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Originally posted by templarga Can you make a negative post about WOW without referencing (several times I might add) that you think the majority of its players are "children" when there is plenty of data to prove you incorrect? We also know why the have not released sub numbers and that is due to the China situation. Now that it is finally fixed, we will probably see numbers in the next quarter. If you are holding out hope that Blizzard will "turn things around", I wouldn't hold my breath. The casual gamer IS Blizzard's gamer. The casual gamer is responsible for the growth of WOW and unlike the hardcore gamer, the casual gamer does "stay with the game for years to come". Blizzard is quite content where they are. What happen in China that has effected WoW's Population? Let me know please |
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Originally posted by tro44_1 What happen in China that has effected WoW's Population? Let me know please China has a very strict approval policy for games. There is a current thread in the general forums here that details that. Anyway, Blizzard also changed providers in China so WOW was offline for a while doing that. They just recently got approval for WOTLK as well. For example, China has laws dealing with a lot of the content and Blizzard had to change some stuff - for example, I believe even some icons for Warlock spells had to change.And the Undead models had to have clothes on and not show any bones. Now the provider has brought WOW back online in China and WOTLK will launch or has launched (?) so things are "getting back to normal". The question will be how much has all of this hurt WOW's reputation in China and how many players will or will not come back. |
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Originally posted by templarga What happen in China that has effected WoW's Population? Let me know please China has a very strict approval policy for games. There is a current thread in the general forums here that details that. Anyway, Blizzard also changed providers in China so WOW was offline for a while doing that. They just recently got approval for WOTLK as well. For example, China has laws dealing with a lot of the content and Blizzard had to change some stuff - for example, I believe even some icons for Warlock spells had to change.And the Undead models had to have clothes on and not show any bones. Now the provider has brought WOW back online in China and WOTLK will launch or has launched (?) so things are "getting back to normal". The question will be how much has all of this hurt WOW's reputation in China and how many players will or will not come back.
YTF they got to do all that pointless stuff? Seems lame |
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Scalebane
Elite Member
Joined: 10/28/06
Yours is not the path of force, though force is often needed to clear the path. |
People hate on WoW because it's better then them and they know it...its science...don't try to argue against it. We are all ignorant until truth is revealed to us.. However.. How do we know the truth is not in fact a lie.. "When a man has lost everything, he may despair and die. He might give his soul to the fate's... or, he can resolve to take action." "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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One word: envy. |
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Originally posted by Harabeck
Oh lord... the OP's signature means nothing - MMO's can't be compared to normal games - in fact a 5 year old game being dominant is something to brag about - it's amazing... it's impressive - the fact that it's gaining more and more subs is even more impressive. If you consider the mega millions that blizzard is bringing in (especially when the economy of the world is the way it is) "a joke" - then the "joke" is on you... I wish I was "a joke" like that... Dominating and raking in mega millions has to be the best joke ever.. trying to compare an mmo to other games is like apples and oranges - mmo's by design are longevity games... WoW is only doing what all mmo's want to do / wish they could do. The only reason I would look forward to something toppling wow is because the community of wow is so...lame (IMHO). It's fun and requires no skill which appeals to the masses - now they need to come out with one that is fun yet requires amazing skill to play... Of course a game like that will not appeal to the masses but, it will appeal the a certain crowd of folks that are looking for more! |
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ronan32
Apprentice Member
Joined: 8/19/05
I will never play an mmorpg with Microtransactions |
The problem is the majority of wow players are not mmo fans, they are wow fans...they want every other game to fail so wow can stay at the top, they bash every new game thats being released like fanatical lunatics., just read what that guy zorndorf posts and you will know exactly what i mean. |
Originally posted by ronan32
