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Aion

Aion 

General Discussion  » The actual PvP combat experience: WAR vs. Aion.

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66 posts found
  Visceral

Novice Member

Joined: 5/19/08
Posts: 16

10/18/09 9:28:44 PM#21

Aion can be an incredibly fun game. Unfortunately, the PvP isn't the same level as fun as WAR was (is).

 
I love the character classes, the skills and the fluidity of combat in Aion, but as others have said, the PvP is simply a level rush so you can pick off those of much lower level than you. It's like trying to catch a moving wave that you missed, if you're even a few weeks late, that wave of players is just going to keep advancing at a pace you wont be able to catch up to.
 
Aion is fun game, but despite all its flaws, WAR has a whole lot more thought into the actual pvp system than Aion does. As a casual player who can only put in about 2 hours a night, Aion is something I enjoy but just isn't made for me. With WAR I'm able to play against others in my level range without getting blown out and at my own pace without the frustration of trying to catch up to people 10-15 levels above me.
 
Your  mileage my vary, just my observation. 
  Perfection66

Novice Member

Joined: 8/24/09
Posts: 225

10/18/09 10:04:44 PM#22
Originally posted by Visceral
WAR has a whole lot more thought into the actual pvp system than Aion does

 

Wow, just wow. WAR's PvP design lead to its downfall. They have basically admitted this by closing 2/3 of the starting zones to try and promote any sort of rvr pvp in t1. Scenerios killed off any open wprld pvp and class balance was non-existent, BWs were face rolling people for months lol. T4 endgame is the biggest joke i have ever seen in anygame, i didnt bother with it. I think we were playing different games...

I think theres only 2 servers left now, so you can always go back if you like it so much,

 

Aion v3 "RELOADED" - A glimpse into the future of the MMO genre http://www.youtube.com/watch?v=5PAM0wr7cZ8

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

10/19/09 12:18:24 AM#23
Originally posted by Perfection66
Originally posted by Visceral
WAR has a whole lot more thought into the actual pvp system than Aion does

 

Wow, just wow. WAR's PvP design lead to its downfall. They have basically admitted this by closing 2/3 of the starting zones to try and promote any sort of rvr pvp in t1. Scenerios killed off any open wprld pvp and class balance was non-existent, BWs were face rolling people for months lol. T4 endgame is the biggest joke i have ever seen in anygame, i didnt bother with it. I think we were playing different games...

I think theres only 2 servers left now, so you can always go back if you like it so much,

 


 

My thought is that they are different games that are trying to do different things.

So yes, with warhammer you can fight people at about the same level as the system will adjust your level accordingly if you are lower. Great.

But Aion is about gear, level and your group (or lack thereof). If one doesn't like getting destroyed then get better gear, level up or travel in a group. It's less "game like' and more world like in that aspect. So sure, a lvl 50 can got to an area in the abyss and destroy lvl 25's. So lvl 25's have to stay close to towers and call in reinforements if needed. That's part of the game.

I do agree that Warhammer's rvr just didn't work. The pvp scenarios were a blast and could be done by someone very quickly. So it would work for someone who didn't have time to invest or could only spend bits and pieces here and there.

  Elethon

Advanced Member

Joined: 5/20/04
Posts: 97

10/19/09 12:44:16 AM#24

You make some sound points in your comparison. Particularly with regard to when the PvP becomes fun in the games, War I new from the start this game had great PvP while in Aion " I am just grinding in hopes that a fun game will materialize somewhere down the line." --This captured my opinion about Aion 100%.

Aion is a game that dangled a carrot in front of me and each time I got the carrot I was unsatisfied and had too look farther down the line for the next carrot. People say it's about the journey and not the destination.....well Aion's journey is a grindfest. People that support Aion's system just tell me to level up and then start PvPing. I won't spend 1000+ hours to find that out. It's not worth the investment when I can play something that is fun all the way through.

The only point I disagree with had to do with performance. Aion has run very well for me; though, sieges are a nightmare. They(sieges) were just as bad in War but the characters/animations didn't look as good to me.

The real disagreement I can see between an Aion player and a War player is in the definition of "good PvP," but that's just my humble opinion.

 

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

10/19/09 1:05:58 AM#25

I didn't feel the need to grind levels to PvP once I reached 25. I even participated in sieges, which were a lot of fun both attacking and defending.

