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Aion

Aion 

General Discussion  » The actual PvP combat experience: WAR vs. Aion.

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66 posts found
  majesticone

Apprentice Member

Joined: 8/29/05
Posts: 1

10/19/09 3:27:00 AM#26

I really appreciate the input of the author of this thread which really helps me evaluating this game.

For the people who just whine about the intended cc problem of Warhammer - The crowd control in WAR was not intended to be this intensive. they put in immunity timer which if worked just give you plain 50 s immunity for a bunch of cc abilities, problem always was and is, this system is just bugged. it happens all the time that you get chain stunned, knocked down and that is the problem.

 

another problem was always the balancing in WAR. There are just 3 - 4 really playable classes in WAR which if played well together are just unstoppable and this game since release. all balancing efforts of mythic were just plain useless.

 

and for the people thinking that the PvP system itsself of warhammer was so bad, well most people i know who played warhammer just played it because of the really well thought-out PvP system in respect of every role in the game has its meaning in pvp (tank, dd, support), szenarios are just fun, open area pvp battles are fun. and yes i have to admit other aspects of the game are just crap like the keep sieges with just the doors to attack like DAOC in 2001. or the city sieges in which you needed about a half to one day getting to the content with raiding and if you tried to kill the king like i did you see the problem that mythic just put a content block there where the king resets at a certain amount of health.

 

warhammer was and is alot of fun, but a game which has since release not made a single step in the right direction has to fail.

 

So what about AION - well this game has one year development on its back and people i read about say its not fun to play if you are not lvl 50 gangking lowies. or i read people writing about the epic battles in a frotress and in the same sentence cursing the engine because of frame issues and crashes after, i say it again, one year of extra development.

 

 

 

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3082

10/19/09 4:06:14 AM#27
Originally posted by Sovrath
Originally posted by Timzilla

I think if you had played well into T4 in WAR you might have different take. Stun-locks and CC in general was one of the top 3 or 5 reasons we bailed on WAR. True, you did get to play some awesome PvP in that game for 32 levels or so. The best pvp in the biz, imo. Then you got rewarded by having your game turned off at level 33. Thanks for the heads up on Aion pvp being the same. I kinda want to give Aion a chance, but already canceled due to NCSoft supporting RMT. Things like this help seal the deal.

What?


 

Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?

It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.

Cheers

  Zodan

Novice Member

Joined: 10/07/04
Posts: 550

10/19/09 4:13:21 AM#28

PvE focused game play combined with the insane grind at higher levels made me drop Aion - I was not having fun playing against stationary targets aka pve sucks goats. PvP was a joke also with auto-face, auto-follow and no-collision...

Went back to WAR without even looking back - it's just more fun than Aion at least for me.

 

P.S. I have 40/59 WH, 40/50 BW, 31 Slayer and had a 40/48 Sorc

  Camthylion

Novice Member

Joined: 10/25/08
Posts: 169

10/19/09 4:14:42 AM#29

WAR... Aion is lame, seriously try other MMOs its lame.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 11896

10/19/09 4:18:24 AM#30
Originally posted by Guillermo197
Originally posted by Sovrath
Originally posted by Timzilla

I think if you had played well into T4 in WAR you might have different take. Stun-locks and CC in general was one of the top 3 or 5 reasons we bailed on WAR. True, you did get to play some awesome PvP in that game for 32 levels or so. The best pvp in the biz, imo. Then you got rewarded by having your game turned off at level 33. Thanks for the heads up on Aion pvp being the same. I kinda want to give Aion a chance, but already canceled due to NCSoft supporting RMT. Things like this help seal the deal.

What?


 

Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?

It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.

Cheers


 

That's a bit "tin foil hat" in my opinon. They just released a patch that greatly curtailed their spam and advertising.

They did a huge banning which got rid of many cheaters and unfortunately some innocents as well.

This hardly reflects a company that supports rmt.

*cheers*

  mutombo55

Novice Member

Joined: 6/30/06
Posts: 152

10/19/09 4:19:10 AM#31
Originally posted by raykor

......after five weeks in Aion, I have had very little fun PvPing whereas in the same timeframe in WAR I had a whole lot of fun...... 

 

Yeah, that is true. Aion has no BGs, and no level bracketed PvP zones. TBH I havent really bothered chasing up a Fortress seige or anything like that either (only lvl 29). I'm wishing there were some BGs (incoming "instanced PvP = p00p" replies!)

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

10/19/09 4:25:26 AM#32

Good lord I sure hope not. There are tons of games out there with instanced PvP. This one caters to the people that want to experience outdoor PvP instead. Lets hope it remains that way, because it's the only game currently out there that caters to that particular audience.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 11896

10/19/09 4:35:52 AM#33
Originally posted by mutombo55
Originally posted by raykor

......after five weeks in Aion, I have had very little fun PvPing whereas in the same timeframe in WAR I had a whole lot of fun...... 

