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10/13/09 10:07:26 AM#26
So, crew = power bar. Officers = sloted skill. |
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10/13/09 10:22:58 AM#27
Originally posted by Doomsayer Agree completely. Saying everyone wants to be a captain is like saying everyone wants to lead a guild. No, some people are content to just let other people lead and play how they like to. Even if we toss this out and continue on with the players always being captain, there still needs to be some sort of interaction with your red shirts. Make them more than just "stats" that run things and are kicked off the ship when you need more of a particular skill. Is it really that hard to interact with NPCs on a level beyond "click accept or decline after reading block of text"? |
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RavingRabbid
Apprentice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
10/13/09 10:40:26 AM#28
Bottom line is i want to be a captain of a ship not some schmo under another players command. Personally i wouldnt have fun that way with the game and not in it to "role Play". If i wanted to be under someone else's command ill just do overtime at my RL job. Who wouldnt want to be Cpt Janeway, Kirk, Sisko, Archer, or Picard? Cryptic is doing fine job and the criticisms of the crew situation to me are little unfounded. (AAAAAAAAAAAAHHHHHHHHHHHHHHH Chases Deanna Troi with plunger) The ONLY opinion that matters if I like or dislike about a game is mine and mine alone. Playing: SWTOR and World of Tanks. |
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10/13/09 10:43:33 AM#29
Originally posted by RavingRabbid You can't chase Deanna, she's on her OWN ship. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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10/13/09 10:51:33 AM#30
So many clueless posts in this thread, if you've spend the time to read at least half the stuff regarding the game on their official site, you'll probably have a somewhat different view of things. You know why most of ST related games failed? Because devs spendt so much time creating something that looks like ST rather than making something that feels like ST. The game hasn't started closed beta yet and it's getting raped by "all knowers" already. I think the whole crew stuff is good, you may seem them as just "powers", but hell, tell me a game where your "skills" have the level of customization that the bridge officers will have, and on top of that you can do ground mission with them. Also, regarding the 3 major careers (engineering/tactical/science), each has different subpaths, you want to be a medic, good, specialize in medical science and so on. Get your facts first before posting. |
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10/13/09 10:55:46 AM#31
Originally posted by Danescu That's the point - this game will look like Trek, but won't feel like Trek. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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10/13/09 11:04:07 AM#32
[quote]Originally posted by MMO_Doubter
Most people in here are moaning about the game not being Trek, not that it doesn't feel like Trek (hard to make that assumption when the game hasn't been even tested by outsiders yet). |
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RavingRabbid
Apprentice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
10/13/09 11:10:19 AM#33
Originally posted by MMO_Doubter You can't chase Deanna, she's on her OWN ship. Thats fine for the ppl who want to role play, but comapnies dont make games that are successful for a niche group of role players. You would also be (possibly) subject to guild rules or worse someone else's whim if you ever get promoted, become captain or get your own ship. If that ever happened or cryptic made it that way i wouldnt play the game and im pretty sure most other players maybe looking to try the game wouldnt either or quit soon after. Could you imagine picking up the box in the store with this on it? "Be a crewmember on a Federation or Klingon ship and work your way up to being in command of your own ship?" LOL that sell......not! Cryptic could implemnet and option for players under one ship but an option only. BTW the ST novels arent canon and Deanna Troi doesnt have her own ship. (AAAAAAAAAAHHHHHHHHHH dances on Picard's chair) The ONLY opinion that matters if I like or dislike about a game is mine and mine alone. Playing: SWTOR and World of Tanks. |
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10/13/09 11:13:42 AM#34
Already pre-ordered my collector edition woot! "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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RavingRabbid
Apprentice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
10/13/09 11:14:43 AM#35
Originally posted by MMO_Doubter That's the point - this game will look like Trek, but won't feel like Trek.
What one person "feels" is Trek and and other's are different things, but not wrong. (AAAAAAAAAHHHHHHHHHH stops to Look at Wesley Crusher...fires Plungers to nut sack) The ONLY opinion that matters if I like or dislike about a game is mine and mine alone. Playing: SWTOR and World of Tanks. |
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10/13/09 11:22:30 AM#36
Originally posted by RavingRabbid I wasn't referring to the novels. I was pointing out that anyone playing STO who wanted to 'be' Deanna Troi' would be forced to be on her own ship, rather than part of a crew. Also: what's canon about away teams comprised of several captains? "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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RavingRabbid
Apprentice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
10/13/09 11:42:28 AM#37
Originally posted by MMO_Doubter I wasn't referring to the novels. I was pointing out that anyone playing STO who wanted to 'be' Deanna Troi' would be forced to be on her own ship, rather than part of a crew. Sorry but the game is built attract different types of players not just the hard core ST fans. Like i said they could implement an option for player who want to do this and they can do it. Also: what's canon about away teams comprised of several captains? What!!!??? Several captains have worked to gether on away teams have not seen the movies?
