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News Discussion  » Star Wars Galaxies: User Created Content Interview

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61 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
10/16/09 11:46:23 AM#1

Star Wars Galaxies is introducing the Chronicles system into their game that will allow players to create their own content in the iconic universe. MMORPG.com's Chris Higgins had the opportunity to ask a few questions of SWG Producer, Tony Tyson.

Screenshot

MMORPG.com:

Give us a summary of the new Chronicle system in Star Wars Galaxies.

Tony "Teesquared" Tyson:

The Chronicles system introduces the ability for players to create quest content in Star Wars Galaxies. It's a content creation system that makes generating user content a fun and rewarding game in itself

Read the User Created Content Interview.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  User Deleted
10/16/09 2:24:56 PM#2

We created our own player content before the dark times, before the NGE.

What we did not need is another group of in game quests to hold ours hands like little babies to create content. But then again ,we were older players with intelligence and imagination not the better players SOE was trying to obtain by flipping the game into the NGE.

  treysmooth

Advanced Member

Joined: 6/25/06
Posts: 578

10/16/09 2:28:55 PM#3
Originally posted by JestorRodo

We created our own player content before the dark times, before the NGE.

We did not need yet another group of in game quests to hold ours hands like little babies to create content. But then again ,we were older players with intelligence and imagination not the better players SOE was trying to obtain by flipping the game into the NGE.

 

 

 

So true, for a game that had so little content at release I remember having more guild events and town events and PVP empire vs rebel battles at our town.  It was amazing and never the same day twice in many years of play.  I just think how i took such a great time for granted since it was my first serious mmo.  At the time I just thought thats how most mmo's must work then later I found out just how wrong I was.  I've been searching for my next SWG ever since.

  Legato89

Novice Member

Joined: 4/22/06
Posts: 306

10/16/09 2:55:32 PM#4

Oh boy, I already see where this thread is going. Bunch of crying vets who can't let go remembering the "good ol days".

  tman5

Novice Member

Joined: 8/24/07
Posts: 547

10/16/09 3:07:38 PM#5

While I sympathize with Jester and Trey, being a vet myself,  I am curious about this system.  This is something SOE promised for years.   If it brings more (or any) fun for the present players, good deal.

If this system is sucessful, it would be nice to see it emulated in other games.

  User Deleted
10/16/09 3:24:23 PM#6

Know what I think?   I think they are scrambling for new content before the next SW themed game gets released.

 

IMHO, sounds like a last ditch effort.

 

 

  Sikison

Novice Member

Joined: 8/12/09
Posts: 7

SWG Blew it, SWTOR will Rule it!

10/16/09 3:42:23 PM#7

 These people saying vets crying, lol, look at the population of the game from beginning to now,  that speaks for itself, so you little juniors can keep babbling on an on . swg needs to put a fork in this game, it's over with. They had the chance at the beginning and it's just flat out finished. They can add all this new content and keep trying to act like everything is still going good but look at all these reviews over the years. The game is OVER! Once SWTOR hits we all know what's going to happen.

  Brixon

Novice Member

Joined: 7/01/04
Posts: 187

10/16/09 3:42:28 PM#8

Can we create the old skill system? Nope, still epic fail.

  User Deleted
10/16/09 4:15:54 PM#9

 SWG in many ways is better now then pre cu.

No longer is it about who has the uber mind dot weapon.

Auto target is back. Crafting is the best out of any MMO and is very important. 

Expertise system lets you mimmick many of the old templet mixes.

Pre CU vets still looking for their "SWG" really need to give SWG a honest look. I did in 08' and I been back enjoying it ever since.

  ruiner12

Apprentice Member

Joined: 9/18/09
Posts: 41

"Think for yourself, question authority"

10/16/09 4:20:47 PM#10

Some things just can't be fixed.. they've tried.. they failed. Please give up and let it die..

  Obee

Apprentice Member

Joined: 8/07/06
Posts: 1560

10/16/09 4:42:14 PM#11

As far as content, the playerbase certainly can't do much worse than the dev team (zombies?).  While adding CoX's Architect system to SWG will be nice for the players, it does nothing to fix the core game mechanics, which are a broken and unfun mess.

 

 

  Obee

Apprentice Member

Joined: 8/07/06
Posts: 1560

10/16/09 5:11:46 PM#12
Originally posted by blueshadow
Originally posted by Obee

As far as content, the playerbase certainly can't do much worse than the dev team (zombies?).  While adding CoX's Architect system to SWG will be nice for the players, it does nothing to fix the core game mechanics, which are a broken and unfun mess.

