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Possible day and night cycles, crafting areas, social areas and a bit more. darthhater.com/2009/10/09/voice-dissection-for-developer-dispatch-the-making-of-coruscant/ Me:You're surrounded by darkspawn corpses, what happened here? |
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“One of the great things about Coruscant is that there is something for everybody. The socializers can hang out in the spaceport and the Galactic Senate and meet people as they come and go.” 5:20-5:27 I think this comment caught my eye the most, when I seen it, I got the picture of all the players standing at the space ports in SWG socializing with each other, and the fights that would break out. Me:You're surrounded by darkspawn corpses, what happened here? |
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Originally posted by greed0104
I agree; having a social hub is an important thing for a MMO to work. |
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BaronJuJu
Hard Core Member
Joined: 2/27/04
"Just because it happens to you doesn''t make it interesting" |
Nice find Greed, I added it to the links stickied up top. From the sounds of it, Coruscant is going to be a if not THE central hub in the game for alot of players. It also sounds like there will possibly be alot of varying degrees of PVE and PVP based on which level of the city you are in, almost like EVE and its degrees of "safe space". "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike" |
Originally posted by BaronJuJu
I play on PvP servers, my first WOW toon was on a PvP server. I leveled up there, then eventually left when the server became dead and most of my old SWG friends were playing on the other servers. Same thing happened to me in EQ2. I have to make a toon on non pvp servers just so I can game with folks I know who hate it, to me that sucks. Why can't we all play on the same server together? I'm not afraid to admit, PvP servers are full of tools, and I can fill that role when on one (yeah I was a tool on Archimonde) , but it is big deterrent for a lot of folks who hate trash talk. They might enjoy PvP, but the BS that comes with it keeps a lot of people away from those servers. Having a mixed server gives everyone the ability to give it a try, and not feel they are stuck in a constant cycle of corpse camping or zerging and trash talk or ridicule. I was kinda thinking since there is a treaty, combat TEF or overt status seems more realistic for this time period then we had in SWG. Mixed servers, PvPvE zones were NPC attack everyone and players attack each other, all out war. Then of course the neutral zones, like the upper levels of Coruscant where you can be attackable by other hostile players, or just chill. Lots of contested zones to fight over, and of course factional areas where if you go in and your factional standing is bad, prepare to be attacked by players and NPC. The devs said this game is not about all out war, but small skirmishes. I got into a pretty heated argument with some tool on the SWTOR official forums over this, him thinking this is being to carebearish. These folks just want a gank server, which is not the point of the game TBH. We both know there was nothing carebear about Bloodfin, and people should be able to play how they want to play, and you should be able to play an MMO with folks other then just tools without having to make 5 chars to do it. The thing most people who have only played a few MMOs fail to realize is you can have a decent PvP system on a mixed server. All in all I have no problems with what some people call "Carebears", since a lot of them were my friends. To me it just means there is more of a chance that all of Bloodfin can play together again someday.
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Its certainly interesting stuff your #1 resource for everything SWTOR www.twitter.com/galacticnews |
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Very nice find, indeed. I can imagine playing a character that never leaves Coruscant... and yet never running out of things to do and see. Don't know if it will work that way, but it definitely should, and quite possibly could. |
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Nice post Tilla, I couldn't agree more, and I'm a hardcore PvPer. I usually roll on a PvP server, I switched to PvE in WoW not because it was dead (Far from dead actually) but due to the community being awful, which even after switching was not much better. I'm very interested in how BW plans to deal with PvP, with the treaty still in place (but about to break), a TEF system would work for me, it won't prevent me from doing anything, I will stay flagged every minute in game. Did the same in WoW and would do the same here. Me:You're surrounded by darkspawn corpses, what happened here? |
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BaronJuJu
Hard Core Member
Joined: 2/27/04
"Just because it happens to you doesn''t make it interesting" |
Originally posted by tillamook
I play on PvP servers, my first WOW toon was on a PvP server. I leveled up there, then eventually left when the server became dead and most of my old SWG friends were playing on the other servers. Same thing happened to me in EQ2. I have to make a toon on non pvp servers just so I can game with folks I know who hate it, to me that sucks. Why can't we all play on the same server together? I'm not afraid to admit, PvP servers are full of tools, and I can fill that role when on one (yeah I was a tool on Archimonde) , but it is big deterrent for a lot of folks who hate trash talk. They might enjoy PvP, but the BS that comes with it keeps a lot of people away from those servers. Having a mixed server gives everyone the ability to give it a try, and not feel they are stuck in a constant cycle of corpse camping or zerging and trash talk or ridicule. I was kinda thinking since there is a treaty, combat TEF or overt status seems more realistic for this time period then we had in SWG. Mixed servers, PvPvE zones were NPC attack everyone and players attack each other, all out war. Then of course the neutral zones, like the upper levels of Coruscant where you can be attackable by other hostile players, or just chill. Lots of contested zones to fight over, and of course factional areas where if you go in and your factional standing is bad, prepare to be attacked by players and NPC. The devs said this game is not about all out war, but small skirmishes. I got into a pretty heated argument with some tool on the SWTOR official forums over this, him thinking this is being to carebearish. These folks just want a gank server, which is not the point of the game TBH. We both know there was nothing carebear about Bloodfin, and people should be able to play how they want to play, and you should be able to play an MMO with folks other then just tools without having to make 5 chars to do it. The thing most people who have only played a few MMOs fail to realize is you can have a decent PvP system on a mixed server. All in all I have no problems with what some people call "Carebears", since a lot of them were my friends. To me it just means there is more of a chance that all of Bloodfin can play together again someday.
Totally agree on all points here. The Bloodfin server was definitely not "Carebear" in any way shape or form. From PVP city faction battles, to guild wars, to freakin commerce wars between crafters, it was all there. The best part was all playtypes were welcome and did well there. Can't wait to see it in action on this game. "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike" |
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BaronJuJu
Hard Core Member
Joined: 2/27/04
"Just because it happens to you doesn''t make it interesting" |
Originally posted by madeux
Sounds like my character in SWG. I swear that guy spent 6-8 months on Tatooine alone exploring, hunting and adventuring there before he set foot on a new planet. "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike" |