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Originally posted by arenasb
You think so? Man, I really disagree. If anything, the way this game plays out to me is as fun as Warhammer was in the early tiers of the game. Not any better but not any worse. In fact, much as I liked the scenarios in Warhammer I'm glad this game doesn't have those so people are continually fighting all over the Abyss in areas the way it was meant to be in Warhammer until people realized it was much easier and productive time wise to simply do scenario after scenario. However, they do seem to have issues with fortress battles just like Warhammer. I was hoping someone would finally have this together if they had it available in game. Apparently not, so unless there is other ways for them to fix the problems they are probably going to have to go the same route Warhammer did far as limiting the amount of people taht can participate in them. |
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Originally posted by raykor So what's your story? Are you a WAR fanboy or getting some compensationr? Cause your post is ridiculous. 1. WAR is notorious for overwhelming CC which evaporated whole warbands. How about those Bright Wizard AoE disables & stuns which made you stand there frozen unable to do anything for 5 seconds (or more). I do not think there is any other game which took it to an extreme that Warhammer did. Which by theway, was 100% contrary to what the developers promised. 2. I do not even know what your point is. In Warhammer you had to progress and had no way to stop, really. The final goal was city sieges, so yes, there was a race to the top as well. Especially once you hit level 30s, which is where the fun wore off so you pretty much had to try to hit lvl 40 for the endgame. 3. There is little difference in gear dependence in the two games. The only reason one would even perceive a difference, is because gear itemization in Warhammer is borderline retarded for many of the classes. 4. This has got to be joke. Aside from the CC/AoE nonsense, Warhammer is even more notorious for its horrific performance. Do you know the main reason why so many from War flocked to Aion? STABLE CLIENT! Warhammer's client is a joke (although I heard they finally made a decent patch to fix it). Forget 10-15fps, the game would be at sub 5fps when two warbands collided. Crashes were common. How about the server crash that a certain Order guild used to exploit on Dark Crag by flooding the zone with low levels whenever they started losing ground? Please. The bottom line is that you are either lying, blinded with fanboy love for War OR are relatively new to Warhammer. You must be still having a blast in T1 and T2, which is, a blast. But it only last so long and the rest of the game is still kinda fail. I do hear they are making progress, and while a part of me has some hope, I highly doubt they will make enough progress to save the population. My old server, which was the top one at the beginning of summer, is near dead. Playing: EvE, Aion |
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Originally posted by Hydroblunt I played Warhammer for a year, and your analysis of its problems is a sound one. |
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Originally posted by Timzilla
Perhaps, but like I said in my post, I only made it to level 33 before quitting WAR. I never experienced any of this massive CC in the first three tiers. My post is a comparison of my personal experience PvPing in both games in the early levels. During the first six weeks in each game, I had an absolute blast PvPing in WAR and very little fun in Aion. Obviously, the experience is likely different for others but this is my experience. |
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Originally posted by Dreken
I didn't do many dungeon runs in my two months in WAR, but I believe this "ward" system you are referring to only applied to PvE instances and as such is not at all relevant to my comment about gear dependence in PvP.
My post was not a comparison of each game's RvR system. I agree with you that WAR's RvR system was very broken and is the number one reason I quit that game after only two months. But whenever I did manage to find some PvP action in WAR, it was a whole lot of fun and THAT is indeed the point of my post. I was not comparing RvR design but rather the actual combat experience in the initial six week period and for me, WAR's was a lot of fun and Aion's is not nearly so. |
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Originally posted by Aleste
If you were to tell me that WAR performed poorly for you and Aion runs great then I have no reason not to believe you. In WAR, I could participate in open-field skirmishes of 30-40 people with absolutely zero lag and in 100+ player sieges with only minimal stuttering. I never crashed a single time. In Aion, my screen begins to stutter with only a handful of enemies in the area and turns into a total slide-show with the eventual crash at every single fortress siege. Needless to say, PvPing is not very much fun under these conditions. This is how the two games have performed on my personal system. It is a fact and not open to debate. It is also a fact that I am not alone in this experience as it is well documented on many forums and has even been acknowledged by the NC Soft staff. |
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Originally posted by raykor
Perhaps, but like I said in my post, I only made it to level 33 before quitting WAR. I never experienced any of this massive CC in the first three tiers. My post is a comparison of my personal experience PvPing in both games in the early levels. During the first six weeks in each game, I had an absolute blast PvPing in WAR and very little fun in Aion. Obviously, the experience is likely different for others but this is my experience.
