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World of Warcraft

World of Warcraft 

General Discussion  » I want to have a discussion about WoW hating...and the reasons behind it.

5 Pages « 1 2 3 4 5 » Search
121 posts found
  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

10/10/09 5:24:07 AM#51

People hate on WoW, because its the top MMO. Other games drop in population over time. while WoW's population rises

  User Deleted
10/10/09 5:40:58 AM#52

The way I see it, WoW was built from a very popular game franchize. Most gamers knew about blizzards recent achievement back before WoW was released and so, being a MMO built off the warcraft universe would indeed shine a light that attracted its fellow WC followers.

As for all the new people that never heard of warcraft, I know plenty. The reason they joined WoW was because it was a new, innovative concept. It was purely released at just the right time.

 

  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

10/10/09 5:52:32 AM#53
Originally posted by ownage201

The way I see it, WoW was built from a very popular game franchize. Most gamers knew about blizzards recent achievement back before WoW was released and so, being a MMO built off the warcraft universe would indeed shine a light that attracted its fellow WC followers.

As for all the new people that never heard of warcraft, I know plenty. The reason they joined WoW was because it was a new, innovative concept. It was purely released at just the right time.

 

I disagree. I made a thread on this as well
 

 

http://www.mmorpg.com/discussion2.cfm/thread/254573/if-Warcraft-is-the-reason-for-WoW-success-why-hasnt-Warhammer-beating-out-WoW.html

  User Deleted
10/10/09 5:57:19 AM#54
Originally posted by tro44_1
Originally posted by ownage201

The way I see it, WoW was built from a very popular game franchize. Most gamers knew about blizzards recent achievement back before WoW was released and so, being a MMO built off the warcraft universe would indeed shine a light that attracted its fellow WC followers.

As for all the new people that never heard of warcraft, I know plenty. The reason they joined WoW was because it was a new, innovative concept. It was purely released at just the right time.

 

I disagree. I made a thread on this as well
 

 

http://www.mmorpg.com/discussion2.cfm/thread/254573/if-Warcraft-is-the-reason-for-WoW-success-why-hasnt-Warhammer-beating-out-WoW.html

 

I'm still gonna stick to what I believe but I think you might have the impretion that I hate WoW. Well if you do, I don't hate it, infact me and some freinds have started playing again. I don't want to get into a huge, flaming argumant with anyone.

  Mystik86

Novice Member

Joined: 4/20/06
Posts: 374

Using his imagination since 1986.

10/10/09 6:04:00 AM#55

I have to agree with the OP for the majority of what was said. WoW isn't necessarily the best MMO but it certainly has a lot of elements that cater to many different types of gamers and because of that it just doesn't seem to die. I am not sure what to make of Cataclysm's impending arrival next year, but one thing is for sure-Blizzard is either rocking the foundations of the genre one more time or they truly are milking the IP for all it's worth.

I do hope that Cataclysm is the final expansion, with maybe another year of patches adding in content and changes to various things, and then just letting it slowly fade away so they can focus on their second MMO effort. I doubt it'll be WoW2 though. At most, I think if they do it this way, the game will last out until 2014 (barring any cataclysmic events in RL).

For the Templars...

  User Deleted
10/10/09 12:30:38 PM#56
Originally posted by Zorndorf
Originally posted by grandpagamer
Originally posted by Zorndorf
Originally posted by Goatgod76

 

It's only popular because any foam helmet wearing drool bib recipient can pick it up and play it. 1 to 80 in less than a month...which is sad. They made it more like a console game than an MMO.  The youngest player to play WoW (From another article/thread I read) is 3 yrs. old, if that doesn't say it all...

 

I don't hate WoW for the game, I hate it for the crowd it drew into the genre. Now almost every MMO community is a virtual daycare full to the brim with idiocy. Not that it didn't exist already, but it is a thousand times worse than it ever was prior to that games entrance into the arena.


 

It is NOT popular, it is succesful.... bringing in more money than 90% of African states.

Popular is when you get something for free and listen to a popular song on the radio.

