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News Discussion  » Warhammer Online: Age of Reckoning: 1.3.2 Live! New Producer's Letter

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41 posts found
  VultureSkull

Apprentice Member

Joined: 5/02/07
Posts: 1711

10/16/09 4:54:40 AM#26

Has the performance been addressed in this patch ie pvp(rvr) laggggg............?

  jimigor

Novice Member

Joined: 2/27/07
Posts: 9

10/16/09 5:40:23 AM#27
Originally posted by MMO_Doubter

I understand that all characters start in the same zone for their side (which stinks - they should just have put a flight master at the alternate areas to allow players to choose where to level), but can they still fly to the D/GS or Elf start areas if they wish, or are they blocked off entirely?

 

Although i have not tried i highly doubt they wont allow people to go there. Personally i love the Greenskin area.

As for the performance issues in RvR I have not had the horrid 5 fps lag at forts for a long while. Sure there can definately be improvement to the lag but its not that bad except at forts which they have removed.

  Fledo

Novice Member

Joined: 10/09/09
Posts: 71

10/16/09 5:59:06 AM#28

 Just resubbed after a few months off (I pre-ordered, got on the hype train and was very disappointed)

The game has improved quite a bit and I am having quite a lot of fun.

The problem is, is what I am seeing really 1 years work from a company backed by the fountain of cash that is EA? Hell no!

 

I feel it is a little to late for poor old warhammer, it has a dying (rapidly) population and it really upsets me because it really did have SO much potential, it is one of the few MMO's (I have been playng wow since pre bc- recently quit cos wolk is a complete joke, a child could clear all the content, but thats another story) that I actually find myself having a riot on, I find the class' and the pvp to be really enjoyable when there are people playing. There are a lot of things that need addressing but they aren't and that is why there is no population.

What baffles me is why the hell isn't Mythic advertising like crazy!! They have a really solid game that is fantastic when the world is full and the open rvr is happening. At launch when it was much worse of a game than today (not a years work worse but still) we had 2 groups of 40 or so players against another 2 groups of 40 players god that was so fun! Now with the new mechanics it would be sensational, however as I mentioned, to little to late, and with seemingly no effort on mythics behalf it seems as if they have given up on WAR.

In essence:

No population + population dependant game = Fail

I've tried to give a non-biased review of the game to those who want to try it out.

 

Tl;dr: A welcome update but it is to little to late to save this dying, unfortunately VERY entertaining game. :'(

 

 

  tachgb

Advanced Member

Joined: 8/25/02
Posts: 644

10/16/09 7:54:02 AM#29

I still think this game is missing that 3rd faction, RVR just isn't the same, sadly. :(

 

Although reading through the patch notes, I don't play the game anymore, there are some good changes.

 

# Various UI fixes, such as making sure timers synchronize properly on PQs.

# Graphical enhancements (Bloom, improved weapon trails, heat shimmer, etc…).

# Pet and monster pathing improvements.

 

See how 1.3.3 goes to tempt me back !

  Hersaint

Novice Member

Joined: 6/11/03
Posts: 327

Try not to become a man of success but rather to become a man of value. Albert Einstein(1879 - 1955)

10/16/09 8:00:30 AM#30

Had fun in WAR when there was a war, but with dwindling pops - I jumped from server to server, alt to alt. Until finally got sick of simply reading a book waiting for sceneraios to start. Searching for enemies in an empty RvR warfront is not worth my hard earned cash.

  dungeon666

Novice Member

Joined: 11/08/08
Posts: 5

The only thing that can hurt me is pain!

10/16/09 9:55:53 AM#31

Patch 1.3.2 is awesome! They have made HUGE improvements scince the initial release. My only saddness was at time of launch and even now they do not offer a lifetime membership. You should all try the game again or buy it if you don`t own it already.

  User Deleted
10/16/09 11:05:28 AM#32

 I did the return to war trial thing, the game still has major issues. I see no real reason to stay. this game has major design flaws  and no amount of window dressing is going to fix that. the game should be closed and reworked from the ground up and released in a year.

  MrcdesOwnr

Novice Member

Joined: 9/06/08
Posts: 368

10/16/09 11:34:40 AM#33
Originally posted by Odela

Apprenticeship system sounds pretty cool, nothing worth coming back for though...


HMMM, yeah wonder where they got that idea? Funny enough, they even used the same name.

2. Give ALL players the abiltiy to sidekick lower level players (ala apprenticeship) to immediately help with tier imbalances. Give higher level players a "mentoring" reward, tome unlocks, and/or the ability to attain gear within their sides major city as an incentive for mentoring. Low level players might receive bonus XP, but would receive medals and monetary drops at the higher "boosted" level, thus increasing their ability to afford nicer gear, mounts earlier on. Mythic could restrict gear drops from those that are sidekicked or tailor it in such a way that the mentoring players don't have to compete for gear with the sidekicked players.

Here is the link to my original post on the Warhammer Forums:

http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&view=by_date_ascending&message.id=2502#M2502

Notice the date from that post was 06-23-2009 04:44 PM.

Like I stated above, I had been pestering them for additions like these as well as many of these changes, fixes,  for the longest time and well before the linked post.

 

 

Your fail comment, failed.

  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 2682

10/16/09 11:49:14 AM#34
Originally posted by MMO_Doubter

I understand that all characters start in the same zone for their side (which stinks - they should just have put a flight master at the alternate areas to allow players to choose where to level), but can they still fly to the D/GS or Elf start areas if they wish, or are they blocked off entirely?


 

They can still go to the other areas, but they all start in the Empire/Chaos pairing to concentrate new toons in one area to make grouping and finding others to play with easier.

It's a good idea, and based off the many complaints that people have had over the last year that everything was "too spread out".

Hell hath no fury like an MMORPG player scorned.

  GaryM

Apprentice Member

Joined: 9/26/08
Posts: 249

10/16/09 2:56:23 PM#35
Originally posted by Hersaint

Had fun in WAR when there was a war, but with dwindling pops - I jumped from server to server, alt to alt. Until finally got sick of simply reading a book waiting for sceneraios to start. Searching for enemies in an empty RvR warfront is not worth my hard earned cash.

Yup, my experience too, dwindling population drove me away as well. Too bad, I had some great gaming experiences playing WAR. The trouble is, they would have to rebuild the game from the ground up to avoid population problems, and I doubt they have the resources for that. So many great ideas gone to waste, what a shame ...

  Frobner

Novice Member

Joined: 9/28/08
Posts: 663

10/16/09 5:07:56 PM#36
Originally posted by Rohn
Originally posted by MMO_Doubter

I understand that all characters start in the same zone for their side (which stinks - they should just have put a flight master at the alternate areas to allow players to choose where to level), but can they still fly to the D/GS or Elf start areas if they wish, or are they blocked off entirely?


 

They can still go to the other areas, but they all start in the Empire/Chaos pairing to concentrate new toons in one area to make grouping and finding others to play with easier.

It's a good idea, and based off the many complaints that people have had over the last year that everything was "too spread out".

 

This in now way means that the higher lvl content is fixed.  It is not - it leaves endless amount of pointless area in the game that... even if you wanted to .. you can not play it..

This leaves 2/3rds of the entire game empty wastelands.  Mythic doesn't care tho..   The game was still built with a certain concept of WAR and now that is ripped apart by the same devs that created it.    Why did they not change the other starting areas? 

  Player_420

Novice Member

Joined: 2/19/04
Posts: 695

10/16/09 5:14:21 PM#37

I did the 10 day free trial for old players, and I have re-subbed to WAR.

Since day 1, no matter what time I log in, on a low-low server theres action with over 250+ people happening daily, and constant struggles for RvR.

This patch hit, and its getting more intense then ever.

 

FACT CHECK: none of the old T1 zones will be "gone" or "not used" they are just trying to get people PQing and RvRing again, you are free to go to the other zones right away at level 1 via flight.

I play all ghame

  DaBehemoth

Novice Member

Joined: 8/25/07
Posts: 2

10/21/09 4:12:04 AM#38

Yeah I love this patch ....NOT.

Seems the order/destruction balance on US servers generally is about 50/50 but sadly overhere in Europe things are not that way :( . Overhere server balance is non-excisting, servers overhere are either dominated in numbers by either order or destruction.

This was mainly caused by Mythic's moronic way of server merges(yes server merges were needed but the way they handled it was pathetic) instead of paying attention to server balance they just dumped more destruction on the already destruction dominated servers and likewise for order.

