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[source: www.wow.com] 3.3 has been on PTR for about a week and more info is coming out. Jiana Proudmore gets a make over, could be the start of character model make overs as a whole for cata?
Teir 10 armour preview released, more massive shoulders, blizzard going back to giving each class different models but now different colours per faction. http://www.worldofwarcraft.com/info/underdev/3p3/tier10sneak.html | set bonuses
Some IceCrown raid info: http://www.wow-europe.com/en/info/underdev/3p3/icecrown-raid.xml
and some other random stuff
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Great, Jaina got an overhaul and her graphics now look like 2005 instead of 2002. I haven't played WoW for a while, so i checked the links about the upcoming patch. The T10 also left me totaly unimpressed - I thought that for the "10th anniversary", they would maybe come up with something new this time. Instead it's the same old wrist and boots/dress, shoes and the same old blurry textures smeared allover the character. New helmet+ new shoulders as usual. At least it's not an older tier with just a new color. God, this is all so pathetic for a company of this caliber. Blizzard failed to bring up something new on many levels in the past, but nowadays it looks like they don't even try anymore. Seems like the design team went over to their new projects. /rant off "Women should not be enlightened or educated in any way. They should, in fact, be segregated as they are the cause of hideous and involuntary erections in holy men." — St. Augustine. |
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Coffee I dont know why you do it. You this is a pure wow and blizzard hating site, and you know your post will only attract retards like the one above. yet you still psot stuff about wow, knowing ur thread will be reialed nonstop.
My opion is I read everything on mmo champion and its looks great to me. |
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Originally posted by VoIgore
You can always play AoC and stutter through the fighting scenes of course. Or cut the world in little instanced pieces. |
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Originally posted by camp11111*snip* Well, we both know that the "data and graphics limits" as you call it is not adressed towards possible massive ingame scenarios (since the dead of World PvP there aren't any), but rather to the low-end computers a good chunk of their costumer bases keeps running. Better graphics can be realized optional and client-side only. But that is just the point guys like you don't get and cry blood when someone asks for an optional graphic upgrade on the official forums. ""Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting." Thanks for the advise, but i'm handing this one right back to you.
"Women should not be enlightened or educated in any way. They should, in fact, be segregated as they are the cause of hideous and involuntary erections in holy men." — St. Augustine. |
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Originally posted by Demz2
I do it for the people that care, not the Wow wash outs. |
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Originally posted by VoIgore Well, we both know that the "data and graphics limits" as you call it is not adressed towards possible massive ingame scenarios (since the dead of World PvP there aren't any), but rather to the low-end computers a good chunk of their costumer bases keeps running. Better graphics can be realized optional and client-side only. But that is just the point guys like you don't get and cry blood when someone asks for an optional graphic upgrade on the official forums. ""Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting." Thanks for the advise, but i'm handing this one right back to you.
And you seem to handle it wrongly. As I am speaking of client side graphics only. Your graphics cards (how new and smelly they may seem) are far too limited to handle the graphics you want in mmorpg's. The only solution to that would be to bring preloaded instanced gameplay because - simply - you need to load all of the players shit into the cpu/graphics cards from your slow turning hard disks and internal ram before you move/fight an inch. It has a word even: client graphics lag, because your hard disks can't keep up with the data. That's the difference with FPS where all this crap is preloaded beforehand and no one is allowed to jump in the scenery without a preload. We are talking mmo's in open world designs here. Not some craptastic instanced preloads. |
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Jaina is a major lore character so giving her an updated model makes sense. But why make it the exact same model just better looking? When Sylvanas was updated they completely redesigned her. The Rogue set is ....interesting. The DK set only looks good in blue. Which has become a sort of curse for Blizzard. They always want to color tier sets in blue, red, green and purple and the blue set is almost always the best looking set. The other 3 color sets ranging from "meh" to "hideous". |
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Originally posted by camp11111 And you seem to handle it wrongly. As I am speaking of client side graphics only. Your graphics cards (how new and smelly they may seem) are far too limited to handle the graphics you want in mmorpg's. The only solution to that would be to bring preloaded instanced gameplay because - simply - you need to load all of the players shit into the cpu/graphics cards from your slow turning hard disks and internal ram before you move/fight an inch. It has a word even: client graphics lag, because your hard disks can't keep up with the data. That's the difference with FPS where all this crap is preloaded beforehand and no one is allowed to jump in the scenery without a preload. We are talking mmo's in open world designs here. Not some craptastic instanced preloads.
What is this jibberish you are spreading? Could you make it any more obvious that you know very little behind the techniques used to render in game engines? Why on earth would they have the client render objects not even on screen? What is this, 1997 or something, where we feel that anything that could possibly be viewed by the player has to be rendered and processed by the computer? High end graphics(at least in comparison to WoW) in an MMO is not only possible, its been done already, try to keep up with the times. Also, most game clients preload most of the textures used when you start up the game. There is very little it would be grabbing from the HDD on the fly once you have loaded the zone you are in. Art assets for the zone will be in the zone file, character/equipment/spell assets are loaded with the client upon the start of it, specifically so that anyone can walk into your field of view and be rendered without any delay to pull data from the hard drive. |
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Originally posted by VoIgore
Fixed that for ya. :) And I suppose the new raid will be completely cleared within a week like most of the new raid content. Some raid. |
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I hope they update the character customization options and not just the ingame NPCs. Prv. 15:1 |
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Originally posted by imitator
I can think of several games that are higher resolution, more poly count, etc than warcraft. They all look nice in screen shots and photos. It is a shame that almost all of them run like crap when more than a dozen people get together to do anything or they look like the most unnatural things that could ever be created. Plenty of games have created more adevanced graphics than wow, but almost all of them suffer as a result of it. One way or another they have proven to not be great investments. Yet here we are complaining that wow should follow their example? Why would one of the smoothest most responsive playing mmos follow suit of games that litterly suffer as a result of "better graphics"?
Honestly I could play with the graphics in the original everquest if the game was still as fun as it was. I would take that slapstick toothy grin of the 1999 ogre model over the horrid "update" soe did to the graphic engine.
Gameplay is more important than graphics. Always has been, always will be.
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Nice, i like the model update. It would be cool to add Armor dye Playing: |
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game needs item remodeller npc like couple games already have. that way there would be a change of looks other than next 20 warrior wearing excatly the samelooking armor and sword. dull |
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Originally posted by VoIgore Well, we both know that the "data and graphics limits" as you call it is not adressed towards possible massive ingame scenarios (since the dead of World PvP there aren't any), but rather to the low-end computers a good chunk of their costumer bases keeps running. Better graphics can be realized optional and client-side only. But that is just the point guys like you don't get and cry blood when someone asks for an optional graphic upgrade on the official forums. ""Perhaps learn something about the data and graphics limits of on line mutli player role player games before commenting." Thanks for the advise, but i'm handing this one right back to you.
The art style is hardly dated. But I guess all you do is count polys while you kiss your l33t GPU? Besides, Id rather have them work on new content, rather than an optional graphic upgrade. It's not like we're looking at Anarchy Online type of stuff? P.S.: I like how she looks. I hope there's more coming! Next! ![]() |
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Blizzard isn't innovating enough. Don't they know? All you need to do is slap on some wings and add some 'hai-ya' effects, and people would be back in *droves*!! /sarcasm |
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They seriously need to find somebody else to design their Tier Sets because they look horrible. Me:You're surrounded by darkspawn corpses, what happened here? |
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Originally posted by imitator
What is this jibberish you are spreading? Could you make it any more obvious that you know very little behind the techniques used to render in game engines? Why on earth would they have the client render objects not even on screen? What is this, 1997 or something, where we feel that anything that could possibly be viewed by the player has to be rendered and processed by the computer? High end graphics(at least in comparison to WoW) in an MMO is not only possible, its been done already, try to keep up with the times. Also, most game clients preload most of the textures used when you start up the game. There is very little it would be grabbing from the HDD on the fly once you have loaded the zone you are in. Art assets for the zone will be in the zone file, character/equipment/spell assets are loaded with the client upon the start of it, specifically so that anyone can walk into your field of view and be rendered without any delay to pull data from the hard drive.
Enlighten me please with the examples in MMORPG's which "made it possible"? AoC..? Stutter, stutter, loading screen from ins, stutter, stutter, instanced copies, stutter, and Siege engines "crashes" with 40 people in view ... War was laggy even with 20 players battling. GW's? Preloading for ages in instanced gameplay between each zone. Aion? Cut up instanced gameplay in the beginning zones and lag, lag, lag, and now and then a nice crash in cities with 200+. Now have a look at RPG's and shooters with beautiful high rendered polygon counts. Yawn, have a nice sleep between the loading graphics screens and "zones" you enter. Why... according to you there wouldn't be any problem, because "all is loaded into the 512 MB video card anyway." All 15 Gigabyte yes... Some people have no clue at all. Bioware's SW is taking the exact same route for their MMORPG: cartoon like graphics are the only good solution to have fluid gameplay in mmo's. It is either this our a 20 second loading screen to enter ... a door. The reason why, you can find above, just read and study a little bit more. |
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Originally posted by SgtFrog
Can't agree with you enough here Frog; been waiting for this GW feature for a few years now. The views expressed in this post are entirely my own and do not represent the views of MMORPG.com, its associates, or affiliates. |
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Its a nice dream but probably unlikely any time soon. You have to understand that the WoW engine is a modified WC3 engine so its more than 10 years old and not that great. Yeah, it runs well but its feature set and flexibility is terrible. To implement armor dyes Blizzard would have to reprogram how it handles textures entirely. That would be a hude undertaking for Blizzard and not really necessary at this point. Also, yes, I would love an armor dye system in WoW. As I commented on in my previous post the color schemes for new armor sets is usually quite bad. |
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a Mod asking for armor dye....in WOW (THE game with the best art performance of any mmo). And another one who says Blizzard can't do it with a lie about an RTS game. Woke up .... Yep indeed this IS mmorpg.com.
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Why? You can dye your armor in the game and people didn't notice? If you find this request ridiculous, how about other requests in other games? Like jumping in games that don't feature it? Or swimming in games with no underwater content? ;) |
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Originally posted by Xiaoki
Wow is not a modified WC3 engine, your probably confused as WC3 was originaly designed with an over the shoulder view, Wow was created from scratch. Because both games use a similar style does not mean they use the same engine. Armour dyes are rather simple to achieve, you just need yo use a second texture layer with an alpha value to colouries specific parts of the layer underneath, wow engine is more than capable of something so basic ( they have used it on terrian since Wow was released) its just for reasons known only to blizzard they have decided not to implement it, and it could be because effectivly with armour dyes a client would need twice as much video memory. But yes I would love to see armour dyes, or better yet a system where you can take any armour you own.. even grays and by use of a trade skill or vendor NPC you can take the stats of say an epic lvl 80 helm and transfer them to a green lvl 30 helm, you will get the stats of the epic but the looks of the green... I think that is better customization. They have sort of meet me halfwat with the reforge system in cataclysm.
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Scalebane
Elite Member
Joined: 10/28/06
Yours is not the path of force, though force is often needed to clear the path. |
Yeah good stuff, can't wait lol. i just want a gnome priest T_T Oh wait i forgot i'm supposed to hate on WoW...one sec..
HATE HATE HATE HATE HATE *jibberish all haters spout, something about McDonald's blah blah blah* HATE HATE HATE. Amidoinitrite? We are all ignorant until truth is revealed to us.. However.. How do we know the truth is not in fact a lie.. "When a man has lost everything, he may despair and die. He might give his soul to the fate's... or, he can resolve to take action." "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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I'm not a big fan of armor dye and am rather happy they are not in the game. Something just doesn't look right when games allow dyed armor. To many bubblebees and rainbow armors. Maybe I still have PTS from when EQ allowed armor dye.
I would rather see a system like other games have where you can wear decorative clothing in towns and such. Dye the clothing to your hearts content and prance around town dressed to the nines. That would be pretty cool. Armor on the other hand should be just that, armor. The lich kings crown shouldn't come in a rainbow array of colors to choose from. |
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