Succesful is when you blow the competition out of the water by setting a record.

Like Bolt in the 100 meter.

WOW sprints in 9.6 and the others are finishing in 55.8.

So your argument fails as ... you "hate the people that play it".

It shows your attitude very well sir.

How can a game be "not popular" and be succesful?


 

Wow is hated over here, so it is not  "popular" is it ? :)))

Goatgod didnt say it was popular "over here". He said the game was popular in general. But you are correct, it isnt popular with people that have actually played something other than WOW (most "over here" have played other games) and have something to compare it with and realize its a rather meh example of what a game can be.

  Jackio81

Novice Member

Joined: 11/11/08
Posts: 437

The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant.

 
10/10/09 4:51:30 PM#57
Originally posted by Goatgod76
Originally posted by Zorndorf
Originally posted by Goatgod76

People play it because it is easy to pick up. I played it from release until a bit after BC. I quit DUE TO THE COMMUNITY.  Which was brought on due to it's mass popularity and ease of learning. NOT due to the game itself. It was fun enough to keep me interested for 2 years, so I don't know how I am being close minded here. THAT is what I was saying, plain and simple.

I'm not getting into a deep philosophical argument about it with you. You must apparently enjoy still playing WoW, so sorry if I offended you with my comments. I was simply answering the OP'ers question based on my own  experiences with the game.


 

VERY weak argument.

Community = society as WOW is vastly more represented in all class/age groups. And you can choose to play on a PvP OR PVE server.

http://www.wow.com/2009/04/09/nielsen-wow-is-most-played-core-game-by-25-54-females/

-------

The only argument that is valid I always see is "I played it for 2 or 3 years" and now "I played it just too much".

But that's not the game's fault. That's the fault of the competition and YOU the player for playing it 150 days 24/24...(or a complete full year out of your life).

Self control and knowing your inner workings has nothing to do with the "quality" of a game.

So I don't see ANY valid arguments why WOW would be hated massively.

 

 

Sigh...rabid WoW fans. Just no getting through to you. Enjoy your game.


 

 

 

Actually you both have good arguments....maybe you two need to stop taking sides in the fanboy vs. hater struggle and you'd both see that...lol


Just saying it seems like you two are both choosing to take sides...0o

 

  otter3370

Spotlight Poster

Joined: 7/20/04
Posts: 227

10/10/09 5:22:48 PM#58

My favorite mmorpg argument, the one I see brought up the most, is the gamer that plays a game and doesn't like it.  He/she plays it for an hour, or day, or week, and quits, then comes onto mmorpg.com and posts about how the game sucks.   Another gamer says you only played it for a week, you can't have an informed opinion unless youve played it at least a month, or 6 months, or a year.  That's when the "fun" kicks in.  So that player plays the game for a year and comes back and makes a post saying the game sucks.  Another gamer posts, well, you played it for a year, you must have liked it. 

This WoW love/hate argument is the same thing.  You can't win.  People either hate it with a rabid frothing at the mouth passion or love it so much it hurts to be away from it.   

  Jackio81

Novice Member

Joined: 11/11/08
Posts: 437

The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant.

 
10/10/09 5:42:22 PM#59
Originally posted by otter3370

My favorite mmorpg argument, the one I see brought up the most, is the gamer that plays a game and doesn't like it.  He/she plays it for an hour, or day, or week, and quits, then comes onto mmorpg.com and posts about how the game sucks.   Another gamer says you only played it for a week, you can't have an informed opinion unless youve played it at least a month, or 6 months, or a year.  That's when the "fun" kicks in.  So that player plays the game for a year and comes back and makes a post saying the game sucks.  Another gamer posts, well, you played it for a year, you must have liked it. 

This WoW love/hate argument is the same thing.  You can't win.  People either hate it with a rabid frothing at the mouth passion or love it so much it hurts to be away from it.   

 

Wow...those are some easily lead ppl to be playing a game for over a year even if they didn't like it in the first place just because someone told them they should.

This isn't the case with a player that ends up playing WoW for over 2 to 3years then decides he/she doesn't like it anymore.

