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Quote from my guildmaster: "I just wanted to comment on this. Shadowbane wasn't the best pvp game. It was the best GROUP/GUILD pvp game. It took coordination, dedication, tactics, thinking outside the box, and it took discipline to be great in that game. No game has even come CLOSE to the amount of analysis Shadowbane required to be cream of the crop. There was ONE reason for this. The MASSIVE amount of character builds and variation, and the speed at which you could build those characters. The game was a never ending rock/paper/scissors match. You could kill an entire week just building, testing, and analyzing different builds and spec groups. AS A GUILD. It is one of the main reasons I can't get into any other MMO. The Shadowbane system spoiled me. I just get BLEEPing bored with the garbage character/group dynamics in every other game. It's too simple. There's just nothing to it. Outside of Shadowbane, there really is no such thing as a true "spec group". All these other games really have nothing to work on as a guild either... Unless you count farming..."
There will be no game like it, ever, because developers have the WoW virus they just cant get rid of. "James T Kirk was a great man, but that was another life." |
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I agree. The problem is how little of todays market share of MMO player experanced Shadowbane. Hypothicaly speaking: 5k of the 1million mmo fans experanced and loved Shadowbane but the rest never played and maybe a small minority did not like the game.
Hopefully one of the fans of Shadowbane will be in a position to help recreate the dyanamics of the core game. |
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Interesting. Million of gamers, you know no more than a handful. But you suggest they never play or know of SB. Very brave assumption indeed. |
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Raltar
Elite Member
Joined: 1/28/06
Asking for help on the internet is like asking a swarm of bees why they are stinging you! |
OR... a safer assumption: Lots of gamers experienced Shaowbane and couldn't stand the crashes, bugs, lag, lack of customer service, missing content, lies from the developers or dozens of other problems the game had. When people can't even get a game to work properly its hard for them to see the "genius" behind its design. I find it ironic that Darkfall has many of the same problems. Maybe there is something about these PvP games which causes this? Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain |
Originally posted by Raltar
Not all PvP games are horribly implemented. GW is a PvP game at the end, arena game. Very smooth. DAoC is the king of RvR, despite all the issues, the epic RvRs are still the best memories I can recall. Blame the company, not the genre. DF crashes and burns b/c the developer AV are a bunch of crooks. |
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Raltar
Elite Member
Joined: 1/28/06
Asking for help on the internet is like asking a swarm of bees why they are stinging you! |
Originally posted by lisubab I'm talking about OPEN PVP games, where anyone can attack anyone else at any time. GW doesn't fit that bill because PvP happens only in instanced areas where people choose to enter (not to mention the majority of the game is PvE, I did play it for three years you know). RvR also does not fit in that category. And yes, before someone else says it: EVE. While its true you can attack anyone anywhere, there are still large portions of the game which protect the players from this and for the most part it doesn't happen. Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain |
Originally posted by Raltar I'm talking about OPEN PVP games, where anyone can attack anyone else at any time. GW doesn't fit that bill because PvP happens only in instanced areas where people choose to enter (not to mention the majority of the game is PvE, I did play it for three years you know). RvR also does not fit in that category. And yes, before someone else says it: EVE. While its true you can attack anyone anywhere, there are still large portions of the game which protect the players from this and for the most part it doesn't happen.
OK with this qualifier, I would agree with most of what you are saying. Open PVP general degenerates to griefing, to piss talking and very very rude irresponsible playing. I have my share of it with the years in UO. When a better game comes out, I never look back. I do not enjoy killing people just for the sake of doing that. No reason, no nothing, just being a sucker is not my style. I do not enjoy in company with griefers, big talkers and total nuts. I want to enjoy my after hours, not as a sucker. That is me. I know there are people who like to roam around and pick fights. It just is not me. I think UO is the last open PVP that is implemented with limited degree of success. That is largely b/c more orderly games like DAoC or SWG were not out there in the market. Once these 2 come out, most of those I play with in UO moved, if not already gone. The natural tendency to slide into total griefing just does not fit out bill. |
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