 

 

Doubtful. Europeans rarely have this "we" and "them" mentality (atleast not on the internet). That is because Europe consists of so many different countries and nationalities.

And it is not about having an american equal, it is rather the notion that somehow "we" would be very different from koreans. They have a highly developed and civilized (and also west influenced) society and I dont see how "they" are much different from us. Certainly not from Europeans but for americans, I dont know.

Regardless, Aion has been released all over the world and not just US and Korea.

Yamota

Elite Member

Joined: 10/05/03
Posts: 1524

No beast so fierce but knows some touch of pity. I know none and therefore, am no beast.

10/22/09 3:49:08 AM#156
Originally posted by junzo316

Yeah I'm going to have to agree with others in saying this game won't have a good retention rate.  I think we seen the peak of its population and its only going to keep falling.

But that is pretty normal these days. Apart from Eve very few MMORPGs have retained the subscribers that they had during the first month.

AoC, WAR and now Champions Online lost a massive number of subscribers after the first month (judging from XFire for CO but for actual subscriber numbers from AoC and WAR which had over 700k copies sold but then dwindled down to less than 300k).

The answer is simple. The games have nothing new and innovative so after the first honeymoon month people realise it is the same old stuff they have seen in other MMORPGs and get tired of it and moves on. I really haven't seen anything spectacular and innovative in Aion so it will follow the same pattern as the other games.

Mind you a game can still be succesful even though it shows a steep decline, WAR has reportedly 250k subscribers now, and that is in no way a failure, it is just not a success that they expected.

But really, how can you copy so much from WoW and then excepct a huge success? WoW is WoW and no copycat will topple it so devs better get their shit together and start being innovative.

pmcubed

Novice Member

Joined: 12/17/05
Posts: 70

10/22/09 4:07:11 AM#157

But really, how can you copy so much from WoW and then excepct a huge success? WoW is WoW and no copycat will topple it so devs better get their shit together and start being innovative.

 

You can't be innovative when there is so much $ at risk when developing an MMO.  The economy is horrible and investors who put up the millions of dollars would rather the game sell boxes well and collect the first few months of subs.  I don't think game design is limited by the imagination of those working on it, but instead by the budget they are allowed to work with.

So until dev companies aren't on the verge of bankruptcy you might as well stop hoping for anything ^_^/

nightbird305

Advanced Member

Joined: 11/11/05
Posts: 227

10/22/09 4:12:11 AM#158
Originally posted by junzo316

Yeah I'm going to have to agree with others in saying this game won't have a good retention rate.  I think we seen the peak of its population and its only going to keep falling.

 

Hehe retention rate, I thought you were referring to the ability of remembering how to play the game over time xD.

Damn you HCI course!

rav3n2

Elite Member

Joined: 5/20/06
Posts: 1073

"Only the dead have seen the end of war" Plato

10/22/09 7:06:57 AM#159

When is the first month over?

bloodaxes

Elite Member

Joined: 3/03/09
Posts: 941

10/22/09 7:08:57 AM#160
Originally posted by rav3n2

When is the first month over?

 

I thought it already been a month out.

Didn't aion launch on 16th for europe and 12th for us?

rav3n2

Elite Member

Joined: 5/20/06
Posts: 1073

"Only the dead have seen the end of war" Plato

10/22/09 7:16:02 AM#161
Originally posted by bloodaxes
Originally posted by rav3n2

When is the first month over?

 

I thought it already been a month out.

Didn't aion launch on 16th for europe and 12th for us?

 

You are probably right, well I can tell you Perento EU is still alive and kicking alot of ppl around, can barely move around in eltnen.

bloodaxes

Elite Member

Joined: 3/03/09
Posts: 941

10/22/09 7:18:39 AM#162
Originally posted by rav3n2
Originally posted by bloodaxes
Originally posted by rav3n2

When is the first month over?

 

I thought it already been a month out.

Didn't aion launch on 16th for europe and 12th for us?

 

You are probably right, well I can tell you Perento EU is still alive and kicking alot of ppl around, can barely move around in eltnen.

Yea now that I'm in the no channels part in aion the latency sure did go up, towns are flooded with people and let's not talk about the auction house lol

Tarka

Elite Member

Joined: 10/26/07
Posts: 609

How can you soar with eagles, when you work with turkeys.

10/22/09 7:32:06 AM#163

Unless NCSoft are doing things differently, server list capacity comments are usually a reflection on the numbers of characters created against the total envisaged capacity, regardless of who is logged on or off.  It is not usually a reflection on how many are playing at that very moment in time versus the server capacity.

A server is noted as "recommended" is in no way a guarantee that people are leaving.  Increased server capacity and people jumping servers can effect it as well.

rav3n2

Elite Member

Joined: 5/20/06
Posts: 1073

"Only the dead have seen the end of war" Plato

10/22/09 7:44:58 AM#164
Originally posted by Tarka

Unless NCSoft are doing things differently, server list capacity comments are usually a reflection on the numbers of characters created against the total envisaged capacity, regardless of who is logged on or off.  It is not usually a reflection on how many are playing at that very moment in time versus the server capacity.

A server is noted as "recommended" is in no way a guarantee that people are leaving.  Increased server capacity and people jumping servers can effect it as well.

 

I think the status of the server just changes as the current online population changes, I remember logging in at like 3 or 4am once and Perento was recommended. Dont quote me on this tho I might have been drunk.

arctarus

Hard Core Member

Joined: 9/26/06
Posts: 1588

10/22/09 7:53:15 AM#165
Originally posted by bloodaxes
Originally posted by rav3n2

When is the first month over?

 

I thought it already been a month out.

Didn't aion launch on 16th for europe and 12th for us?

 

24th over here for oceanic players, not counting headstart.  So 2 more days till our first month is up...

 

 

RIP, Orc Choppa

Timzilla

Novice Member

Joined: 10/11/04
Posts: 119

10/22/09 8:09:04 AM#166
Originally posted by arctarus
Originally posted by bloodaxes
Originally posted by rav3n2

When is the first month over?

 

I thought it already been a month out.

Didn't aion launch on 16th for europe and 12th for us?

 

24th over here for oceanic players, not counting headstart.  So 2 more days till our first month is up...

 

 

28th is the last day of the pre-orders free play month  for the US.
 

Sunioj

Novice Member

Joined: 8/08/09
Posts: 144

10/22/09 8:15:39 AM#167

ncsoft mistakes the american audience as a whole when dealing with the playstyle of a MMO.  In general you are not going to keep our attention for that long of a window to grind the same mobs to death.  This type of success/failure has been proven time and time again with other MMO releases.  Major changes need to take place that will not due to NCSoft's previous history that have been documented in previous posts in this topic.  I myself made the mistake in drinking the Koolaid, I just wish I could get my 60$ back :-(

NcSoft has perfected the paid for grindfest, and I am sad because of it :-(

drel

Advanced Member

Joined: 8/09/09
Posts: 282

10/22/09 8:22:16 AM#168

I've certainly noticed fewer players on my server.

jimmy123

Apprentice Member

Joined: 3/14/05
Posts: 270

lvl60 Warlock,Rogue,Priest
All Horde
left before the expansion ( got bored )

10/22/09 8:33:51 AM#169
Originally posted by scodavis

12:30am CST

When i logon on to Aion (EU) all servers showed full, i logged off and logged back in several hours later and i also got  the same screen as the one above, it's just a glitch thats all. I can assure you night times are far busyier than day time.

Take no notice of this crap that people write.

I bet my house that this game will continue to fluris, by christmas every dam spoilt little brat will be playing it and with any luck will piss off back to WoW within a week.

//\\//\\oo

Apprentice Member

Joined: 4/17/04
Posts: 2225

"The dreams of youth are the regrets of maturity."

-The Lord of Darkness from Legend

10/22/09 8:39:05 AM#170
Originally posted by Yamota

 

Doubtful. Europeans rarely have this "we" and "them" mentality (atleast not on the internet). That is because Europe consists of so many different countries and nationalities.

And it is not about having an american equal, it is rather the notion that somehow "we" would be very different from koreans. They have a highly developed and civilized (and also west influenced) society and I dont see how "they" are much different from us. Certainly not from Europeans but for americans, I dont know.

Regardless, Aion has been released all over the world and not just US and Korea.

 

  Of course! Who am I to question your knowledge of Asian culture; you are, after all, a samurai.

 

 

This is a sequence of characters intended to produce some profound mental effect, but it has failed.

RendRegen

Apprentice Member

Joined: 10/19/09
Posts: 70

10/22/09 2:17:25 PM#171
Originally posted by Cognoman

I actually liked tabula rasa, and if given the choice, I would pay for TR instead of Aion.

The good thing with Ncsoft is that they gave me Aion ce edition free cause i subscribed to TR till the end. 

Get real. Even if Aion is bad, TR was just plain awful.

junzo316

Elite Member

Joined: 2/19/07
Posts: 1027

10/22/09 2:40:37 PM#172
Originally posted by Yamota
Originally posted by junzo316

Yeah I'm going to have to agree with others in saying this game won't have a good retention rate.  I think we seen the peak of its population and its only going to keep falling.

But that is pretty normal these days. Apart from Eve very few MMORPGs have retained the subscribers that they had during the first month.

AoC, WAR and now Champions Online lost a massive number of subscribers after the first month (judging from XFire for CO but for actual subscriber numbers from AoC and WAR which had over 700k copies sold but then dwindled down to less than 300k).

The answer is simple. The games have nothing new and innovative so after the first honeymoon month people realise it is the same old stuff they have seen in other MMORPGs and get tired of it and moves on. I really haven't seen anything spectacular and innovative in Aion so it will follow the same pattern as the other games.

Mind you a game can still be succesful even though it shows a steep decline, WAR has reportedly 250k subscribers now, and that is in no way a failure, it is just not a success that they expected.

But really, how can you copy so much from WoW and then excepct a huge success? WoW is WoW and no copycat will topple it so devs better get their shit together and start being innovative.

 

I agree, I don't think it will be a failure.  In fact, it's doing extremely well in Asia.  I just don't think it will do as well as NCSoft West thought it would do.  I see it doing as well as L2 in the west, which is nothing to scoff at, but far less than they were expecting I'm sure.

LynxJSA

Elite Member

Joined: 10/08/05
Posts: 2230

10/22/09 2:54:00 PM#173
Originally posted by Yamota

And it is not about having an american equal, it is rather the notion that somehow "we" would be very different from koreans. They have a highly developed and civilized (and also west influenced) society and I dont see how "they" are much different from us.

 

They have a different culture, different level of competitiveness and place importance on different aspects of gameplay.

Point and click movement in Asian MMOs isn't so much because of any type of optimization as it is to facilitate playing with one hand. Customization of the height of cheekbones and the furrow of a brow aren't in Asian MMOs because Asian players don't find that stuff important. I'll see if I can find the article about the Westernization of Granada espada. It was a great look into the diffrences in east and west gamers, with a lot of information on how much a game needs to be changed if it is to be ported to the NA/EU audience.

junzo316

Elite Member

Joined: 2/19/07
Posts: 1027

10/22/09 3:01:36 PM#174
Originally posted by LynxJSA
Originally posted by Yamota

And it is not about having an american equal, it is rather the notion that somehow "we" would be very different from koreans. They have a highly developed and civilized (and also west influenced) society and I dont see how "they" are much different from us.

 

They have a different culture, different level of competitiveness and place importance on different aspects of gameplay.

Point and click movement in Asian MMOs isn't so much because of any type of optimization as it is to facilitate playing with one hand. Customization of the height of cheekbones and the furrow of a brow aren't in Asian MMOs because Asian players don't find that stuff important. I'll see if I can find the article about the Westernization of Granada espada. It was a great look into the diffrences in east and west gamers, with a lot of information on how much a game needs to be changed if it is to be ported to the NA/EU audience.

That's sounds like an interesting read.  I'm always fascinated by other cultures, and the way they view things compared to the west.  I have an friend from China who always pauses before he speaks (I found it quite annoying and finally asked him what the deal was)  He said that people in China usually like to think before they speak, to get their thoughts in order.  I found that fascinating.  We in the western world could learn a lot from our Asian counterparts.

 

Anyway, sorry for that off topic rant.  I look forward to reading the article.  =)

MMO_Doubter

Hard Core Member

Joined: 7/28/09
Posts: 1992

10/22/09 3:03:34 PM#175
Originally posted by Yamota

Mind you a game can still be succesful even though it shows a steep decline, WAR has reportedly 250k subscribers now, and that is in no way a failure, it is just not a success that they expected.


Uh,  no. There is no way Warhammer has 250,000 subs now. Nothing even close to that. The 'official numebr at the end of December was 300,000.

If it has more than 100,000 now, I would be VERY surprised. I would not be surprised if it was less than 50, 000.

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