Another Zorn hater here. Of course because I don't give way to Wow haters. :))) I can't speak for all WOW players of course :) But I made already a lot of posts about the upcoming ST and SW games and I am ready to play ST anytime. I even said I would play it even if it would suck because I am a huge ST fan (played the CCG a lot btw). I am (was) also a huge collector of the Warhammer TT game - as an old wargamer - and WAR was the simply the biggest disappointment I ever had. It was the biggest screw up of Warhammer TT imaginable. Sorry, but you are nothing short of a WOW hater, and you should of ALL people shut up about speaking about blinded fans. Of course Blizzard quality couldn't be found in the launches of the last 3 years. EVERYONE with a taste for gameplay agrees on that. That doesn't mean I am against anything. Except I don't accept LOW quality MMORPG's like Aion, Aoc, War as setting ANY new standards in this industry. The only mmorpg's worth even talking about in these times is WOW and EVE. All the rest will be forgotten in a few years time as BAD memories of very low standard quality and lacking playing options. Perhaps my standards were spoiled by Blizzard, so WHY should I play sub standard game mechanics. I don't get that. ----- To come back on topic. Ronan, together with Googa and Tryklon were ex WOW players who WANT their new game Aion to succeed and so they trolled these WOW forums for months teasing and making excessive bad posts about WOW. Often leading to their posts beiing banned and mod edits btw... They want their new game to be on top. (silly because Aion will never win with mediocre Korean gameplay).. So they are desperate now, since they came to realise that even in the third week, Aion is dropping players faster than you can spell the word "subscription". So they hit on everything that moves. We have seen it all in all those other "WOW killer" games. And the more they come, the more they get frustrated. So Wow hate, just like Zorn hate, comes out of frustration with these guys. They think THEY are important, so everyone should follow their thinking. I don't follow and I defend the game I love to play against lying WOW haters. That's all there is to it really. The JOKE of it all is that all those "new" launches are a very good publicity for the "next" expansion of WOW. Blizzard can't pay these guys enough with the launches of "duds". In the long run there SHOULD be a product capable of being competitive with WOW, if not only for the extreme frustration by the dominant postition of one game. But that game will need to be BETTER and have even MORE playing options than WOW. And Aoc, War, Aoin were VERY off that target. Extremely off. Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com |
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Well i hate WOW,because you can't create your own content and there is no furry avatar. Because in Second Life they have that stuff. |
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Going through this thread, I realized that nobody had really explained "the reasons behind WoW hating". It's pretty simple, it's the polarizing efforts of the WoW supporters which lead to it. Just in this thread, you get a perfect example of it: "After WAR I've come to the point that I NO longer accept stupid critics from stupid Wow haters." In other words, any argument you might make against WoW will summarily be dismissed. It immediately becomes heresy to favour another game over World of Warcraft. I played WoW (Battlechest, not WotLK) roughly from November 2008 to January 2009, and I even posted a thread here to explain why I had enough of the game. Overall, a quite reasonable post, and I certainly didn't consider myself a "hater" of WoW -- just not my thing, nothing more than that. Nothing, I figured, that could have been much cause for controversy. Boy, was I wrong. I was immediately attacked by some of the defenders of the game, some of whom (I'm not giving any names) have posted in this thread. First point: I had only played six weeks before posting, and I had only made it to level 46. My answer: How long do you really need to play before figuring out you don't like a game? It's like asking you to finish a book before finding out you didn't like it; only a professional book reviewer would be expected to read it all. And the analogy stops there, since game reviewers tend to play very little of the game before writing their reviews (case in point: Ed Zitron on Darkfall). So I was careful to keep my discussion to what I'd seen and experienced, and inevitably, I was confronted with a list of all those supposedly great things I didn't do in WoW. Apparently, the only reason why I didn't like it was because I didn't play enough of it. I could have accepted that, and shrugged it off, if it had stopped there. But as the thread grew lengthier (and wouldn't go away quickly enough to the liking of some WoW supporters), some ad-hominem accusations were eventually levelled against me: -First, that I had not bought the game but instead got a free download because the approximate price I said I had paid for the game ($50) was too high to a certain person's liking, as it was above the official Blizzard price for the Battle Chest edition. Quoting from there: "As for the OP: he said he bought basic Wow and TBC for .... 