| 24 posts found | |
|---|---|
|
Me and my wife will mostly be playing as a duo. We rolled as Human Qualia (spelling?), and I took bard and her a disciple. Is this a good duo to experience most of the game with? I noticed that neither of us could pull, of course we aren't even level 5 yet. We were originally going to roll Thestrian (spelling?), warrior and cleric. Would that have been better? |
|
|
Disciples can pull with shurikens, if this is your only concern. By the way, Monk and Disciple make a great duo and lots of fun. I don't know the Bard well. Greetings Duck aka Mikoyo on Halgar |
|
|
I like to point people to Slyde Rule's web site of Vanguard links: http://slyderule.net/Vanguard.aspx It has all of the links you will need. The Ten Ton Hammer site is probably the best for Skills / Abilities
|
|
Originally posted by morpin
For some reason when I click on the Vanguard Guides section at Ten Ton Hammer, IE locks up and crashes. I assumed it was just dead, guess I'll try Firefox. (I hate Firefox...Iknow, Iknow, just call me weird) |
|
Originally posted by Delusive Yes every class can solo and make a good duo,personally i would ditch the bard and replace with a Dread Knight,if not you could both reroll. Dread Knight+ Tuurgin Shammy(Bear Shammy) insane buffs for the Dread Knight. Jah Rasta For I. |
|
Originally posted by warpp Yes every class can solo and make a good duo,personally i would ditch the bard and replace with a Dread Knight,if not you could both reroll. Dread Knight+ Tuurgin Shammy(Bear Shammy) insane buffs for the Dread Knight.
My wife doesn't like healer classes, and the only reason she considered disciple was for the martial arts and the fact that I wanted to try bard again, as that was what I tried back when we had the free game time. |
|
|
Okay, looking throught the links provided, I see that I can equip a bow for pulling. So that problem is solved. |
|
|
I always think a bread and butter healer / tank combo is always the best duo. What's left out of the equation is the DPS. But if you can pick a healer and tank with decent DPS, then you solve that problem. I think the best Tank with DPS is the Dread Knight. I am not sure of what the best healer with DPS is. Its definately not a Cleric. Blood Mage maybe, but that is a tricky class to start with. The shamna bear is already a tank class, and the shaman wolf does not have quite the DPS of a bird shaman. So if you decide to try shaman try the bird first. Since you have already rolled a Disciple I would probably stick with that and give it a try. I personally like to have some distance between my healer and tank, and with a disciple your melee and mixing it up right next to the tank. I could be wrong but I think the disciple is the weakest of the healers for healing.
|
|
|
Okay, now with the nice guides from Ten Ton Hammer working on Firfox (still dont like it lol), my wife was able to read the real deal about tanks, and is liking the sound of dread knight. And the shaman suggestions sound good too. She is actually thinking of playing the healer on that now too. So I don't mind being a shaman or dread knight. So I believe we are going to re-roll. |
|
|
Disciple + Bard is actually a fairly strong duo combination. The fact that disciple is capable of soloing even two 4 dotters at the same time, makes him a perfect class in any combination. He can heal for a long time without spending any mana, and have a lot of survivability (it's the only class with feign death + ressurection) There might be some better options instead of bard to go with a disciple, nevertheless its still a solid combination. (As others pointed out, DK+disciple could be the best duo to do all the group content just in two people) REALITY CHECK |
|
|
My favorite duo so far has been the cleric/psionist. Cleric can heal and tank and the psionist can do crowd control and dots. This duo lacks quick damage but we can out last most thing we fight.. At higher levels both classes get lull - so between two people you can lull 2 things, charm 1 and mez 1 --- basically a mob group of 5 is still manageable. This might not be the most exciting combo to play but I've been through a lot of things that 2 people normally shouldn't have been through. Good luck finding the best combo for you. |
|
Originally posted by objeff It might not be the most obvious combo but i can see how it would work well. Actually i think it's quite a clever combo choice,one i might test out myself while two boxing. http://www.youtube.com/watch?v=OugSd7moMNE |
|
|
DillingerEP
Hard Core Member
Joined: 9/18/07
"Blackmail is such an ugly word. I prefer extortion. The ex- makes it sound cool." |
Anything with a Disciple, pretty much equal's success. Monk/Disciple is still the best duo in my opinion. I was able to duo well with my Druid and a friend's Bear Shaman, which i quite liked alot. |
|
Bard and Disciple duo will work very well together. |
|
|
We Duo'ed Deciple and Blood Mage... we finished the Mansion Duo... The Dragons helped tho :p (We were both DE) If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. |
|
Originally posted by morpin Yes the disciple is the weakest,but he is also the best melee healer. He is still a healer and will have no problem keeping a group alive or a duo.
