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BaronJuJu
Hard Core Member
Joined: 2/27/04
"Just because it happens to you doesn''t make it interesting" |
Originally posted by metalhead980
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike" |
Originally posted by BaronJuJu
Are you saying that most women don't like sunshine and rainbows? |
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How was that a dumb assessment? Have you actually played EVE? It is a harsh, ruthless PvP game based in ships (which means the lack of visual customization that you see in other games, but will soon be added in Incarna). Those few reasons right there seem plenty reasonable for why most women may not be interested in EVE. |
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Originally posted by Ruyn
Are you saying that most women don't like sunshine and rainbows? Well there are the exceptions. Currently playing: Aion Played: L2 RFO EvE R.O.S.E EQ2 HellGate:London TRIBES2 WOW WarHammer |
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Originally posted by Sheista
Plus the fact it's a thinking game. That alone will make women pass it up. |
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Originally posted by Ruyn
Plus the fact it's a thinking game. That alone will make women pass it up.
lol thats so chauvinist I had to check twice that I hadn't written it. Although I think you forgot the fact that it requires a decent 'work ethic', you can't just go getting up the duff and taking time off, the game actually requires comminment and effort. ----- Everything that has a begining, has an end. |
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Originally posted by mrw0lf
lol thats so chauvinist I had to check twice that I hadn't written it. Although I think you forgot the fact that it requires a decent 'work ethic', you can't just go getting up the duff and taking time off, the game actually requires comminment and effort. Just a joke. If they can't take the heat they better stay out of the kitchen...crap did it again. |
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1. Has already been answered. 2. NPCs only buy a few selected items. These are specific trade items those only purpose are to be bought and sold to npcs and empire faction dogtags which are basically npc bounties for npc where it doesn't make sense to have a normal bounty. NO other items are bought by NPC. A few more items are sold, skills books, pos towers, pos modules and pos fuel. The reason these items stay npc sold is to act as an isk sink. 3. EVE is about player stories not npc stories. That said more things are being added to the npc part like the recent epic arc mission lines. 4. All games most have boundaries and rules. There are no planet destroying weapons in eve, not even in the back story so making people able to destroy planets wouldn't make any sense. As for destroying npc stations in highsec, even if the possibility existed in theory you would still not be able to do it in practice because as soon as you started shooting concord would come and kill you. So implementing the possibility is fairly pointless. About invention here you do actually have a small point again but again there has to be boundaries, otherwise it stops being a game and turns into something different. Second Life has much more freedom than Eve but most people won't consider second life a game. With too much freedom the competitive aspect mostly disappears. Personally I wouldn't mind a crafting system closer to what SWG had but I don't think the servers could handle the kind of engagements it currently does if every single player had all unique equipment. Maybe 10-20 years from now, who knows but the fact remains that CCP expect the game to last that long and have plans for it. But atm you have to balance freedom with what is currently technically realistic. "Memories are meant to fade. They're designed that way for a reason." |
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Originally posted by DevilXaphan
Are you saying that most women don't like sunshine and rainbows? Well there are the exceptions. Yes the 5% that play Eve. Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
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Originally posted by Ruyn
Plus the fact it's a thinking game. That alone will make women pass it up.
LOL I wouldn't go that far. It's just that the game is dark, ruthless and ugly. I wouldn't expect most women to enjoy something like that. Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
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nickelpat
Advanced Member
Joined: 11/07/08
"War isn''t about dieing for your country; It''s about making your enemy die for theirs." - G.Patton |
"EVE players have logged 48,387,631,535 minutes in game. That's 433,231 years, or maybe you'd like it in hours: 806,460,525." Four-Hundred-Thirty-Three-Thousand Two-Hundred-Thirty-One years logged in game? Might want to check your math there ;) Unless CCP managed to break the time/space fabric and allow players to play their game for longer than modern civilization has existed. EDIT: I don't want to delete the above text, but I would like to say that I take back everything I have said. I keep thinking of it as ONE PERSON. Not ALL of the subscribers. My apologies. But, my mistake stands. And to the one who said it's not "technically one server". It is. Because on that server, I can find and play with ANY of the players logged on. That's like saying the Dragonblight server on World of Warcraft is "technically not one server" because there's more than one city. Yes, EVE has many systems, all on one server. Just like WoW's multiple cities and continents, on one server. Except EVE has to host an average of 30,000 - 40,000 players at once and not be crowded. WoW has to host somewhere around 2000-3000. Of course EVE will have a lot of space. ____________________________ "I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein |
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if you would stop and think about it there is nothing wrong with that figure. Lots of players playing lots of hours results in lots of years worth of time spent in game. This is a message to the general populace of MMORPG.com as it is literally a black hole of fun that once you are swallowed up by, it is very hard to escape and makes everything in gaming a little less fun. Best thing you can do is do your own research and stop reading these boards because nothing will ever be good enough and everything will suck always forever if it makes its way into a discussion here. |
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nickelpat
Advanced Member
Joined: 11/07/08
"War isn''t about dieing for your country; It''s about making your enemy die for theirs." - G.Patton |
Originally posted by Carl132p If the game has been out for 4 years, how can players log over 433,000 years worth of time? You can only play a game as long as it has existed. Nevermind, I take back everything I have said. I keep thinking of it as ONE PERSON. Not ALL of the subscribers. My apologies. ____________________________ "I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein |
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i knew you were just looking past that bit lol. This is a message to the general populace of MMORPG.com as it is literally a black hole of fun that once you are swallowed up by, it is very hard to escape and makes everything in gaming a little less fun. Best thing you can do is do your own research and stop reading these boards because nothing will ever be good enough and everything will suck always forever if it makes its way into a discussion here. |
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Love the fact that they release their numbers for all to see. I love eve and am missing it a lil playing FE. I am sure I will go back next month after I cap level in FE. |
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Technically an instance is a separate space on a server that handle computations separate from the rest of the server. They can be identical or they can be different running on the same base. So if Eve has each system running on a separate server or part of a server all running the same base program (which means they can have different planets, station, backgrounds so long as all these run on the same program...which I am sure they do) then the game is instanced. If it is one group of servers all running the same calculations (physics, graphics, rendering, etc.) at the same time it is not. So if you have server 1 and 2 that are linked for the gameplay and server 3 for polling character info...and server 1 does not know what server 2 is doing then they are instanced...if it does they are not. |
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Originally posted by Horusra
Wtf? Way to complicate something extremely simple. An instance is multiple copies of an area in a MMO. Eve does not have anything like that. It has zoning yes but who gives a shit if the zones are on seperate shards within CCPs server farm? If me and a buddy fly to Jita will we both be in the same system or will we have our own copy? Eve may have zones but no instancing is currently in game. Even wormholes are persistant and anyone could fly into any other system and kill someone. Same with mission complex and escalations. No one in Eve has a safe little instance they could hide in. Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
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Originally posted by nickelpat Still you are correct, 48,387,631,535 minutes would be 92,061 years........... |
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Originally posted by Varny How anyone can make such a ridiculous remark is amazing. I can list tons of systems just in empire that are usually pretty empty, try low sec, there are a ton of systems that are rarely visited as long as you take a few friends along. If you are going to play near the hub systems, you might as well just not even play. Oh and to that nonsense about Eve being instanced, you have no clue what instancing is. Just to make it clear, the definition of an instance is a separate area in the game that is only available to you and friends in your party or group of parties. Eve does not have that at all. Any place in the game is accessible to anyone else at any time. So technically Horusra you have no clue what you are talking about. |
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Originally posted by Securion CCP's MMO World of Darkness should scratch that itch from what they have told us, now if the Atlanta team would hurry it up... second thought take as much time as you need. ^_^
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About the discussion wether EVE has instances and if it has a single economy and wether it is a single server or not, let me try to explain some of the terms used in mmo's, as we are talking about mmo's right? ( hint )
Zones : These are public persistent area's on a server, there are no identical copies of zones. Examples from WoW : Northrend, Kalimdor, Eastern Kingdoms, Outland ... , these zones are interconnected by Portals, Zeppelins, Boats, ... Examples from EVE : All systems in EVE online are zones, they are interconnected by jumpgates. Instances : These are private non-persistent area's on a server where there can be 1 or more identical copies. Examples from WoW : The Deadmines, Molten Core, ... Examples from EVE : None, there are no instances in EVE Shard ( also called Server or Realm ) : This is the collection of 1 or more servers that make up a single entity. The EVE clusters are considered single shards, because all the players can go everywhere, everything is connected. Examples from WoW : http://www.wow-europe.com/realmstatus/index.html Examples from EVE : Tranquility ( Worldwide Server ), Serenity ( Chinese Server ), Singularity ( Testserver ), Multiplicity ( Testserver ). Cluster : A cluster is Similar to a shard, but pointing out that the shard uses more than one server to operate. Many mmo servers are clusters, even if they are called "server" in a shard list. Of course the word cluster is more often used in EVE Online or Second Life, because they cluster alot more to support 50 to 80 thousand players. Regions : This is EVE specific, Regions are a collection of Constellations, which are in turn a collection of Systems. The EVE Trade market is regional, if you want to buy or sell in another region, you have to fly there, this does not mean trade is limited, but more strategic if you want to trade server wide, the EVE economy IS however a single server wide economy. Wormhole zones : This is EVE specific, these are zones connected with the regular EVE universe by wormholes, these wormholes can collapse, but the zones are persistent and accessible for everyone at the right time. Complexes : This is EVE specifc, these are areas inside systems ( read zones ), that are either persistent ( DED space complexes ) or non persistent ( Mission related complexes ). The entrance of these complexes are in the systems. The non-persistant complexes are similar to instances in WoW, but they are not the same, as they are public. Every other player on the server can theoretically warp to the entrance and enter the complex. Stations : This is EVE specific, stations may look like an instance at 1st glance, but it really isn't, because you can see ( portraits ), trade, talk and generally interact with eachother in a station. Of course there are variations on the basic terms of mmo's, not everything can fit into pure instance or pure zone. For example, AoC uses alot of duplicated zones, they do not completely fit in my description of regular mmo zones, because the copies are not persistent, only the original is, and they actually have copies. However they are not private, so overall, they are more zones than instances. Also the mission spawned complexes are similar to instances, but since they are public, I do not consider them instances. For EVE Online players this distinction is important, because they wan't to have the freedom to go everywhere they want, provided you put in enough effort in some cases ( wormholes, complexes, ... ). EVE Online players generally do not want instances, because the EVE philosophy is inclusion ( no instances, single cluster server, free expansions ... ). In DAoC the home realms can not be invaded by the enemy, still the home realms are considered zones. I currently do not play EVE Online, I did play it in the past and had good times with it. I also have had alot critiscism on CCP and EVE, like with the Dust514 expansion / new mmo, which is no longer inclusive towards PC gamers and thus not completely following the inclusive philosophy anymore, but thats another discussion :p However I can not agree with using terms incorrectly and inapropriatly, and even tho I did this myself in the past I am sure, that does not mean that I can not try to educate some of the people that just don't know. I hope this helped to clear up some misconceptions and if I made a mistake, feel free to correct me. Edited : Added the term shard, and fixed the mistake with Tranquility. Cyberwiz aka CyberGh0st aka Mentakh |
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all i have to say is wow. to see stats on the game make this game more interesting to play than the other games i haved played. |
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pauldriver
Advanced Member
Joined: 6/24/06
I don't mind if you don't swallow as long as you don't chew. |
No its economy isn't zone based you butt fucking piece of shit. lol. really? Sure I could just sell to NPCs and not the players who will buy a higher premium. Also There is an incredible storyline and history in EVE. Its made even better
I'm sure I could argue all day about why we can't blow up stargates, Jam is sticky. |
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pauldriver
Advanced Member
Joined: 6/24/06
I don't mind if you don't swallow as long as you don't chew. |
Would have been more appropriate if I had to have quoted this for the above message.
Jam is sticky. |
Originally posted by pauldriver
I am vaguely in awe of the above post |
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