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59 posts found
MrcdesOwnr

Elite Member

Joined: 9/06/08
Posts: 146

10/19/09 2:31:57 PM#26

Trouble is, when they finally do implement something of real value, it's usually too late for those of us that have been begging for such things for most of the last year (see my posts from another thread that has some merit in this discussion)...



MrcdesOwnr


Hard Core Member

Joined: 9/06/08
Posts: 92 Add Buddy
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10/15/09 6:34:32 PM#14


Many of the changes/fixes that have been announced in 1.3.2 and 1.3.3 are things that I had been pestering them about changing/fixing, in PMs and forum posts since well before the mass exodus. They are now just releasing / getting too them. And please don't give me the, these things take time line, either. They could have been working on these things long ago, pushing them to the forefront, rather than numerous other changes / fixes / added content that have happened that were not as critical to this game's success.

The problem lies with the decision makers over at Mythic. What it boils down to simply, is a severe lack of forward thinking! It seems like they are late on everything. In order to be successful in this industry in the extremely competitive state that it's in, requires a lot of insight. That is what has made Blizzard so successful! Just look at Cataclysm; a potentially huge risk that (mark my words) will be a giant success (and I am not a fan of WoW).

Unfortunately Mythic is severely lacking in that department and until changes are made to rectify that, this company will continue to be standing at the plate swinging late on every pitch.

It really is a shame.



MrcdesOwnr


Hard Core Member

Joined: 9/06/08
Posts: 92 Add Buddy
/ Report / Block
10/16/09 10:34:40 AM#33
Originally posted by Odela

Apprenticeship system sounds pretty cool, nothing worth coming back for though...


HMMM, yeah wonder where they got that idea? Funny enough, they even used the same name.

2. Give ALL players the abiltiy to sidekick lower level players (ala apprenticeship) to immediately help with tier imbalances. Give higher level players a "mentoring" reward, tome unlocks, and/or the ability to attain gear within their sides major city as an incentive for mentoring. Low level players might receive bonus XP, but would receive medals and monetary drops at the higher "boosted" level, thus increasing their ability to afford nicer gear, mounts earlier on. Mythic could restrict gear drops from those that are sidekicked or tailor it in such a way that the mentoring players don't have to compete for gear with the sidekicked players.

Here is the link to my original post on the Warhammer Forums:

http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&view=by_date_ascending&message.id=2502#M2502

Notice the date from that post was 06-23-2009 04:44 PM.

Like I stated above, I had been pestering them for additions like these as well as many of these changes, fixes, for the longest time and well before the linked post.



 

 

 

 

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DillingerEP

Hard Core Member

Joined: 9/18/07
Posts: 193

"Blackmail is such an ugly word. I prefer extortion. The ex- makes it sound cool."

10/20/09 6:02:30 AM#27

The underdog system is just going to be another bandaid slapped on the game. To the cover the fact, that Mythic has fucked this game up time and time again. And never wanted to walk down the path of handling a real issue, with the population imbalance. They wanted to waste their time, and your's with shit like Land of the Dead for example. In the letter they state career balance fixes... that's going to be a load of dung. It's more sunshine their going to try to shine up your butt, and fail to deliver on.. yet again. 

Bug fixes? Their track record hasn't been good with that, all I'm going to say on that. Then RvR enhancement's? God only know's what that's going to be.   

Then we have-

•Ability to walk and sit. (RP players rejoice!) = Who the f fricken cares.

•Various UI fixes, such as making sure timers synchronize properly on PQs.= Again who the f fricken cares.

•Graphical enhancements (Bloom, improved weapon trails, heat shimmer, etc…).= You go Mythic!!!! Make that pile of dump.. more shiney looking.

•Pet and monster pathing improvements. = They already have tried three thousand times already, and still haven't fixed pathing.

Going to release the game in more regions WOOT! Other countries can now cuss Mythic out, in new languages!

I loved this game, but Mythic is a big laughing joke.

Amarok44

Hard Core Member

Joined: 5/19/09
Posts: 40

10/20/09 7:55:37 AM#28

It looks like it's too late for Mythic to learn how to manage a community. Honestly they're absolutely hopeless when it comes to these "state of the game" letters. When there's a depth of animosity as powerful as there is for this game you really shouldn't be laying /sit and /stand emotes as the top new feature for a new patch. They've paraded silly little changes like that in many of the state of the game type letters in the past, all it does is make them look unable to provide any direction for the game going forward. It makes them look like clowns frankly.

