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Originally posted by zymurgeist
Wow. I didn't know they redefined type A personalities to include a description of their MMOs habits. |
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This game is meant for those people that don't mind taking their time to "explore" the world. This isn't WoW, LoTRO, or any other game where you just smash through it and then your max level doing nothing but ganking lower levels in PVP or just standing around a major town filling the regional chat or global chat with garbage that has nothing to do with anything close to something in game. Now don't get me wrong, I don't think these people should stop these habits in this game or any game for that matter. That is part of your play style and game experience and I would not deny anyone of something like that. I started playing fallen earth to experience something different from these other games that are out now. I'm not in a super rush to get to the end (aka been playing since day one and only have a lvl 13). I'm going to sit back and enjoy this ride. |
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Originally posted by brostyn
Wow. I didn't know they redefined type A personalities to include a description of their MMOs habits.
No need to redefine it. There are two cardinal features of type A that we must remember, namely, "time urgency or time- impatience" and "free-floating (all pervasive and ever-present) hostility." Vijai P. Sharma, Ph.D So exactly how would you expect someone with a type A personality to play an MMO? I think it's pretty obvious. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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Originally posted by laglotus
The problem is that the quests are mandatory since they tied AP gain into the quests. So there really is no option than to quest.. ALOT
Thats pretty much the single thing that made me not to buy this game. Forcing you to do boring quests really killed it for me. My god yes, i can't believe a RPG game would actually want to Make you experience the actual story of the game, thats just so wrong........./sarcasmoff |
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JonnyD73
Apprentice Member
Joined: 10/17/09
There is no one philosophy that applies to everything, except this one. |
I don't think that the player driven economy is the reason we think it's a fresh idea. I think it's a combination of factors such as the freeform character developement, the FPS aspect, the exploration, the loose questing system that doesn't just guide you to the next quest, and the crafting system makes sense to me. I like the fact that the pieces of a gun take a long time to craft, but the assembly of the final product is quick and simple. This is also the first game I have ever played where you can fire a weapon from a mount. I know it is probably not the only game out there that lets you do that, but it is the first one I have played. I think this is the first game that is actually driven by scavenging and collecting. I mean, we are trying to rebuild civilization after all or at least trying to reclaim it. JonnyD73 |
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Indeed Jonny, It is maybe not the 1st to have this sort of crafting but is is the 1st in a very long time,I love how you wont see players just get there guy's to end level and because they have alot of cash will just spend maybe a few hours to max out there crafting..That will not work here. Also like Jonny said it is not only the crafting that set's this game apart from other release's in the mmo market in recent year's,it is the whole feel of the game. The devs have thought of just about everything,1 of my worries was maybe the "bunny hopping" squad would move in as it is a fps game,the devs have made it so you can not jump to "dodge" bullets ala counter strike. In all honesty I never thought I would ever get an mmo to grip me so much again,I am working towards my cargo ATV now and although it will take alot of time and effort it is time and effort I am only to willing to put in. |
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Originally posted by syllvenwood
Thats pretty much the single thing that made me not to buy this game. Forcing you to do boring quests really killed it for me. My god yes, i can't believe a RPG game would actually want to Make you experience the actual story of the game, thats just so wrong........./sarcasmoff Yup, having quest log full of "Kill 10x rats" makes good storytelling......./sarcasmoff |
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Interesting my log book is opposite, full of harvest this or craft that hmm. Oh and ones where I have to go get a item for someone or take it to someone. |
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Sound wisdom |
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1 sec guys, What is it with all the "this game make's me do quests"? Every game you have to do something that is programmed in,I mean the new Batman game(off line game)still makes you go and kill this bad guy or that bad guy,or indeed go find this or that,you guys act like having to do something in a game is something new. I have played computer/console games for the last 28 years and not once has a game not asked me to do something,It may be an mmo that ask's go get 10 of these or kill 10 of them,or it could be Pac man telling me to eat the damn dots before the ghosts get me. I will say that in FE when you do the starter towns for the extra AP I never found it boring at all,sure there were some go fetch this or go kill that but the story line was really good...well at least for me. Also without the need to go to these towns I would never had seen them,well until I rolled an alt but now I can take them all in and tbh will not stop me from going back with an alt...how often in mmo's to you go to every starting area with your guy? Stop whining about nothing guys this idea of a game asking you to do things is nothing new,it was there when the zx81 hit the shelve's and will always be there. The fact is FE has given the mmo genre a breath of freash air with this title,there is so much you can do or indeed choose not to do,a FPS mmo that works with crafting that any mmo crafter could wish for,an open world just waiting if not begging to be explored and this is just the tip of the iceberg. |
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