For me it has to be the Dread Knight and Tuurgin Shammy(bear) especially if you can get some invis pots for the shammy..ie undead invis. The amount of times i have ran deep into a dungeon with my shammy on invis,then i just call my Dread Knight which also has a one min invis as well. http://www.youtube.com/watch?v=OugSd7moMNE |
|
|
We rolled Dread Knight and Shaman wolves. I like so far, but I'm not sure my wife likes playing a tank. She prefers a caster, but we were afraid to try a duo with a caster. She said she wouldn't mind the Shaman herself, if it wasn't for the possibility of grouping when we are higher levels (she hates healing in a group). I like playing the Shaman alright, I'm used to being an upfront fighter though, so I am adjusting. I probably will feel more at home when I get my pet, as I am somewhat use to a Hunter from WoW. |
|
|
If you already have a DK to tank, you don't need to pick bear, otherwise you'll have a terribly long time in killing anything higher up. Wolf or bird would be better choice as they have better dps, and wolf can sneak, which is invaluable since healer can summon. Overall your duo is pretty low on dps. War would be the highest dps tank, good for duo with a healer, terrible for soloing. Both disc & bloodmage has far higher dps than shaman or cleric, but bm goes down too fast when you got adds. Also druid can heal decently well to keep up a tank in most encounter at higher level, if you want to play a caster, though I don't know if her healing is adequate at lower level. A drunken style monk can tank most mobs without any problem with a healer. Just two other possibilities that offers alot more dps. Finally, you should take into consideration the utilities such as cc, invis, fd etc, as they are very important and will allow you to do group dungeons with just a duo. |
|
|
We have tried another combo. She didn't really enjoy being a tank, so she decided to be the healer. She thinks it the lesser of the two evils. |
|
Originally posted by Delusive
This might have changed but Pala + Cleric i think its too much healing. I leveled up my ranger with a nice guy i meet to lvl 4x. He was a Blood Mage and we had 0 problems with quest and such. I also have a Paladin 43 or so and had no real problem leveling it, in case you like the Sword + Shield all the time. You dont need exactly a tank + healer classes although some healing is needed. Blood Mage + Bard / War / Ranger, Shaman (healer) + Sorc / Nec / Druid...almost everything would be cool if you like the class u are playing. I quit 2-3 months ago so i might forget many things / classes have changed (as i said before) so maybe what i said isnt usefull. But i recommend you Isle of Dawn for sure. There you can lvl up to 10 in the three spheres (Adventuring, Diplomacy and Crafting) with Quests that explain you how to start with Diplo and Craft . You also get a set that really kickass for those lvls. Edit: Took me like 10+ mins to write this cause im quite busy . Sorry if the text its not coherent ;> Hunter Nullail Destruction - 70 Ranger. Solusek Ro - EQ |
|
Originally posted by Delusive
Yes a paladin/cleric is an excellent combo for duoing. I had a couple friends that did that duo up into the 4x range. They even managed various group content with little help. Although like you said it can be slow but that combo leaves you as the core of a group so adding people for dps is pretty easy to do. Just when you are doing group content put your flag on or ask for extra people it will be a lot faster and if nobody wants to join you are still going to be very viable. |
|
|
Me and my wife duo'ed as a Disc/Sorc and are now in our level 40's ...we haven't grouped with others for any content.
We duo'ed Hunters League CiS including Kronos Wardship including weapon quest Darguns Tomb
Now that we are level 44 and close to starting our swamp armor faction grind we realize we have to group more now. But so far it's been a breeze.
Bard+Disc = Strong combo Disciples can tank pretty well specially with our strong debuff and constant melee heals. I say tanking loosely because we have no rescues to keep other people from being hit and such but we can take on pretty hard mobs. We don't have the mitigation of a plate tank but we do have martial swords with high parry chance on them which helps a ton (arena sword gives 21% to parry). Another more popular way to go is handwraps for faster proc heals. If a sorc+disc combo works well then a bard+disc will work even better. You have 2 CC spells on the bard and 1 on the disc that's 3 mobs you can keep occupied while tanking a 4th, you have lull to pull a single mob out of a group, invisibility,run speed,incredible melee dmg boost songs, 15% mitigation debuff ..the list goes on.
DK + Disc is a decent combo too but what you gain in security and mitigation you will lack in the the dps of the two combos above. DK's have decent dps but no match for what a bard and his songs brings to the table or a sorc for that matter. If you fear you won't be able to keep agro off the sorc fret not. As long as the sorc waits until the mob has lost 25% life (4dot mobs) you can spam those spells to your hearts content (we did). A discs heals causes agro enough in itself to keep the mob on you.
A disc works well with any class to be honest. You can easily function as a tank even if that's a no no word amongs the purists out there. It's only in your mid 40's you will start to rely on meat shields. Keep your endowments/short timed buffs up and your debuffs on the mobs and you will sleepwalk through most of the low/midend content
|
|
Originally posted by Delusive
Not meant to discourage you, but the two classes you've picked have the lowest possible dps in game. Just be warned that after lvl 50, you'll be hacking away at two dot mobs in SS for probably a full minute to kill one where a sorc can do in a single cast. But nothing beats the survivability of the two. Upside is recuite any dps classes into the group and you can take on about anything. |
|
Originally posted by Zsari
Yeh, we wanted survivability at early levels. We plan to group once we are higher up. Should be easy enough to form groups with this duo I hope. Just got off the Isle of Dawn at level 10. Didn't do any crafting or diplomacy. We were going to, but it burns my wife out pretty fast, and I don't want that. So we will be questing and buying what we need. |
|