Chances are more likely 99% of the time so called gamer plays WoW for a couple months loving the game, after the fifth or sixth month comes around begins to grow tired of it and starts looking for another MMO..

(that or sooner)

Realizes none of the other MMOs can add up to their WoW experience and decide to go back.

(granted some find an MMO they do enjoy, and for those people I guarantee you still aren't the people here on the forums bashing WoW every chance they get)

Now after 3 years of player WoW gamer grows "really" tired of playing the same game even though they enjoyed it the first time they played it and begins hating the game for taking up so much of their time now that they're addicted to it.

And so begins the thread.

 

 

  sadnebula

Apprentice Member

Joined: 8/17/03
Posts: 256

10/10/09 5:43:33 PM#60

As an older gamer I must say that I do not hate wow, it is a good game and has done much to lead to the growth of the industry.  That being said, It's not a game I really enjoyed. Blizzard took to many  choices in character development  away from the gamer for my  taste, also i find that an end game centered around bling doesn't cut it.

    All and all though, how can blizzard be blamed for coming up with a successful game that others, instead of trying to break the mold, choose to copy.  Put the blame where in belongs, on the companies coming up with the "wow clones", that are over  hyping their games,  only to fall short of the mark the blizzard set.  Also on the consumer, we buy these clones, then complain because they're not a "wow killer".

Until we as consumers speak with our money that we want something different , do you really see the soe's and the Ea's  out there taking a chance on something different?

 
  Kyleran

Jovian

Joined: 9/13/06
Posts: 13858

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

10/10/09 5:53:07 PM#61
Originally posted by sadnebula

As an older gamer I must say that I do not hate wow, it is a good game and has done much to lead to the growth of the industry.  That being said, It's not a game I really enjoyed. Blizzard took to many  choices in character development  away from the gamer for my  taste, also i find that an end game centered around bling doesn't cut it.

    All and all though, how can blizzard be blamed for coming up with a successful game that others, instead of trying to break the mold, choose to copy.  Put the blame where in belongs, on the companies coming up with the "wow clones", that are over  hyping their games,  only to fall short of the mark the blizzard set.  Also on the consumer, we buy these clones, then complain because they're not a "wow killer".

Until we as consumers speak with our money that we want something different , do you really see the soe's and the Ea's  out there taking a chance on something different?

 

I was going to write something insightful, but you did it for me, well said.

People always hate on the winning team, be the the Yankees, Manchester United or WOW. 

Sour grapes for the most part, because it isn't the game they want to "win".

(can you really "win" when supporting a game?)

 

  Gregtheexcon

Apprentice Member

Joined: 5/11/06
Posts: 207

Play to win, Play to have fun

Fun = Win

10/10/09 5:53:09 PM#62

 You have a point, to an extent.

 

You have to remember WoW brought alot of people over to this genre.

 

Now the problem is people are comfortable with a complete game, with very little bugs and is extremley polished

 

Its gonna take a HUGE rock to knock WoW from the top. Most of WoW players loves it, and are comfortable with it. The new games coming out have to not only offer more, but be polished and pretty bug free. 

 

Its all about comfort lvls, the games being put out are good, warhammer was good, Aion is good, but there not good enough (which imo is impossible at this point) to make people want to leave. And its because of comfort lvls and friends. WoW has made a second life for people, so a new games gotta squash that second life.

 

Never gonna happen.

Enjoy : )

  googajoob7

Novice Member

Joined: 4/12/06
Posts: 877

10/10/09 6:03:08 PM#63

I dont hate WoW but i am very disapointed in the direction Blizzard have taken it . They sold out long term players those that would have stayed with the game for years to come in favour of the children and casual players . The thing is they could have had both if they d handled it in a different way .This is why they hav nt released subscriber numbers since december 2008 . Blizzard know they ve made a mistake and they are trying to rectify it with the cataclysm . They need a blank slate but the truth is to do that they need to upset the casual and younger player and they need to keep in check those in the company that are out for short term gain over long term gain . Its not too late for Blizzard to turn things around all it takes is the guts to make the changes that are needed .