That said, as someone who has been a firm critic of WAR in the past, I would say this is the first time I've actually felt a glimmer of confidence for the direction of the game. Community management issues aside this is the first patch (and subsequent developers letter) where some of the key issues that this game has have been fixed/addressed. The server and graphical performance issues have been massive stumbling blocks for this game, and I couldn't see this game ever getting of the mat without big improvements there. The game runs MUCH better now. Still not perfect, and I don't think the engine will ever be as smooth as something like WoW, but it's very playble. I've yet to see a massive RvR fight though so I can't comment on the truth to the server performance issue. The "underdog" system is likely not everyone's preferred option for fixing imbalanced realms, and alot will depend on the implimentation of the system, but it does at least appear to be a whole hearted attempt at fixing the problem.

I see alot of people saying Mythic should focus on action and not words. The anger of the community towards this game is justified and understandable, but I think there needs to be at least a modicum of acknowledgement that there are some of the big problems being undertaken in these two patches. Server/Client performance and realm imbalances were high on any critics list of WAR's biggest faults. I can't fathom anyone actually playing the game saying that there hasn't been improvements in this last patch.

That said there is a LONG way to go, and I'm still skeptical that WAR can pick itself up off the floor. As everyone knows it's bleeding subs, and for a game with so much group based content that's an enormous problem. The game is still too zerg friendly, and end game could stand to be more engaging.

Still I will give credit where it's due.

MrcdesOwnr

Elite Member

Joined: 9/06/08
Posts: 146

10/20/09 11:21:58 AM#29
Originally posted by Amarok44

It looks like it's too late for Mythic to learn how to manage a community. Honestly they're absolutely hopeless when it comes to these "state of the game" letters. When there's a depth of animosity as powerful as there is for this game you really shouldn't be laying /sit and /stand emotes as the top new feature for a new patch. They've paraded silly little changes like that in many of the state of the game type letters in the past, all it does is make them look unable to provide any direction for the game going forward. It makes them look like clowns frankly.

That said, as someone who has been a firm critic of WAR in the past, I would say this is the first time I've actually felt a glimmer of confidence for the direction of the game. Community management issues aside this is the first patch (and subsequent developers letter) where some of the key issues that this game has have been fixed/addressed. The server and graphical performance issues have been massive stumbling blocks for this game, and I couldn't see this game ever getting of the mat without big improvements there. The game runs MUCH better now. Still not perfect, and I don't think the engine will ever be as smooth as something like WoW, but it's very playble. I've yet to see a massive RvR fight though so I can't comment on the truth to the server performance issue. The "underdog" system is likely not everyone's preferred option for fixing imbalanced realms, and alot will depend on the implimentation of the system, but it does at least appear to be a whole hearted attempt at fixing the problem.

I see alot of people saying Mythic should focus on action and not words. The anger of the community towards this game is justified and understandable, but I think there needs to be at least a modicum of acknowledgement that there are some of the big problems being undertaken in these two patches. Server/Client performance and realm imbalances were high on any critics list of WAR's biggest faults. I can't fathom anyone actually playing the game saying that there hasn't been improvements in this last patch.

That said there is a LONG way to go, and I'm still skeptical that WAR can pick itself up off the floor. As everyone knows it's bleeding subs, and for a game with so much group based content that's an enormous problem. The game is still too zerg friendly, and end game could stand to be more engaging.

Still I will give credit where it's due.


I couldn't have said in any better myself. That is the very reason why I keep parading the fact that this company lacks direction and is unequivocally ailing when it comes to decision making.

If I'm  the one calling the shots, especially after all that's happened and knowing full well that the game has seen an enormous player pop dwindle like it has, there is no way I'm coming out of the gate with:

Ability to walk and sit. (RP players rejoice!)

That just solidifies the fact that this development team (or those calling the shots) are completely out of touch with their community and what is truly important/needed in order for this game to recover and be successful.

Frankly, I'm fairly certain that while I would keep the change in the patch, it wouldn't be something worthy of listing as a key feature in 1.3.3 (and I'm an RPer for the most part). Whether or not your character has the ability to walk and sit just isn't a game-breaker or even game-changer IMHO. Can you imagine a conversation between two MMOers:

Player 1: "So, what happened to WAR, are you not playing that anymore? I was going to give it a try, but heard you left"

Player 2: "Yeah, I finally got frustrated enough to the point that I finally quit."

Player 1: "So what made you decide to leave?"

Player 2: "I could no longer deal with the fact that my character couldn't walk or sit! So, I said enough is enough and let my sub run out."

Player 1: "You mean, characters can't walk or sit in that game? I'm definitely not trying it then!"


I mean how absurd does that sound! Not once in all the forum posts on this or any other MMO game site (no matter how strong of an RP community) have I ever once seen someone list the inability to walk or sit as a con when listing pros and cons nor have I ever seen it in a review of a game.
Matter of fact, I can't even recall that ability even being in a discussion, period.

