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News Discussion  » General: Why Not A Survival MMO?

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210 posts found
  Mequellios

Novice Member

Joined: 5/10/07
Posts: 82

10/10/09 2:28:44 AM#176

 Ahh!! Dana Started a Zombie Survival thread and I'm late to the party!? Preposterous! This is the game I've been waiting for. My life will never be fulfilled if I don't get to play a Zombie Survival MMO. I'm so desperate, I'm even trying to make one myself. This type of game is LONG overdue.

This is exactly how it should be made. Although one point I disagree with you on Dana, is urban areas even resembling safe zones. That's highly unrealistic. Cities would have such a high concentration of infected AND desperate,even psychotic survivors, it would be a war zone. A concrete jungle. No man's land. Or should I say, dead man's land? That might be a decent title.

Other than that, you're spot on.

  dlunas

Novice Member

Joined: 8/19/06
Posts: 203

What we need is a few good taters.

10/10/09 4:11:15 AM#177
Originally posted by Mequellios

 Ahh!! Dana Started a Zombie Survival thread and I'm late to the party!? Preposterous! This is the game I've been waiting for. My life will never be fulfilled if I don't get to play a Zombie Survival MMO. I'm so desperate, I'm even trying to make one myself. This type of game is LONG overdue.

This is exactly how it should be made. Although one point I disagree with you on Dana, is urban areas even resembling safe zones. That's highly unrealistic. Cities would have such a high concentration of infected AND desperate,even psychotic survivors, it would be a war zone. A concrete jungle. No man's land. Or should I say, dead man's land? That might be a decent title.

Other than that, you're spot on.

 

I was thinking Running of the Dead or with or from, but Dead Man's Land sounds cool.  Also, the conversation has only petered down, I think a couple of us are still watching it, I know I am.  I've also thought up a few other tidbits about the game, but it's still in the dreaming stage of it all in my head.

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  android_22

Apprentice Member

Joined: 11/21/09
Posts: 13

"If that's what you think, then that's all you will ever be"

11/21/09 10:47:47 AM#178

Hello! Brand new member here! Anyways I came across this thread and I just knew it had to be the first one I would go to.

A survival horror MMORPG would be a dream come true for me. It's a fresh idea that can could in fact bring new features to the MMO experience or simply build upon and improve the game genre.

I saw that some of you have begun writing up notes about it, I would love to help with that. I'm no programmer or anything of the sort. But I'm a good idealist, and story writer. Ive already begun writing some notes of my own concerning gameplay, experiennce, character death, etc...and would certainly enjoy charing ideas. I'll post some of my ideas soon (I have to go searching for the document in the amazon that is my computer database).

  android_22

Apprentice Member

Joined: 11/21/09
Posts: 13

"If that's what you think, then that's all you will ever be"

11/21/09 12:48:08 PM#179

Yay I found the document.

Something along the lines of most MMOs right now would suffice. A HP and “MP” meters would do fine. MP can be changed to something else like stamina or something for attack skills or even magick…maybe mental-based powers like telekinesis and such. Or not, I would like to see a MMORPG with no kind of "magick" at all that would be interesting.

I also think that NPC run towns should be instanced as well as all dungeons (dungeon ideas include extensive caves/sewers or abandoned cities) and you can only bring with you a small number of skills and inventory (yea the heck with the 50 grid inventory okay lol) at any given time.

I agree there shouldn’t be any classes but it might help if there was a guideline system, because if the game doesn’t have classes, the players will make classes themselves. One guy may favor warrior like skills over healer based skills and so on.
 

Therefore I feel each character should be given 8 "expertise" slots, where a player can put in (permanently) different expertise such as first aid, marksmanship, swordsmanship, etc… these expertise will have a list of skills that can be learned over time by attributing skill points or something. For example the first aid expertise would have skills like healing HP, removing poison, clearing blindness, all different skills learned over time.  Crafting would also be placed here such as cooking, carpentry, and so on.

Speaking of crafting, I feel it should have a very large focus in the game. People should make just about every item possible, and all of these items have a good purpose in the game. Crafting shouldn't just be a off-hand way to pass time or something to work for when grinding, it should be a serious portion of game play.

I also agree with perma-death. In a game such as this it would totally be a need. I have a idea on this matter too. When fighting and your health goes to a certain point lets say 1, you fall down and are unable to move. Left alone you will eventually heal and be back on your feet. Left among the undead you will have a time limit and if it runs out, they will eat you or w/e. This kills your character for good and you must make a new one. There an also be a zombie infection like poison that if not treated will kill your character for good.


 

  dlunas

Novice Member

Joined: 8/19/06
Posts: 203

What we need is a few good taters.