  User Deleted
10/10/09 6:31:22 PM#64
Originally posted by googajoob7

I dont hate WoW but i am very disapointed in the direction Blizzard have taken it . They sold out long term players those that would have stayed with the game for years to come in favour of the children and casual players . The thing is they could have had both if they d handled it in a different way .This is why they hav nt released subscriber numbers since december 2008 . Blizzard know they ve made a mistake and they are trying to rectify it with the cataclysm . They need a blank slate but the truth is to do that they need to upset the casual and younger player and they need to keep in check those in the company that are out for short term gain over long term gain . Its not too late for Blizzard to turn things around all it takes is the guts to make the changes that are needed .

Can you make a negative post about WOW without referencing (several times I might add) that you think the majority of its players are "children" when there is plenty of data to prove you incorrect?

We also know why the have not released sub numbers and that is due to the China situation. Now that it is finally fixed, we will probably see numbers in the next quarter.

If you are holding out hope that Blizzard will "turn things around", I wouldn't hold my breath. The casual gamer IS Blizzard's gamer. The casual gamer is responsible for the growth of WOW and unlike the hardcore gamer, the casual gamer does "stay with the game for years to come". Blizzard is quite content where they are.

  Goatgod76

Hard Core Member

Joined: 6/24/06
Posts: 889

10/10/09 9:09:26 PM#65
Originally posted by templarga
Originally posted by googajoob7

I dont hate WoW but i am very disapointed in the direction Blizzard have taken it . They sold out long term players those that would have stayed with the game for years to come in favour of the children and casual players . The thing is they could have had both if they d handled it in a different way .This is why they hav nt released subscriber numbers since december 2008 . Blizzard know they ve made a mistake and they are trying to rectify it with the cataclysm . They need a blank slate but the truth is to do that they need to upset the casual and younger player and they need to keep in check those in the company that are out for short term gain over long term gain . Its not too late for Blizzard to turn things around all it takes is the guts to make the changes that are needed .

Can you make a negative post about WOW without referencing (several times I might add) that you think the majority of its players are "children" when there is plenty of data to prove you incorrect?

We also know why the have not released sub numbers and that is due to the China situation. Now that it is finally fixed, we will probably see numbers in the next quarter.

If you are holding out hope that Blizzard will "turn things around", I wouldn't hold my breath. The casual gamer IS Blizzard's gamer. The casual gamer is responsible for the growth of WOW and unlike the hardcore gamer, the casual gamer does "stay with the game for years to come". Blizzard is quite content where they are.

 

There are LOTS of kids playing WoW. But maybe he meant the majority ACT like children rather than actually being children. I know when I played (From launch until a bit after BC) that I quit because I got tired of the rude and immature community (I.E. Constant Chuck Norris jokes, Leroy Jenkins references, general rudeness, greed, and/or selfishness.)

 

It's even worse (Or more sad rather) if it is adults acting in such a manner. But even I am willing to bet the majority of them are teen to college age players. I couldn't see THAT big of a percentage of them being 30+, but I've seen stranger things happen. =)

 

I just hope they are hard at work on either several expansions or WoW 2 to keep them all there.

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5057

10/10/09 9:26:15 PM#66
Originally posted by tro44_1

People hate on WoW, because its the top MMO. Other games drop in population over time. while WoW's population rises

 

EVE keeps growing :P

  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

10/11/09 4:39:47 AM#67
Originally posted by templarga
Originally posted by googajoob7

I dont hate WoW but i am very disapointed in the direction Blizzard have taken it . They sold out long term players those that would have stayed with the game for years to come in favour of the children and casual players . The thing is they could have had both if they d handled it in a different way .This is why they hav nt released subscriber numbers since december 2008 . Blizzard know they ve made a mistake and they are trying to rectify it with the cataclysm . They need a blank slate but the truth is to do that they need to upset the casual and younger player and they need to keep in check those in the company that are out for short term gain over long term gain . Its not too late for Blizzard to turn things around all it takes is the guts to make the changes that are needed .

