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136 posts found
APEist

Hard Core Member

Joined: 5/11/05
Posts: 400

10/18/09 1:11:46 AM#26
Originally posted by xpiher

 


Originally posted by phrank

Originally posted by parrotpholk

Originally posted by Dawnsinger

Originally posted by xpiher
And no one was able to prove where that number came from. When people started pulling numbers out of their ass, serveral people actually went through the major alliances in the game and pulled their numbers from the game. There were 10k players just in the major alliances, thats when hyperion still existed. From those spreadsheets, it was estimated that EU had between 15k-30k which was probably closer to 20k.
 
Is havenandheart a full loot game?


Wasn't it 13k from EVERY single guild in the game, including deleted / unplayed characters?
Full loot and SORT of permadeath. Developers / moderators also have a policy on no interference except when people exploit bugs without reporting them.


I think even the most ardent hater agreed it was closer to 20k. You had a lot of solo lone wolf types and even folks with 2 accounts still counts so 20 seems more realistic. 

 

 
No actually us "ardent haters" as you called us called Darth out on his BS numbers of 16K.
I don't ever remember the numbers ever getting to 15K, hell back in the end of beta it was made VERY CLEAR that they had to get rid of guards and go to guard towers because the SERVERS COULDN'T HANDLE MORE THEN 10K MOBILE OBJECTS!!
You shillbots have NEVER been able to prove more then 100 people in any battle to anyone that took the time to count. Those of use that played the game know the truth so keep spinning until you crash into the ground and your servers go dark. Keep up the good spin, it will really attract lots of new blood, ROFLMAO



I've participated in a 200v200 siege on Yssam during the Stasis v Yssam Alliance/Hyperion wars. The reason no one can prove more participating in a siege is because you can only see/show 1 person's perspective. I've tried explaining this before, when a siege is more than 100v100 there are smaller groups fighting on different front. The most you see in 1 area is generally 100 people, but in the entire battle zone there have been many as 500, that i know of. The largest siege on the server was against hyperion were both COTC and Hyperion + other held 3 back to back sieges, some over lapping, consisting of about a total of 1500 individual people.

 

And the number wasn't 13k from each clan, it was between 10k-13k from all the major alliance during the first world conflict. I know because I was the person who put together the damn spreadsheet in the first place. Estimates from people who played the game said the server was supporting about 20k people maybe more maybe a little less but not by much due to in-actives and deleted characters. You can get a decent number of how many people are playing the game by going to df.urme.com and adding up all the clan numbers since that site actually pulls all clans numbers, not just ones in the major alliances.

 

@APE: thats what happens when you siege so late.
 

 

I know, but shit, I'm not the one making decisions.  I would've dropped shard at 8 p.m. eastern if I were in charge.  I've participated in 5-6 sieges on NA so far, and this last one is the only one I can say I had no fun in.  I was at Aradoth a few nights ago and that shit was INSANE.  Going from the Aradoth fight to something like the Hammerdale recapture was such a huge letdown.

_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online

The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

metalhead980

Hard Core Member

Joined: 6/11/08
Posts: 2393

Top 5 MMOs:

EvE
SoR
AO
UO
DAoC

10/18/09 1:21:16 AM#27

I honeslty have nothing to say about the topic other than the people that flame Df for sub numbers are trolls since Df is a niche game.

Other than that I would like to say Nice Screenie OP. Makes me want to get back into DF Right after my Ryzom sub ends this month. ill sub up for three months in DF then head back to FE and see if its improved (my normal sandbox rotation).

Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age?

StrixMaxima

Elite Member

Joined: 2/07/09
Posts: 352

10/18/09 3:21:45 AM#28

I won't comment about subs numbers anymore, since I'm presently not playing and people do know the real state of the game.

I will however disagree that a PVP game is niche. If we were talking about river bass fishing, poetry reading, vintage cars or ethnic gastronomy games, no discussion here. However, most online games have PVP in some kind of way. It's not an alien concept, and even Counterstrike had full-loot. It's a time-honored gaming mode, one even small children are familiarized with.

Thus, I don't think we can use factors such as "indie" and "niche" as excuses for the game's shortcomings. Specially when more tangible reasons are much easier to spot and less arcane to identify, such as bad business practices, excessive hype leading to overblown expectations and overly simplistic, outdated and unappealing core systems.

Netzoko

Guide

Joined: 7/05/07
Posts: 1171

10/18/09 4:22:24 AM#29

There's only 1 server per region.

I'm willing to bet the ~10k players on NA1 is more than any single server of other games. Do you seriously think each wow server has 10k? No way.

-------------------------

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3100

i make art,
till someone dies.

Forum Terrorist

10/18/09 6:09:08 AM#30

[quote][i]Originally posted by StrixMaxima[/i] Thus, I don't think we can use factors such as "indie" and "niche" as excuses for the game's shortcomings. Specially when more tangible reasons are much easier to spot and less arcane to identify, such as bad business practices, excessive hype leading to overblown expectations and overly simplistic, outdated and unappealing core systems. [/quote]  

We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if  i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .

The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.

 

{ Mod Edit }

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

Dawnsinger

Apprentice Member

Joined: 9/19/09
Posts: 220

10/18/09 6:59:53 AM#31
Originally posted by Netzoko

There's only 1 server per region.

I'm willing to bet the ~10k players on NA1 is more than any single server of other games. Do you seriously think each wow server has 10k? No way.