As for rifting, I don't know why people complained about PvP mixing with PvE. You can avoid people enemies rifting very easily. Perhaps the main reason is because they are more into spy objectives than actually grieving the enemy territory.

WAR PvP was great, but the server I was playing died under my feet. Aion population on the other hand doesn't show any sign of dropping in the same manner. Perhaps it's just too early, or perhaps the population retention rate is just better.

  majesticone

Apprentice Member

Joined: 8/29/05
Posts: 1

10/19/09 2:27:00 AM#26

I really appreciate the input of the author of this thread which really helps me evaluating this game.

For the people who just whine about the intended cc problem of Warhammer - The crowd control in WAR was not intended to be this intensive. they put in immunity timer which if worked just give you plain 50 s immunity for a bunch of cc abilities, problem always was and is, this system is just bugged. it happens all the time that you get chain stunned, knocked down and that is the problem.

 

another problem was always the balancing in WAR. There are just 3 - 4 really playable classes in WAR which if played well together are just unstoppable and this game since release. all balancing efforts of mythic were just plain useless.

 

and for the people thinking that the PvP system itsself of warhammer was so bad, well most people i know who played warhammer just played it because of the really well thought-out PvP system in respect of every role in the game has its meaning in pvp (tank, dd, support), szenarios are just fun, open area pvp battles are fun. and yes i have to admit other aspects of the game are just crap like the keep sieges with just the doors to attack like DAOC in 2001. or the city sieges in which you needed about a half to one day getting to the content with raiding and if you tried to kill the king like i did you see the problem that mythic just put a content block there where the king resets at a certain amount of health.

 

warhammer was and is alot of fun, but a game which has since release not made a single step in the right direction has to fail.

 

So what about AION - well this game has one year development on its back and people i read about say its not fun to play if you are not lvl 50 gangking lowies. or i read people writing about the epic battles in a frotress and in the same sentence cursing the engine because of frame issues and crashes after, i say it again, one year of extra development.

 

 

 

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3437

10/19/09 3:06:14 AM#27
Originally posted by Sovrath
Originally posted by Timzilla

I think if you had played well into T4 in WAR you might have different take. Stun-locks and CC in general was one of the top 3 or 5 reasons we bailed on WAR. True, you did get to play some awesome PvP in that game for 32 levels or so. The best pvp in the biz, imo. Then you got rewarded by having your game turned off at level 33. Thanks for the heads up on Aion pvp being the same. I kinda want to give Aion a chance, but already canceled due to NCSoft supporting RMT. Things like this help seal the deal.

What?


 

Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?

It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.

Cheers

  Zodan

Novice Member

Joined: 10/07/04
Posts: 565

10/19/09 3:13:21 AM#28

PvE focused game play combined with the insane grind at higher levels made me drop Aion - I was not having fun playing against stationary targets aka pve sucks goats. PvP was a joke also with auto-face, auto-follow and no-collision...

Went back to WAR without even looking back - it's just more fun than Aion at least for me.

 

P.S. I have 40/59 WH, 40/50 BW, 31 Slayer and had a 40/48 Sorc

  Camthylion

Novice Member

Joined: 10/25/08
Posts: 211

10/19/09 3:14:42 AM#29

WAR... Aion is lame, seriously try other MMOs its lame.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

10/19/09 3:18:24 AM#30
Originally posted by Guillermo197
Originally posted by Sovrath
Originally posted by Timzilla

I think if you had played well into T4 in WAR you might have different take. Stun-locks and CC in general was one of the top 3 or 5 reasons we bailed on WAR. True, you did get to play some awesome PvP in that game for 32 levels or so. The best pvp in the biz, imo. Then you got rewarded by having your game turned off at level 33. Thanks for the heads up on Aion pvp being the same. I kinda want to give Aion a chance, but already canceled due to NCSoft supporting RMT. Things like this help seal the deal.

What?


 

Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?

It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.

Cheers


 

That's a bit "tin foil hat" in my opinon. They just released a patch that greatly curtailed their spam and advertising.

They did a huge banning which got rid of many cheaters and unfortunately some innocents as well.

This hardly reflects a company that supports rmt.

*cheers*

  mutombo55

Novice Member

Joined: 6/30/06
Posts: 152

10/19/09 3:19:10 AM#31
Originally posted by raykor

......after five weeks in Aion, I have had very little fun PvPing whereas in the same timeframe in WAR I had a whole lot of fun...... 

