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Originally posted by zethcarn I missed the part where he said he represented a majority of players. Oh wait, that's because he didn't say that. Btw I agree with him. He didn't say the OP said it. He said the OP stated it "as if". Specifically the OP said soloing is boring. Period. As if it were a fact, instead of the more reasonable and accurate: I find soloing to be boring. |
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Originally posted by dhayes68 He didn't say the OP said it. He said the OP stated it "as if". Specifically the OP said soloing is boring. Period. As if it were a fact, instead of the more reasonable and accurate: I find soloing to be boring. He made a statement. You twisted it to what you wanted it to say. Agree with the OP or not, he changed his words. Murashu ~ Shuey |
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Originally posted by maji
...That was actually pretty good. -------- The most awesomest after school special T-shirt: |
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I guess that 16-page thread on the second page just didn't do this argument justice. |
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Originally posted by mrcalhou
...That was actually pretty good.
Very good, and completely proves his point. |
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I solo most of the time, and don't mind grouping. Thing with forced grouping is if you can't find a group, it kind of sucks.
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Originally posted by SuperXero89 Solo game you pay for can be thought of in two ways: 1. You are paying for a developing storyline and event driven quests. (themepark game) 2. You are paying for a large world that changes over time as players alter economic and political borders. (sandbox game Ultimately a solo player wants both of these feature, but essentially the absence of a single player game on the market that supplies this to a large degree is not common. It has been tried with Spore and Fallout 3, but is still not as good as an MMO. |
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Originally posted by Luneth7
I feel ya, OP. I am mostly soloing due to lack of finding people in most MMOs (LOTRO), but I too find all this soloing boring. Alas, it seems the fashion of our days. *sigh* |
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soloing wouldn't be so bad if it used player skill. But it doesn't. The only skill being exercised is that of efficiency. Ie. maximising their xp for an encounter, or minimizing their downtime allowing them to go onto the next mob quickly. |
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Originally posted by Luneth7
Then er.... dont solo? What seems to be the problem here? Dont you have friends to play with? As a gamer, Im as anti-social as they come, and yet even I have friends that play games with me. Im sure a socialite extraordinaire like yourself will have no problems on that department.
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Originally posted by spades07
huh?
A soloer just wants to play...what science lab are you dreaming of? There's no more skill in grouping than than in soloing. (as a matter of fact there's less skill) What planet do you live on? "This may hurt a little, but it's something you'll get used to. Relax....." |
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I'm bemoaning the fast that soloing is so inherently repetitive that you need something to remove that. If you had twitch skills in that you were having to say aim your blows, or spells then that would surely make soloing more rewarding. |
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AstralMystic
Spotlight Poster
Joined: 8/11/09
I am the mirror of yourself. I merely show you the reflection. |
Sadly MMO FPS such as Combat Arms has more player interactivity, grouping and co-op interactive player to player experience than many of the MMORPG's today. I do not believe in styles. Only flowing. |
Originally posted by Gestankfaust
When you make the solo players happy, to the point they won't call it "forced grouping" anymore, then the challenge for the group players is destroyed. Can't be any other way really. There needs to be good solo games, like WoW, and good grouping games, like the original DAoC. |
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Originally posted by madeux
I think he would like to play an MMORPG. And solo easy games ruin the challenge for groupers. So that's not a solution at all. You're basically saying, learn to like solo games. That's no different than him telling you learn to like forced grouping. |
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Originally posted by Ihmotepp
When you make the solo players happy, to the point they won't call it "forced grouping" anymore, then the challenge for the group players is destroyed. Can't be any other way really.
The groupers won't be happy until everyone is forced to group up with them :) |
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Originally posted by madeux
The groupers won't be happy until everyone is forced to group up with them :)
That's really a misunderstanding of the concept, and what groupers want. As a grouper I want challenging content. Whether or not madeux groups with me or not is completely irrelevant. If I can solo the content, it's not a challenge for me. So, making it solo friendly destroys the challenge for me, which is what makes the game fun. I really dont' care if you ever group with me or not, but I really do care that the game is fun and challenging. I understand you think solo play is challenging, not group play, and that's why everyone doesn't like the same game. |
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Originally posted by Ihmotepp
The groupers won't be happy until everyone is forced to group up with them :)
That's really a misunderstanding of the concept, and what groupers want. As a grouper I want challenging content. Whether or not madeux groups with me or not is completely irrelevant. If I can solo the content, it's not a challenge for me. So, making it solo friendly destroys the challenge for me, which is what makes the game fun. I really dont' care if you ever group with me or not, but I really do care that the game is fun and challenging. I understand you think solo play is challenging, not group play, and that's why everyone doesn't like the same game.
