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World of Warcraft

World of Warcraft 

General Discussion  » Wow is so easy to level now...

2 Pages « 1 2 Search
39 posts found
  Mizzoufan

Novice Member

Joined: 9/17/08
Posts: 206

10/08/09 8:48:55 PM#26

I agree with OP. When I first started playing at launch it took my 30 playing days to level to 60, then my second toon was 17 days to 60. my latest (a 80 warlock) took me 7 playing days from 1-80. You also have to keep in mind that with the expansions and patches the amount of exp it takes to level has been reduced and also the amount of exp you gain from quests and mobs have been adjusted too.

  Gavelayde

Novice Member

Joined: 8/30/09
Posts: 88

 
10/08/09 9:07:33 PM#27

You just made my point Mizzoufan...Thnx! :D

  User Deleted
10/08/09 9:32:22 PM#28
Originally posted by Abrahmm
Originally posted by templarga

I find the leveling fun and interesting.

 

Ok, I really have to ask, what in the world(of warcraft) did you find "fun and interesting" about having to do 500000000 "Kill X of Y" quests? WoW's end game was somewhat entertaining, if not simply for it's addictive nature, but it's leveling was akin to chewing broken glass.

I never said the quests were fun and interesting..and there are some and I am still finding new ones, even after 4 level 80s. I find the experience of leveling (right now) fun and interesting because A) its been forever since I leveled a character on the Alliance side; and B) I am deliberately taking my time and seeking out stuff thats not well known or hidden; getting screenshots of some cool stuff and also just enjoying myself until the expansion comes.

  Jackio81

Novice Member

Joined: 11/11/08
Posts: 437

The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant.

10/08/09 11:08:42 PM#29
Originally posted by Gavelayde

I got to admit...I didn't reach level 60 before the first expantion came out...but since then I have reached level 70 several times and level 80 a few times... Since then I've started a few more characters...and everytime it get's so much easier to level!  Since Wrath, I can start a toon and reach lvl 20 in my sleep...(taking a break for an occasional smoke... if I did smoke!...)

 

I care less how easy the leveling is, what I care about is end-game raiding, community, PvP, etc etc etc.

Sure you might say back in the days of 40man raids were just to frustrating to organize....but at least they were also challenging, personally I miss encounters like Razorgore from BWL when it came to raiding or open world PvP before even battlegrounds.

 

 

  Mizzoufan

Novice Member

Joined: 9/17/08
Posts: 206

10/08/09 11:23:01 PM#30
Originally posted by Jackio81

Sure you might say back in the days of 40man raids were just to frustrating to organize....but at least they were also challenging, personally I miss encounters like Razorgore from BWL when it came to raiding or open world PvP before even battlegrounds.

 

 

 

Pre-BC in my opinion is the best version also. There was nothing better than getting 40 people together (even tho at times it was a bitch) and stomping down MC, BWL, Naxx, or Temple of Ahn'Qiraj. Ahh the memories!

  Moonkin

Apprentice Member

Joined: 9/16/09
Posts: 8

10/08/09 11:27:28 PM#31

If you want to have some fun for leveling...roll a cross faction for the same server you are. It was much needed "new" thing for me...was a bit bored for levelling as a horde. And it's challenging  if you don't swap money with someone...a start with zero golden dollars ^^.

Other than that...yeah leveling is boring as hell and too easy for me now...so i don't reroll anymore untill cat or some other game that has challenge for a solo play...or for even group play.

  ebonfire

Novice Member

Joined: 7/02/03
Posts: 161

10/08/09 11:58:15 PM#32

Trade chat was the new Barrens chat the last time I logged in..... "anal first aid"... god help us *turns trade chat off*

I think that 1-60 was a lot of fun at launch if you ran all the instances in your level range. I remember my first level 60 character taking 20 days of time played, but on the flip side my most recent 80 took just over 5 days of time played. A lot of it is knowing the most efficient path threw the game, playing on rested experience, and then having access to the optimal equipment for the spec you want to level with... in game friends that help you out by running you through instances makes a big difference.

I enjoyed Wrath for a while.. until I had to go out of town, and then came back to a schedule that didn't allow for much playing time. The thought of logging into to do dailies, sitting around Dalaran waiting on raids to start, and all the other nonsense is just a complete turn off now that I have free time again at night. I honestly think that WoW trains your brain to run on auto pilot because of how simple and repetitive common tasks are in that game. The community is the other thing that I will not miss about WoW.
 

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4379

Money in politics is the root of all political evil. It is corruption at it's worst.

10/09/09 4:00:56 AM#33

Hasn't WoW always been easy and casual? Isn't that one of the major reasons it got so popular?

I think in general WoW is synonymous with easy in the MMORPG genre.

  Pocahinha

Hard Core Member

Joined: 7/14/09
Posts: 434

10/09/09 4:11:45 AM#34

My 1 year old son just started playing wow..hes loving it...owning everyone in pvp..he just smashes butons random, but the game plays itself..dont need a grown up human behind the keyboard..its that easy...