 

 

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BoudahXL

Advanced Member

Joined: 1/15/04
Posts: 120

10/20/09 3:09:05 PM#30
Originally posted by MrcdesOwnr
Originally posted by Amarok44

It looks like it's too late for Mythic to learn how to manage a community. Honestly they're absolutely hopeless when it comes to these "state of the game" letters. When there's a depth of animosity as powerful as there is for this game you really shouldn't be laying /sit and /stand emotes as the top new feature for a new patch. They've paraded silly little changes like that in many of the state of the game type letters in the past, all it does is make them look unable to provide any direction for the game going forward. It makes them look like clowns frankly.

That said, as someone who has been a firm critic of WAR in the past, I would say this is the first time I've actually felt a glimmer of confidence for the direction of the game. Community management issues aside this is the first patch (and subsequent developers letter) where some of the key issues that this game has have been fixed/addressed. The server and graphical performance issues have been massive stumbling blocks for this game, and I couldn't see this game ever getting of the mat without big improvements there. The game runs MUCH better now. Still not perfect, and I don't think the engine will ever be as smooth as something like WoW, but it's very playble. I've yet to see a massive RvR fight though so I can't comment on the truth to the server performance issue. The "underdog" system is likely not everyone's preferred option for fixing imbalanced realms, and alot will depend on the implimentation of the system, but it does at least appear to be a whole hearted attempt at fixing the problem.

I see alot of people saying Mythic should focus on action and not words. The anger of the community towards this game is justified and understandable, but I think there needs to be at least a modicum of acknowledgement that there are some of the big problems being undertaken in these two patches. Server/Client performance and realm imbalances were high on any critics list of WAR's biggest faults. I can't fathom anyone actually playing the game saying that there hasn't been improvements in this last patch.

That said there is a LONG way to go, and I'm still skeptical that WAR can pick itself up off the floor. As everyone knows it's bleeding subs, and for a game with so much group based content that's an enormous problem. The game is still too zerg friendly, and end game could stand to be more engaging.

Still I will give credit where it's due.


I couldn't have said in any better myself. That is the very reason why I keep parading the fact that this company lacks direction and is unequivocally ailing when it comes to decision making.

If I'm  the one calling the shots, especially after all that's happened and knowing full well that the game has seen an enormous player pop dwindle like it has, there is no way I'm coming out of the gate with:

Ability to walk and sit. (RP players rejoice!)

That just solidifies the fact that this development team (or those calling the shots) are completely out of touch with their community and what is truly important/needed in order for this game to recover and be successful.

Frankly, I'm fairly certain that while I would keep the change in the patch, it wouldn't be something worthy of listing as a key feature in 1.3.3 (and I'm an RPer for the most part). Whether or not your character has the ability to walk and sit just isn't a game-breaker or even game-changer IMHO. Can you imagine a conversation between two MMOers:

Player 1: "So, what happened to WAR, are you not playing that anymore? I was going to give it a try, but heard you left"

Player 2: "Yeah, I finally got frustrated enough to the point that I finally quit."

Player 1: "So what made you decide to leave?"

Player 2: "I could no longer deal with the fact that my character couldn't walk or sit! So, I said enough is enough and let my sub run out."

Player 1: "You mean, characters can't walk or sit in that game? I'm definitely not trying it then!"


I mean how absurd does that sound! Not once in all the forum posts on this or any other MMO game site (no matter how strong of an RP community) have I ever once seen someone list the inability to walk or sit as a con when listing pros and cons nor have I ever seen it in a review of a game.
Matter of fact, I can't even recall that ability even being in a discussion, period.

 

 

 

Player 2: "I could no longer deal with the fact that my character couldn't walk or sit! So, I said enough is enough and let my sub run out."

LOL, or the new mailbox artwork, I wonder how many subs didn't cancel because of this. Really.

Skeeterxi

Novice Member

Joined: 5/25/08
Posts: 135

10/20/09 3:51:13 PM#31

Little things add up.

MrcdesOwnr

Elite Member

Joined: 9/06/08
Posts: 146

10/20/09 4:51:14 PM#32
Originally posted by BoudahXL
Originally posted by MrcdesOwnr
Originally posted by Amarok44

It looks like it's too late for Mythic to learn how to manage a community. Honestly they're absolutely hopeless when it comes to these "state of the game" letters. When there's a depth of animosity as powerful as there is for this game you really shouldn't be laying /sit and /stand emotes as the top new feature for a new patch. They've paraded silly little changes like that in many of the state of the game type letters in the past, all it does is make them look unable to provide any direction for the game going forward. It makes them look like clowns frankly.