The WoW server I played on had way more than 10k characters.

http://www.warcraftrealms.com/census.php?serverid=213

And, lol @ Darth. No matter what, always makes a fool of himself. =D "nerves out steel", "Pussy's core mechanics".

http://www.havenandhearth.com
The Best New Sandbox Game Out There.

Dawnsinger

Apprentice Member

Joined: 9/19/09
Posts: 220

10/18/09 8:33:15 AM#32
Originally posted by DarthRaiden 

Didn't  you  proofed that by your other topic ? You got attacked everywhere in Darkfall and because of that you had to go wha wha wha and QQ on the forums, you have got beaten your ass in Darkfall  lol 

I'd love to see you cope with being robbed and killed in H&H after weeks of work. =) Then you'd QQ on the forums after losing ALL of your work, including skills and beliefs, and would retreat to this carebear game you call Darkfall.

http://www.havenandhearth.com
The Best New Sandbox Game Out There.

xpiher

Elite Member

Joined: 8/22/08
Posts: 1497

10/18/09 6:15:27 PM#33
Originally posted by Dawnsinger
Originally posted by DarthRaiden 

Didn't  you  proofed that by your other topic ? You got attacked everywhere in Darkfall and because of that you had to go wha wha wha and QQ on the forums, you have got beaten your ass in Darkfall  lol 

I'd love to see you cope with being robbed and killed in H&H after weeks of work. =) Then you'd QQ on the forums after losing ALL of your work, including skills and beliefs, and would retreat to this carebear game you call Darkfall.

 

H&H is 2d and you can't step on other players land. When I was walking after making a character and prevented me from steping on land to get across the world I quit. Enough said.

StrixMaxima

Elite Member

Joined: 2/07/09
Posts: 352

10/18/09 6:22:14 PM#34
Originally posted by DarthRaiden

We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if  i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .

The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.

 

{ Mod Edit }

 

This is immensely funny.

There is no bravery in games. You never risk anything you can't get back with a little effort, even in a full-loot game. You die, you respawn. No love lost.

There is no hardworking in games. Only timesinks to keep you playing, and grinding to justify a ghost of "character progression".

There is no badassedness in games. You target with your mouse, and you click-clikey your keyboard button.

People are naturally evasive when it comes to classification. They are very different, even when they apparently belong to the same group. Thinking you got all sorted out just by relying on your "classification" between "hardies" and "softies" is inane.

Proof? Look at how many people play today, and look at how many people were interested in the game/tried it out. Most "hardies" went elsewhere. Or do you really think there are only 15-25k gaming "hardies" in the world? Don't fool yourself.

All games are supported by a dedicated playerbase. Good/enticing/thorough games have a big dedicated playerbase. Bad/incomplete/misguided games have a small playerbase. Be them PVE, PVP, whatever. Games don't stay around because of the fluctuating playerbase, those that come and go in about 1-3 months.

You like the game. And, really, that's fine. However, thinking that you belong to an underground, ultra-hardcore subculture just because you play a MMO... is ludicrous. Any modern day kid, used to the twitchness of FPS console gaming could jump in DFO and be successful. There is no special skill/mindset needed to play any game under the sun. Only hands, at least 1 eye and borderline intelligence/hand-eye coordination.

parrotpholk

Elite Member

Joined: 1/20/05
Posts: 1397

10/18/09 6:30:12 PM#35
Originally posted by DarthRaiden

[quote][i]Originally posted by StrixMaxima[/i] Thus, I don't think we can use factors such as "indie" and "niche" as excuses for the game's shortcomings. Specially when more tangible reasons are much easier to spot and less arcane to identify, such as bad business practices, excessive hype leading to overblown expectations and overly simplistic, outdated and unappealing core systems. [/quote]  

We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if  i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .

The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.

 

{ Mod Edit }

Seriously?????  No this is a bad attempt at humor I hope. Stir summed it up right. Its a game and seriously Darth you have said some stuff that made me laugh from time to time and some of your posts are almost decent but this makes me fear that you have been in the basement to long.  Games dont prove you are brave or anything else. Full loot in DF means nothing because nothing is rare and can be made or bought easily enough. Its a novelty and lil more. They have actually since launch been progressively making everything easier not harder or more uber. I honestly think you believe this is what bothers me the most. 

 

Most of the discussion on this board has become tolerable and civil so maybe someone can talk some sense into ya.

junzo316

Elite Member

Joined: 2/19/07
Posts: 1027

10/18/09 6:39:15 PM#36
Originally posted by DarthRaiden

[quote][i]Originally posted by StrixMaxima[/i] Thus, I don't think we can use factors such as "indie" and "niche" as excuses for the game's shortcomings. Specially when more tangible reasons are much easier to spot and less arcane to identify, such as bad business practices, excessive hype leading to overblown expectations and overly simplistic, outdated and unappealing core systems. [/quote]  

We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if  i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .

The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.

 

{ Mod Edit }

 

It's never fun til Darth shows up on the Darkfall forums.  Is he the only fanboy left?  Where is Javac? 

 

Anyway,  I don't think Darkfall is anymore "hardcore" than any other game.  The full loot makes it a bit interesting, but to be really hardcore, shouldn't have perma-death? 

 

As far as the picture and X-fire are concerned, I stick with my previous statements that X-fire is fairly useless.  It seems, though, that people are still playing the game and having fun.  That's actually better than I thought it would do after that ridiculously bad launch they had, but hey, I've been wrong many times, this won't be the last.  I even defended CO for awhile...lmao.