 

 

 

The Zombies are actuallly well recieved.

And when it comes to Zombies and Star  Wars.  This is not something that is made up by the game designers or SOE or even "evil" Smed. No. Its a book.  its the SWG  lore that have developed like this.

A lot has happened with SWG  lore since 1978 and Darth Vader &  Co. Some good or some bad. But the game adapts to the current development in the lore. So please stop blaiming the game for everything.

All the anger and frustration towards SOE and this game is well past pathetic stadium now.

 

Beyond the stupidity of the zombie book itself, it was the lead dev and the former SOE producer of the game that begged LEC to allow them to add a zombie themepark to SWG.  The former SOE producer is a horror movie fan and wanted to add zombies as soon as he heard about the book (he said so in the initial announcement of the zombie themepark on the official forums).  Just think what might have been added to the game if anyone on the dev team was a Star Wars fan...

 

  User Deleted
10/16/09 5:43:58 PM#13


Originally posted by Obee

Originally posted by blueshadow

Originally posted by Obee

As far as content, the playerbase certainly can't do much worse than the dev team (zombies?).  While adding CoX's Architect system to SWG will be nice for the players, it does nothing to fix the core game mechanics, which are a broken and unfun mess.
 
 



 
The Zombies are actuallly well recieved.
And when it comes to Zombies and Star  Wars.  This is not something that is made up by the game designers or SOE or even "evil" Smed. No. Its a book.  its the SWG  lore that have developed like this.
A lot has happened with SWG  lore since 1978 and Darth Vader &  Co. Some good or some bad. But the game adapts to the current development in the lore. So please stop blaiming the game for everything.
All the anger and frustration towards SOE and this game is well past pathetic stadium now.
 


Beyond the stupidity of the zombie book itself, it was the lead dev and the former SOE producer of the game that begged LEC to allow them to add a zombie themepark to SWG.  The former SOE producer is a horror movie fan and wanted to add zombies as soon as he heard about the book (he said so in the initial announcement of the zombie themepark on the official forums).  Just think what might have been added to the game if anyone on the dev team was a Star Wars fan...
 

So were in SW lore does an Ewoks with wings? Muahaha, only in The SOE-SWG lore for their wishy-washy wa-wa way to celebrate The RL Valentine's Day!

I don't care if Zombies are part of SW Lore , what I do care about is SOE is using it because all of their half-baked original ideas end up as EPIC FAILS ( it feels so good to say it when its oh so true).

Zombie Themepark ? Sorry, you are infringing on Six Flags territory.


  User Deleted
10/16/09 5:50:37 PM#14

I wonder if there as ever been a more appropriate example of too little too late....

  User Deleted
10/16/09 5:52:49 PM#15
Originally posted by Shohadaku

 SWG in many ways is better now then pre cu.

No longer is it about who has the uber mind dot weapon.

Auto target is back. Crafting is the best out of any MMO and is very important. 

Expertise system lets you mimmick many of the old templet mixes.

Pre CU vets still looking for their "SWG" really need to give SWG a honest look. I did in 08' and I been back enjoying it ever since.


 

I did in April and found it to be the same lame game that it was directly after the NGE.

  User Deleted
10/16/09 6:07:41 PM#16
Originally posted by blueshadow
Originally posted by Obee

As far as content, the playerbase certainly can't do much worse than the dev team (zombies?).  While adding CoX's Architect system to SWG will be nice for the players, it does nothing to fix the core game mechanics, which are a broken and unfun mess.

 

 

 

The Zombies are actuallly well receieved. (just read official forums). Maybe not by lore nerds though  but they cant attack the game developers.

Because  when it comes to Zombies and Star  Wars.  The lore and storyline is not something that is made up by the game designers or SOE or even "evil" Smed. No. Its Lucas and the books and stuff. 

A lot has happened with Star Wars lore since 1978 and Darth Vader &  Co. Some good or some bad. But the game adapts to the current development in the lore. So please stop blaming the game for everything.

All the anger and frustration towards SOE and this game is well past pathetic stadium now.

I  just have to say that I  am one of the SWG vets.. one that started playing the game in 2004 even before we had any kind of speeders :p or vehicles. And I continued to play it until I  left it almost in tears after NGE (I had numerous accounts at that time and loved every pixel to death).