That said, as someone who has been a firm critic of WAR in the past, I would say this is the first time I've actually felt a glimmer of confidence for the direction of the game. Community management issues aside this is the first patch (and subsequent developers letter) where some of the key issues that this game has have been fixed/addressed. The server and graphical performance issues have been massive stumbling blocks for this game, and I couldn't see this game ever getting of the mat without big improvements there. The game runs MUCH better now. Still not perfect, and I don't think the engine will ever be as smooth as something like WoW, but it's very playble. I've yet to see a massive RvR fight though so I can't comment on the truth to the server performance issue. The "underdog" system is likely not everyone's preferred option for fixing imbalanced realms, and alot will depend on the implimentation of the system, but it does at least appear to be a whole hearted attempt at fixing the problem.

I see alot of people saying Mythic should focus on action and not words. The anger of the community towards this game is justified and understandable, but I think there needs to be at least a modicum of acknowledgement that there are some of the big problems being undertaken in these two patches. Server/Client performance and realm imbalances were high on any critics list of WAR's biggest faults. I can't fathom anyone actually playing the game saying that there hasn't been improvements in this last patch.

That said there is a LONG way to go, and I'm still skeptical that WAR can pick itself up off the floor. As everyone knows it's bleeding subs, and for a game with so much group based content that's an enormous problem. The game is still too zerg friendly, and end game could stand to be more engaging.

Still I will give credit where it's due.


I couldn't have said in any better myself. That is the very reason why I keep parading the fact that this company lacks direction and is unequivocally ailing when it comes to decision making.

If I'm  the one calling the shots, especially after all that's happened and knowing full well that the game has seen an enormous player pop dwindle like it has, there is no way I'm coming out of the gate with:

Ability to walk and sit. (RP players rejoice!)

That just solidifies the fact that this development team (or those calling the shots) are completely out of touch with their community and what is truly important/needed in order for this game to recover and be successful.

Frankly, I'm fairly certain that while I would keep the change in the patch, it wouldn't be something worthy of listing as a key feature in 1.3.3 (and I'm an RPer for the most part). Whether or not your character has the ability to walk and sit just isn't a game-breaker or even game-changer IMHO. Can you imagine a conversation between two MMOers:

Player 1: "So, what happened to WAR, are you not playing that anymore? I was going to give it a try, but heard you left"

Player 2: "Yeah, I finally got frustrated enough to the point that I finally quit."

Player 1: "So what made you decide to leave?"

Player 2: "I could no longer deal with the fact that my character couldn't walk or sit! So, I said enough is enough and let my sub run out."

Player 1: "You mean, characters can't walk or sit in that game? I'm definitely not trying it then!"


I mean how absurd does that sound! Not once in all the forum posts on this or any other MMO game site (no matter how strong of an RP community) have I ever once seen someone list the inability to walk or sit as a con when listing pros and cons nor have I ever seen it in a review of a game.
Matter of fact, I can't even recall that ability even being in a discussion, period.

 

 

 

Player 2: "I could no longer deal with the fact that my character couldn't walk or sit! So, I said enough is enough and let my sub run out."

LOL, or the new mailbox artwork, I wonder how many subs didn't cancel because of this. Really.


No, that's Player 3:

Player 3: "Hey guys, what's up?"

Player 1: "We were just talking about Warhammer."

Player 2: "Yeah, I was just telling him that I unsubbed."

Player 3: "You did? I was thinking about unsubbing myself until they added in the new mailbox skins and really soon they'll be releasing the redesigns for the armor sets!

Player 1 & 2: "Ooooooooo!!!

 

 

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MMO_Doubter

Hard Core Member

Joined: 7/28/09
Posts: 1894

10/20/09 4:57:48 PM#33

Indeed. They just keep reminding us of their complete lack of priorites when 'fixing' this mess.

It's quite staggering to witness at times.

The emotes should have been left in, but not mentioned at all. It is nothing to brag about and just makes them look ridiculous.

MMO_Doubter

Hard Core Member

Joined: 7/28/09
Posts: 1894

10/20/09 4:59:23 PM#34
Originally posted by Skeeterxi

Little things add up.

 

When the Titanic is taking on water, it doesn't matter how many thimbles you are bailing with.

MrcdesOwnr

Elite Member

Joined: 9/06/08
Posts: 146

10/20/09 5:11:43 PM#35
Originally posted by Skeeterxi

Little things add up.


Agreed, and I don't mean to sound like a "Negative Nancy", but having said that, you don't put the cart in front of the horse.