Cecropia

Hard Core Member

Joined: 3/06/09
Posts: 501

10/18/09 6:44:33 PM#37
Originally posted by parrotpholk

Seriously?????  No this is a bad attempt at humor I hope. Stir summed it up right. Its a game and seriously Darth you have said some stuff that made me laugh from time to time and some of your posts are almost decent but this makes me fear that you have been in the basement to long.  Games dont prove you are brave or anything else. Full loot in DF means nothing because nothing is rare and can be made or bought easily enough. Its a novelty and lil more. They have actually since launch been progressively making everything easier not harder or more uber. I honestly think you believe this is what bothers me the most. 

 

Most of the discussion on this board has become tolerable and civil so maybe someone can talk some sense into ya.


 

You need to get on Vent with him, or at the very least find a private chat room. Do we really need to all watch this, or do you enjoy indirectly advertising for DF.

I'd rather read about the game of the forum I'm in, than listen to all this winola crap spewed toward this individual or that. Spare me please.

Anytime there is any kind of DF post (even something positive), you and a small group have jump in and circle jerk all over the place.

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3100

i make art,
till someone dies.

Forum Terrorist

10/18/09 6:58:28 PM#38
Originally posted by StrixMaxima
Originally posted by DarthRaiden

We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if  i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .

The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.

 

{ Mod Edit }

 

This is immensely funny.

There is no bravery in games. You never risk anything you can't get back with a little effort, even in a full-loot game. You die, you respawn. No love lost.

There is no hardworking in games. Only timesinks to keep you playing, and grinding to justify a ghost of "character progression".

There is no badassedness in games. You target with your mouse, and you click-clikey your keyboard button.

People are naturally evasive when it comes to classification. They are very different, even when they apparently belong to the same group. Thinking you got all sorted out just by relying on your "classification" between "hardies" and "softies" is inane.

Proof? Look at how many people play today, and look at how many people were interested in the game/tried it out. Most "hardies" went elsewhere. Or do you really think there are only 15-25k gaming "hardies" in the world? Don't fool yourself.

All games are supported by a dedicated playerbase. Good/enticing/thorough games have a big dedicated playerbase. Bad/incomplete/misguided games have a small playerbase. Be them PVE, PVP, whatever. Games don't stay around because of the fluctuating playerbase, those that come and go in about 1-3 months.

You like the game. And, really, that's fine. However, thinking that you belong to an underground, ultra-hardcore subculture just because you play a MMO... is ludicrous. Any modern day kid, used to the twitchness of FPS console gaming could jump in DFO and be successful. There is no special skill/mindset needed to play any game under the sun. Only hands, at least 1 eye and borderline intelligence/hand-eye coordination.

 

In between those "hardies" where obviously many wannabe's. As soon as they have been confronted with the effort required to survive and success  they have become quitters. 

We know their complains (because except of not being able to compete weaklings tend to complain on forums a lot  too) , too much travel, too much grind, too less of an reward on mobs, too  hard to catch up on top players. They suck at Darkfall and accuse the game or gamemechanics for the failing and i dont mean they loosed too often in PvP. Having said that, some realise that and take it like a men. They leave and say "game was not obviously for me", respect to them. 

They remember me the day of the NGE, several nge jedi beggars were demanding from me , a pre cu jedi to give them free crystals, i mean not only they got a 4-6 month grind char for free they wanted all the stuff handed to them. It werent happened prior to the NGE someone bahaved that way. So  yes some don't want to put effort into someting. They just wanna instant fun and gratification without respecting the way of RPG's and having to progress in something for years to become masters (i guess the same type will black belt in karate just after only 1 trainig session)  and obviously those want to make MMORPG's easy way. 

You theory of bad/incomplete games becomes falsified alone cause the example of  WoW. Such a bad game has so many followers. Its not a good game, it just reinforces the insta gratification behaviour and alot of softies feel great and pay to feel great and get stomped in games like Darkfall ;)

On the other hand you mentioned the twich masters and FPS kings. Yes, they may not feel any challenge using twitch combat of DArkfall ,is just the RPG part of getting the skills that forced them on their knees ;)

 

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

junzo316

Elite Member

Joined: 2/19/07
Posts: 1027

10/18/09 7:05:33 PM#39
Originally posted by DarthRaiden
Originally posted by StrixMaxima
Originally posted by DarthRaiden

We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if  i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .

The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.

 

{ Mod Edit }

 

This is immensely funny.

There is no bravery in games. You never risk anything you can't get back with a little effort, even in a full-loot game. You die, you respawn. No love lost.

There is no hardworking in games. Only timesinks to keep you playing, and grinding to justify a ghost of "character progression".

There is no badassedness in games. You target with your mouse, and you click-clikey your keyboard button.

People are naturally evasive when it comes to classification. They are very different, even when they apparently belong to the same group. Thinking you got all sorted out just by relying on your "classification" between "hardies" and "softies" is inane.

Proof? Look at how many people play today, and look at how many people were interested in the game/tried it out. Most "hardies" went elsewhere. Or do you really think there are only 15-25k gaming "hardies" in the world? Don't fool yourself.

All games are supported by a dedicated playerbase. Good/enticing/thorough games have a big dedicated playerbase. Bad/incomplete/misguided games have a small playerbase. Be them PVE, PVP, whatever. Games don't stay around because of the fluctuating playerbase, those that come and go in about 1-3 months.