I think that both types of play are challenging, which is why I participate in both. I just want to have the choice. |
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Originally posted by madeux
The groupers won't be happy until everyone is forced to group up with them :)
I think your both wrong... there should be solo content allot, some people play at diff. times then friends and clan mates. But their should be a big advantage to grouping, a big advantage. games that can meet this are ussually the ones with good communities... |
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Originally posted by Luneth7
I guess you must have tried Champions Online recently. And btw I totaly agree soloing is absolutly boring as hell, why even play a MMORPG if you want to solo? Isn't the point of playing a MMO so that you can group and join others? People want to bash games like WOW but one thing they did right was have the right mix of grouping and soling content. Something alot if not most MMO's totally FAIL at. ------------------------------ |
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Originally posted by Ihmotepp
The groupers won't be happy until everyone is forced to group up with them :)
That's really a misunderstanding of the concept, and what groupers want. As a grouper I want challenging content. Whether or not madeux groups with me or not is completely irrelevant. If I can solo the content, it's not a challenge for me. So, making it solo friendly destroys the challenge for me, which is what makes the game fun. I really dont' care if you ever group with me or not, but I really do care that the game is fun and challenging. I understand you think solo play is challenging, not group play, and that's why everyone doesn't like the same game.
Although i enjoy one as much as the other, I prefer grouping for the fact I want more of a challenge. Im not saying soloing isnt challenging, Ive spent hours on end in FFXI soloing the Aquarius crab NM alone with an uncapped main job level and had a blast whileothers watched without helping whatsoever because they were asked not to help. Wait o.O ... thats more gratifying then spending hours in party listening to the healer or tank bitch... ok screw it, soloing is more fun, but I still like to group to get things done when I need/want it done XD |
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Originally posted by ray12k
The groupers won't be happy until everyone is forced to group up with them :)
I think your both wrong... there should be solo content allot, some people play at diff. times then friends and clan mates. But their should be a big advantage to grouping, a big advantage. games that can meet this are ussually the ones with good communities... If grouping gave the players an inherently better gaming experience, you wouldn't need these big advantages you seek. |
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Originally posted by madeux
That's really a misunderstanding of the concept, and what groupers want. As a grouper I want challenging content. Whether or not madeux groups with me or not is completely irrelevant. If I can solo the content, it's not a challenge for me. So, making it solo friendly destroys the challenge for me, which is what makes the game fun. I really dont' care if you ever group with me or not, but I really do care that the game is fun and challenging. I understand you think solo play is challenging, not group play, and that's why everyone doesn't like the same game.
I think that both types of play are challenging, which is why I participate in both. I just want to have the choice.
The "choice" destroys the challenge of the group game, for me, and therefore makes it no longer fun. Your solo play destroys my fun game, because it ruins the challenge of the game for me. You cannot design a game that I find challenging, but that will let you solo as fast as you like. I feel that solo play is so easy, that is is completely devoid of challenge. I understand you think solo play is challenging, but that's why different people play different games.
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Originally posted by madeux
I think your both wrong... there should be solo content allot, some people play at diff. times then friends and clan mates. But their should be a big advantage to grouping, a big advantage. games that can meet this are ussually the ones with good communities... If grouping gave the players an inherently better gaming experience, you wouldn't need these big advantages you seek.
There are many players that like to quest grind in games like WoW, till the level cap, all by themselves. I find that as challenging and interesting as flipping a coin over and over. The point is not that any gaming experience is inherently good or bad, but that different people will like different gaming experiences. I like a challenge, and for me, not you, solo game play in an MMORPG has zero challenge. |
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Originally posted by Ihmotepp
I think your both wrong... there should be solo content allot, some people play at diff. times then friends and clan mates. But their should be a big advantage to grouping, a big advantage. games that can meet this are ussually the ones with good communities... If grouping gave the players an inherently better gaming experience, you wouldn't need these big advantages you seek.
There are many players that like to quest grind in games like WoW, till the level cap, all by themselves. I find that as challenging and interesting as flipping a coin over and over. The point is not that any gaming experience is inherently good or bad, but that different people will like different gaming experiences. I like a challenge, and for me, not you, solo game play in an MMORPG has zero challenge. I'm not feeling the whole "challenge" idea here... If I'm going to go solo and kill a lvl 78 Pixie, that could be a huge challenge. If I go and do it as a group, with a heal-bitch at my command, there's no challenge at all. |
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