 

Yeah, that is true. Aion has no BGs, and no level bracketed PvP zones. TBH I havent really bothered chasing up a Fortress seige or anything like that either (only lvl 29). I'm wishing there were some BGs (incoming "instanced PvP = p00p" replies!)

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

10/19/09 3:25:26 AM#32

Good lord I sure hope not. There are tons of games out there with instanced PvP. This one caters to the people that want to experience outdoor PvP instead. Lets hope it remains that way, because it's the only game currently out there that caters to that particular audience.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

10/19/09 3:35:52 AM#33
Originally posted by mutombo55
Originally posted by raykor

......after five weeks in Aion, I have had very little fun PvPing whereas in the same timeframe in WAR I had a whole lot of fun...... 

 

Yeah, that is true. Aion has no BGs, and no level bracketed PvP zones. TBH I havent really bothered chasing up a Fortress seige or anything like that either (only lvl 29). I'm wishing there were some BGs (incoming "instanced PvP = p00p" replies!)


 

Some of the raids have pvp components. I know the Dreadgion one does as you are competing against the Balaur and the enemy. I don't know this first hand however, this is what I saw in an interview.

I thought the scenario pvp in warhammer was a heck of a lot of fun. In fact it was the most fun that I had had in a game in quite some time. but it's different. It's more like "here is the clock, see what you can do".

Tonight apparently there was a huge fight in the abyss where the Elyos got a fortress on the upper level. Apparenlty most of the asmos didn't know it was being taken and the Legion who did know didn't think the Elyos could do it. When they realized they had a chance they headed on in.

That is the difference between the two games.

One is more of a game in that you have your objective, everyone is set up and "ready, set go!" where the other is more like being in a world and dealing with the good and the bad of the situation.

A similiar experience I had a year or so ago was when I came from playing LOTRO but then had to sign into Lineage 2 because there was a huge siege that night. One of the largest in the server's history. Everyone was running around making preparations. I looked around and really felt the impact of what was about to happen.

Battleground pvp, though I find it very enjoyable doesn't give me the same epic feeling.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3437

10/19/09 3:46:35 AM#34
Originally posted by Sovrath
Originally posted by Guillermo197
Originally posted by Sovrath
Originally posted by Timzilla

I think if you had played well into T4 in WAR you might have different take. Stun-locks and CC in general was one of the top 3 or 5 reasons we bailed on WAR. True, you did get to play some awesome PvP in that game for 32 levels or so. The best pvp in the biz, imo. Then you got rewarded by having your game turned off at level 33. Thanks for the heads up on Aion pvp being the same. I kinda want to give Aion a chance, but already canceled due to NCSoft supporting RMT. Things like this help seal the deal.

What?


 

Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?

It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.

Cheers


 

That's a bit "tin foil hat" in my opinon. They just released a patch that greatly curtailed their spam and advertising.

They did a huge banning which got rid of many cheaters and unfortunately some innocents as well.

This hardly reflects a company that supports rmt.

*cheers*


 

ROFL! The spam filter did nothing. It took the spammers less than a full hour to work around it and spam even harder.

At least on the EU servers it is worse as it ever has been.

They keep claiming that they banned bots. Just like they claimed it back then in Lineage 2.

Yet I still see more and more bots all over the place. Some of them I already see botting for weeks!

So give me a break. NCSoft isn't doing anything! Hence, they still don't even have 24/7 GM support. Even worse, here in EU we don't even have GM support at all!

Maybe you should have a look at Aionsource.com . Spam and botting is still the main subject of discussion there.

And people are getting more and more fed up each day.

After coming weekend for most of us the first 30 days is up. And I think it's going to be very quiet from next week on.

Cheers

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

10/19/09 3:53:29 AM#35

This is not my experience. The spam filter is working, thus now the spammers resorted in using gibberish to bypass the filter. Which is a clear indication that the filter is indeed working for normal text advertisements.