Can you make a negative post about WOW without referencing (several times I might add) that you think the majority of its players are "children" when there is plenty of data to prove you incorrect?

We also know why the have not released sub numbers and that is due to the China situation. Now that it is finally fixed, we will probably see numbers in the next quarter.

If you are holding out hope that Blizzard will "turn things around", I wouldn't hold my breath. The casual gamer IS Blizzard's gamer. The casual gamer is responsible for the growth of WOW and unlike the hardcore gamer, the casual gamer does "stay with the game for years to come". Blizzard is quite content where they are.

What happen in China that has effected WoW's Population? Let me know please
 

  User Deleted
10/11/09 11:12:33 AM#68
Originally posted by tro44_1
Originally posted by templarga
Originally posted by googajoob7

I dont hate WoW but i am very disapointed in the direction Blizzard have taken it . They sold out long term players those that would have stayed with the game for years to come in favour of the children and casual players . The thing is they could have had both if they d handled it in a different way .This is why they hav nt released subscriber numbers since december 2008 . Blizzard know they ve made a mistake and they are trying to rectify it with the cataclysm . They need a blank slate but the truth is to do that they need to upset the casual and younger player and they need to keep in check those in the company that are out for short term gain over long term gain . Its not too late for Blizzard to turn things around all it takes is the guts to make the changes that are needed .

Can you make a negative post about WOW without referencing (several times I might add) that you think the majority of its players are "children" when there is plenty of data to prove you incorrect?

We also know why the have not released sub numbers and that is due to the China situation. Now that it is finally fixed, we will probably see numbers in the next quarter.

If you are holding out hope that Blizzard will "turn things around", I wouldn't hold my breath. The casual gamer IS Blizzard's gamer. The casual gamer is responsible for the growth of WOW and unlike the hardcore gamer, the casual gamer does "stay with the game for years to come". Blizzard is quite content where they are.

What happen in China that has effected WoW's Population? Let me know please
 

China has a very strict approval policy for games. There is a current thread in the general forums here that details that. Anyway, Blizzard also changed providers in China so WOW was offline for a while doing that. They just recently got approval for WOTLK as well. For example, China has laws dealing with a lot of the content and Blizzard had to change some stuff - for example, I believe even some icons for Warlock spells had to change.And the Undead models had to have clothes on and not show any bones.

Now the provider has brought WOW back online in China and WOTLK will launch or has launched (?) so things are "getting back to normal". The question will be how much has all of this hurt WOW's reputation in China and how many players will or will not come back.

  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

10/11/09 4:08:28 PM#69
Originally posted by templarga
Originally posted by tro44_1
Originally posted by templarga
Originally posted by googajoob7

I dont hate WoW but i am very disapointed in the direction Blizzard have taken it . They sold out long term players those that would have stayed with the game for years to come in favour of the children and casual players . The thing is they could have had both if they d handled it in a different way .This is why they hav nt released subscriber numbers since december 2008 . Blizzard know they ve made a mistake and they are trying to rectify it with the cataclysm . They need a blank slate but the truth is to do that they need to upset the casual and younger player and they need to keep in check those in the company that are out for short term gain over long term gain . Its not too late for Blizzard to turn things around all it takes is the guts to make the changes that are needed .

Can you make a negative post about WOW without referencing (several times I might add) that you think the majority of its players are "children" when there is plenty of data to prove you incorrect?

We also know why the have not released sub numbers and that is due to the China situation. Now that it is finally fixed, we will probably see numbers in the next quarter.

If you are holding out hope that Blizzard will "turn things around", I wouldn't hold my breath. The casual gamer IS Blizzard's gamer. The casual gamer is responsible for the growth of WOW and unlike the hardcore gamer, the casual gamer does "stay with the game for years to come". Blizzard is quite content where they are.

What happen in China that has effected WoW's Population? Let me know please
 

China has a very strict approval policy for games. There is a current thread in the general forums here that details that. Anyway, Blizzard also changed providers in China so WOW was offline for a while doing that. They just recently got approval for WOTLK as well. For example, China has laws dealing with a lot of the content and Blizzard had to change some stuff - for example, I believe even some icons for Warlock spells had to change.And the Undead models had to have clothes on and not show any bones.

