| 143 posts found | |
|---|---|
|
CasualMaker
Advanced Member
Joined: 3/10/06
Spelling and grammar do matter. I find your lack of real-life skills disturbing. |
Originally posted by Suvroc
That's pretty much the way my thoughts on the matter run. Except that I would just remove the doc buffs for the secondary stats, and leave in the shorter/weaker spices and Chef buffs for those who want a tactical advantage. |
Originally posted by Shayde +1
It's still funny to see polls after years. Still gives hopes even we all don't believe. |
|
|
I had all of my best gaming expierences in SWG CU and Pre CU. But the time when a roll back would have brought me back to SWG has long passed. SOE spat in the faces of thier paying dedicated customers with the CU. They pushed it live despite the huge protest from thier player base. Wich turned out to not be the CU they said they were going to put out anyway. SOE spat in the faces of thier paying dedicated customers with the NGE. They pushed it live despite the huge protest from thier player base. Twice within 6 months they told thier player base to go get bent. They actually came out and said that with the NGE they were willing to lose thier existing player base in order to draw in new ones. Hopefully more. Yet now suddenly with SW:TOR Beta getting ready to come out, SOE is willing to entertain the idea of classic servers? Nope. Not for me. They had thier chance to make amends with the community they gladly slapped aside. Too little to late for me. |
|
|
huh. |
|
|
I would like to see pre cu, probably right before NGE though I enjoyed pre patch 9 a bit more however pre 9 didn't have JTL or a number of annoying bug fixes. However I think CU would be more successful. A lot of vets have moved on beyond the point that even a classic would bring them back and pre CU only works with a decent sized community when you think about the all interdependency that is required among the professions. |
|
|
Heh I was just thinking this last night, if I hit mega millions I would go to SOE with a wad of cash and a business proposal.... I'd say pre pub 9 with JTL leave in all Jedi death penalties... or the choice of a 14 day Jedi character lockout with a 75% xp loss reduction... I would like to state that in no way shape or form that anything I receive from SOE influences my opinion about SWG or their company. I’m pretty much a typical average player enjoying the game. |
|
|
The responses make a great read, particularly regarding what we all loved about the old game and what we feel about it now. I just want to stress that SoE isn't considering any of this at all, couple of people posted and seem to have that impression. All I might do is send a link to this thread to the Dev I spoke to about this with about a year ago, just so they can enjoy the read too, but other than that I don't see this becoming a reality any time soon. One thing I was thinking was if you could access the Origins/Classic servers via a Trial account or something, the trial would expire for the live game buy you could still play Origins/Classic for free. That way SoE could justify it being maintenance only as they aren't charging for it. Could be a way to bring people into the Live game if they are after new content over Pre-CU gameplay, and that means potentially more TCG sales which we all know makes Smedley very happy indeed.
|
|
|
The one thing that really caught my eye in this thread was the amount of milestones that people point out in the life cycle of swg development. Pre-pub this, pre-pub that, pre-cu, pre nge, GU this, GU that, etc etc etc.
When you really look at what people are talking about you see they are not talking about these milestones with fond memories, but rather as marked points where they thought that game made a wrong decision. So many missteps by one development team and then I came to one more realization. Not one of those milestones was corrected, not a single one of them. The changes were implemented and the team turned their attention away from what they had just done to what they were going to do next.
I have to ammend my answer. Not only do I not trust this company to intentionally screw up the game with their selfish antics and misguided game direction, but even if they were sincere about being true to the players I have no faith that they could make the right decisions. Based on their history with this game I am more confident than ever that any mistakes they make would not be undone as the seem to think continuing with the next development cycle is more important than making sure what they have just created actually works and is fun for the players.
Not only is the concept of classic servers far to many years to late, but also to little. |
|
Originally posted by Daffid011
So true Daffid. But if I could add one milestone to your list I'd go with pre-TCG |
|
|
Grabs a bag of pop corn and sits back and watches the fun.
But they would have to let me have my pre cu toons i did my grind. |
|
Originally posted by Daffid011
Well said. This company repeats the same mistakes over and over. No matter how costly the mistake, they are unable or unwilling to change. For $OE, Quality and consumer satisfaction are not considered an integral parts of doing business. |
|
|
I would play on a pre-CU server any day. Its by far the best game ive ever played. Even with its bugs and shortcomings. But if it was to pass, i would like to see some changes tho.
Just a few things there i would like to change...
Do i think this will happen? No effing way. Its to late and there is another.... Hauken Stormchaser |
|
|
I occasionally check SWG forums, I am not SWG vet so my right to speak (so to say) is limited.