50 dollars. I wonder where ? - as this is about 25% ABOVE the official price since 12 months ...this is a long thoughtful writing of someone who didn't play it seriously at all (free download I guess) and forget even his level 46." So I actually posted a scanned copy of my invoice (post #142). Total amount I had paid for the game, taxes included, was $45.14 in Canadian Dollars. So, $4.86 short, an honest mistake, and nothing to fuss over, I would have thought. -Again, I was wrong. Someone started complaining that I had misled the readers of this site by avoiding to say I was talking in Canadian dollars (post #145). Quoting from there: "So I was right you could'nt possibly have paid 50 .... dollars (you didn't mention US). 1 US dollars equals 1.25 Can dollars. Nice to have "forgotten" this to mention in your OP." And where is that person, blaming me for not using US dollars, living? Not in the United States, but in Europe, and blaming me for not mentioning amounts in a currency he isn't even using himself. (And by the way, currencies fluctuate; we're at near parity now, but I don't remember what the exchange rate was like in November of last year. That's why I always mention subscription fees in USD, because that's how they're billed and the amount varies, but anyone who bothered to look at my profile here would have found out I live in Canada.) But anyway, yes, the bickering was actually over the munificent sum of $4.86, and in which currency it should be calculated. My crime, apparently, was an insidious attempt to make the game appear more expensive than it was. I guess, because I can't come up with another explanation. -Anyway, I keep weird hours when playing, so even though I'm Canadian, I end up playing with Australians, and most of my gaming friends are from Down Under. One of them had told me he had paid $60 AUD for his copy of Battle Chest, which I made it known. Answer (also post #145): "Dribbling around the problem and mentioning Australian friends who pay 60 in whatever currency is NOT helping you either, isn't it." Nice to know that the rest of the non-US world that isn't Europe can be lumped under "whatever currency". Very nice. -So I did the only honourable thing: I got one of my Australian friends to post in the thread. The reply came that it was impossible: "What a joke. Suddenly OP Vetarnias sees that his arguments FAIL because of admitting he only was a very low level class. Now a "ONE post vergin" comes along who says ... "we tried the game together". What a joke. And you still want to be believable this .... on a forum where 100 people are logged in at the moment. Kindergarden. Formed parties ? you two? in what content context? with a difference of 30 levels??" (post #148). -It reached the bottom after my friend, to avoid saying I was too poor to be able to buy a copy of the game at the same time as he did, said I could not find a copy of the game. Needless to say, not satisfied with that explanation, the WoW supporter said this was impossible, which he bundled with an accusation that my friend was (as hinted in the previous point) just an alternate account I had created for sockpuppeting purposes (post #155). I could go on and on, and give you more examples from that thread alone, like being asked why I didn't start playing MMO's with WoW; as far as subscription-based MMO's are concerned, it was my fourth, after Pirates of the Burning Sea (January-May 2008), Age of Conan (the first six weeks), and Warhammer Online (the first week). Or how my friend had managed to purchase an epic mount (I and another friend gave him the money), with the inevitable corollary of how I knew how to make money in WoW ("you lucked into it"). But I think there's enough evidence above to give you a very good clue as to what fuels WoW hatred, to use your terminology. Then there is the rest: It's that every person who dares to say they don't like WoW is immediately subjected to an inquisition for saying so, and that only very rarely will one WoW moderate supporter (and I'm sure they exist) step in and say this has gone too far. And it looks like an inquisition, forcing detractors to repeat their story over and over again before looking for discrepancies between the versions, even when it's just ridiculous. But even if there isn't any discrepancy, even if the detractor is being honest, there will always be some WoW supporters to make stuff up, and never retract, never apologize. I remember that one guy who posted in that thread was a WoW correspondent for this website, and he later told me he had reached the point where he wished he had never found this site. Let me repeat, a WoW correspondent for this site, not exactly The Enemy, and you proved too much even for him. In other words, it's that WoW supporters cannot brook dissent, and that instead of being ostracized by their more moderate counterparts, the