Now the provider has brought WOW back online in China and WOTLK will launch or has launched (?) so things are "getting back to normal". The question will be how much has all of this hurt WOW's reputation in China and how many players will or will not come back.


 

YTF they got to do all that pointless stuff? Seems lame

  Scalebane

Advanced Member

Joined: 10/28/06
Posts: 2186

10/11/09 5:14:45 PM#70

People hate on WoW because it's better then them and they know it...its science...don't try to argue against it.

"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas

  wowfan1996

Advanced Member

Joined: 9/25/09
Posts: 276

10/16/09 3:24:03 AM#71

One word: envy.

God bless the Block feature!

  Mentat

Novice Member

Joined: 11/06/03
Posts: 519

10/16/09 4:30:51 PM#72
Originally posted by Harabeck

I agree completely, a very well thought out post. I look forward to the day when WoW is toppled. Not because it "deserves" to be toppled or is ruining the industry, but because that event will signal an advancement of the genre as a whole.

 

Oh lord... the OP's signature means nothing - MMO's can't be compared to normal games - in fact a 5 year old game being dominant is something to brag about - it's amazing... it's impressive - the fact that it's gaining more and more subs is even  more impressive.

If you consider the mega millions that blizzard is bringing in (especially when the economy of the world is the way it is) "a joke" - then the "joke" is on you...

I wish I was "a joke" like that...

Dominating and raking in mega millions has to be the best joke ever..

trying to compare an mmo to other games is like apples and oranges - mmo's by design are longevity games...

WoW is only doing what all mmo's want to do / wish they could do.

The only reason I would look forward to something toppling wow is because the community of wow is so...lame (IMHO).

It's fun and requires no skill which appeals to the masses - now they need to come out with one that is fun yet requires amazing skill to play... Of course a game like that will not appeal to the masses but, it will appeal the a certain crowd of folks that are looking for more!

  ronan32

Novice Member

Joined: 8/19/05
Posts: 1474

I will never play an mmorpg with Microtransactions

10/16/09 6:29:27 PM#73

The problem is the majority of wow players are not mmo fans, they are wow fans...they want every other game to fail so wow can stay at the top, they bash every new game thats being released like fanatical lunatics., just read what that guy zorndorf posts and you will know exactly what i mean.

  axlebookmite

Novice Member

Joined: 6/20/09
Posts: 29

10/16/09 9:31:08 PM#74

Well i hate WOW,because you can't create your own content and there is no furry avatar. Because in Second Life they have that stuff.

  Vetarnias

Novice Member

Joined: 1/13/08
Posts: 595

10/17/09 1:07:33 AM#75

Going through this thread, I realized that nobody had really explained "the reasons behind WoW hating".  It's pretty simple, it's the polarizing efforts of the WoW supporters which lead to it. 

Just in this thread, you get a perfect example of it: "After WAR I've come to the point that I NO longer accept stupid critics from stupid Wow haters."  In other words, any argument you might make against WoW will summarily be dismissed.  It immediately becomes heresy to favour another game over World of Warcraft.

I played WoW (Battlechest, not WotLK) roughly from November 2008 to January 2009, and I even posted a thread here to explain why I had enough of the game.  Overall, a quite reasonable post, and I certainly didn't consider myself a "hater" of WoW -- just not my thing, nothing more than that.  Nothing, I figured, that could have been much cause for controversy.

Boy, was I wrong.

I was immediately attacked by some of the defenders of the game, some of whom (I'm not giving any names) have posted in this thread.   First point: I had only played six weeks before posting, and I had only made it to level 46.  My answer: How long do you really need to play before figuring out you don't like a game?  It's like asking you to finish a book before finding out you didn't like it; only a professional book reviewer would be expected to read it all.  And the analogy stops there, since game reviewers tend to play very little of the game before writing their reviews (case in point: Ed Zitron on Darkfall). So I was careful to keep my discussion to what I'd seen and experienced, and inevitably, I was confronted with a list of all those supposedly great things I didn't do in WoW.  Apparently, the only reason why I didn't like it was because I didn't play enough of it.