 

Yeah, that is true. Aion has no BGs, and no level bracketed PvP zones. TBH I havent really bothered chasing up a Fortress seige or anything like that either (only lvl 29). I'm wishing there were some BGs (incoming "instanced PvP = p00p" replies!)


 

Some of the raids have pvp components. I know the Dreadgion one does as you are competing against the Balaur and the enemy. I don't know this first hand however, this is what I saw in an interview.

I thought the scenario pvp in warhammer was a heck of a lot of fun. In fact it was the most fun that I had had in a game in quite some time. but it's different. It's more like "here is the clock, see what you can do".

Tonight apparently there was a huge fight in the abyss where the Elyos got a fortress on the upper level. Apparenlty most of the asmos didn't know it was being taken and the Legion who did know didn't think the Elyos could do it. When they realized they had a chance they headed on in.

That is the difference between the two games.

One is more of a game in that you have your objective, everyone is set up and "ready, set go!" where the other is more like being in a world and dealing with the good and the bad of the situation.

A similiar experience I had a year or so ago was when I came from playing LOTRO but then had to sign into Lineage 2 because there was a huge siege that night. One of the largest in the server's history. Everyone was running around making preparations. I looked around and really felt the impact of what was about to happen.

Battleground pvp, though I find it very enjoyable doesn't give me the same epic feeling.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3082

10/19/09 4:46:35 AM#34
Originally posted by Sovrath
Originally posted by Guillermo197
Originally posted by Sovrath
Originally posted by Timzilla

I think if you had played well into T4 in WAR you might have different take. Stun-locks and CC in general was one of the top 3 or 5 reasons we bailed on WAR. True, you did get to play some awesome PvP in that game for 32 levels or so. The best pvp in the biz, imo. Then you got rewarded by having your game turned off at level 33. Thanks for the heads up on Aion pvp being the same. I kinda want to give Aion a chance, but already canceled due to NCSoft supporting RMT. Things like this help seal the deal.

What?


 

Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?

It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.

Cheers


 

That's a bit "tin foil hat" in my opinon. They just released a patch that greatly curtailed their spam and advertising.

They did a huge banning which got rid of many cheaters and unfortunately some innocents as well.

This hardly reflects a company that supports rmt.

*cheers*


 

ROFL! The spam filter did nothing. It took the spammers less than a full hour to work around it and spam even harder.

At least on the EU servers it is worse as it ever has been.

They keep claiming that they banned bots. Just like they claimed it back then in Lineage 2.

Yet I still see more and more bots all over the place. Some of them I already see botting for weeks!

So give me a break. NCSoft isn't doing anything! Hence, they still don't even have 24/7 GM support. Even worse, here in EU we don't even have GM support at all!

Maybe you should have a look at Aionsource.com . Spam and botting is still the main subject of discussion there.

And people are getting more and more fed up each day.

After coming weekend for most of us the first 30 days is up. And I think it's going to be very quiet from next week on.

Cheers

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

10/19/09 4:53:29 AM#35

This is not my experience. The spam filter is working, thus now the spammers resorted in using gibberish to bypass the filter. Which is a clear indication that the filter is indeed working for normal text advertisements.

As for the bots (if they exist, I didn't notice any tbh, but that's probably because I outleveled the possible farming grounds), give them some time. They've been extremely fast in implementing an official company spam filter, I'm sure they'll respond equally fast against the botters. (In comparison, how many months did it take Blizzard to create their inhouse spam filter, when the game was relying on 3rd party addons for spam protection. How long did it take them to remove the glide bots and the like? I think some of us need some perspective in what we perceive as adequate time needed to solve certain issues).

  stayontarget

Guide

Joined: 10/04/08
Posts: 5445

Girlfriends come and go but Epic battles are Soulbound

10/19/09 4:54:26 AM#36

I'm not much of a PvPer also (never played war so I'm not going to talk about it).  At first I tried to avoid it in aion but I would always get crushed.  Got tired of dieing so I started to focus on PvP first and PvE second,  Changing my mind set in the game has helped alot. (almost got enough AP's from killing players to get my first blue abyss accessory item).

I know what my class can and cannot do and play to my strenght. My class is very weak when it comes to magic attacks and CC's, To counter this I chose crafts that will help me counter my weakness.

As far as the game / pvp goes....well to each his own I guess.

 

BTW: OP you never said what class or lvl you got to in aion,  I think you just posted all your classes in WAR ??

 

^^ lvl33 Gladiator  ^^

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3082

10/19/09 5:19:18 AM#37
Originally posted by Xasapis

This is not my experience. The spam filter is working, thus now the spammers resorted in using gibberish to bypass the filter. Which is a clear indication that the filter is indeed working for normal text advertisements.