rabid WoW fanboys are all too often shielded by them. It's also that no other game is allowed to have any feature which outshines WoW. WoW supporters can't stand their beloved game being upstaged by anything else, as demonstrated by that utterly meaningless poll for the best game of 2008, which the expansion to LOTRO won. It is meaningless, yet WoW must win it. And it is also applied to what one must think of other games. I think Age of Conan, for example, has a far better gaming universe than WoW, because it's self-contained, and includes none of those horrendous pop culture references which WoW actually encourages. And I think Dungeons & Dragons Online, despite clearly seeing why it was a failure as a subscription-based MMO, is actually fun for what it is, without any of WoW's pretension. But I'm sure that what I've said about those two games won't stand well with some people here. It's that every game which does not even cater to WoW's demographic must be denigrated as though it were in direct competition with it, like EVE Online. The message is clear: No other MMO must be allowed to succeed. I remember the case of someone saying "you couldn't walk out of your cockpit in EVE", as though any successful game had to go for the model of WoW (at which, of course, WoW is and will always be best). Now, don't get me wrong, I played EVE last summer (June-August), and I found it boring as hell, especially if you're not in one of those uber-alliances. I don't belong to the old-school mentality, and I despise the ideology behind EVE (especially when scamming is something openly bragged about), yet I'm not particularly concerned that EVE is a successful MMO, because unlike WoW, it isn't touted as some sort of invincible juggernaut crushing everything else in its path. I remember seeing a picture somewhere on these boards, where WoW was depicted as a hunting board of all the other games it had killed (with stuffed heads), with two WoW characters saying of Age of Conan "wait, let's give him a head start" (If someone has a link to that picture, it would be appreciated). I also remember that one of the stuffed heads on the hunting board was for Pirates of the Burning Sea -- a game which failed all by itself, on its own parameters, and had nothing to do with being crushed by WoW; PotBS tried something different and fell on its face. Yet some WoW supporters were evidently eager to claim it as another kill by their favourite game. Likewise, it's the superiority complex of some of WoW's players. As I said, I despise the elitist old-schoolers who want to demonstrate their leetness in any game where they show up with their uberguild by going against other elitist old-schoolers with their rival uberguild, based on a grudge that started two years and five games before; but WoW has its own casual-elitist types. Yet some WoW players refuse to acknowledge this distinctive form of elitism based on gear and time spent playing the game. Who uses the "elitist" word the most? WoW players, against the "hardcore" players who never got over the Trammelization of UO. Fair enough, they're a bunch of elitists, I'm not denying that. But take a look at your own treadmill runners, too, and tell me this isn't elitism, especially when they advertise in Silvermoon or Orgrimmar about what gear you must have, and the three-times-a-week schedule you must maintain to join their raid. It's all over chat. And while there are many other reasons, I will conclude with the main one: It's that when all else fails, mention the eleven million. Tyranny of the majority at its finest, with the underlying reasoning that no bad game could have that many subscribers, so WoW must be good. And whenever someone mentions Britney Spears or McDonald's -- or the 1932 German election where Hitler got 11 million votes -- you immediately dismiss it. But the point is that Popular does not mean Good. It does not necessarily mean bad either, but it is no indication, in itself, of quality. So here are my reasons; dismiss them at will, I don't care. "If you experience performance issues playing Limousine Online, please update your chauffeurs." |
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Wow I sometimes wonder.
Did Ever Quest get this much hate when It was big? With comments like, "This game has destroyed the MMORPG genre" ? Did it? |
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Originally posted by ronan32 This is not true at all. In fact, if you played the most talked about mmos that have come out AFTER WoW was released, you would have seen and heard many players saying things like "thank god this came out, im sick and tired of wow" or "this game kicks WoW's ass" and other things of that sort. It happened in AoC, it happened in Warhammer, and it happened in Aion. BUT, then a few months go by and those same players say things like "Fuck this shit, this game has too many problems *sigh* I guess its back to WoW". WoW players are tired as hell of being in the same game world for almost 5 years but there just isn't any alternative atm that can meet the standards of WoW.