However I just wanted to say that hypothetical Pre CU SWG shouldn't be discarded on the grounds of SWTOR incoming and dated engine. I suspect SWTOR will have a strong solo element with rest being weak and a far cry from open world model. The dated looks aren't crucial as plenty of old games are still around despite badly outdated graphics. The point being that old SWG garnered fame for its open world and open skill sets, something that even new competition lacks.
On that fame alone many people, myself included, would try the game. Especially if billing is less than $15 per month. You know, get the crowd who gives higher priority to gameplay than to graphics.
Just my opinion, of course. |
|
|
The 'things' that made this game what it was won't be there, the people. ----- Everything that has a begining, has an end. |
|
|
ArcAngel3
Elite Member
Joined: 9/25/06
What makes a good MMO? Good quality, good customer service, good business model, good fun. |
The only kind of classic server I'd play on would be one that wasn't run by SOE. It would have to be offered by someone that wouldn't screw it up completely, over and over again, and that wouldn't be looking for places to stick an RMT item shop. Btw Badger, I never thought you worked for SOE, just that you promote their game (a lot) and get free stuff from them to host your own fan parties. If you had me in mind when you wrote your disclaimer, I hope that clarifies. I've also highlighted at times that what you say about the game does not seem accurate (e.g. that the transfer from servers are growing and will soon be home to large populations once again). I think it's fair to say, now that they are closing due to low populations, that this was wishful thinking at best, absolute fiction at worst. I have to ask you something. Do you recognize all the crap that this game and its players have been dragged through over the years? Don't you think someone else could do a better job with a StarWars MMO? Why involve SOE? |
Originally posted by ArcAngel3
No it wasn't aimed at you at all, I can't say I thought of you specifically when writing the thread, sorry.
|
|
|
ArcAngel3
Elite Member
Joined: 9/25/06
What makes a good MMO? Good quality, good customer service, good business model, good fun. |
Originally posted by BadgerSmaker
No it wasn't aimed at you at all, I can't say I thought of you specifically when writing the thread, sorry.
No need to apologize, no offence taken. If you care to comment, I'm still wondering why you hold out hope that SOE can get this game right? Haven't they had long enough to correct their numerous errors and public relations disasters? Why even look to them for anything at this point? Players don't need them for classic servers, and there is a new StarWars MMO on the horizon. I'm wondering if there is any point at which you would simply walk away from a situation that may be unsalvageable. Imo, you try to do more for this game than I think SOE ever has. At what point do you invest your energies somewhere that they will have some kind of obvious, positive outcome? |
|
ArcAngel3
Elite Member
Joined: 9/25/06
What makes a good MMO? Good quality, good customer service, good business model, good fun. |
Originally posted by ericlatrelle Interestingly enough, I believe that was the original plan for SWG. There was to be the classic skill system, with mix and match professions, along with enjoyable content. Unfortunately, the game was pushed live before the skills were functioning correctly and before much of any content had been built. Quests were incomplete or broken, and areas that appeared ready for content never seemed to receive any. Rather than be allowed to complete their vision, the dev team was then set to work on the space portion of the game, and then the unwanted combat "upgrade." If SOE hadn't hit the panic button and thrown the original game, along with its players, under the bus, the game would probably be a lot like the one you describe. Pity. |
|
Pre-Pub 9 with the problems fixed would be the best, but ANY incarnation would be far, far better than the NGE. |
|
|
ArcAngel3
Elite Member
Joined: 9/25/06
What makes a good MMO? Good quality, good customer service, good business model, good fun. |
Originally posted by Fishermage If SOE had nothing whatsoever to do with a classic server, my personal preference would be Pre-Pub 9, with problems fixed as well. Any pre-cu server would be a vast improvement over the current NGE, flying ewok, loot lottery. |
Originally posted by ArcAngel3 If SOE had nothing whatsoever to do with a classic server, my personal preference would be Pre-Pub 9, with problems fixed as well. Any pre-cu server would be a vast improvement over the current NGE, flying ewok, loot lottery.
...and corpse runs. 8-) I don't remember if it was late beta or early live that had these but I loved running to retrieve my items. |
|
Originally posted by Suvroc
...and corpse runs. 8-) I don't remember if it was late beta or early live that had these but I loved running to retrieve my items. I think I remember a corpse run of some kind very early on. I started playing the 2nd day (anyone that was around for the 1st day the servers went "live" will know why it was the 2nd and not the 1st day) and in the first few days managed to die around Theed and I remember going to my body to retrieve my stuff. |
|
|
Always fun to drift away in dreams... But I would prefer a server running the CU version, just feel the game was more polished at that time, even though it had its flaws. |
|
|
adderVXI
Apprentice Member
Joined: 1/08/05
You cannot defeat our quad laser! The bullet is enormous! |
If only we could go back slightly before all you saw was "tumbling for tips" everywhere. |
Originally posted by Suvroc
Couldn't have been said better.
I'd still play though, as long as it got updates. |
|