(AAAAAAAAHHHHHHHHH ..stops and looks at 7 of 9.....falls in love.....) The ONLY opinion that matters if I like or dislike about a game is mine and mine alone. Playing: SWTOR and World of Tanks. |
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JYCowboy
Novice Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-Ahazi |
10/13/09 12:34:33 PM#38
Originally posted by RavingRabbid
(AAAAAAAAHHHHHHHHH ..stops and looks at 7 of 9.....falls in love.....)
Most Star Trek adventures are one problem, one ship, one captian and one crew. Very seldom is there more than one of any of these except problems. |
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RavingRabbid
Apprentice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
10/13/09 2:15:50 PM#39
Originally posted by JYCowboy
Most Star Trek adventures are one problem, one ship, one captian and one crew. Very seldom is there more than one of any of these except problems.
You and many others are being extremely linear here and focusing on the limitation from 1 captain or crew's perspective. Star Trek has many ships...many crews...many problems from varing races and empires. Im sorry folks but forced grouping and limiting play on the whims of others being online isnt cool or going to last long. (AAAAAAAAAAAAAAHHHHHHHHHHHHH Dances with 7 of 9) The ONLY opinion that matters if I like or dislike about a game is mine and mine alone. Playing: SWTOR and World of Tanks. |
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10/13/09 2:29:24 PM#40
Originally posted by Djfusion
While that is understandable, its just not reasonable. Not only would it make a lot of people NOT play, having to make sure your whole guild is on just to fly or even a certain amount. That and the certain jobs on the ship would be way too tedious or just incredibly boring. They chose what fits best for everyone, and sorry but manning your own ship is still pretty frickin sweet...
Your counter arguments have been debunked countless times, both here and on the STO forums. Your entire guild would NOT have to be on...any vacant stations could be filled with NPCs, like the night crew. As for the tedious jobs, that's a complete strawman argument -- pointing out an obvious deficiency to tear down the whole concept. Quite intellectually dishonest really. Of course you wouldn't create the Star Ship Janitor position; that's a no brainer. But one could create enough of the interesting crew positions to make the system viable. That is if a company had the will and the vision to do so. |
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10/13/09 2:35:11 PM#41
Originally posted by Danescu
And yet I can look at what BioWare is doing, and the info they have released and say with a resounding YES, that BioWare understands Star Wars, and that SW:TOR feels like the Star Wars universe. Now I happen to think Cryptic is a skilled company that has unfortunately made some really bad decisions with STO. I think they could have done for Star Trek what BioWare is doing for Star Wars. But alas, they have decided not to. |
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JYCowboy
Novice Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-Ahazi |
10/13/09 2:49:22 PM#42
Originally posted by Cerion
And yet I can look at what BioWare is doing, and the info they have released and say with a resounding YES, that BioWare understands Star Wars, and that SW:TOR feels like the Star Wars universe. Now I happen to think Cryptic is a skilled company that has unfortunately made some really bad decisions with STO. I think they could have done for Star Trek what BioWare is doing for Star Wars. But alas, they have decided not to. Its more that they are cutting corners on design to meet thier obligation to Paramount in the time allotted. I would go as far as say Chamipions probably suffered its crappy launch as a result of Paramount's insistance on staying on schedule. This is a theme that rang true for another "Star" MMO. |
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tvalentine
Advanced Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
10/13/09 2:51:11 PM#43
tbh i would play this game if they took a SWG approach (not saying i want the game exactly like it). As in you're main person is yourself .... and you build a starship and pilot it with others, not giving every single person in the game their own starship. I dunno it loses its feel when there are a couple hundred thousand other people just like you with a ship. It also may not be completely star trek since alot of the episodes were spent on the ship, but i would enjoy the fact owning and captaining/piloting a ship meant something. |
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10/13/09 2:51:30 PM#44
Originally posted by RavingRabbid
False dichotomy...It is not inconceivable to design a game that appeals to hard core ST fans AND other types of players. Of course one HAS to draw the line somewhere with these so-called 'other types of players' since including Grandma who enjoys a nice game of Bridge with her friends probably can't be persuaded. To me it makes more sense to design the game for ST Fans, and then grow the size of your net to capture other players. Why? Because how many of you self-ascribed 'other players' are going to abandon your current game, you know the game that the devs designed for that 'other player', and join on to Star Trek? And then when the next game comes along that's designed for 'other players', you'll jump the Star Trek ship for that one, and so on, and so on. If you design the game for Star Trek Fans, then you have them locked in. They won't be going anywhere. Whereas many of the fly-by-night 'other players' will be soon gone no matter what you design. |
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JYCowboy
Novice Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-Ahazi |
10/13/09 2:56:01 PM#45
Originally posted by RavingRabbid
Most Star Trek adventures are one problem, one ship, one captian and one crew. Very seldom is there more than one of any of these except problems.