As for the bots (if they exist, I didn't notice any tbh, but that's probably because I outleveled the possible farming grounds), give them some time. They've been extremely fast in implementing an official company spam filter, I'm sure they'll respond equally fast against the botters. (In comparison, how many months did it take Blizzard to create their inhouse spam filter, when the game was relying on 3rd party addons for spam protection. How long did it take them to remove the glide bots and the like? I think some of us need some perspective in what we perceive as adequate time needed to solve certain issues).


 

The difference is. That in WoW the spam was managable. Annoying yes. But only within Cities. In Aion it's everywhere you go.

The amount of bots I encountered over the course of 2 years playing WoW (till TBC) I could count on two hands.

In AION, every quest hub / spot is littered with bots. The amount of bots I run into in one single spot I cannot count on my 2 hands already.

So yes. I can place things into perspective and it doesn't take a Rocket Scientist degree to see that in AION the cheating and botting is totally out of control!

NCSoft has lost complete control over the botting and cheating problem. Just like they did and still do in their Lineage games.

Cheers

  FastTx

Novice Member

Joined: 8/23/05
Posts: 723

10/19/09 8:15:46 PM#38

Problem is, a lot of us aren't seeing these problems. I'm able to find plenty of mobs to kill everywhere I go. The filter has done a number on the problem but I really don't need the LFG chat anyway. It's usually spammed with 12 year olds.

  sacdeep

Apprentice Member

Joined: 6/29/05
Posts: 71

10/20/09 1:52:53 AM#39

The combat mechanics are too static and clunky: far too many abilities root the player in place, there aren't many instant attacks/spells, and animations run long and prevent subsequent abilities from firing (example: a player casts a spell and it takes affect, then 0.5-1.0 seconds later the player is finally free to start the next ability or maneuver due to the long animations - in many cases even the next step in a skill chain is delayed because of this).


You know it's bad when abilities and effects are so slow that you often find yourself being struck by an attack that your opponent started one or two seconds previous, with you being a good ten-or-twelve body lengths away by the time it goes off. And no, this is not lag, it's by design (one of the most recent patch notes points this out).


I honestly can't believe this game is nearly two years old after witnessing this. It's 2009. This shit wouldn't have cut it in 2003.

  Zodan

Novice Member

Joined: 10/07/04
Posts: 550

10/20/09 2:44:07 AM#40
Originally posted by sacdeep

The combat mechanics are too static and clunky: far too many abilities root the player in place, there aren't many instant attacks/spells, and animations run long and prevent subsequent abilities from firing (example: a player casts a spell and it takes affect, then 0.5-1.0 seconds later the player is finally free to start the next ability or maneuver due to the long animations - in many cases even the next step in a skill chain is delayed because of this).


You know it's bad when abilities and effects are so slow that you often find yourself being struck by an attack that your opponent started one or two seconds previous, with you being a good ten-or-twelve body lengths away by the time it goes off. And no, this is not lag, it's by design (one of the most recent patch notes points this out).


I honestly can't believe this game is nearly two years old after witnessing this. It's 2009. This shit wouldn't have cut it in 2003.

And let's not forget auto-face, follow and no-collision - very zerg friendly game.

  Pelaaja

Elite Member

Joined: 10/14/08
Posts: 609

10/20/09 3:35:05 AM#41
Originally posted by sacdeep

The combat mechanics are too static and clunky: far too many abilities root the player in place, there aren't many instant attacks/spells, and animations run long and prevent subsequent abilities from firing (example: a player casts a spell and it takes affect, then 0.5-1.0 seconds later the player is finally free to start the next ability or maneuver due to the long animations - in many cases even the next step in a skill chain is delayed because of this).


You know it's bad when abilities and effects are so slow that you often find yourself being struck by an attack that your opponent started one or two seconds previous, with you being a good ten-or-twelve body lengths away by the time it goes off. And no, this is not lag, it's by design (one of the most recent patch notes points this out).


I honestly can't believe this game is nearly two years old after witnessing this. It's 2009. This shit wouldn't have cut it in 2003.

This wasn't the case when I was playing Spiritmaster (in ChiOB and WestOB) and certainly isn't the case on my Assassin (lvl33).

But I did witness a lot of this kind of character behavior in WAR when I played it from OB for about a year (SMR40RR49, AMR40RR46, BWR40RR43).

And to those saying Aion is too much work and too little fun to play, to me it works great. WAR was like having sex with a prostitute, fun and no commitent. None of those characters I played felt like "me". Now I'm developing feelings towards my character in Aion and don't even plan to make an alt. To each their own, Aion does it for me.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 11896

10/20/09 5:48:25 AM#42
Originally posted by Guillermo197


 

ROFL! The spam filter did nothing. It took the spammers less than a full hour to work around it and spam even harder.