You like the game. And, really, that's fine. However, thinking that you belong to an underground, ultra-hardcore subculture just because you play a MMO... is ludicrous. Any modern day kid, used to the twitchness of FPS console gaming could jump in DFO and be successful. There is no special skill/mindset needed to play any game under the sun. Only hands, at least 1 eye and borderline intelligence/hand-eye coordination.

 

In between those "hardies" where obviously many wannabe's. As soon as they have been confronted with the effort required to survive and success  they have become quitters. 

We know their complains (because except of not being able to compete weaklings tend to complain on forums a lot  too) , too much travel, too much grind, too less of an reward on mobs, too  hard to catch up on top players. They suck at Darkfall and accuse the game or gamemechanics for the failing and i dont mean they loosed too often in PvP. Having said that, some realise that and take it like a men. They leave and say "game was not obviously for me", respect to them. 

They remember me the day of the NGE, several nge jedi beggars were demanding from me , a pre cu jedi to give them free crystals, i mean not only they got a 4-6 month grind char for free they wanted all the stuff handed to them. It werent happened prior to the NGE someone bahaved that way. So  yes some don't want to put effort into someting. They just wanna instant fun and obviously those want to make MMORPG's easy way. 

You theory of bad/incomplete games becomes falsified alone cause the example of  WoW. Such a bad game has so many followers. Its not a good game, it just reinforces the insta gratification behaviour and alot of softies feel great and pay to feel great and get stomped in games like Darkfall ;)

On the other hand you mentioned the twich masters and FPS kings. Yes, they may not feel any challenge using twitch combat of DArkfall ,is just the RPG part of getting the skills that forced them on their knees ;)

 

What does any of this nonsense have to do with the picture and X-fire numbers.  Sometimes, I think you just spew random nonsense to see what kind of responses you'll get.  But, hey, you are entertaining.

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3100

i make art,
till someone dies.

Forum Terrorist

10/18/09 7:11:00 PM#40
Originally posted by junzo316
Originally posted by DarthRaiden
Originally posted by StrixMaxima
Originally posted by DarthRaiden

We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if  i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .

The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.

 

{ Mod Edit }

 

This is immensely funny.

There is no bravery in games. You never risk anything you can't get back with a little effort, even in a full-loot game. You die, you respawn. No love lost.

There is no hardworking in games. Only timesinks to keep you playing, and grinding to justify a ghost of "character progression".

There is no badassedness in games. You target with your mouse, and you click-clikey your keyboard button.

People are naturally evasive when it comes to classification. They are very different, even when they apparently belong to the same group. Thinking you got all sorted out just by relying on your "classification" between "hardies" and "softies" is inane.

Proof? Look at how many people play today, and look at how many people were interested in the game/tried it out. Most "hardies" went elsewhere. Or do you really think there are only 15-25k gaming "hardies" in the world? Don't fool yourself.

All games are supported by a dedicated playerbase. Good/enticing/thorough games have a big dedicated playerbase. Bad/incomplete/misguided games have a small playerbase. Be them PVE, PVP, whatever. Games don't stay around because of the fluctuating playerbase, those that come and go in about 1-3 months.

You like the game. And, really, that's fine. However, thinking that you belong to an underground, ultra-hardcore subculture just because you play a MMO... is ludicrous. Any modern day kid, used to the twitchness of FPS console gaming could jump in DFO and be successful. There is no special skill/mindset needed to play any game under the sun. Only hands, at least 1 eye and borderline intelligence/hand-eye coordination.

 

In between those "hardies" where obviously many wannabe's. As soon as they have been confronted with the effort required to survive and success  they have become quitters. 

We know their complains (because except of not being able to compete weaklings tend to complain on forums a lot  too) , too much travel, too much grind, too less of an reward on mobs, too  hard to catch up on top players. They suck at Darkfall and accuse the game or gamemechanics for the failing and i dont mean they loosed too often in PvP. Having said that, some realise that and take it like a men. They leave and say "game was not obviously for me", respect to them. 

They remember me the day of the NGE, several nge jedi beggars were demanding from me , a pre cu jedi to give them free crystals, i mean not only they got a 4-6 month grind char for free they wanted all the stuff handed to them. It werent happened prior to the NGE someone bahaved that way. So  yes some don't want to put effort into someting. They just wanna instant fun and obviously those want to make MMORPG's easy way. 

You theory of bad/incomplete games becomes falsified alone cause the example of  WoW. Such a bad game has so many followers. Its not a good game, it just reinforces the insta gratification behaviour and alot of softies feel great and pay to feel great and get stomped in games like Darkfall ;)

On the other hand you mentioned the twich masters and FPS kings. Yes, they may not feel any challenge using twitch combat of DArkfall ,is just the RPG part of getting the skills that forced them on their knees ;)

 

What does any of this nonsense have to do with the picture and X-fire numbers.  Sometimes, I think you just spew random nonsense to see what kind of responses you'll get.  But, hey, you are entertaining.

 

If  you not have the ability to follow these discussion don't bother to post.

Dude, can you follow to the underlying point of X-fire , these picture and all these discussion have to do with discussion about population ? argument of niche  game vs "incomplete" game mechanics etc ?

Can you follow to that point , yes ..no ?

i hope you able to understand my post better if you got that..you lack the ability to follow or what ?

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

junzo316

Elite Member

Joined: 2/19/07
Posts: 1027

10/18/09 7:16:42 PM#41
Originally posted by DarthRaiden
Originally posted by junzo316
Originally posted by DarthRaiden
Originally posted by StrixMaxima
Originally posted by DarthRaiden

We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if  i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .

The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.

 

{ Mod Edit }

 

This is immensely funny.

There is no bravery in games. You never risk anything you can't get back with a little effort, even in a full-loot game. You die, you respawn. No love lost.

There is no hardworking in games. Only timesinks to keep you playing, and grinding to justify a ghost of "character progression".

There is no badassedness in games. You target with your mouse, and you click-clikey your keyboard button.

People are naturally evasive when it comes to classification. They are very different, even when they apparently belong to the same group. Thinking you got all sorted out just by relying on your "classification" between "hardies" and "softies" is inane.

Proof? Look at how many people play today, and look at how many people were interested in the game/tried it out. Most "hardies" went elsewhere. Or do you really think there are only 15-25k gaming "hardies" in the world? Don't fool yourself.

All games are supported by a dedicated playerbase. Good/enticing/thorough games have a big dedicated playerbase. Bad/incomplete/misguided games have a small playerbase. Be them PVE, PVP, whatever. Games don't stay around because of the fluctuating playerbase, those that come and go in about 1-3 months.

You like the game. And, really, that's fine. However, thinking that you belong to an underground, ultra-hardcore subculture just because you play a MMO... is ludicrous. Any modern day kid, used to the twitchness of FPS console gaming could jump in DFO and be successful. There is no special skill/mindset needed to play any game under the sun. Only hands, at least 1 eye and borderline intelligence/hand-eye coordination.

 

In between those "hardies" where obviously many wannabe's. As soon as they have been confronted with the effort required to survive and success  they have become quitters. 

We know their complains (because except of not being able to compete weaklings tend to complain on forums a lot  too) , too much travel, too much grind, too less of an reward on mobs, too  hard to catch up on top players. They suck at Darkfall and accuse the game or gamemechanics for the failing and i dont mean they loosed too often in PvP. Having said that, some realise that and take it like a men. They leave and say "game was not obviously for me", respect to them. 

They remember me the day of the NGE, several nge jedi beggars were demanding from me , a pre cu jedi to give them free crystals, i mean not only they got a 4-6 month grind char for free they wanted all the stuff handed to them. It werent happened prior to the NGE someone bahaved that way. So  yes some don't want to put effort into someting. They just wanna instant fun and obviously those want to make MMORPG's easy way. 

You theory of bad/incomplete games becomes falsified alone cause the example of  WoW. Such a bad game has so many followers. Its not a good game, it just reinforces the insta gratification behaviour and alot of softies feel great and pay to feel great and get stomped in games like Darkfall ;)

On the other hand you mentioned the twich masters and FPS kings. Yes, they may not feel any challenge using twitch combat of DArkfall ,is just the RPG part of getting the skills that forced them on their knees ;)

 

What does any of this nonsense have to do with the picture and X-fire numbers.  Sometimes, I think you just spew random nonsense to see what kind of responses you'll get.  But, hey, you are entertaining.

 

If  you not have the ability to follow these discussion don't bother to post.

Dude, can you follow to the underlying point of X-fire , these picture and all these discussion have to do with discussion about population ? 

Can you follow to that point , yes ..no ?

i hope you able to understand my post better if you got that..

 

I think you need to actually follow the discussion.  You posted nothing about population, just some drivel about WoW.  Before insulting someone on following the conversation, I think you need to actually read the topic of the thread, because you are at a loss.  /rant off

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3100

i make art,
till someone dies.

Forum Terrorist

10/18/09 7:24:28 PM#42
Originally posted by junzo316
Originally posted by DarthRaiden
Originally posted by junzo316
Originally posted by DarthRaiden
Originally posted by StrixMaxima
Originally posted by DarthRaiden

We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if  i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .

The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.

 

{ Mod Edit }

 

This is immensely funny.

There is no bravery in games. You never risk anything you can't get back with a little effort, even in a full-loot game. You die, you respawn. No love lost.

There is no hardworking in games. Only timesinks to keep you playing, and grinding to justify a ghost of "character progression".

There is no badassedness in games. You target with your mouse, and you click-clikey your keyboard button.

People are naturally evasive when it comes to classification. They are very different, even when they apparently belong to the same group. Thinking you got all sorted out just by relying on your "classification" between "hardies" and "softies" is inane.

Proof? Look at how many people play today, and look at how many people were interested in the game/tried it out. Most "hardies" went elsewhere. Or do you really think there are only 15-25k gaming "hardies" in the world? Don't fool yourself.

All games are supported by a dedicated playerbase. Good/enticing/thorough games have a big dedicated playerbase. Bad/incomplete/misguided games have a small playerbase. Be them PVE, PVP, whatever. Games don't stay around because of the fluctuating playerbase, those that come and go in about 1-3 months.

You like the game. And, really, that's fine. However, thinking that you belong to an underground, ultra-hardcore subculture just because you play a MMO... is ludicrous. Any modern day kid, used to the twitchness of FPS console gaming could jump in DFO and be successful. There is no special skill/mindset needed to play any game under the sun. Only hands, at least 1 eye and borderline intelligence/hand-eye coordination.

 

In between those "hardies" where obviously many wannabe's. As soon as they have been confronted with the effort required to survive and success  they have become quitters. 

We know their complains (because except of not being able to compete weaklings tend to complain on forums a lot  too) , too much travel, too much grind, too less of an reward on mobs, too  hard to catch up on top players. They suck at Darkfall and accuse the game or gamemechanics for the failing and i dont mean they loosed too often in PvP. Having said that, some realise that and take it like a men. They leave and say "game was not obviously for me", respect to them. 