I was angry and frustrated and hated everything since my loved addiction had been so badly wounded by a game update (NGE).  But even if things have gone slow.  They have fixed more and more and I  dare saying that the game is almost as good and in some ways better than before NGE. The problem now is not the game that much anylonger, its the people who sees it as a target practise dummy for their anger and frustration.

Why do I even bother to post here?.. well its because I  learned by doing something that is really good in many arenas of life. Anger management and give peace a chance :P

And if you hate SWG  so much that there is not way you will go back, then why even read about it and comment treads about it if the only thing you want to write is how crap you think it is. I mean that almost tells more about you as a person?

 


 

I beg to differ the games problems now is a derth of uninteresting content atleast in the sense to actually make this game profitable.  It would be lovely to think that someone like myself or even Jester would have such a grand effect on a mighty empire like Sony but alas we would only be kidding ourselves to believe that.  I won't say that SOE does not have hurdles to get over that the average producer may not but again no one made SOE pull the bait and switch at all let alone the way they did it.

  I don't find myself at war with SOE so I see no reason to consider "giving peace a chance" I've played galaxies as recently as April of this year and found it to be as crappy and devoid of content,imagination, or fun as it was pre CU the difference again was many of the trappings that worked pre cu are not there so me personally I will continue to comment about the game and until SOE actually puts something in the game worthy of praise or a change in view of the game my comments aren't going to be rosey.

  And honestly what motivates a person to comment about something does not seem like something you get to decide just as I would not presume to tell you not to say you don't like LOTRO and why (which is my favorite mmo right now) it is your opinion and your very right to express your opinion.  But even more telling is maybe the fact that fans of good games out here like EVE,LOTRO and such don't need to try to debunk negative commentary about the games we play as the games do a good enough job of that themselves and that's what all fans of mmos need to consider, if your game was truly any good nothing anyone could say would negatively effect that games health you don't believe me as Blizzard and fans of WOW.

  ebonfire

Novice Member

Joined: 7/02/03
Posts: 161

10/16/09 6:24:09 PM#17
Originally posted by JestorRodo

 

 

So were in SW lore does an Ewoks with wings? Muahaha, only in The SOE-SWG lore for their wishy-washy wa-wa way to celebrate The RL Valentine's Day!

I don't care if Zombies are part of SW Lore , what I do care about is SOE is using it because all of their half-baked original ideas end up as EPIC FAILS ( it feels so good to say it when its oh so true).

Zombie Themepark ? Sorry, you are infringing on Six Flags territory.

 

 

Lore, who needs lore if WoW is doing it... like almost everything else that has been introduced into SWG..  it's nothing new or original in concept.

"WoW has these seasonal events that players just eat up, so I think we should say screw the lore and fluff the game a bit."

or

"Hey lets introduce a PVP system.  Any ideas?  Anyone?  Ok how did WoW do it?"

or

"Players want something epic, so does anyone have some ideas?  No?  Well I hear WoW does a lot of instances with heroic encounters.. lets do that."

or

"Collections are working well in EQ2, why not port it over to this game?"

or

"I hear that CoX has this cool mission architect system that a lot of their players are having fun with, lets do something like that."

 

  Karahandras

Hard Core Member

Joined: 8/11/08
Posts: 942

All it takes for evil to succeed is for the good to stand by and do nothing

10/16/09 8:04:06 PM#18

So is this just an excuse for them to stop adding their own content and remove the remaining devs now?

  postpwn

Novice Member

Joined: 8/10/09
Posts: 57

+1 Internets

10/16/09 8:22:44 PM#19

I skipped the article, went right to the comments, expected (well-deserved) NGE hate from SWG vets and leave satisfied.

I just love how every single SWG article you read on any site has nothing but NGE hate in the comments. It makes for some of the most entertaining reads.

Playing: FFXI

  bluegrazz

Apprentice Member

Joined: 8/07/08
Posts: 123

10/16/09 8:26:49 PM#20
Originally posted by postpwn

I skipped the article, went right to the comments, expected (well-deserved) NGE hate from SWG vets and leave satisfied.

I just love how every single SWG article you read on any site has nothing but NGE hate in the comments. It makes for some of the most entertaining reads.