When fortresses were still in the Orvr campaign things were tough and difficult but yet manageable for the underdogs on the servers,  but now that they axed the fortresses they opened the floodgates to city sieges.

On The server I play on Karak-Azgal where destruction has huge numbers over order, on average 4 destro warbands to 1 order warband things have gotten so out of hand that altdorf is under siege '24/7' which means that you either join the city defense (any other T4rvr is not possible) or you  head to T1 or T2 and play an alt. Now THAT is fun.........

  Redtah

Novice Member

Joined: 4/04/09
Posts: 23

10/21/09 5:57:02 AM#39
Originally posted by MrcdesOwnr


Many of the changes/fixes that have been announced in 1.3.2 and 1.3.3 are things that I had been pestering them about changing/fixing, in PMs and forum posts since well before the mass exodus. They are now just releasing / getting too them. And please don't give me the, these things take time line, either. They could have been working on these things long ago, pushing them to the forefront, rather than numerous other changes / fixes / added content that have happened that were not as critical to this game's success.

The problem lies with the decision makers over at Mythic. What it boils down to simply, is a severe lack of forward thinking! It seems like they are late on everything. In order to be successful in this industry in the extremely competitive state that it's in, requires a lot of insight. That is what has made Blizzard so successful! Just look at Cataclysm; a potentially huge risk that (mark my words) will be a giant success (and I am not a fan of WoW).

Unfortunately Mythic is severely lacking in that department and until changes are made to rectify that, this company will continue to be standing at the plate swinging late on every pitch.

It really is a shame.

 

I just want to know how all these "fixes" that should have been at launch are just now being fixed a year late.

Oh well, atleast in Aion its more about skill and not being a silly broken Bright Wizard that determines who will win.

  VultureSkull

Apprentice Member

Joined: 5/02/07
Posts: 1711

10/21/09 6:21:32 AM#40
Originally posted by DaBehemoth

Yeah I love this patch ....NOT.

Seems the order/destruction balance on US servers generally is about 50/50 but sadly overhere in Europe things are not that way :( . Overhere server balance is non-excisting, servers overhere are either dominated in numbers by either order or destruction.

This was mainly caused by Mythic's moronic way of server merges(yes server merges were needed but the way they handled it was pathetic) instead of paying attention to server balance they just dumped more destruction on the already destruction dominated servers and likewise for order.

When fortresses were still in the Orvr campaign things were tough and difficult but yet manageable for the underdogs on the servers,  but now that they axed the fortresses they opened the floodgates to city sieges.

On The server I play on Karak-Azgal where destruction has huge numbers over order, on average 4 destro warbands to 1 order warband things have gotten so out of hand that altdorf is under siege '24/7' which means that you either join the city defense (any other T4rvr is not possible) or you  head to T1 or T2 and play an alt. Now THAT is fun.........

Blame GOA in the EU for server mis-management, they drove me away from this game when they first started doing server mergers late last year.
 

This game seems to have suffered from mis-management. Imho all resources should have been spent on providing a smooth gaming experience, and then whistle and bells can come later.

If it is not possible to play smooth with the current engine then the devs will know this and a decision should really be reached as to whether it is viable to keep this game going or not. Or find so radical solution to the problem asap.

With server balance when will it be ok to merge all servers into one, in the EU?

  DaBehemoth

Novice Member

Joined: 8/25/07
Posts: 2

10/21/09 12:32:15 PM#41
Originally posted by VultureSkull Blame GOA in the EU for server mis-management, they drove me away from this game when they first started doing server mergers late last year.

 

This game seems to have suffered from mis-management. Imho all resources should have been spent on providing a smooth gaming experience, and then whistle and bells can come later.

If it is not possible to play smooth with the current engine then the devs will know this and a decision should really be reached as to whether it is viable to keep this game going or not. Or find so radical solution to the problem asap.

With server balance when will it be ok to merge all servers into one, in the EU?

Sure I can and should blame GOA aswell but Mythic did go into business with GOA(and truth be told you can't tell me Mythic didn't know about GOA's apalling track record).

I think in europe server balance will never be fair simply for the fact that GOA keeps denying server imbalance despite the obvious evidence.

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