They remember me the day of the NGE, several nge jedi beggars were demanding from me , a pre cu jedi to give them free crystals, i mean not only they got a 4-6 month grind char for free they wanted all the stuff handed to them. It werent happened prior to the NGE someone bahaved that way. So  yes some don't want to put effort into someting. They just wanna instant fun and obviously those want to make MMORPG's easy way. 

You theory of bad/incomplete games becomes falsified alone cause the example of  WoW. Such a bad game has so many followers. Its not a good game, it just reinforces the insta gratification behaviour and alot of softies feel great and pay to feel great and get stomped in games like Darkfall ;)

On the other hand you mentioned the twich masters and FPS kings. Yes, they may not feel any challenge using twitch combat of DArkfall ,is just the RPG part of getting the skills that forced them on their knees ;)

 

What does any of this nonsense have to do with the picture and X-fire numbers.  Sometimes, I think you just spew random nonsense to see what kind of responses you'll get.  But, hey, you are entertaining.

 

If  you not have the ability to follow these discussion don't bother to post.

Dude, can you follow to the underlying point of X-fire , these picture and all these discussion have to do with discussion about population ? 

Can you follow to that point , yes ..no ?

i hope you able to understand my post better if you got that..

 

I think you need to actually follow the discussion.  You posted nothing about population, just some drivel about WoW.  Before insulting someone on following the conversation, I think you need to actually read the topic of the thread, because you are at a loss.  /rant off

Uhm, the topic has been extended since poster added to that. learn to read and understand posts and points being made in posts. 

Someone and it wasnt me added a opinion  to these topic i don'tt agree with. Either you read it and respond to that or don't bother posting or comment to the picture and x-fire i don't mind but dubnno bump on me if you don't understand what being discussed.

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

junzo316

Elite Member

Joined: 2/19/07
Posts: 1027

10/18/09 7:28:06 PM#43
Originally posted by DarthRaiden
Originally posted by junzo316
Originally posted by DarthRaiden
Originally posted by junzo316
Originally posted by DarthRaiden
Originally posted by StrixMaxima
Originally posted by DarthRaiden

We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if  i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .

The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.

 

{ Mod Edit }

 

This is immensely funny.

There is no bravery in games. You never risk anything you can't get back with a little effort, even in a full-loot game. You die, you respawn. No love lost.

There is no hardworking in games. Only timesinks to keep you playing, and grinding to justify a ghost of "character progression".

There is no badassedness in games. You target with your mouse, and you click-clikey your keyboard button.

People are naturally evasive when it comes to classification. They are very different, even when they apparently belong to the same group. Thinking you got all sorted out just by relying on your "classification" between "hardies" and "softies" is inane.

Proof? Look at how many people play today, and look at how many people were interested in the game/tried it out. Most "hardies" went elsewhere. Or do you really think there are only 15-25k gaming "hardies" in the world? Don't fool yourself.

All games are supported by a dedicated playerbase. Good/enticing/thorough games have a big dedicated playerbase. Bad/incomplete/misguided games have a small playerbase. Be them PVE, PVP, whatever. Games don't stay around because of the fluctuating playerbase, those that come and go in about 1-3 months.

You like the game. And, really, that's fine. However, thinking that you belong to an underground, ultra-hardcore subculture just because you play a MMO... is ludicrous. Any modern day kid, used to the twitchness of FPS console gaming could jump in DFO and be successful. There is no special skill/mindset needed to play any game under the sun. Only hands, at least 1 eye and borderline intelligence/hand-eye coordination.

 

In between those "hardies" where obviously many wannabe's. As soon as they have been confronted with the effort required to survive and success  they have become quitters. 

We know their complains (because except of not being able to compete weaklings tend to complain on forums a lot  too) , too much travel, too much grind, too less of an reward on mobs, too  hard to catch up on top players. They suck at Darkfall and accuse the game or gamemechanics for the failing and i dont mean they loosed too often in PvP. Having said that, some realise that and take it like a men. They leave and say "game was not obviously for me", respect to them. 

They remember me the day of the NGE, several nge jedi beggars were demanding from me , a pre cu jedi to give them free crystals, i mean not only they got a 4-6 month grind char for free they wanted all the stuff handed to them. It werent happened prior to the NGE someone bahaved that way. So  yes some don't want to put effort into someting. They just wanna instant fun and obviously those want to make MMORPG's easy way. 

You theory of bad/incomplete games becomes falsified alone cause the example of  WoW. Such a bad game has so many followers. Its not a good game, it just reinforces the insta gratification behaviour and alot of softies feel great and pay to feel great and get stomped in games like Darkfall ;)

On the other hand you mentioned the twich masters and FPS kings. Yes, they may not feel any challenge using twitch combat of DArkfall ,is just the RPG part of getting the skills that forced them on their knees ;)

 

What does any of this nonsense have to do with the picture and X-fire numbers.  Sometimes, I think you just spew random nonsense to see what kind of responses you'll get.  But, hey, you are entertaining.

 

If  you not have the ability to follow these discussion don't bother to post.

Dude, can you follow to the underlying point of X-fire , these picture and all these discussion have to do with discussion about population ? 

Can you follow to that point , yes ..no ?

i hope you able to understand my post better if you got that..