 

LOL- true true- BUT I am a $OE hater (not just for NGE- never played galaxies)

Man, when an MMO company (game in this case) burns you badly again and again and again- It really does become true hate. You truly do want to steer people away from said company/game not from "hate" though- But from not wanting others to get "taken"

Its all good though- And makes these threads interesting. =P

  Xondar123

Gumshoe

Joined: 11/08/07
Posts: 2569

10/16/09 8:38:14 PM#21


While I sympathize with Jester and Trey, being a vet myself, I am curious about this system. This is something SOE promised for years. If it brings more (or any) fun for the present players, good deal.

If this system is sucessful, it would be nice to see it emulated in other games.


Other way around. Other games have had such systems in place far before SWG, Ryzom and City of Heroes come to mind. SWG is always emulating what other games do.

xondar10 Xfire Miniprofile
  ebonfire

Novice Member

Joined: 7/02/03
Posts: 161

10/16/09 9:18:23 PM#22
Originally posted by Xondar123

 


While I sympathize with Jester and Trey, being a vet myself, I am curious about this system. This is something SOE promised for years. If it brings more (or any) fun for the present players, good deal.

 

If this system is sucessful, it would be nice to see it emulated in other games.


 

Other way around. Other games have had such systems in place far before SWG, Ryzom and City of Heroes come to mind. SWG is always emulating what other games do.

 

SWG should have this disclaimer..

The game is a big patchwork quilt of systems taken from other games, and put into place with little vision or respect to the lore... Get ready to.. *starts Orgrimmar theme song*, cough *record scratch*, don't we wish guys.. *starts Star Wars theme song*.. enter the Star Wars Universe, immerse yourself with Zombie Storm Troopers and Cupid Ewok..

  freejackmack

Apprentice Member

Joined: 2/06/08
Posts: 213

10/16/09 9:42:50 PM#23

OMG let this game die already. They will never get a dev team that has a clue and/or is not shackled by the corporate bone heads.

We need control points in space and on ground that give xp and other bonuses, but never mind, JGE has a better flight engine and a better pvp plan. Those guys at ND know what hell they are doing more than the goofy teams SOE puts together. The SWG team has their head buried in the ground and there are so many problems with the fun factor of this game it is time to scrub this joke and get to work on SWG2. You need to catch the twitch-based skill combat system wagon ride along with Fallen Earth and Darkfall.  SWG2 needs a revamped engine all around for space and ground. I'm tellin ya this horse is dead stop beating it already with your lame patches.

  tman5

Novice Member

Joined: 8/24/07
Posts: 547

10/16/09 9:48:28 PM#24
Originally posted by Xondar123

 


While I sympathize with Jester and Trey, being a vet myself, I am curious about this system. This is something SOE promised for years. If it brings more (or any) fun for the present players, good deal.

 

If this system is sucessful, it would be nice to see it emulated in other games.


 

Other way around. Other games have had such systems in place far before SWG, Ryzom and City of Heroes come to mind. SWG is always emulating what other games do.

 

I had forgotten about CoH system, but SOE was talking some sort of player-content system even before the NGE.

My real point is that I'm glad they finally got around to it.  What does it matter if it's copied from another game (I don't know that it is)?   I hope it brings fun to the existing playerbase.

  JYCowboy

Novice Member

Joined: 1/11/05
Posts: 618

SWG: Jess Youngstar(CIA)-Ahazi
CoH: Blue Horizon(CIA)-Liberty
STO: John West(USS Texas)NCC-91836

10/16/09 10:57:09 PM#25
Originally posted by tman5
Originally posted by Xondar123

 


While I sympathize with Jester and Trey, being a vet myself, I am curious about this system. This is something SOE promised for years. If it brings more (or any) fun for the present players, good deal.

 

If this system is sucessful, it would be nice to see it emulated in other games.


 

Other way around. Other games have had such systems in place far before SWG, Ryzom and City of Heroes come to mind. SWG is always emulating what other games do.

 

I had forgotten about CoH system, but SOE was talking some sort of player-content system even before the NGE.

My real point is that I'm glad they finally got around to it.  What does it matter if it's copied from another game (I don't know that it is)?   I hope it brings fun to the existing playerbase.


 

The Star Wars Galaxies Chronicals system and the COH Mission Architect system are completetly different in function.  They both have the same goal but different executions.  SWG's is dependent on looted componets, CoH's requires you to create in a special building.  Both are mainly different based on the nature of thier game engines, also.

I agree, however, that the SWG team probably thought Mission Architecture was cool and ran with it.  I have played both and enjoy both equally.

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