At least on the EU servers it is worse as it ever has been.

They keep claiming that they banned bots. Just like they claimed it back then in Lineage 2.

Yet I still see more and more bots all over the place. Some of them I already see botting for weeks!

So give me a break. NCSoft isn't doing anything! Hence, they still don't even have 24/7 GM support. Even worse, here in EU we don't even have GM support at all!

Maybe you should have a look at Aionsource.com . Spam and botting is still the main subject of discussion there.

And people are getting more and more fed up each day.

After coming weekend for most of us the first 30 days is up. And I think it's going to be very quiet from next week on.

Cheers


 

Well, what can I say, before I'd log i and my chat would whiz by with gold seller spam and now I may get 1.

Do I need to actually fraps me logging in to prove that chat is not whizzing by?

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

10/20/09 5:55:44 AM#43

Even the glyph like spam posts seem to have vanished. From my personal experience I concur that the spam filter works perfectly.

  Dwigo

Apprentice Member

Joined: 8/28/04
Posts: 37

10/20/09 6:08:41 AM#44
Originally posted by Xasapis

I didn't feel the need to grind levels to PvP once I reached 25. I even participated in sieges, which were a lot of fun both attacking and defending.

As for rifting, I don't know why people complained about PvP mixing with PvE. You can avoid people enemies rifting very easily. Perhaps the main reason is because they are more into spy objectives than actually grieving the enemy territory.

WAR PvP was great, but the server I was playing died under my feet. Aion population on the other hand doesn't show any sign of dropping in the same manner. Perhaps it's just too early, or perhaps the population retention rate is just better.

  Erm, you can't even hit the fortress mobs/higher level players on level 25. So basically you were just sitting there leeching other peoples kills :P

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

10/20/09 6:35:44 AM#45

My main is a cleric. So the others were having the benefit of getting healed by me ;)

I've recently rolled a templar as well, but he's nowhere near 25 yet. I'll let you know how he plays at 25 when I reach the Abyss.

  Dwigo

Apprentice Member

Joined: 8/28/04
Posts: 37

10/20/09 6:47:32 AM#46

Hehe, clerics are always useful unless the enemy kills them :D

  FastTx

Novice Member

Joined: 8/23/05
Posts: 723

10/20/09 7:49:16 AM#47
Originally posted by sacdeep

The combat mechanics are too static and clunky: far too many abilities root the player in place, there aren't many instant attacks/spells, and animations run long and prevent subsequent abilities from firing (example: a player casts a spell and it takes affect, then 0.5-1.0 seconds later the player is finally free to start the next ability or maneuver due to the long animations - in many cases even the next step in a skill chain is delayed because of this).


You know it's bad when abilities and effects are so slow that you often find yourself being struck by an attack that your opponent started one or two seconds previous, with you being a good ten-or-twelve body lengths away by the time it goes off. And no, this is not lag, it's by design (one of the most recent patch notes points this out).


I honestly can't believe this game is nearly two years old after witnessing this. It's 2009. This shit wouldn't have cut it in 2003.

 

All of these points can be refuted by watching a single Aion PvP video on Youtube. And yes it is lag because the patch that allows magic attacks to go off even if you are far away isn't even live yet. It's in testing on the Korean Test Server. There is a patch that may help you because of the settings aion uses Windows by default basically increases your ping by 200 . Turning this setting off reduced my ping from about 250ms to 40ms. I've noticed a huge difference since.

  DuraheLL

Novice Member

Joined: 12/14/05
Posts: 2982

** Ooh theeres aaa monkey in my pocket and hes stealing all my change **

10/20/09 12:38:45 PM#48

Not compareable. Aion smashes WAR like a bug when it comes to RvR (see what I did there?)


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http://www.rlmmo.com/viewtopic.php?t=424&start=0
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  User Deleted
10/20/09 1:17:52 PM#49

Currently level 34 in Aion and from my experience I had a lot more fun pvping in Warhammer than I have in Aion. You can go into specifics and mechanics all you want but in my opinion Warhammers pvp was a lot more enjoyable.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

10/20/09 1:21:23 PM#50
Originally posted by arenasb

Currently level 34 in Aion and from my experience I had a lot more fun pvping in Warhammer than I have in Aion. You can go into specifics and mechanics all you want but in my opinion Warhammers pvp was a lot more enjoyable.

Certainly from Level 1-25. I lasted a year playing Warhammer. Almost exclusively by leveling alts to mid-T2 and then rerolling.

I wouldn't have lasted 3 months with Aion. Play half the game to qualify to be ganked? Pass.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

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