I could have accepted that, and shrugged it off, if it had stopped there. But as the thread grew lengthier (and wouldn't go away quickly enough to the liking of some WoW supporters), some ad-hominem accusations were eventually levelled against me:

-First, that I had not bought the game but instead got a free download because the approximate price I said I had paid for the game ($50) was too high to a certain person's liking, as it was above the official Blizzard price for the Battle Chest edition. Quoting from there: "As for the OP: he said he bought basic Wow and TBC for .... 50 dollars. I wonder where ? - as this is about 25% ABOVE the official price since 12 months ...this is a long thoughtful writing of someone who didn't play it seriously at all (free download I guess) and forget even his level 46." So I actually posted a scanned copy of my invoice (post #142). Total amount I had paid for the game, taxes included, was $45.14 in Canadian Dollars.  So, $4.86 short, an honest mistake, and nothing to fuss over, I would have thought.

-Again, I was wrong.  Someone started complaining that I had misled the readers of this site by avoiding to say I was talking in Canadian dollars (post #145). Quoting from there: "So I was right you could'nt possibly have paid 50 .... dollars (you didn't mention US). 1 US dollars equals 1.25 Can dollars. Nice to have "forgotten" this to mention in your OP." And where is that person, blaming me for not using US dollars, living?  Not in the United States, but in Europe, and blaming me for not mentioning amounts in a currency he isn't even using himself. (And by the way, currencies fluctuate; we're at near parity now, but I don't remember what the exchange rate was like in November of last year.  That's why I always mention subscription fees in USD, because that's how they're billed and the amount varies, but anyone who bothered to look at my profile here would have found out I live in Canada.)  But anyway, yes, the bickering was actually over the munificent sum of $4.86, and in which currency it should be calculated.  My crime, apparently, was an insidious attempt to make the game appear more expensive than it was. I guess, because I can't come up with another explanation.

-Anyway, I keep weird hours when playing, so even though I'm Canadian, I end up playing with Australians, and most of my gaming friends are from Down Under.  One of them had told me he had paid $60 AUD for his copy of Battle Chest, which I made it known.  Answer (also post #145): "Dribbling around the problem and mentioning Australian friends who pay 60 in whatever currency is NOT helping you either, isn't it."  Nice to know that the rest of the non-US world that isn't Europe can be lumped under "whatever currency". Very nice.

-So I did the only honourable thing: I got one of my Australian friends to post in the thread. The reply came that it was impossible: "What a joke. Suddenly OP Vetarnias sees that his arguments FAIL because of admitting he only was a very low level class. Now a "ONE post vergin" comes along who says ... "we tried the game together". What a joke. And you still want to be believable this .... on a forum where 100 people are logged in at the moment. Kindergarden. Formed parties ? you two? in what content context? with a difference of 30 levels??" (post #148).

-It reached the bottom after my friend, to avoid saying I was too poor to be able to buy a copy of the game at the same time as he did, said I could not find a copy of the game. Needless to say, not satisfied with that explanation, the WoW supporter said this was impossible, which he bundled with an accusation that my friend was (as hinted in the previous point) just an alternate account I had created for sockpuppeting purposes (post #155).

I could go on and on, and give you more examples from that thread alone, like being asked why I didn't start playing MMO's with WoW; as far as subscription-based MMO's are concerned, it was my fourth, after Pirates of the Burning Sea (January-May 2008), Age of Conan (the first six weeks), and Warhammer Online (the first week). Or how my friend had managed to purchase an epic mount (I and another friend gave him the money), with the inevitable corollary of how I knew how to make money in WoW ("you lucked into it"). But I think there's enough evidence above to give you a very good clue as to what fuels WoW hatred, to use your terminology.