I agreed with Timzilla, War is as horrible as it can be for a PvP game prior to patch 1.3.2 which was too late for me. T1-T3 was NOT that fun, don't understand why people said "It's so much fun" when you are just running around like a headless chicken with limited skills and most of time just try to leech xp and RR out of a SC or RvR rewards. 6 weeks in a game is not LONG enough to compare anything. I played War for a year and it was NOT that great. Why did I play for a year? Because I like my guild and we all moved to Aion. Is Aion that great? No, but it's acceptable, now we are at 40s in Aion. |
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Originally posted by teco221
Some people like country music and for others techno is the bomb. To each his own. For me, Tiers 1-3 in WAR were a lot of fun with regards to the actual PvP combat. But remember that I quit in only two months so I was already keenly aware of WAR's many shortcomings—particularly the whole RvR system. I am at level 38 so far in Aion and hoping it gets better but my post was motivated by my growing apathy towards the game. I am reaching the point where I don't want to log on and the extremely bad performance issue (at least for me) might be the final straw if it is not fixed soon. |
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Originally posted by sacdeep
Exactly! The actual combat experience—besides being extremely laggy for me—just doesn't "feel" right. My primary PvP experience is in FPS games but I was very surprised at how fun the combat in WAR was. It was very fluid, and while I was often slowed, rooted, or knocked back, it all felt very manageable. I was never being slept, feared, chain-stun-locked, or flung up in the air completely incapable of doing anything but just watching the screen. |
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Originally posted by FastTx
Where is this magic patch because my ping—when NOT lagging—is 250-400 ms. Granted, I am playing from the West Coast and I know the servers are all on the East Coast so I figured this was the best I could do. |
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t0nyd
Apprentice Member
Joined: 8/19/07
Im only pessimistic because everything sucks. -td |
Originally posted by raykor
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Aion's PvP gets better as you level. WAR's PvP gets worse. |
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Originally posted by raykor
Thing is, WAR and Aion are polar opposites. WAR was very strong in lower levels, and did make the leveling experience pretty easy on you, as you could level thru PvP, and you were "auto buffed" to a competitive level when fighting others. But WAR fell apart in Tier 4, which was horribly balanced, ran horribly, had broken ORvR mechanics that are still being repaired to this day, had far too much land to cover where 2/3 of them did not have the "Castles" they were supposed to which broke the core gameplay, and did not have enough of a player base for the war to actually cover as much land as the three T4 zones had for battles. Aion is not as welcoming to lower level PvPers - it does not have scenarios for quick action where you can level up quickly, it does not auto level you to your enemies, but it is focused where most of the content is based around end-game gameplay. When it comes to performance, I do not know of any that had many problems with the sieges as long as you put on "Fixed FPS" in your options. The only problem that has persisted is the random disconnects in large fort battles. Which is annoying, but with some battles we had reaching over 200v200 they were surprisingly playable. Much more playable then WAR's fort sieges, and Wintergrasp even. If your getting CC"d to much, sounds like you need to bring some healing pots to break the CC. Unless I've been jumped by 3+ people, or someone much higher level. I havent died before I could do anything. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by Xasapis
That said... I've been checking it out on my last few days of a live sub and I've only gotten 1 spam, seen two bots and saw two RMT ads in-town using the private stores. The RMT spam never happened again, those two bots I saw (and reported) were gone within a couple hours and when I went back to Sanctum, the private shop RMT ads were gone. So... that certainly shows an improvement. Time will tell, however, if this is NC seriously stepping up to the plate... or just doing it for good PR because they know people's subs are about to renew.
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Point one is certainly true NCsoft have been an mmo publisher for a long (relatively) time, Lineage was released over 10 years ago. However, being around for a while isn't necessarily a guide for how well games are run, both Funcom and Mythic have reasonably long histories and produced two flops last year, AoC and WAR respectively, though these games have both been patched and will survive, though maybe to do so F2P will be the way for them. SOE seem to make some strange decisions with their games over the years. Overall, I think pedigree not a guarantee of quality, though I think some games companies such as Bioware and Blizzard are exceptions, since they haven't had to deal with a flop mmo yet or one with significant issues. I think the issue here is that NCsoft are a Korean company, so their approach to gaming is different. The PC Bang and pay-to-play/F2P rule in that market, so I am wondering whether there is greater tolerance of things such as boting, maybe it doesn't ruin their game experience as much as it does for a Western sub player. Third and fourth points relates to the second. I simply think in Korea there is a different attitude towards bots and gold spammers. Consequently, NCsoft have not needed to crack down on these activities in the way Blizzard, a Western games developer has. If in Korea and China these activities don't ruin the game experience they are tolerated by the developer, after all going to great lengths to eliminate them does cost money and make game development and production more expensive.
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Originally posted by Illyssia
Lets not forget how many months bots were around before Blizzard got rid of them. Difference in WoW was most bots were used inside instances were noone would notice. Even hacks such as mages blinking in to the ceiling owning elites. They have already made more progress in a short amount of time than WoW did at release. |
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