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The Pub at MMORPG.COM  » PlanetSide 2?

5 posts found
  Yuberek

Novice Member

Joined: 10/11/04
Posts: 199

 
10/11/09 9:23:51 PM#1

 If PlanetSide 2 is ever developed (like this rumor), what would you prefer? True MMOFPS or a blend like Tabula Rasa?

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 4749

10/11/09 9:56:24 PM#2

MMOFPS, obviously.

Not that I don't want to see more games like TR produced (I missed out on TR and was genuinely interested in trying it.)  It's just that a game with massive epic warfare is a higher priority ;)

  • No PVE.
  • Large variety of weapons/vehicles/armors, which counter each other.
  • Lateral progression system.
  • 3-faction Territorial Control, with benefits for capturing each base type.

And improve these things over the original game:

  • Possibly a new universe (I liked PS's universe alright, but I think a WW2 or Modern War atmosphere appeals to more people.  Then again, sci-fi is still really damn rare among MMOs so sticking with that theme may well work out.)
  • Tighter FPS look/feel.  This was one of the shaky points of the original.
  • More varied bases.  This was one of the worst parts of the original.
  FreddyNoNose

Novice Member

Joined: 8/06/05
Posts: 1564

10/11/09 10:09:11 PM#3

They should keep true to the original game and try to improve it with better graphics and smother gameplay. 

  Auzy

Novice Member

Joined: 7/17/04
Posts: 450

10/11/09 10:13:11 PM#4
Originally posted by Axehilt

And improve these things ever the original game:

  • Possibly a new universe (I liked PS's universe alright, but I think a WW2 or Modern War atmosphere appeals to more people.  Then again, sci-fi is still really damn rare among MMOs so sticking with that theme may well work out.)
  • Tighter FPS look/feel.  This was one of the shaky points of the original.
  • More varied bases.  This was one of the worst parts of the original.

 

  • I liked the Sci-fi, but i wouldnt mind playing a modern combat one.  I think the WW2 shooter genre is kinda overkill, so many games are based in WW2. 
  • I AGREE!! That always bugged me, i mean they had cone of fire, but thats about it.  Also i dont like the 10+ shots it takes to kill someone with ranged guns (Gauss anyone?).  
  • Yeah, so true, u can only hack the same style base before it just gets old....

Other things I would love to see

  • Completely urban maps (more dense than open fields).  Not like cavern urban either.  Cities etc with cap points.
  • Smoother vehicle movements.
  • Destructible enviroments??  If possible
  • Team fortress 2 medic system lol.
  • Specialization armor.  Ex.  Medic will look like a medic, Engineer will look like a engineer.  Depending on certs maybe?
  • Sea combat and the ability to swim!!!

Idk just some ideas, cant think of anything else really

Uhh... what?

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 4749

10/11/09 10:41:39 PM#5

Well you can't really have fewer shots-to-kill without ruining the combat.  Skill should be important.  Getting the first shot is part of skill, but shouldn't be the only skill a game rewards.  Maintaining a good CoF while under fire was one of the parts that made PS's gameplay solid and enjoyable.

If you play 1v1 basketball with a friend, you play to 30 points or something.  You typically don't play to "whoever gets the first basket wins."   Same deal in Planetside (especially since losing means respawning, which can be 1-5 minutes of non-action, which isn't that fun.)

I'm not big on TF2's medic, mostly because you're utterly locked to healing while playing them.  RTCW's toss-medpacks lets you toss some stuff out then go back to playing the game with the rest of your team.  Also you can have a HOT-gun that gives a regeneration effect to a teammate, and that accomplishes a similar thing (lets you be part of combat if you want to heal teammates but don't want to do it 24/7.)