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Ragnaven
Apprentice Member
Joined: 1/16/06
If you fail at life, history will remove you from memory. |
I'm sorry but CO feels in many ways just like CoH/CoV to me without me feeling all that super, I can have powers I can't fully use, and I may never fully use cause I just can't get the end and int I need to open them up fully while still being true to my character. The crafting is absolutely my least favorite aspect of the game, as it often breaks down to a grind of I make this item, then I break it down. I earn item x from a quest and I break it down, I sell or use items from other schools for money and stats, so I can break down the ones in the school I use. Then I hit the level cap for crafting and I have to go lvl to craft again, all the while picking up crap to craft with. Yet none of these items half way make sense for my character to be using them in a story subtext, or even open text. Yes it is pretty instance heavy with a few open world quests, and those open raid things they had in War which I hated in War and I hate in CO. Mainly because their is no control over you having people to help you, if someone way higher lvl is involved, or if everyone else bails at the end for some event then your stuck trying to take down a boss you have no chance against. The devs swung the nerf bat to much, and they limited to much in the game lossing the spirit of the source material in the process. Did I like CO at first, yes I loved it, then it kept changing until I just started to think the game itself was flawed and not my way of looking at it. Also I'd never compair a game I liked to tabula rasa unless it was to say tabula rasa sucked and my game ruled, considering how fast that game died. |
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CoX was my go to MMO for nearly 5 years even through CO's closed beta. That said I am subbed to CO now. People need to remember its a new game. Average Joe is still getting their feet wet, rerolling toons, figuring out gear, zones etc. not looking to grind out group content for gear. Long story short lets see how things play out when people are nearing cap server wide. Meantime I'll be SCing MOBs down :p |
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Yamota
Elite Member
Joined: 10/05/03
No beast so fierce but knows some touch of pity. I know none and therefore, am no beast. |
Originally posted by Aganazer
Again with only half the picture. I understand its easy to pick one very narrow aspect of any game and talk about how other games have done better, but without even mentioning the game's strengths its not even showing a fraction of the whole. If a consistent theme is ALL you care about then you have a point, but many of us (hell I'd bet most of us), are a lot more forgiving of consistency and just want a fun game to play that can keep us entertained. Story aside (which not everyone cares about and is purely subjective anyway) CoH is better for grouping only, but nothing else. Certainly not for crafting, variety of tasks, or character development choices. Not for depth of the world mechanics, graphics, server architecture, or any other technical aspects.
CO has some great features, like you mentioned, but it in its current form it should not be an MMORPG as it is essentially a single player game. That is what makes me not able to compare it to AoC, CoX, WoW etc as they focus on teamplay where as CO focus on solo play with almost no group elements. That is probably also a big reason why the playerbase is shrinking so fast. Why pay a montly fee for what is essentially a single player game? |
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Perhaps an end game will be made available in the cash shop. |
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Originally posted by Yamota
This is presented as fact. What's the evidence? |
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I have not played Champions. Regarding balance in a Super Hero game, There is NO WAY everyone can be "balanced". Read some comics. Is Wolverine "balanced" in power to Magneto who can simply pick his metalic body up and split him to pieces? Super Heroes have never been "balanced". In a MMO this is going to be a impossible feat. |
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Originally posted by Nipashnaka
This is presented as fact. What's the evidence? He has none. Well, at least none that is hard evidence. Yamota will probably try to use X-fire "stats" to make his point about "shrinking player base", as a vast majority of haters do. However, X-fire "stats" are completely useless when using them to compare game usage to the overall gaming population because no one knows the percentage of the overall gaming population that uses X-fire. But, usage of X-fire "stats" to compare game usage to ONLY X-fire users is appropriate. Anyone who has studied any form of statistical analysis would understand this. |
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Originally posted by Aganazer
... Story aside (which not everyone cares about and is purely subjective anyway) CoH is better for grouping only, but nothing else. Certainly not for crafting, variety of tasks, or character development choices. Not for depth of the world mechanics, graphics, server architecture, or any other technical aspects. ...
Saying this does not make it so. For example, I say that each and everyone of those points are wrong.
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I'm dubious that CO will be around that long.
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Originally posted by rochrist
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Originally posted by Vato26 Played it for a month. Found it a mess in just about every way possible. Canceled my account. Seems to me they clearly rushed it out the door to get on with STO.
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