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Aion

Aion 

General Discussion  » Updated: Aion level grind.

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112 posts found
Swoogie

Hard Core Member

Joined: 11/07/08
Posts: 178

10/08/09 2:55:48 AM#51

Please what you mean by grind. Ill give you two options, since i dont know how Aion plays. I got into CB and OB but took to long to DL and it had to be done in one session.

1) Quest Driven

2) Mob slaying/ group mob slaying Driven.

 

If its number 2 then I'm cool with that but if its just hours of kill 10 X, collect X this, then that sucks balls.

-Swoogie

illorion

Apprentice Member

Joined: 6/05/08
Posts: 57

10/08/09 3:01:09 AM#52

no i mean like, press a button and go make a sandwich while my character does all the boring shit for me and i just have to come back now and again to vend stuff or maybe if i actually want to do a quest or something.

illorion

Apprentice Member

Joined: 6/05/08
Posts: 57

10/08/09 3:03:31 AM#53

the game feature both option but the first one is kinda pointless because by the time you run from point to point to do the quests you can stay in the same area and kill enough mobs to double the experience you would get from turning them in.

to calrify - kill x amount of y quest

the mobs themselves give around 4 - 5k... turning the quest in for killing them gives about 10k - 20k xp... so that means that unless you can get to quest giver to turn in and back to the killing grounds in less time than its takes to kill 2 - 4 mobs... then you might as well stay where you are and just keep killing

Swoogie

Hard Core Member

Joined: 11/07/08
Posts: 178

10/08/09 3:04:51 AM#54
Originally posted by illorion

the game feature both option but the first one is kinda pointless because by the time you run from point to point to do the quests you can stay in the same area and kill enough mobs to double the experience you would get from turning them in.


 

So then most people set up "camps" and kill ing groups? Or is there a lot of soloing going on?

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

10/08/09 3:04:54 AM#55

Luckily, the game has not incorporated a build-in botting program.

Why would anyone want a game that it plays itself? Well, besides Settlers, but that was a cooling experience in its own way.

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

10/08/09 3:06:44 AM#56
Originally posted by Swoogie
Originally posted by illorion

the game feature both option but the first one is kinda pointless because by the time you run from point to point to do the quests you can stay in the same area and kill enough mobs to double the experience you would get from turning them in.


 

So then most people set up "camps" and kill ing groups? Or is there a lot of soloing going on?

Either that or they form groups and go after elites. It depends on the level range really.

Btw, you can't really set a camp, the mob respawn is not that fast. But you'll see multiple groups roaming the elite mob areas.

illorion

Apprentice Member

Joined: 6/05/08
Posts: 57

10/08/09 3:08:14 AM#57

again you can do eigther one... some people group up to grind and some do it solo

Swoogie

Hard Core Member

Joined: 11/07/08
Posts: 178

10/08/09 3:10:27 AM#58
Originally posted by Xasapis
Originally posted by Swoogie
Originally posted by illorion

the game feature both option but the first one is kinda pointless because by the time you run from point to point to do the quests you can stay in the same area and kill enough mobs to double the experience you would get from turning them in.


 

So then most people set up "camps" and kill ing groups? Or is there a lot of soloing going on?

Either that or they form groups and go after elites. It depends on the level range really.

Btw, you can't really set a camp, the mob respawn is not that fast. But you'll see multiple groups roaming the elite mob areas.


 

To me , Aion sounds like the first game to incorporate group play into the world other then instances since EQ. I like that. Even if I was roaming, I am roaming with others and enjoying it. Aion sounds promising from what i have heard. I wish it luck. Maybe its what the genre needs.

Kaocan

Hard Core Member

Joined: 8/18/09
Posts: 312

The eye sees only what the mind is prepared to comprehend.

10/08/09 3:14:14 AM#59
Originally posted by illorion

the fastest way to level is to grind... plain and simple... i did the math and you spend more time running from point to point that if you were to just stay in the same area and kill mobs a level or two above you over and over again.

 

You really dont need to explain yourself to this person, they state right here why they have thier problem with Aion. They did the MATH, its faster to level by grinding "...plain and simple...". Oh yeah, then come right back and start bitching because Aion is a grind fest. HAHAHAHAHAHA

Dude, if you want Aion to be a grind fest it will be, if all you do is grind, then yes, its a grind fest!! If your spending hour after hour right clicking mobs and AAing them down, over and over and over, why are you bitching about auto running to them when you right click??? What do you want, the game to come back after the first 2 hours and ask you why your freaking grinding mobs??? Oh thats right, because its "faster".

Aion is only a GRIND if you play it as one. YOU create the grind yourself, your playstyle, your grind fest. EVERY game can be a grind fest if your stupid enough to make it one by how you play.

 

colutr

Elite Member

Joined: 2/01/09
Posts: 85

10/08/09 3:15:22 AM#60

The problem with these games isnt the grind, its the players who just want to get to the level cap. Take more time and have fun while leveling upand enjoy the content on the way.

The second problem is that level up content tends to be boring and worthless when compared to endhame activity.

But problem one causes developers to create problem 2. Why spend the time to make really good level up content, if people will still grind to max leve to be the best?

This is part of the reason why I am leaning away from level based games.

illorion

Apprentice Member

Joined: 6/05/08
Posts: 57

10/08/09 3:32:41 AM#61
Originally posted by Kaocan
Originally posted by illorion

the fastest way to level is to grind... plain and simple... i did the math and you spend more time running from point to point that if you were to just stay in the same area and kill mobs a level or two above you over and over again.

 

You really dont need to explain yourself to this person, they state right here why they have thier problem with Aion. They did the MATH, its faster to level by grinding "...plain and simple...". Oh yeah, then come right back and start bitching because Aion is a grind fest. HAHAHAHAHAHA

Dude, if you want Aion to be a grind fest it will be, if all you do is grind, then yes, its a grind fest!! If your spending hour after hour right clicking mobs and AAing them down, over and over and over, why are you bitching about auto running to them when you right click??? What do you want, the game to come back after the first 2 hours and ask you why your freaking grinding mobs??? Oh thats right, because its "faster".

Aion is only a GRIND if you play it as one. YOU create the grind yourself, your playstyle, your grind fest. EVERY game can be a grind fest if your stupid enough to make it one by how you play.

 

so instead of picking a mob to kill over and over again, talk to an npc and let them pick the mob your goin to be killing for the next 15 to 30 mins for you. that's the only other alternative that you have to level. What other playstyle is there?

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

10/08/09 3:34:46 AM#62

Yesterday night I had a choice between:

  • Participating in a massive castle siege, where multiple Elyos alliances were pushing against a Balaur general and the inferior Asmodean force was trying to prevent them.
  • Do an instance run in the Abyss
  • Do quest runs in Morhreim, solo or group ones. Or some rifting.

The first one doesn't reward any experience, thus if you're a power-leveler, it the least rewarding endeavour. It's also the most fun one (for me). So I chose to skip levelling for a day and instead have some fun preventing the Elyos form capturing a castle.

I fear that a certain MMO has pre-programmed quite a few people to follow the path to max levelling, ignoring anything in the way that it's fun. Of course, the same people that chose to ignore all the fun factors presented in the way to max level, then proceed to complain for the lack of fun things to do on their way to that max level. Ultimately, whose fault is that? 

  • Is it the game's fault that it's not even more streamlined, forcing people to acknowledge and play the fun parts or,
  • Is it the individual's fault that chooses to ignore all the fun part because the only carrot worth aiming for is the max level?
stayontarget

Novice Member

Joined: 10/04/08
Posts: 2801

Girlfriends come and go but Epic battles are Soulbound

10/08/09 3:40:25 AM#63

I decided not to try to get to max cap as fast as I can.  Gonna take my time and play the game the way it was meant to be played.

 

(lvl28 Gladiator)

illorion

Apprentice Member

Joined: 6/05/08
Posts: 57

10/08/09 3:42:34 AM#64

look im glad folks are enjoying this game, im just stating my opinion of it. I played wow for a decent while and i got sick of it and i personally do not see enough difference between aion and WoW to make it worth my playing. At the moment im having a good time beta testing some of the more twitch based - non targeting mmo's that are coming out and , although they arn't without their fair share of problems and let downs, they feel much more immersive, engaging, and challanging than aion and after playing some of them i vowed i would never play another targeting based mmo again

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

10/08/09 3:46:33 AM#65

Tera looks interesting, but it's nowhere near release yet.

I'm not aware of any other game like that (unless you're talking about AoC).

illorion

Apprentice Member

Joined: 6/05/08
Posts: 57

10/08/09 3:47:23 AM#66

mortal online, jumpgate, and dc universe are all twitch games

just to rattle off a few... oh and global agenda

illorion

Apprentice Member

Joined: 6/05/08
Posts: 57

10/08/09 3:54:41 AM#67

the combat system in mortal is fantastic. you can double tap wasd to do like an evasive jump in that direction. you can also block by holding right click and then left clicking at the same time as hold right click will cause you to thrust your shield or blocking weapon forward, time this with an opponents swing and it will knock their weapon upwards allowing you to get a hit in and it only take 3 or 4 decent strikes to kill a guy.... not like darkfall were you gotta chase a guy for 10 miles beating the crap out of him before he dies.

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

10/08/09 3:58:46 AM#68

Since this is an Aion forum, I'll note that Aion does give directional movement buffs as well. Meaning, if you move in a certain way, you affect your stats.

Forward movement:

* +10% Physical Damage
* +10% Magic Damage
* -20% Physical Defense
* -20% Magic Damage (this is probably a typo)

Backwards movement:

* +500% to Parry
* +500% to Block
* -70% Physical Damage
* -40% Movement Speed

Strafing:

* +300% to Evasion
* -70% Physical Damage
* -20% Movement Speed
 

 

Kaocan

Hard Core Member

Joined: 8/18/09
Posts: 312

The eye sees only what the mind is prepared to comprehend.

10/08/09 3:59:07 AM#69
Originally posted by Xasapis

Yesterday night I had a choice between:

  • Participating in a massive castle siege, where multiple Elyos alliances were pushing against a Balaur general and the inferior Asmodean force was trying to prevent them.
  • Do an instance run in the Abyss
  • Do quest runs in Morhreim, solo or group ones. Or some rifting.

The first one doesn't reward any experience, thus if you're a power-leveler, it the least rewarding endeavour. It's also the most fun one (for me). So I chose to skip levelling for a day and instead have some fun preventing the Elyos form capturing a castle.

I fear that a certain MMO has pre-programmed quite a few people to follow the path to max levelling, ignoring anything in the way that it's fun. Of course, the same people that chose to ignore all the fun factors presented in the way to max level, then proceed to complain for the lack of fun things to do on their way to that max level. Ultimately, whose fault is that? 

  • Is it the game's fault that it's not even more streamlined, forcing people to acknowledge and play the fun parts or,
  • Is it the individual's fault that chooses to ignore all the fun part because the only carrot worth aiming for is the max level?

 

Thank you, exactly my point. I play MMOs to have fun, and somehow along the way I actually go up in levels while enjoying my play time. Perhaps I am just a little tired of hearing so many people complain about the 'grind' when its how they chose to play, not the game, which causes that grind.

illorion

Apprentice Member

Joined: 6/05/08
Posts: 57

10/08/09 4:01:58 AM#70

the only problem is that if you try to move forward... you run right through the guy... if you try to go backward you become to far away to hit them unless you are ranged or they chase you, so your only real option its strafing around your target and how stupid looking would that be to see two guys fighting that are running around in a circle

illorion

Apprentice Member

Joined: 6/05/08
Posts: 57

10/08/09 4:06:27 AM#71
Originally posted by Kaocan
Originally posted by Xasapis

Yesterday night I had a choice between:

  • Participating in a massive castle siege, where multiple Elyos alliances were pushing against a Balaur general and the inferior Asmodean force was trying to prevent them.
  • Do an instance run in the Abyss
  • Do quest runs in Morhreim, solo or group ones. Or some rifting.

The first one doesn't reward any experience, thus if you're a power-leveler, it the least rewarding endeavour. It's also the most fun one (for me). So I chose to skip levelling for a day and instead have some fun preventing the Elyos form capturing a castle.

I fear that a certain MMO has pre-programmed quite a few people to follow the path to max levelling, ignoring anything in the way that it's fun. Of course, the same people that chose to ignore all the fun factors presented in the way to max level, then proceed to complain for the lack of fun things to do on their way to that max level. Ultimately, whose fault is that? 

  • Is it the game's fault that it's not even more streamlined, forcing people to acknowledge and play the fun parts or,
  • Is it the individual's fault that chooses to ignore all the fun part because the only carrot worth aiming for is the max level?

 

Thank you, exactly my point. I play MMOs to have fun, and somehow along the way I actually go up in levels while enjoying my play time. Perhaps I am just a little tired of hearing so many people complain about the 'grind' when its how they chose to play, not the game, which causes that grind.

well good for you buddy im glad to hear that you enjoy your play time. However, there is a large number of people out there that feel that killing the same mole hamster people and black claw tribe for 4 days straight because thats the only thing that you can do at that level gets old real quick. If i have to keep killing the same thing than whatever it is better be damn hard or im gonna get bored real fast.

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

10/08/09 4:09:06 AM#72

You'd be surprised how much of a difference this forward buff gives when trying to push back the front line of attackers in a castle siege. Running backwards also helps a lot for the obvious reasons. Strafe is less useful in mass PvP and more in solo melee encounters. For the most part casters don't benefit from these buffs (besides running backwards), but then again, they aren't supposed to be in the front line of fire in a massive battle.

On an unrelated note, please make alliances during massive PvP battles, it's a major pain to heal people by click selecting them.

illorion

Apprentice Member

Joined: 6/05/08
Posts: 57

10/08/09 4:17:32 AM#73

yeah but another problem is that abyss doesn't open up until level 25  and that's a long way to go to begin with, but then once you get there you enter the abyss to realize that you are merely free abyssal points for level 40's and 50's. Even if you travel in a group as soon as someone realizes that you are level 25 there coming after you first every time. So to actually "play" in the abyss you have to continue grinding to the level everyone else is at.

Kaocan

Hard Core Member

Joined: 8/18/09
Posts: 312

The eye sees only what the mind is prepared to comprehend.

10/08/09 4:22:16 AM#74
Originally posted by illorion
Originally posted by Kaocan
Originally posted by Xasapis

Yesterday night I had a choice between:

  • Participating in a massive castle siege, where multiple Elyos alliances were pushing against a Balaur general and the inferior Asmodean force was trying to prevent them.
  • Do an instance run in the Abyss
  • Do quest runs in Morhreim, solo or group ones. Or some rifting.

The first one doesn't reward any experience, thus if you're a power-leveler, it the least rewarding endeavour. It's also the most fun one (for me). So I chose to skip levelling for a day and instead have some fun preventing the Elyos form capturing a castle.

I fear that a certain MMO has pre-programmed quite a few people to follow the path to max levelling, ignoring anything in the way that it's fun. Of course, the same people that chose to ignore all the fun factors presented in the way to max level, then proceed to complain for the lack of fun things to do on their way to that max level. Ultimately, whose fault is that? 

  • Is it the game's fault that it's not even more streamlined, forcing people to acknowledge and play the fun parts or,
  • Is it the individual's fault that chooses to ignore all the fun part because the only carrot worth aiming for is the max level?

 

Thank you, exactly my point. I play MMOs to have fun, and somehow along the way I actually go up in levels while enjoying my play time. Perhaps I am just a little tired of hearing so many people complain about the 'grind' when its how they chose to play, not the game, which causes that grind.

well good for you buddy im glad to hear that you enjoy your play time. However, there is a large number of people out there that feel that killing the same mole hamster people and black claw tribe for 4 days straight because thats the only thing that you can do at that level gets old real quick. If i have to keep killing the same thing than whatever it is better be damn hard or im gonna get bored real fast.

 

Ahhh I see now, you play Asmo...yeah we don't even play the same game. You play on that power-grind, hardcore WoW guild side of Aion where there are no quests to do, no storyline, only 4 mobs to kill, and nothing but constant grind on the way to end-game content. 

Elyos side is much different, we actually have tons of quests, hundreds of different types of mobs to hunt, scenic groves and waterfalls to languish under for hours while we slowly engulf ourselves in the story line of the game. You know what, we even talk to each other sometimes, joke and laugh too, sometimes we spend hours just helping our friends for little to no xp at all for us.

You guys actually spend 4 days on the Claw?? What are you trying to do, steal their first born of something? We have the Krall on our side, maybe 4 hours if things go bad. We just advertise for a group, everyone meets up, works together, and we move on with our lives. Sometimes walk away with a few more friends/Legion mates. What's up with the 4 days on the Claw??

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

10/08/09 4:24:35 AM#75

Not really, according to my own experience. I get occasionally jumped by an Elyos group much higher than me, but the amount of exp difference is so big that it makes sense to do quests in the Abyss regardless.

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