 

I think you need to actually follow the discussion.  You posted nothing about population, just some drivel about WoW.  Before insulting someone on following the conversation, I think you need to actually read the topic of the thread, because you are at a loss.  /rant off

Uhm, the topic has been extended since poster added to that. learn to read and understand posts and points being made in posts. 

Someone and it wasnt me added a opinion  to these topic i don'tt agree with. Either you read it and respond to that or don't bother posting or comment to the picture and x-fire i don't mind but dubnno bump on me if you don't understand what being discussed.

 

...Again, just more drivel...lol

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3100

i make art,
till someone dies.

Forum Terrorist

10/18/09 7:30:20 PM#44
Originally posted by junzo316
Originally posted by DarthRaiden
Originally posted by junzo316
Originally posted by DarthRaiden
Originally posted by junzo316
Originally posted by DarthRaiden
Originally posted by StrixMaxima
Originally posted by DarthRaiden

We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if  i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .

The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.

 

{ Mod Edit }

 

This is immensely funny.

There is no bravery in games. You never risk anything you can't get back with a little effort, even in a full-loot game. You die, you respawn. No love lost.

There is no hardworking in games. Only timesinks to keep you playing, and grinding to justify a ghost of "character progression".

There is no badassedness in games. You target with your mouse, and you click-clikey your keyboard button.

People are naturally evasive when it comes to classification. They are very different, even when they apparently belong to the same group. Thinking you got all sorted out just by relying on your "classification" between "hardies" and "softies" is inane.

Proof? Look at how many people play today, and look at how many people were interested in the game/tried it out. Most "hardies" went elsewhere. Or do you really think there are only 15-25k gaming "hardies" in the world? Don't fool yourself.

All games are supported by a dedicated playerbase. Good/enticing/thorough games have a big dedicated playerbase. Bad/incomplete/misguided games have a small playerbase. Be them PVE, PVP, whatever. Games don't stay around because of the fluctuating playerbase, those that come and go in about 1-3 months.

You like the game. And, really, that's fine. However, thinking that you belong to an underground, ultra-hardcore subculture just because you play a MMO... is ludicrous. Any modern day kid, used to the twitchness of FPS console gaming could jump in DFO and be successful. There is no special skill/mindset needed to play any game under the sun. Only hands, at least 1 eye and borderline intelligence/hand-eye coordination.

 

In between those "hardies" where obviously many wannabe's. As soon as they have been confronted with the effort required to survive and success  they have become quitters. 

We know their complains (because except of not being able to compete weaklings tend to complain on forums a lot  too) , too much travel, too much grind, too less of an reward on mobs, too  hard to catch up on top players. They suck at Darkfall and accuse the game or gamemechanics for the failing and i dont mean they loosed too often in PvP. Having said that, some realise that and take it like a men. They leave and say "game was not obviously for me", respect to them. 

They remember me the day of the NGE, several nge jedi beggars were demanding from me , a pre cu jedi to give them free crystals, i mean not only they got a 4-6 month grind char for free they wanted all the stuff handed to them. It werent happened prior to the NGE someone bahaved that way. So  yes some don't want to put effort into someting. They just wanna instant fun and obviously those want to make MMORPG's easy way. 

You theory of bad/incomplete games becomes falsified alone cause the example of  WoW. Such a bad game has so many followers. Its not a good game, it just reinforces the insta gratification behaviour and alot of softies feel great and pay to feel great and get stomped in games like Darkfall ;)

On the other hand you mentioned the twich masters and FPS kings. Yes, they may not feel any challenge using twitch combat of DArkfall ,is just the RPG part of getting the skills that forced them on their knees ;)

 

What does any of this nonsense have to do with the picture and X-fire numbers.  Sometimes, I think you just spew random nonsense to see what kind of responses you'll get.  But, hey, you are entertaining.

 

If  you not have the ability to follow these discussion don't bother to post.

Dude, can you follow to the underlying point of X-fire , these picture and all these discussion have to do with discussion about population ? 

Can you follow to that point , yes ..no ?

i hope you able to understand my post better if you got that..

 

I think you need to actually follow the discussion.  You posted nothing about population, just some drivel about WoW.  Before insulting someone on following the conversation, I think you need to actually read the topic of the thread, because you are at a loss.  /rant off

Uhm, the topic has been extended since poster added to that. learn to read and understand posts and points being made in posts. 

Someone and it wasnt me added a opinion  to these topic i don'tt agree with. Either you read it and respond to that or don't bother posting or comment to the picture and x-fire i don't mind but dubnno bump on me if you don't understand what being discussed.

 

...Again, just more drivel...lol

 

..again...not being able to discuss...

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

phrank

Apprentice Member

Joined: 3/12/09
Posts: 198

10/18/09 9:36:31 PM#45

Give it up Juno, if you havent' figured it out yet Darth is a Greek employee of Av that parses his comments thru a translator hence the disjointed illogical writing style.

I have for long thought that the most vocal and ignorant sillbots were actually Av employees since no real human could really believe the drivel that they spew as "fact" nor be able to spin around and around as much as they do.

I also have to wonder why people like Darth never get banned for their comments and others do that make ones much less inflamatory.

Oh well when you have a bunch of mods with join dates around the launch date of DnF you have to wonder since they are the ones that seem the most ban happy on anti-DnF comments.