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Originally posted by TheHavok
Add dear HavoK the fact, that a lot of folks within the industry want desperately a NEW massively played shiny game to put in the stores. Of course it is not healthy that one game has all the market to itself. You get MS and Coca Cola situations. The problem is ... the promoted games were really not good compared to WOW. And the final vote always lays with the PAYING 180 dollars yearly (western) subscriptions. And so it all BACKFIRES. Meaning instead of dividing the market, they do 2 things: They shrink the market: people wanting a new game and try the duds and then just leave the genre as a whole. ... making the WOW market even bigger than before. If you don't see already that Blizzard will have huge population problems with CATACLYSM (Azeroth new), you don't follow this industy at all. CATA also simply shows it is SO easy to make WOW2, without the disadvantage of have that #2 behind the name. MMORPG's don't age as other games do. Blizzard will never make the same mistake of EQ1/EQ2. So age (and certainly not with cartoons) is simply not a factor. ------- The NEXT big MMO game will be played complete outside the (Xn ... Sn)= WOW market. It will use X other factors than levels and S other strategies we see in WOW. All the rest just reinforces Bliizards position OR people simpy quit the genre. The rest of the WOW genre is niche talk.
Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com |
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I still Love WOW, but I will tell you why I really Dislike world of warcraft now. When wow came out before burning crusade I played it 10 hours a day I was happy. Then I was about level 50's when all of a sudden comes Burning Crusade. I never even got a chance to explore all the level 60's end game before going to The Outlands. Resil was added to the game in burning crusade Seperating PVE from PVP which made me hate it. Then not too long after hitting level 70. The GRIND, an EPIC Mount 5000G PER CHAR PER ACCOUNT, and 1000G for a regular flying mount. It just seemed insane. Now as of WLTK they make it like this GOLD FOR Mounts Gold FOR Extra Talent Specs 1000G Everything costs too much gold, and isn't worth playing and the grind to me anymore honestly. I didnt even get to experience full burning crusade dungeions on all of it before they came out with WOLTK Now they are releasing a new game next year or on 2010 Expansion. SERIOUSLY ENOUGH. Make wow fun again ? Fix it so players have to do a story line quest To get to the outlands all the way through it? Dungeons ect? Then you have to Do all outlands dungeons before making it to WOLTK Dungeons Then ALL WOLTK Dungeons before making it to CATALYSM, ect.
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Originally posted by Renoaku They really changed how costly things are took out a lot of the grind recently. In August I rolled a warrior and did the quest/dungeon grind him up to 80 in about a month. I started with no money and had no issues buying all my mounts as soon as I dinged each level.
I had quit before the BC launch so all I know about it is the warstories my guildies told me and it sounds like it was really grindy with all the factions and such. Blizzard really changed things with the LK expansion by making EVERYTHING accessible with very little effort. It is nothing to make 300-400 gold per night just doing dailies and the big money items (mounts) have been reduced in price significantly.
I quit again after being let down with the LK raiding, but I really cant see anyone saying its a grind now or money is a problem. Murashu ~ Shuey |
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I play WOW and actually enjoy leveling up with my son, but I can honestly tell you this. It is not the dynamic of the game that people hate it's the element inside it. The social behaviour of the people on some of those servers is damn right rediculous. Ignorant, immature, perverted bastards that play in that game (which is about 12.5 million of the people) disgust me some days.
I love WOW but hate a good majority of the people that play in the game.
PS, WOW is not a grindy game in comparison to most "go play EQ1-2 and Vanguard or Warhammer and then talk about grindy". |
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The reason me and a few of my friends quit wow was because of the people playing it, not because of any gameplay or design feature.