11/25/09 12:46:36 AM#180
Originally posted by android_22

Speaking of crafting, I feel it should have a very large focus in the game. People should make just about every item possible, and all of these items have a good purpose in the game. Crafting shouldn't just be a off-hand way to pass time or something to work for when grinding, it should be a serious portion of game play.

I also agree with perma-death. In a game such as this it would totally be a need. I have a idea on this matter too. When fighting and your health goes to a certain point lets say 1, you fall down and are unable to move. Left alone you will eventually heal and be back on your feet. Left among the undead you will have a time limit and if it runs out, they will eat you or w/e. This kills your character for good and you must make a new one. There an also be a zombie infection like poison that if not treated will kill your character for good.


 

 

Crafting would indeed play a big role, almost everything could be made, but there are military whatsits that might be somewhere that you couldn't just slap together.  Other than that, everything from water collectors and gardening to weapons and barricades would be there.

I would have permadeath only in cases of infection.  PvP wouldn't be immediate permadeath, but would definitely suck.  No corpse runs, just unconscious for a short time, longer depending on the overkill damage...unless it was massive damage.  Waking up alone in this game would be almost as painful as permadeath at times, and sometimes would lead to it.

Infection wouldn't happen all at once, Resident Evil style, except in cases of certain zombie types, just the gradual infection meter that others mentioned.

Edit:  PvP would possibly have a wakeup timer that could be shortened by first aid skills and items.

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  android_22

Apprentice Member

Joined: 11/21/09
Posts: 13

"If that's what you think, then that's all you will ever be"

11/29/09 2:54:50 PM#181

During PVP contenders can battle til they fall unconscious when HP hits 0 instead of dying.

And a infection meter sounds like a good idea. So would that be under the HP meter or the Manna/MP/stamina/whatever?

I think it would be interesting if there was no meters like that and using powers like telekinesis  would drain HP. There would be no "magic" powers that heal, the only way to heal is by resting or using medicine. This defeats the need for players to follow the path of a healer all the time. Any one or more players could act as a healer when needed. Course we can made skill sets made for healing like first aid that can allow you to heal other players and yourself as long as there is a first aid kit in your inventory, the skills just have a recharge time. I personally would prefer that idea.

 

  android_22

Apprentice Member

Joined: 11/21/09
Posts: 13

"If that's what you think, then that's all you will ever be"

11/29/09 3:05:28 PM#182

Also I feel players should have access to vehicle inspired mounts. Like motorcycles, cars, etc...

One idea can be a modified pick-up truck complete with armor plating. The truck can be summoned using a keychain beeper item and it can run on gas or solar energy or something like that. But what should be different and unique is that tje pick-up truck has it's own inventory grid so it is perfect for people collecting a lot of items for quests/crafting. Or! Instead of holding items it can hold four fellow party members, these members cannot be harmed by incoming enemies (driver included is void of damage) making party travel much easier.

Now to weaken so to speak the awesomeness of this "mount" it runs on some sort of energy fuel that eventually runs out, once it runs out it just stops and all players are removed from the truck. The truck will then have to recharge it's battery or something. Also the quest required to take in order to obtain a truck can be difficult. Plus the truck remains in the field, and if the players all die someone could walk on by and steal your items! Dunno just an idea.

Other than a pick-up truck, we can try motorcycles, ships, or even planes and airships. We can if popular enough uses horses as well.

  dlunas

Novice Member

Joined: 8/19/06
Posts: 203

What we need is a few good taters.

11/30/09 10:20:44 PM#183
Originally posted by android_22

Also I feel players should have access to vehicle inspired mounts. Like motorcycles, cars, etc...

One idea can be a modified pick-up truck complete with armor plating. The truck can be summoned using a keychain beeper item and it can run on gas or solar energy or something like that. But what should be different and unique is that tje pick-up truck has it's own inventory grid so it is perfect for people collecting a lot of items for quests/crafting. Or! Instead of holding items it can hold four fellow party members, these members cannot be harmed by incoming enemies (driver included is void of damage) making party travel much easier.

Now to weaken so to speak the awesomeness of this "mount" it runs on some sort of energy fuel that eventually runs out, once it runs out it just stops and all players are removed from the truck. The truck will then have to recharge it's battery or something. Also the quest required to take in order to obtain a truck can be difficult. Plus the truck remains in the field, and if the players all die someone could walk on by and steal your items! Dunno just an idea.

Other than a pick-up truck, we can try motorcycles, ships, or even planes and airships. We can if popular enough uses horses as well.

 

Ah, horse, makes burgers and transportation.

dlunas Xfire Miniprofile
  android_22

Apprentice Member

Joined: 11/21/09
Posts: 13

"If that's what you think, then that's all you will ever be"

12/02/09 4:41:29 PM#184
Originally posted by dlunas
Originally posted by android_22

Also I feel players should have access to vehicle inspired mounts. Like motorcycles, cars, etc...