As for the bots (if they exist, I didn't notice any tbh, but that's probably because I outleveled the possible farming grounds), give them some time. They've been extremely fast in implementing an official company spam filter, I'm sure they'll respond equally fast against the botters. (In comparison, how many months did it take Blizzard to create their inhouse spam filter, when the game was relying on 3rd party addons for spam protection. How long did it take them to remove the glide bots and the like? I think some of us need some perspective in what we perceive as adequate time needed to solve certain issues).

  stayontarget

Guide

Joined: 10/04/08
Posts: 5819

Girlfriends come and go but Epic battles are Soulbound

10/19/09 3:54:26 AM#36

I'm not much of a PvPer also (never played war so I'm not going to talk about it).  At first I tried to avoid it in aion but I would always get crushed.  Got tired of dieing so I started to focus on PvP first and PvE second,  Changing my mind set in the game has helped alot. (almost got enough AP's from killing players to get my first blue abyss accessory item).

I know what my class can and cannot do and play to my strenght. My class is very weak when it comes to magic attacks and CC's, To counter this I chose crafts that will help me counter my weakness.

As far as the game / pvp goes....well to each his own I guess.

 

BTW: OP you never said what class or lvl you got to in aion,  I think you just posted all your classes in WAR ??

 

^^ lvl33 Gladiator  ^^

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3437

10/19/09 4:19:18 AM#37
Originally posted by Xasapis

This is not my experience. The spam filter is working, thus now the spammers resorted in using gibberish to bypass the filter. Which is a clear indication that the filter is indeed working for normal text advertisements.

As for the bots (if they exist, I didn't notice any tbh, but that's probably because I outleveled the possible farming grounds), give them some time. They've been extremely fast in implementing an official company spam filter, I'm sure they'll respond equally fast against the botters. (In comparison, how many months did it take Blizzard to create their inhouse spam filter, when the game was relying on 3rd party addons for spam protection. How long did it take them to remove the glide bots and the like? I think some of us need some perspective in what we perceive as adequate time needed to solve certain issues).


 

The difference is. That in WoW the spam was managable. Annoying yes. But only within Cities. In Aion it's everywhere you go.

The amount of bots I encountered over the course of 2 years playing WoW (till TBC) I could count on two hands.

In AION, every quest hub / spot is littered with bots. The amount of bots I run into in one single spot I cannot count on my 2 hands already.

So yes. I can place things into perspective and it doesn't take a Rocket Scientist degree to see that in AION the cheating and botting is totally out of control!

NCSoft has lost complete control over the botting and cheating problem. Just like they did and still do in their Lineage games.

Cheers

  FastTx

Apprentice Member

Joined: 8/23/05
Posts: 726

10/19/09 7:15:46 PM#38

Problem is, a lot of us aren't seeing these problems. I'm able to find plenty of mobs to kill everywhere I go. The filter has done a number on the problem but I really don't need the LFG chat anyway. It's usually spammed with 12 year olds.

  sacdeep

Apprentice Member

Joined: 6/29/05
Posts: 71

10/20/09 12:52:53 AM#39

The combat mechanics are too static and clunky: far too many abilities root the player in place, there aren't many instant attacks/spells, and animations run long and prevent subsequent abilities from firing (example: a player casts a spell and it takes affect, then 0.5-1.0 seconds later the player is finally free to start the next ability or maneuver due to the long animations - in many cases even the next step in a skill chain is delayed because of this).


You know it's bad when abilities and effects are so slow that you often find yourself being struck by an attack that your opponent started one or two seconds previous, with you being a good ten-or-twelve body lengths away by the time it goes off. And no, this is not lag, it's by design (one of the most recent patch notes points this out).


I honestly can't believe this game is nearly two years old after witnessing this. It's 2009. This shit wouldn't have cut it in 2003.

  Zodan

Novice Member

Joined: 10/07/04
Posts: 565

10/20/09 1:44:07 AM#40
Originally posted by sacdeep

The combat mechanics are too static and clunky: far too many abilities root the player in place, there aren't many instant attacks/spells, and animations run long and prevent subsequent abilities from firing (example: a player casts a spell and it takes affect, then 0.5-1.0 seconds later the player is finally free to start the next ability or maneuver due to the long animations - in many cases even the next step in a skill chain is delayed because of this).


You know it's bad when abilities and effects are so slow that you often find yourself being struck by an attack that your opponent started one or two seconds previous, with you being a good ten-or-twelve body lengths away by the time it goes off. And no, this is not lag, it's by design (one of the most recent patch notes points this out).


I honestly can't believe this game is nearly two years old after witnessing this. It's 2009. This shit wouldn't have cut it in 2003.

And let's not forget auto-face, follow and no-collision - very zerg friendly game.

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