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Originally posted by Zorndorf
Add dear HavoK the fact, that a lot of folks within the industry want desperately a NEW massively played shiny game to put in the stores. Of course it is not healthy that one game has all the market to itself. You get MS and Coca Cola situations. The problem is ... the promoted games were really not good compared to WOW. And the final vote always lays with the PAYING 180 dollars yearly (western) subscriptions. And so it all BACKFIRES. Meaning instead of dividing the market, they do 2 things: They shrink the market: people wanting a new game and try the duds and then just leave the genre as a whole. ... making the WOW market even bigger than before. So, if I read correctly, you're actually saying that a number of people who play WoW just lack the willpower to just quit it, even though they're sick of it? And not only going back to WoW, but shelling out more money on the next expansion? Maybe what they really need to do, then, instead of seeking surrogates which end up disappointing them, is just quit WoW and try to find a game which does not try to copy it. The problem is that this industry is dominated by sellout copycats and bean-counters, who just want to get a part of WoW's market share and decide the best way to do it is to copy it from start to finish. Like Warhammer Online, even though everybody who manifested a long-standing interest in that game wanted a successor to Dark Age of Camelot, not WoW. What the hell was Mythic thinking? Or rather, it's owned by EA now, so maybe there's nothing to add. In the end, they never retained the DAoC demographic (I've even heard cases of people going back to the older game), and the tired-WoW-player demographic didn't want another clone. I can't blame WoW for the creative bankruptcy of the industry; if it had not been WoW, it would have been another game. However, I think there is definitely a part of the WoW players who MUST be blamed. -Those who entered MMO's through the Blizzard connection and will just follow the Blizzard path like good little lemmings, no matter what the rest of the industry comes up with, and will meekly go with Whatever Blizzard Releases Next as though nothing else existed. In other words, those who will be playing every game of Blizzard, good or bad, while ignoring everything else, good or bad. The sooner they are identified by the rest of the industry as the Blizzard groupies that they are, the better. (I've never played any Blizzard game outside of WoW, so I'm immune from that). -Those who are sick of WoW, but don't have the willpower to actually hit the Cancel button, and actually STAY cancelled. If you can't do it despite your best wishes, the word for it is 'addiction', and you should seek help; it's the only people in this category I respect, because they really have a serious problem. -Those who actively condone this addiction. I have nothing against those who play WoW because they like it, but when they start dismissing concerns of others who want to quit, but can't, as 'frivolous', because it would affect the membership of their beloved game, you're crossing a line. Me, I'm gradually quitting MMO's. I'm still playing DDO (which really isn't one; it's an instanced multiplayer game, and quite fun for what it is), but I think I'm done with the genre. I won't buy a new game, especially one with a subscription. I've been burned too often (at least you can return to a bad single-player game whenever you want without shelling out more money), I can't really afford it, and technology is leaving me behind. I can't even play most new games with my current computer equipment. (Perhaps this also explains WoW's popularity: It's an old game, which most computers can run. While every new title goes for the graphical bells and whistles, Blizzard caters to what might amount to a captive market. Maybe people who would want to try another game just can't, and are stuck with WoW.) If you don't see already that Blizzard will have huge population problems with CATACLYSM (Azeroth new), you don't follow this industy at all. CATA also simply shows it is SO easy to make WOW2, without the disadvantage of have that #2 behind the name. MMORPG's don't age as other games do. Blizzard will never make the same mistake of EQ1/EQ2. So age (and certainly not with cartoons) is simply not a factor. ------- The NEXT big MMO game will be played complete outside the (Xn ... Sn)= WOW market. It will use X other factors than levels and S other strategies we see in WOW. All the rest just reinforces Bliizards position OR people simpy quit the genre. The rest of the WOW genre is niche talk.