Then there is the rest:

It's that every person who dares to say they don't like WoW is immediately subjected to an inquisition for saying so, and that only very rarely will one WoW moderate supporter (and I'm sure they exist) step in and say this has gone too far. And it looks like an inquisition, forcing detractors to repeat their story over and over again before looking for discrepancies between the versions, even when it's just ridiculous.  But even if there isn't any discrepancy, even if the detractor is being honest, there will always be some WoW supporters to make stuff up, and never retract, never apologize.  I remember that one guy who posted in that thread was a WoW correspondent for this website, and he later told me he had reached the point where he wished he had never found this site.  Let me repeat, a WoW correspondent for this site, not exactly The Enemy, and you proved too much even for him. In other words, it's that WoW supporters cannot brook dissent, and that instead of being ostracized by their more moderate counterparts, the rabid WoW fanboys are all too often shielded by them.

It's also that no other game is allowed to have any feature which outshines WoW. WoW supporters can't stand their beloved game being upstaged by anything else, as demonstrated by that utterly meaningless poll for the best game of 2008, which the expansion to LOTRO won.  It is meaningless, yet WoW must win it. And it is also applied to what one must think of other games. I think Age of Conan, for example, has a far better gaming universe than WoW, because it's self-contained, and includes none of those horrendous pop culture references which WoW actually encourages.  And I think Dungeons & Dragons Online, despite clearly seeing why it was a failure as a subscription-based MMO, is actually fun for what it is, without any of WoW's pretension.  But I'm sure that what I've said about those two games won't stand well with some people here.

It's that every game which does not even cater to WoW's demographic must be denigrated as though it were in direct competition with it, like EVE Online.  The message is clear: No other MMO must be allowed to succeed. I remember the case of someone saying "you couldn't walk out of your cockpit in EVE", as though any successful game had to go for the model of WoW (at which, of course, WoW is and will always be best).  Now, don't get me wrong, I played EVE last summer (June-August), and I found it boring as hell, especially if you're not in one of those uber-alliances.  I don't belong to the old-school mentality, and I despise the ideology behind EVE (especially when scamming is something openly bragged about), yet I'm not particularly concerned that EVE is a successful MMO, because unlike WoW, it isn't touted as some sort of invincible juggernaut crushing everything else in its path.

I remember seeing a picture somewhere on these boards, where WoW was depicted as a hunting board of all the other games it had killed (with stuffed heads), with two WoW characters saying of Age of Conan "wait, let's give him a head start" (If someone has a link to that picture, it would be appreciated). I also remember that one of the stuffed heads on the hunting board was for Pirates of the Burning Sea -- a game which failed all by itself, on its own parameters, and had nothing to do with being crushed by WoW; PotBS tried something different and fell on its face.  Yet some WoW supporters were evidently eager to claim it as another kill by their favourite game.

Likewise, it's the superiority complex of some of WoW's players. As I said, I despise the elitist old-schoolers who want to demonstrate their leetness in any game where they show up with their uberguild by going against other elitist old-schoolers with their rival uberguild, based on a grudge that started two years and five games before; but WoW has its own casual-elitist types. Yet some WoW players refuse to acknowledge this distinctive form of elitism based on gear and time spent playing the game. Who uses the "elitist" word the most? WoW players, against the "hardcore" players who never got over the Trammelization of UO.  Fair enough, they're a bunch of elitists, I'm not denying that.  But take a look at your own treadmill runners, too, and tell me this isn't elitism, especially when they advertise in Silvermoon or Orgrimmar about what gear you must have, and the three-times-a-week schedule you must maintain to join their raid.  It's all over chat.

And while there are many other reasons, I will conclude with the main one: It's that when all else fails, mention the eleven million.  Tyranny of the majority at its finest, with the underlying reasoning that no bad game could have that many subscribers, so WoW must be good.  And whenever someone mentions Britney Spears or McDonald's -- or the 1932 German election where Hitler got 11 million votes -- you immediately dismiss it.  But the point is that Popular does not mean Good.  It does not necessarily mean bad either, but it is no indication, in itself, of quality.

So here are my reasons; dismiss them at will, I don't care.

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