One idea can be a modified pick-up truck complete with armor plating. The truck can be summoned using a keychain beeper item and it can run on gas or solar energy or something like that. But what should be different and unique is that tje pick-up truck has it's own inventory grid so it is perfect for people collecting a lot of items for quests/crafting. Or! Instead of holding items it can hold four fellow party members, these members cannot be harmed by incoming enemies (driver included is void of damage) making party travel much easier.

Now to weaken so to speak the awesomeness of this "mount" it runs on some sort of energy fuel that eventually runs out, once it runs out it just stops and all players are removed from the truck. The truck will then have to recharge it's battery or something. Also the quest required to take in order to obtain a truck can be difficult. Plus the truck remains in the field, and if the players all die someone could walk on by and steal your items! Dunno just an idea.

Other than a pick-up truck, we can try motorcycles, ships, or even planes and airships. We can if popular enough uses horses as well.

 

Ah, horse, makes burgers and transportation.

Ah yes, it could be a form of transportation and if needed be, it can be killed for meat to restore health n stuff...or feed to other horses! Eww....just and a idea lol

But yes I didn't think of that at first, but personally I really would like to see the truck idea implemented in gameplay. I think it's a very cool, and quite diverse feature. But the horse idea is interesting because it can become a food supply and a horse would likely be cheaper then a truck in terms of powering players.

On a other note I came up with a few more quests. I got like 3-4 right now. It's difficult to come up with really nice ones because a lot of MMOs now are adding more and more to the quests so we all have to catch up. I think most quests should have some sort of cinematic to them and perhaps alternate ways to complete and even end them. Like for example maybe you have to save a refugee family's father. His caravan got ambushed by ghouls and his whereabouts are unknown. You go out and find him but he's infected. If you have the antidote with you, you can heal him or just kill him and you will recieve a different ending (and reward) depending on what you do.

  dlunas

Novice Member

Joined: 8/19/06
Posts: 203

What we need is a few good taters.

1/24/10 12:17:57 AM#185
Originally posted by dlunas
Originally posted by Mequellios

 Ahh!! Dana Started a Zombie Survival thread and I'm late to the party!? Preposterous! This is the game I've been waiting for. My life will never be fulfilled if I don't get to play a Zombie Survival MMO. I'm so desperate, I'm even trying to make one myself. This type of game is LONG overdue.

This is exactly how it should be made. Although one point I disagree with you on Dana, is urban areas even resembling safe zones. That's highly unrealistic. Cities would have such a high concentration of infected AND desperate,even psychotic survivors, it would be a war zone. A concrete jungle. No man's land. Or should I say, dead man's land? That might be a decent title.

Other than that, you're spot on.

 

I was thinking Running of the Dead or with or from, but Dead Man's Land sounds cool.  Also, the conversation has only petered down, I think a couple of us are still watching it, I know I am.  I've also thought up a few other tidbits about the game, but it's still in the dreaming stage of it all in my head.

 

Dead Man's Land .com is already taken!  It's a filler page, so pooh.  .net is still available.  Any other ideas, guys?

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  dlunas

Novice Member

Joined: 8/19/06
Posts: 203

What we need is a few good taters.

1/24/10 12:22:20 AM#186

Android and I have now been throwing ideas back and forth since those last few posts.  Anybody still watching this thread?

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  johnmatthais

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Joined: 4/28/07
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Maybe if I'm going to have my Xfire profile up, I should start using Xfire...

1/24/10 12:31:37 AM#187

 ...wow...isn't it ironic that besides the zombies, any sort of skill-based progression, the existence of friendly NPCs and the existence of a starter area that you just described LOVE in a nutshell?

  dlunas

Novice Member

Joined: 8/19/06
Posts: 203

What we need is a few good taters.

1/24/10 1:30:09 AM#188
Originally posted by johnmatthais

 ...wow...isn't it ironic that besides the zombies, any sort of skill-based progression, the existence of friendly NPCs and the existence of a starter area that you just described LOVE in a nutshell?

 

lol, really?

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  johnmatthais

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1/24/10 1:38:51 AM#189
Originally posted by dlunas
Originally posted by johnmatthais

 ...wow...isn't it ironic that besides the zombies, any sort of skill-based progression, the existence of friendly NPCs and the existence of a starter area that you just described LOVE in a nutshell?

lol, really?

Yeah, go play it or watch some lenghty gameplay videos, write down the process and compare it with what he just described, lol.

  dlunas

Novice Member

Joined: 8/19/06
Posts: 203

What we need is a few good taters.

1/24/10 2:24:51 AM#190
Originally posted by johnmatthais
Originally posted by dlunas
Originally posted by johnmatthais

 ...wow...isn't it ironic that besides the zombies, any sort of skill-based progression, the existence of friendly NPCs and the existence of a starter area that you just described LOVE in a nutshell?

lol, really?