This company has arguably the best IP this side of Star Wars and were at one time holding (and maybe still are) a potential goldmine in their hands, and they have repeatedly squandered that opportunity by spending time adding a bunch of fluff to a game that has much bigger problems to worry about!

Am I the only one that sees that the premise of this game centers around and is contingent upon a bustling community? Without that, all the fluff in this game isn't going to amount to a hill of beans.

Lastly, it's MHO that a game with this kind of PvP focus (or RvR in this case) isn't going to attract the type of player that is going to look at RP elements like these as a make or break feature.

To quote our president, "You can put lipstick on a pig, but it's still a pig."

 

 

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Skeeterxi

Novice Member

Joined: 5/25/08
Posts: 135

10/20/09 5:49:18 PM#36

MMO developers usually have different teams working on different areas of the game. Moving a resource from one area of the game to help fix another just doesn't work out because thats not their field. The people adding 'fluff' to the game per say, are not the people who are going to be able to help with the games performance issues and stuff like that.

Arguements like, "Why are you fixing A when B is broke and needs fixing and is more important?" are just not valid. I don't blame people for complaining things are broke, but complaining other things are getting fixed over more important issues doesn't hold water when they are two different areas of development.

MMO_Doubter

Hard Core Member

Joined: 7/28/09
Posts: 1894

10/20/09 5:57:52 PM#37
Originally posted by Skeeterxi

MMO developers usually have different teams working on different areas of the game. Moving a resource from one area of the game to help fix another just doesn't work out because thats not their field. The people adding 'fluff' to the game per say, are not the people who are going to be able to help with the games performance issues and stuff like that.

Arguements like, "Why are you fixing A when B is broke and needs fixing and is more important?" are just not valid. I don't blame people for complaining things are broke, but complaining other things are getting fixed over more important issues doesn't hold water when they are two different areas of development.

I heard that excuse for months on Warhammer Alliance, and frankly - rah bah bah.

Fire the fluff makers and hire people who can write code worth a damn. Fire artists and hire more testers.

MrcdesOwnr

Elite Member

Joined: 9/06/08
Posts: 146

10/20/09 6:04:45 PM#38
Originally posted by Skeeterxi

MMO developers usually have different teams working on different areas of the game. Moving a resource from one area of the game to help fix another just doesn't work out because thats not their field. The people adding 'fluff' to the game per say, are not the people who are going to be able to help with the games performance issues and stuff like that.

Arguements like, "Why are you fixing A when B is broke and needs fixing and is more important?" are just not valid. I don't blame people for complaining things are broke, but complaining other things are getting fixed over more important issues doesn't hold water when they are two different areas of development.


Well then, Mythic might want to consider firing the team in charge of B as they are getting a horrible return on their investment ;)

Look, let me break it down for you real simple like. You're in charge over at Mythic and while you may not be writing the Producer's Letter each time, you better believe you are reviewing it before it goes out the door!

So, the big day comes, you receive the letter and listed as the number one feature being changed or added in 1.3.3 is (drum roll please):

Ability to walk and sit. (RP players rejoice!)

Please tell me that at this point as the Big Chief over at Mythic, you're going to either:

A. Ask WTF Team B has been wasting their time on?

or

B. Ask the person you appointed to write the letter to dig a bit deeper in regards to features being listed.

So I ask you Mr. Smartguy, which is it?



 

 

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Frobner

Elite Member

Joined: 9/28/08
Posts: 519

10/20/09 6:06:56 PM#39
Originally posted by Skeeterxi

Little things add up.

 

This works both ways tho...

For some reasons there isn't alot of talk about this patch here or on any MMO site tbh.  For those that are actually playing... they might tell you about the "performance improvements" that are bringing down whole servers - Or of a "Balancing" acts that actually do not work one bit.  - If you dont belive me - ask the loosers that have lost their city 3 times in 24 hours....

Underdog system will not come soon enough to save this game... Unless ofc you are playing Destro.  It seems like all the devs wanted to play it - And the order got all the crappy classes (white lion melee with pet ? )  - ( Dorfs "flying" on helicopters?  seriously...  

 

MMO_Doubter

Hard Core Member

Joined: 7/28/09
Posts: 1894

10/20/09 6:10:31 PM#40

AFAIK, Jeff Hickman is still in charge of Warhammer Online.

I guess he's too busy giving lectures to other devs on how to design MMOs to write the letter himself.

Irony rules this universe.

DillingerEP

Hard Core Member

Joined: 9/18/07
Posts: 193

"Blackmail is such an ugly word. I prefer extortion. The ex- makes it sound cool."