StrixMaxima

Elite Member

Joined: 2/07/09
Posts: 352

10/18/09 10:35:38 PM#46
Originally posted by DarthRaiden 

You theory of bad/incomplete games becomes falsified alone cause the example of  WoW. Such a bad game has so many followers. Its not a good game, it just reinforces the insta gratification behaviour and alot of softies feel great and pay to feel great and get stomped in games like Darkfall ;)

On the other hand you mentioned the twich masters and FPS kings. Yes, they may not feel any challenge using twitch combat of DArkfall ,is just the RPG part of getting the skills that forced them on their knees ;)

 

 

I would like to comment a little further about the two paragraphs above.

First, WoW: I don't like WoW. Never been able to play it for more than a few hours. However, it's hard to disagree with the fact that it is a solid title, technically very polished, and has catered to its costumers for a long time. And, again, generalization does not help your post. There are good players there. Or, do you doubt it?

Second: Grinding skill is the RPG part of DFO? Holy moley... Again, anyone can do that. Be it in the bloodwalls, in relative safety, or elsewhere.

My point is: success speaks for itself. You may not like it, but it is a cold, hard fact that no matter of spin-doctoring can alter. Do you have any doubt that Aventurine wants WoW's numbers? Or any other game/company, for that matter? The fact that they are continuously making the game easier, not harder, is proof that they realized that their core systems were flawed and scaring away costumers.

Expect a continuous move towards the "easy mode" route. And, like Shakespeare would aptly put, despair.

Cecropia

Hard Core Member

Joined: 3/06/09
Posts: 501

10/18/09 10:54:58 PM#47
Originally posted by StrixMaxima
Originally posted by DarthRaiden 

You theory of bad/incomplete games becomes falsified alone cause the example of  WoW. Such a bad game has so many followers. Its not a good game, it just reinforces the insta gratification behaviour and alot of softies feel great and pay to feel great and get stomped in games like Darkfall ;)

On the other hand you mentioned the twich masters and FPS kings. Yes, they may not feel any challenge using twitch combat of DArkfall ,is just the RPG part of getting the skills that forced them on their knees ;)

 

 

I would like to comment a little further about the two paragraphs above.

First, WoW: I don't like WoW. Never been able to play it for more than a few hours. However, it's hard to disagree with the fact that it is a solid title, technically very polished, and has catered to its costumers for a long time. And, again, generalization does not help your post. There are good players there. Or, do you doubt it?

Second: Grinding skill is the RPG part of DFO? Holy moley... Again, anyone can do that. Be it in the bloodwalls, in relative safety, or elsewhere.

My point is: success speaks for itself. You may not like it, but it is a cold, hard fact that no matter of spin-doctoring can alter. Do you have any doubt that Aventurine wants WoW's numbers? Or any other game/company, for that matter? The fact that they are continuously making the game easier, not harder, is proof that they realized that their core systems were flawed and scaring away costumers.

Expect a continuous move towards the "easy mode" route. And, like Shakespeare would aptly put, despair.

Yes there are good players in wow. I work with a few who are 2 year vets and younger who have never heard of Warcraft before. What's your point. I mention EVE, EQ1/2, AO, UO, guess what response I get? The same damned response. "what's that?".
 

This game blew up way too fast, and you all got wayyyyyyy ahead of yourselves! You have only yourselves (and the available forums for a venue) to blame.

I'm playing and it's a wicked game. It will never be for the masses. Do the masses play EVE?

AV is doing what the are doing and will continue to do so regardless of the BS here.

xpiher

Elite Member

Joined: 8/22/08
Posts: 1497

10/19/09 12:41:53 AM#48

AS a DFO fan I wish darth would be banned becuae he makes me look bad.

Funny how dawn can't say anything about my comment on the game hes promoting. I bet he helped design it.

Cecropia

Hard Core Member

Joined: 3/06/09
Posts: 501

10/19/09 1:01:31 AM#49
Originally posted by xpiher

AS a DFO fan I wish darth would be banned becuae he makes me look bad.

Funny how dawn can't say anything about my comment on the game hes promoting. I bet he helped design it.


 

I've seen his promotions all over this site.

I wish more people were in the business of promoting than ripping apart. That would make this site so much more rewarding.

Trust me I can weed through the crap.

EDIT: Finger pointing is on dawnsinger.

Loke666

Elite Member

Joined: 10/29/07
Posts: 3469

10/19/09 1:22:46 AM#50

Come on, everyone on the forum knows that X-fire is useless to prove how many players that plays a game.

It only proves how many people that uses X-fire that plays the game, not anything else.

You can however use it to see trends with a certain game, but you will still have to be very careful and only trust large trends, and even that is very unreliable when you only base it on 79 players. It works for a game like Wow that have a lot of players but all these 77 could be in the same guild for all we know and decide to take a week of.

And if 10 people quits the game and all of them are using X-fire it would look like a lot of people left the game.

Still, the OP is wrong, there is fewer people in tha picture, even though it might have been more people in the siege all together since we don't see the other side. But that is not what the thread said.

It is not a truly god sign that the game have been at 49 and is 199 today, we can probably say that the game have fewer players today then the 18/3-09. The trend is so big that it is hard to argue with it, anything under 20% is very much doubtful with statistics like this but if it is more than 35% it is more or less a fact. But using that to get any good numbers of subs now and then is not possible.

But as long as you like the game and there is enough player for you to have fun you should continue to play it. I am not sure if Avi gets enough money in on the subs or not. I don't know how many players they have and if they get more money from EU or not. They company could go bankrupt any day, but on the other hand could anyone of us get run over by a car tomorrow too, life is to short for worries.

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