My response is the green stuff above. "If you experience performance issues playing Limousine Online, please update your chauffeurs." |
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I think the whole WOW-hating thing is pretty simple really....anytime anything becomes popular/mega-successful/mainstream it becomes popular or cool to hate it. It has always been like that, and not just for games. |
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Originally posted by luciusETRUR
Those numbers mean something. It's almost like you implied that lack of numbers is a win. |
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WoW is the best in numbers for the reason that every casual gamer come into it in 5 minutes and knows what todo to be successful.Even a guy that never had before played any game will do it so thats were the numbers come frome.But that doesnt mean for sure its the best mmo out there.And for real not for mmo vets there are looking for a real challenge most of them and that is what wow never will deliver + the rest of these cookie cutter mmos.The only thing that annoys me is that a guy like you thinks you where come to a mmo proffesional through wow .What is the biggest joke for me and sure that you dont will understand my point but aslong i have a game that i enjoy and you have one i dont give a sh**.But true is that wow through there bigtime of money making was changing the situation for game developers they forced to create the next wow killer what means that many more games of i need more iq then room temperature games tobe succesful come out.But never forget its my opnion as mmo vet.I dont try to blame you for that enjoy what your enjoying even when its not a good thing for others :O |
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My biggest grip about WoW is that other companies look at WoW and making their games more "WoW-like" and hope that will attract more players. The worst example of this dumbing down /destroying a good game has to be the NGE in Star Wars Galaxies. Copying WoW is like arguing with an idiot, he will take you down to his level and beat you with experience. And yet NGE was forced on the SW Galaxy players when WoW, compared to the joke now, was almost hardcore, ( I promise I will never mention hardcore and WoW in same sentence again), when picking realm, faction, class and race actually meant something and players stuck with those choises, and lvling wasn´t nearly as fast as it is now. The downside of that, never adressed by Blizzard, was when one faction in a realm was small, it stayed small or more less disappeared because the downsides of playing the minority far outweighted the upsides. And thus we have realms like Silvermoon-EU and several completly Horde dominated PvP-realms. So far Blizzard has "adressed" that by free character transfers (epic failures because those that left were mainly from the less played faction), killing off world-PvP with battlegrounds, because world- PvP tended to be one-sided with 2:1 or worse ratios, and later cross-realms bg to adress the queues for the more played factions. Nothing to adress the actual problem, and that ultimatly was what made me leave the game a year ago and never looking back. The further dumbing of the game and the diluting of the classes, hybrids doing nearly as much dps as pure dps-classes was other but much smaller reasons. But what really gets to my nerves and to really have me to start to hate the game and instead of letting the WoW boxes collect dust I throwed them away, AFTER smashing the CD:s, was when WoW-players comes to EvE-online and Fallen Earth, the mmorpgs I am currently playing, and complain and demand those games to be more WoW-like...
Hello? I and many more left WoW for a reason, why in hell do we want another game being "transformed" into the game we left? Thankfully I have yet to see the limit of the /ignore list in EvE and FE. ;-) Easily 95+% of the people on /ignore such WoW-players. rest are scammers in EvE or "I want to talk american politic" in FE.
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Originally posted by Vetarnias
Like I said mulitple times before ... I don't even want to read something from a guy who leveled up to level 46 (!!!) in WOW and still wants to have an opinion about all its playing aspects. ANY 2 year old player (even haters now) will say WOW in its end game is a complete different experience than its early leveling game. level 46 ... really .... And certainly with the changes made throughout TBC and Wotlk in its quest and 3D full blown (no limits) world design. A guy who never even entered AV, WG, Eye, or not even done one tiny minor Raid content can't post 200 lines of text on Wow. You have NO clue about the class designs on higher levels, no clues about their grouping roles, no clue about leveled out professions, no clue about Guilds organisations, no clue about Arena's or ladder based systems, no clue about anything above level 47 really. You are discussing against a chemics professor having studied 5 years and you just came to know that Fe means iron on the table of Mendeliev. Simple as that. Never discuss games content wise with active players. Even players who played WOW for 3 years and quit the last year are already far behind in the new curves of playing options in WOW (some examples: dual specs, leveling through PvP, experience sht down, heirdom gear, pvp gear through pve, mobile siege engine, castle sieges, phasing , etc, etc...). So first do the study and then talk content... in a thread about "WOW hate". Look Zorndorf lost a star again. ;)) The inconvenient linked truth hurts on mmorpg.com |
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Originally posted by Zorndorf
Like I said mulitple times before ... I don't even want to read something from a guy who leveled up to level 46 (!!!) in WOW and still wants to have an opinion about all its playing aspects. ANY 2 year old player (even haters now) will say WOW in its end game is a complete different experience than its early leveling game. level 46 ... really .... And certainly with the changes made throughout TBC and Wotlk in its quest and 3D full blown (no limits) world design. A guy who never even entered AV, WG, Eye, or not even done one tiny minor Raid content can't post 200 lines of text on Wow. You have NO clue about the class designs on higher levels, no clues about their grouping roles, no clue about leveled out professions, no clue about Guilds organisations, no clue about Arena's or ladder based systems, no clue about anything above level 47 really. The problem is that you're proceeding according to a double standard: You welcome every level-20 newbie who fawns over WoW on "your" forums, and dismiss anyone who writes negatively about the game, no matter how much they've played, or for how long. Don't tell me the level 20 is more credible with his assessment because he happens to be positive about WoW. Don't you think someone who played the game for a month or two has learned enough about the game to know if he wants to stick with it? I didn't reach the endgame, true, but even at level 46, I saw plenty to make me realize I did not even want to go there. When I quit, I didn't care what was beyond level 46. And when I wrote my piece (in January), I limited my observations to what I had seen and done, and by the way, I did not really dismiss the game out of hand; I just said it wasn't my thing. But no, just that was already too much for you. I think it would be the ideal time to remind readers of your attempt to cens... I mean, cleanse these boards of their negativity by grabbing them by the commercial cojones, and by promoting a scheme which would have forced posters to divulge their in-game identity before writing, just so you could establish your little pecking order of credibility as you currently do by forcing them to link to their WoW armory page. Even more amazingly, you wanted to cleanse the boards for Star Trek Online, a game which isn't even released, because you have an interest in it. Yet YOU have no problem with showing up in sections for other games and trashing them, like that little example for Warhammer Online ("the biggest joke and a laughing stock in EU") . It's a double standard all the time with you, Zorndorf, yet here you are again, claiming the moral high ground, with nobody daring to stand up against you around here. Don't mind if I do. You are discussing against a chemics professor having studied 5 years and you just came to know that Fe means iron on the table of Mendeliev. So that's it, really? No matter how long I would have played WoW, I would still have been behind you, and less of an expert, because you started playing before me. You just want me shelling more money on the game, only to use the same argument six months or two years down the road. Well, congratulations. Please tell me again how this is any different from Darkfall forum users who were establishing a pecking order based on when they registered? The person who said in this thread that it was all a bait-and-switch rhetorical game, that you either didn't play enough of WoW to comment or you played too much to claim you disliked it, was entirely right, then. Simple as that. Never discuss games content wise with active players. Even players who played WOW for 3 years and quit the last year are already far behind in the new curves of playing options in WOW (some examples: dual specs, leveling through PvP, experience sht down, heirdom gear, pvp gear through pve, mobile siege engine, castle sieges, phasing , etc, etc...). So first do the study and then talk content... in a thread about "WOW hate". This thread isn't about game content. Look at the title: "I want to have a discussion about WoW hating...and the reasons behind it." And this is what I did. I don't care if the OP's question was purely rhetorical (which I suspect, based on his post, which is all about how WoW is a great game). That's not what I'm about. If you've read my posts in this thread -- and your reply here just indicates that you haven't -- you will also find out that I did not "discuss games content wise with active players". You wanted to know about the reasons behind WoW hating, and I gave you many. Including some you just managed to prove with your response. Just go back and read my Post #85 here, which I suspect you -- all of you -- conveniently skipped because its content is a little too close for comfort. But you don't really want that, do you? You just want to persevere in your little world where you're always under siege by evil elitist gamers. Sorry to bash in on your fun, but you raise a question, and I'm here to answer it. Oh, and no need to maintain this little charade any longer. The person mentioned in there, who bickered over the Canadian dollars and the rest, was Zorndorf (as if you couldn't guess). More of my green stuff above. "If you experience performance issues playing Limousine Online, please update your chauffeurs." |
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oh man now we waked up such a wow pro i metioned that thinks his keyboard face rolling skills take a study of 5 years as i said before if your have fun with it keep going and i do my stuff but in the end it makes wow not more complicated as it is follow your quest marks do your dungeon stuffs with your mob ai tactics that will impress no longtime mmo vet you can talk so much how hard wow is but its not,even most of your own people dont claim it as hard content anymore since wotlk but yeah ... i need to play 5 years wow to have a clue :O
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