Yeah, go play it or watch some lenghty gameplay videos, write down the process and compare it with what he just described, lol.

 

With what which person just described?

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  johnmatthais

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1/24/10 2:27:06 AM#191
Originally posted by dlunas

With what which person just described?

The idea of a survival MMO the guy who wrote the article just described.

  dlunas

Novice Member

Joined: 8/19/06
Posts: 203

What we need is a few good taters.

1/24/10 2:28:51 AM#192
Originally posted by johnmatthais
Originally posted by dlunas

With what which person just described?

The idea of a survival MMO the guy who wrote the article just described.

 

Ah, alright.  I'll have to check the game out.  Is it console, PC, or both?  I only remember vaguely hearing about it.

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  johnmatthais

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1/24/10 2:30:09 AM#193
Originally posted by dlunas
Originally posted by johnmatthais
Originally posted by dlunas

With what which person just described?

The idea of a survival MMO the guy who wrote the article just described.

 

Ah, alright.  I'll have to check the game out.  Is it console, PC, or both?  I only remember vaguely hearing about it.

PC. Developed by one man. I simply was commenting that somehow that popped into my head when I thought about what the guy described lol.

  dlunas

Novice Member

Joined: 8/19/06
Posts: 203

What we need is a few good taters.

1/24/10 2:31:47 AM#194
Originally posted by johnmatthais
Originally posted by dlunas
Originally posted by johnmatthais
Originally posted by dlunas

With what which person just described?

The idea of a survival MMO the guy who wrote the article just described.

 

Ah, alright.  I'll have to check the game out.  Is it console, PC, or both?  I only remember vaguely hearing about it.

PC. Developed by one man. I simply was commenting that somehow that popped into my head when I thought about what the guy described lol.

 

Oh!  LOVE!  I watched the dev video on that like four days ago!  Yeah, that looked cool.  Definitely not the direction we'll be going, at least not quite.  Very cool ideas, though.

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  johnmatthais

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1/24/10 2:34:22 AM#195
Originally posted by dlunas

Oh!  LOVE!  I watched the dev video on that like four days ago!  Yeah, that looked cool.  Definitely not the direction we'll be going, at least not quite.  Very cool ideas, though.

Lol, yeah, I completely ignored the thread before my post and was posting about the article. Shoulda read first xD

  dlunas

Novice Member

Joined: 8/19/06
Posts: 203

What we need is a few good taters.

1/24/10 2:37:17 AM#196
Originally posted by johnmatthais
Originally posted by dlunas

Oh!  LOVE!  I watched the dev video on that like four days ago!  Yeah, that looked cool.  Definitely not the direction we'll be going, at least not quite.  Very cool ideas, though.

Lol, yeah, I completely ignored the thread before my post and was posting about the article. Shoulda read first xD

 

Definitely check out the thread, these guys had some great ideas.  Gave me the better part of the framework to go with, and Android's been tossing a ton of cool ideas my way.  Some won't work, but if I'm the decider of what will ultimately go into the game, I'd say at this point he's the voice inside my head whispering more ideas than I would've possibly thought up on my own.  Some awesome stuff he's been thinking.

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  Leucrotta

Advanced Member

Joined: 2/29/08
Posts: 684

1/24/10 2:46:58 AM#197

Seems that Jeff Strain, co founder of ArenaNet is working on an zombie mmo.

for consoles though

undeadlabs.com/

 

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

1/24/10 2:51:48 AM#198
Originally posted by dlunas

Android and I have now been throwing ideas back and forth since those last few posts.  Anybody still watching this thread?

I am.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

1/24/10 2:57:26 AM#199
Originally posted by Leucrotta

Seems that Jeff Strain, co founder of ArenaNet is working on an zombie mmo.

for consoles though

undeadlabs.com/

 

 

If it turns out to be just a zombie version of WoW, I won't be interested. Zombies aren't enough - it has to be survival horror. Which does not fit with WoW's level and gear based gameplay.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  dlunas

Novice Member

Joined: 8/19/06
Posts: 203

What we need is a few good taters.

1/24/10 3:27:36 AM#200
Originally posted by MMO_Doubter
Originally posted by Leucrotta

Seems that Jeff Strain, co founder of ArenaNet is working on an zombie mmo.

for consoles though

undeadlabs.com/

 

 

If it turns out to be just a zombie version of WoW, I won't be interested. Zombies aren't enough - it has to be survival horror. Which does not fit with WoW's level and gear based gameplay.

 

Ditto on that for the most part, although I'm sure I'd try it out....if it wasn't $50.  I like the theme park games from time to time, because it's a fun ride, but it's not what I want to go back to again and again.  Good to see you're watching the thread still, it was a fun one.

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