10/20/09 6:11:17 PM#41

I give them maybe a little credit with improving the performance a bit. But it was a on going issue for to long, ever since beta. The fact it took them this long to help really improve it. Go's to show their mind has been in the gutter about how to save this sinking ship. I know damn well Mythic loves this game, or why would they have made it. They also didn't want the game to be in the state it is now.. and they put a lot of work and time into it also. But they absolutely fail at commuication with it's playerbase.. it's been said many times by me and other people. That they have to be one of the most out of touch dev companies out there.

For example when we needed job's to seriously be fixed, they just beat around the bush... act like kid's and go about how they want to do shit. Which most of the time, ended up blowing up on them. Cause they allways thought they knew best, and we were a bunch of crybabies that didn't know better. Mythic has gone a great way of showing, how they couldn't really give a crap about their customer's. It's why this game is in the sad pathetic state it is.

They could've bit the bullet and shaped this game, into what the majority of what it's playerbase wanted. But we were left with a game that kept getting fucked over, time and time again. Cause Mythic thought they knew best.... ha, this game could've been awesome, but Mythic suck's far to much at what they do. It sadden's me to think, that theres a chance War, and DAoC... could cease to exsist in a year or two.

I don't see EA supporting this train wreck of a company for to much longer.

Palebane

Elite Member

Joined: 10/18/04
Posts: 867

10/20/09 6:14:11 PM#42

Maybe if there were some real life in game leaders for the factions. Someone to dole out quests, or give PvP tactical orders. Someone to get everyone on the same page and working together. They pretty much just threw the players into the game and let them decide for themselves what to do. And while that may sound great to give players freedome or whatnot, this whole lack of direction thing is pretty big in my opinion. I'm not saying I want to be told exactly how to play by the developers or GMs, but it would be nice to log on and be able to find out where the action is and how I can help my faction win something.

 

In real war there are commanders and soldiers. The better those two work together, the more successful they are, but when you have 7 different guilds on the same faction all doing their own thing, how is anything significant ever supposed to get done? What do players fight for right now? It certainly isn't any sort of faction pride or loyalty. There is very little comaradarie among players of the same faction. Players are basically given the option to fight for shallow material rewards, which become meaningless very quickly. The focus of progress is on the individual rather than the whole. If you can convince players to work together to build a stronger community instead of competing directly with every other person on the same side, I think the game would be alot more fun and meaningful.

MrcdesOwnr

Elite Member

Joined: 9/06/08
Posts: 146

10/20/09 6:17:37 PM#43
Originally posted by MMO_Doubter
Originally posted by Skeeterxi

MMO developers usually have different teams working on different areas of the game. Moving a resource from one area of the game to help fix another just doesn't work out because thats not their field. The people adding 'fluff' to the game per say, are not the people who are going to be able to help with the games performance issues and stuff like that.

Arguements like, "Why are you fixing A when B is broke and needs fixing and is more important?" are just not valid. I don't blame people for complaining things are broke, but complaining other things are getting fixed over more important issues doesn't hold water when they are two different areas of development.

I heard that excuse for months on Warhammer Alliance, and frankly - rah bah bah.

Fire the fluff makers and hire people who can write code worth a damn. Fire artists and hire more testers.


Exactly, if that is indeed the case, then stop wasting money on resources that aren't needed atm and put that money into resources that are critical at this point.

I'm guessing Skeeter that you haven't played this game recently or were/are lucky enough to be on one of the few remaining servers with a moderate pop. Because, when I left, the server I was on (which mind you, had a recent server merge) became a ghost town before I felt compelled to leave as I got tired of logging in to a server with a low pop.

No amount of fluff is going to solve that problem and unless they do something to get Team B to increase their efforts, most of Team A (the fluff team), if not all, will soon be out of a job!


 

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MrcdesOwnr

Elite Member

Joined: 9/06/08
Posts: 146

10/20/09 6:23:29 PM#44
Originally posted by MMO_Doubter

AFAIK, Jeff Hickman is still in charge of Warhammer Online.

I guess he's too busy giving lectures to other devs on how to design MMOs to write the letter himself.

Irony rules this universe.


No, he's actually smart. He doesn't want to put all of his eggs in one basket. (If you're picking up what I'm laying down.
)

 

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MrcdesOwnr

Elite Member

Joined: 9/06/08
Posts: 146

10/20/09 6:37:41 PM#45


Taken straight from the "Meet the Devs" page on the Warhammer website:

Courtesy of Mr. Hickman...

Jeff Hickman, Executive Producer
"Not to sound too cliché, but it truly is to make the best MMO ever. We are setting ourselves apart in so many different ways such as; RvR, Public Quests and the Tome of Knowledge (just to name a few). I have no doubt of our future success, it is just a matter of how massively successful WAR will be ;)"
 


Here is the link:

http://herald.warhammeronline.com/devbios/index.php

Now, while I admire the confidence and think that the people over at Mythic really sound like a great group of people, you just don't make a claim like that and then release an Ability to walk and sit. (RP players rejoice!) as a pertinent feature in any patch, not ever! Especially considering some of the recent anger and resentment towards this game and Mythic in regards to these letters in the past and the features that have been ignored or have gone unchanged.

 

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Skeeterxi

Novice Member

Joined: 5/25/08
Posts: 135

10/20/09 6:48:46 PM#46
Originally posted by MrcdesOwnr
Originally posted by Skeeterxi

MMO developers usually have different teams working on different areas of the game. Moving a resource from one area of the game to help fix another just doesn't work out because thats not their field. The people adding 'fluff' to the game per say, are not the people who are going to be able to help with the games performance issues and stuff like that.

Arguements like, "Why are you fixing A when B is broke and needs fixing and is more important?" are just not valid. I don't blame people for complaining things are broke, but complaining other things are getting fixed over more important issues doesn't hold water when they are two different areas of development.


Well then, Mythic might want to consider firing the team in charge of B as they are getting a horrible return on their investment ;)

Look, let me break it down for you real simple like. You're in charge over at Mythic and while you may not be writing the Producer's Letter each time, you better believe you are reviewing it before it goes out the door!

So, the big day comes, you receive the letter and listed as the number one feature being changed or added in 1.3.3 is (drum roll please):

Ability to walk and sit. (RP players rejoice!)

Please tell me that at this point as the Big Chief over at Mythic, you're going to either:

A. Ask WTF Team B has been wasting their time on?

or

B. Ask the person you appointed to write the letter to dig a bit deeper in regards to features being listed.

So I ask you Mr. Smartguy, which is it?



 

 

 

Take things personal much? No reason to resort to elementary level disses.

Having a character be able to sit and walk is a pretty simple thing to do. I would not highlight in the notes as a feature, but I wouldn't leave it out of the game, or get mad at the development team for putting role playing features in a role playing game.

And if I was indeed in charge at Mythic, I wouldn't let a garbage beta game hit live servers because I wanted to beat another games expansion to store shelves. So that point is pretty worthless. I absolutely despise companies releasing incomplete games, and I would step down as the lead of a company before I let my name get ruined doing that.

Skeeterxi

Novice Member

Joined: 5/25/08
Posts: 135

10/20/09 6:54:54 PM#47
Originally posted by MrcdesOwnr
Originally posted by MMO_Doubter
Originally posted by Skeeterxi

MMO developers usually have different teams working on different areas of the game. Moving a resource from one area of the game to help fix another just doesn't work out because thats not their field. The people adding 'fluff' to the game per say, are not the people who are going to be able to help with the games performance issues and stuff like that.

Arguements like, "Why are you fixing A when B is broke and needs fixing and is more important?" are just not valid. I don't blame people for complaining things are broke, but complaining other things are getting fixed over more important issues doesn't hold water when they are two different areas of development.

I heard that excuse for months on Warhammer Alliance, and frankly - rah bah bah.

Fire the fluff makers and hire people who can write code worth a damn. Fire artists and hire more testers.


Exactly, if that is indeed the case, then stop wasting money on resources that aren't needed atm and put that money into resources that are critical at this point.

I'm guessing Skeeter that you haven't played this game recently or were/are lucky enough to be on one of the few remaining servers with a moderate pop. Because, when I left, the server I was on (which mind you, had a recent server merge) became a ghost town before I felt compelled to leave as I got tired of logging in to a server with a low pop.

No amount of fluff is going to solve that problem and unless they do something to get Team B to increase their efforts, most of Team A (the fluff team), if not all, will soon be out of a job!


 

 

Throwing more people at something doesn't necessarily mean it will get fixed faster or more efficiently. I think the problem would lie more in organizational skills and communication skills rather than lack of man power. This companies whole development process is obviously fubar.

MrcdesOwnr

Elite Member

Joined: 9/06/08
Posts: 146

10/20/09 7:16:18 PM#48
Originally posted by Skeeterxi
Originally posted by MrcdesOwnr
Originally posted by Skeeterxi

MMO developers usually have different teams working on different areas of the game. Moving a resource from one area of the game to help fix another just doesn't work out because thats not their field. The people adding 'fluff' to the game per say, are not the people who are going to be able to help with the games performance issues and stuff like that.

Arguements like, "Why are you fixing A when B is broke and needs fixing and is more important?" are just not valid. I don't blame people for complaining things are broke, but complaining other things are getting fixed over more important issues doesn't hold water when they are two different areas of development.


Well then, Mythic might want to consider firing the team in charge of B as they are getting a horrible return on their investment ;)

Look, let me break it down for you real simple like. You're in charge over at Mythic and while you may not be writing the Producer's Letter each time, you better believe you are reviewing it before it goes out the door!

So, the big day comes, you receive the letter and listed as the number one feature being changed or added in 1.3.3 is (drum roll please):

Ability to walk and sit. (RP players rejoice!)

Please tell me that at this point as the Big Chief over at Mythic, you're going to either:

A. Ask WTF Team B has been wasting their time on?

or

B. Ask the person you appointed to write the letter to dig a bit deeper in regards to features being listed.

So I ask you Mr. Smartguy, which is it?



 

 

 

Take things personal much? No reason to resort to elementary level disses.

Having a character be able to sit and walk is a pretty simple thing to do. I would not highlight in the notes as a feature, but I wouldn't leave it out of the game, or get mad at the development team for putting role playing features in a role playing game.

And if I was indeed in charge at Mythic, I wouldn't let a garbage beta game hit live servers because I wanted to beat another games expansion to store shelves. So that point is pretty worthless. I absolutely despise companies releasing incomplete games, and I would step down as the lead of a company before I let my name get ruined doing that.


No, I'm not taking it personally, nor should you. I was just being funny. Apologize if it sounded rude.

The ability to sit or stand does sound like a pretty simple thing to do to the average person, which is my point on why there is simply no need to include it as the foremost feature (or on the top of the list in this example).

I'm also not mad in the least at them for adding the feature into the game, just disappointed for the most part. As in that is the best you can do, really?

Like some others I'm sure, I was once one of several of a group of close friends (more than 10) playing this game together since beta. All have left over the last several months. Fortunately I was able to meet a lot of great people in game in my guild and outside of it. Unfortunately they too all left! Now, while I can understand what it feels like to be the last of a dying species, I am disappointed more over the fact that I absolutely love the Warhammer IP and believe that it deserves better than the dying community it has become. This IP should be flourishing and it's community robust, not subjected to playing musical chairs every so often to the few remaining servers left.

After hearing from player after player that I knew in game and out as to why they left, it all comes back to the fact that each one of them failed to see Mythic headed in the right direction for their liking and more importantly believe that Mythic really didn't give a squat about them or their feedback and what was important to them. Time after time I heard that as one after the other left.


 

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Amarok44

Hard Core Member

Joined: 5/19/09
Posts: 40

10/20/09 7:21:31 PM#49
Originally posted by Skeeterxi

MMO developers usually have different teams working on different areas of the game. Moving a resource from one area of the game to help fix another just doesn't work out because thats not their field. The people adding 'fluff' to the game per say, are not the people who are going to be able to help with the games performance issues and stuff like that.

Arguements like, "Why are you fixing A when B is broke and needs fixing and is more important?" are just not valid. I don't blame people for complaining things are broke, but complaining other things are getting fixed over more important issues doesn't hold water when they are two different areas of development.

The point isn't that there are man hours going towards implementing fluff features in the game. The point is that managing the community in a game as population dependent as Warhammer is a key job for developers here, particularly when the game has been universally panned and is in the process of dying slowly (or quickly depending on your PoV) due to subscription loss. By all means put the change in (I think adding flavor to the world is something important in an MMOs development) but for the love of god don't parade it in a developers letter at the top of a list of new features. All it does is take the focus off the very positive steps this game has taken forward with the new patch.

That said I resubbed for a month, as did a few of my friends. The game really is playing a fair bit better for me and I'm enjoying playing for the moment. Performance was one of  my biggest issues with this game, and it did not stand a chance without it improving. That said it still does not stand a chance in the medium term if Mythic do not get better at managing the justified distrust and despondency about the direction of this game.

Skeeterxi

Novice Member

Joined: 5/25/08
Posts: 135

10/20/09 7:41:30 PM#50

Ya I totally  agree, it shouldn't have made the patch notes at all. Simple stuff like that should be ninja fixes. I don't believe Mythic ever lacked manpower. I do believe somewhere in the development process, organization or communication skills were lacking. That is probably the lack of good leadership and management. WAR had a pretty short development, around 3 years right? Its like Mythic tried to zerg it.

WAR is obviously the best IP for an MMO besides arguably LoTRO and Starwars. I never believed the game would be a WoW killer, I did think it would be the second best MMO to WoW though. At the very least it should have sat around 300k subs like LoTRO and been a niche game, which usually has better communities anyway.

 

 

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