You and many others are being extremely linear here and focusing on the limitation from 1 captain or crew's perspective. Star Trek has many ships...many crews...many problems from varing races and empires. Im sorry folks but forced grouping and limiting play on the whims of others being online isnt cool or going to last long. (AAAAAAAAAAAAAAHHHHHHHHHHHHH Dances with 7 of 9)
...and once you have played out the limited content on your three different Captains (Eng., Sci, Command), you leave without a care to what the game offers further. (7 pull you close and says, "Resistance is futile, you will be assimulated" as she injects you with Borg Nanites. You then become another MMO drone.) |
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JYCowboy
Novice Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-Ahazi |
10/13/09 2:59:30 PM#46
Originally posted by Cerion
False dichotomy...It is not inconceivable to design a game that appeals to hard core ST fans AND other types of players. Of course one HAS to draw the line somewhere with these so-called 'other types of players' since including Grandma who enjoys a nice game of Bridge with her friends probably can't be persuaded. To me it makes more sense to design the game for ST Fans, and then grow the size of your net to capture other players. Why? Because how many of you self-ascribed 'other players' are going to abandon your current game, you know the game that the devs designed for that 'other player', and join on to Star Trek? And then when the next game comes along that's designed for 'other players', you'll jump the Star Trek ship for that one, and so on, and so on. If you design the game for Star Trek Fans, then you have them locked in. They won't be going anywhere. Whereas many of the fly-by-night 'other players' will be soon gone no matter what you design.
Totally agree, Cerion.
Focus niche market, then broaden out much like EVE. |
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10/13/09 3:23:36 PM#47
I like the direction crytic is going and hope they don't ever head in the direction of crewing a startship, way too boring for me. Since you guys just can't quit crying over the direction maybe this would help silence your unwarrented critisim, call it Star Fleet battles! I love that old board game and if they want to head in that direction its fine by me. At least my crowd won't whine everyday because they added in contant such as planet exploration and crew member NPC's! I actually celebrate the additions! |
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10/13/09 3:28:18 PM#48
Originally posted by Cerion
False dichotomy...It is not inconceivable to design a game that appeals to hard core ST fans AND other types of players. Of course one HAS to draw the line somewhere with these so-called 'other types of players' since including Grandma who enjoys a nice game of Bridge with her friends probably can't be persuaded. To me it makes more sense to design the game for ST Fans, and then grow the size of your net to capture other players. Why? Because how many of you self-ascribed 'other players' are going to abandon your current game, you know the game that the devs designed for that 'other player', and join on to Star Trek? And then when the next game comes along that's designed for 'other players', you'll jump the Star Trek ship for that one, and so on, and so on. If you design the game for Star Trek Fans, then you have them locked in. They won't be going anywhere. Whereas many of the fly-by-night 'other players' will be soon gone no matter what you design.
Just because you cannot conceive it, does not make it inconceivable. Appealing to varying audiences is the key to a successful MMO. The fact is, there just aren't enough Star Trek nerds out there to make the game viable on it's own. Without a broad audience, it will fail.
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10/13/09 3:33:52 PM#49
"To me it makes more sense to design the game for ST Fans, and then grow the size of your net to capture other players. " You assume to much as I'm betting most of with opposing views are Star Trek fans also. I've been a fan since the late 60's and I certainly don't want anything to do with a game that based on crew members. No matter how many times you guys say what each crew member will do durning a mission it always equates to BORING in my opinion. I'd rather play a red shirt and die fast then hang around the bridge/engine room/etc pretending to do some repetitive mudane task required just to provide me with busy work. How much do you really thinkl they can add to mission to somehow keep every member busy doing something that is both meaningful and FUN? I forsee 90% boredom and 10% action if a game was truely based on crew members. The crew member idea is appealing to the "old camping crowd" of EQ as it more a social event/gathering, you won't see any major company trying to please such a minority.
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
10/13/09 3:34:45 PM#50
The crew of your ship should be more than a simple stat. That is the easy way out. Of course I'm not surprised. Virtually everything Cryptic puts out about STO is garbage in my opinion.
Ha ha! Forward thinking and sound reasoning are not something you typically find in dev teams...at least not when they have to think about paying back that 50 mil their employer borrowed to make the game in the first place. Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |