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Aion

Aion 

General Discussion  » Loot drops, or lack thereof.

6 posts found
Margulis

Advanced Member

Joined: 12/14/08
Posts: 204

 
10/21/09 6:51:35 AM#1

This game really needs to fine tune the loot tables, it just plain sucks as it is.  You can go through an entire instance and not even get one green item.  Bosses, including named mobs and FINAL bosses will literally drop nothing at times.  Named mobs that spawn while questing sometimes have their own loot tables with a decent amount of items, but will drop NOTHING 70% of the time. 

DuraheLL

Novice Member

Joined: 12/14/05
Posts: 2975

** Ooh theeres aaa monkey in my pocket and hes stealing all my change **

10/21/09 8:23:41 AM#2

I remember killing 3 "bosses" in a row and nobody got anything at all (not even pocket fuzz). So I agree on this one


$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

Korhindi

Elite Member

Joined: 7/31/08
Posts: 346

10/21/09 8:26:51 AM#3

I concur, for it seems that named mobs can get stuck in a "no loot" cycle for several kills in a row.

I have found that changing channels can help on the world based mobs, but in an instance, you are pretty much hosed if this happens.

This does need to be addressed.

gestalt11

Apprentice Member

Joined: 5/17/06
Posts: 3885

10/21/09 9:39:58 AM#4

Fire Temple is a retarded waste of time, worst I have seen in any MMO.  The various quest level requirements are very stupid and self-defeating as well.

tryklon

Elite Member

Joined: 7/17/06
Posts: 817

10/21/09 9:43:45 AM#5

 I do agree, the loot tables on the first set of dungeons, up until The Steel Rake and Aether Labs need to be tuned to be more motivating. The lack of drops here is simply boring

Playing: Aion, World of Warcraft, Dragon Age Origins
Waiting for: Star Wars: The Old Republic, Mass Effect 2, Final Fantasy XIV

Wickedjelly

Apprentice Member

Joined: 4/19/09
Posts: 750

10/21/09 1:46:44 PM#6

Definitely agree with this one.  Seems almost like you have a 50/50 shot of even getting a green item from a boss mob kill let alone something better.  Rather weak to go through something and kill one or more bosses and no one walks away with anything to speak of.

Especially the rare boss spawns in areas.  Hehe, was helping some guildies run through Eracus Temple the other day and we were fortunate enough for two of these bosses to be up.  One had nothing on him and the other had a green material crating item that dropped.  That was it.