 

I still remember in vanilla wow..when you atualy had to play the game.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

10/09/09 4:15:57 AM#35

You're leaving an infant play with your PC? I wouldn't leave anyone but an adult I trust come anywhere near my machine.

Baby drool inside the keyboard and sticky fingers form baby poop come in mind ...

  ebonfire

Novice Member

Joined: 7/02/03
Posts: 161

10/09/09 5:59:25 AM#36
Originally posted by Zorndorf
Originally posted by Yamota

Hasn't WoW always been easy and casual? Isn't that one of the major reasons it got so popular?

I think in general WoW is synonymous with easy in the MMORPG genre.


 

So whay can only 0.1%of the RAiding community  take out the hardest mod bosses.

Any comments :)))


If the core of gameplay was 'hard modes' then I'd agree, but we both know its not.  When making a judgment, I believe you have to knock out both extremes, and what is left in this case can be summed up as mind numbingly easy.

When someone asks me if playing the bass guitar is hard, I tell them no. I wouldn't go out and find some Victor Wooten song to throw in their face as a point of reference because it is very far off the spectrum.  The vast majority of music in pop culture can be played by an intermediate player, but then there are those hard pieces that only the 0.1% can play... though that doesn't change the answer to the initial question. Sorry I tend to relate a lot of thing to music, but you see where I'm going.

Hard modes change the difficulty of a few encounters that a lot of people could probably care less about.  It doesn't change the difficulty of the core of the game when you exit the raid instance, and that's what people are talking about here.

  ChromeBallz

Advanced Member

Joined: 5/31/04
Posts: 128

10/09/09 6:11:57 AM#37

After reading this: http://www.mmorpg.com/gamelist.cfm?feature=3589&game=15

I think i've finally made peace with the game being easy and casual. That's developer focus. Something i wish more devs would have.

Specifically one line here is important: "It seems that while early MMOs were much more hardcore, companies are starting to see that the game has to fit your lifestyle, not having your lifestyle revolve around the game."

If you want true hardcore, WoW is not your game (anymore). You'll just have to live with hardmodes.

Playing: EVE, CoH, EQ2. TOR
Played (more than 1 month): WoW, L2, WAR, AoC, DnL, GW, LotRO
Tried (trial, up to 1 month): EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG

  Alandora

Novice Member

Joined: 12/26/08
Posts: 356

10/10/09 2:48:27 PM#38
Originally posted by ebonfire
Originally posted by Zorndorf
Originally posted by Yamota

Hasn't WoW always been easy and casual? Isn't that one of the major reasons it got so popular?

I think in general WoW is synonymous with easy in the MMORPG genre.


 

So whay can only 0.1%of the RAiding community  take out the hardest mod bosses.

Any comments :)))


If the core of gameplay was 'hard modes' then I'd agree, but we both know its not.  When making a judgment, I believe you have to knock out both extremes, and what is left in this case can be summed up as mind numbingly easy.

When someone asks me if playing the bass guitar is hard, I tell them no. I wouldn't go out and find some Victor Wooten song to throw in their face as a point of reference because it is very far off the spectrum.  The vast majority of music in pop culture can be played by an intermediate player, but then there are those hard pieces that only the 0.1% can play... though that doesn't change the answer to the initial question. Sorry I tend to relate a lot of thing to music, but you see where I'm going.

Hard modes change the difficulty of a few encounters that a lot of people could probably care less about.  It doesn't change the difficulty of the core of the game when you exit the raid instance, and that's what people are talking about here.

<<<<

 

This is a great post and very well written.   Here are my two thoughts.    First, at what point did we decide that 'games' have to be hard, rather than just fun.     For the average gameplay, it might not be hard, but it is very fun, and that is why it continues to grow and hold people.     I would like to know your definition of 'hard'.    Is it having to spend 10 minutes doing a death run?   The bosses in even heroic dungeons are very very sophisticated compared to other games.  In AOC, probably 75% of all boss fights have NO special abilities at all.  The way they do prorgression is just increase the bosses hps and damage output.   The vast majority of WOW boss fights have interesting twists (even heroics) that players must adapt to.  Is it killing an add before it reaches the boss?  Is it switching to portals during the fight?   Walk yourself through WOW's heroic dungeons as see how many are pure tank/spank fights.   Considering almost every other game is purely tank/spank, that makes WOW much harder.    Or do you consider 'hard' just buffing a bosses damage and hps to the point where you lose 50% of the time.

To me, making a game fun and 'hard' at the same time is pretty difficult for developers to do.   Look at the things most games do to make their game 'hardcore'.    Big death penalities that force you to repeat an action (replace gear, run for 10 mins, regain experience).  Or how about making the game 'hard' like Aion did... where you just grind and grind to level, doing nothing but 'kill x' quests that don't even have 'flavor text' attached to them.   

The fact is, in WOW, a good player can find a wide range of things to do that have an increased dificulty.  Yes, you can play the 'simple' version.  But even doing somthing like running heroics is not  a faceroll activity.

 

  googajoob7

Novice Member

Joined: 4/12/06
Posts: 877

10/10/09 2:53:35 PM#39

In retrospect the day WoW Started to decline in terms of gameplay was the day they brought in faster leveling .

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