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59 posts found
//\\//\\oo

Apprentice Member

Joined: 4/17/04
Posts: 2225

"The dreams of youth are the regrets of maturity."

-The Lord of Darkness from Legend

10/06/09 10:59:41 AM#26
Originally posted by Gameloading

No it doesn't.  In World of Warcraft in any given battle, you usually use about 3 or 4 skills, maybe 5. I was already using 11 skills by the time I reached level 11 in Aion. Heck i had to open a 2nd skillbar.

I played World of Warcraft for a very long time and a great time playing it. It does do things better than Aion does in some areas, but there are things Aion does better. Combat and Flight is one of them

Firstlove: I have heard of no chinese servers closing (and there are A LOT of them) and Aion korea actually opened even more servers.

 

  3-4 skills? Maybe 5? You never played WoW and if you did you were miserable at it. I can't even think of a class that only needs to use 3-4 skills in competitive play. Most arena players in WoW had at least 4 bars hot-keyed, so I really have no idea what game you were playing, unless all you did was PvE which never requires many keys to press.

 

 

 

This is a sequence of characters intended to produce some profound mental effect, but it has failed.

Hydroblunt

Advanced Member

Joined: 2/27/09
Posts: 155

10/06/09 11:16:20 AM#27
Originally posted by nate1980
Originally posted by Gameloading
Originally posted by nate1980
Originally posted by Gameloading
Originally posted by Sunioj

I love the game myself, but the number of players is going to decrease rapidly over the next three months.  Too many players are expecting oodles upon oodles of things do in game as well as end game.  It simple doesn't have that depth,  Yeah Aion has everyones ear right now, but so did Warhammer a year ago, and look at it now in terms of players overall.  Hopefully the developers stick with it and don't let it get too stale.

 

What makes you think the numbers of players is going to decrease rapidly over the next three months? The game has already been released in China and Korea and no rapid decrease happened after 3 months or even a year, and those markets are far more competetive than ours.

Aion doesn't have more or less depth than say, World of Warcraft or Lord of the Rings online. Both of those games are doing just fine. Heck, City of Heroes had even less things to do, it was all about combat in the same instances over and over again and that game held a good subscriber base for years.


 

World of Warcraft does have more depth than AION, but I don't think that's our topic. Before you start trumpeting the depth of AION, I suggest playing it a bit first and then really thinking about what one game has over the other, I mean everything. There's a lot in WoW that gives it more depth than AION. Doesn't mean I'm leaving AION for WoW, but I believe in being fair, even to the opposition.

No it doesn't.  In World of Warcraft in any given battle, you usually use about 3 or 4 skills, maybe 5. I was already using 11 skills by the time I reached level 11 in Aion. Heck i had to open a 2nd skillbar.

I played World of Warcraft for a very long time and a great time playing it. It does do things better than Aion does in some areas, but there are things Aion does better. Combat and Flight is one of them

Firstlove: I have heard of no chinese servers closing (and there are A LOT of them) and Aion korea actually opened even more servers.


 

AION's combat has more depth, yes, but the game as a whole doesn't. For example, one armor set in the teens could have 5(?) different versions for the same armor type, whereas Forest Plate is all the same (just an example). So armor and stats have more depth in WOW. You don't have to manage armor and stats as much in AION, because you only need to search for plate your level if you wear plate, and then socket it with whatever your class takes the most advantage of. There's no real number crunching to see what's best, whereas in WoW there's all sorts of stuff you need to know about how stats work in order to play to your best. That's just one example, WoW has more examples of depth. I'm not bothered by the lack of depth in that department, because managing stats isn't something I like to do, nor do I care if there are 5+ sets of armor (breast plate of the monkey etc).

 

What are you talking about?  Please, WoW was very simple in its gear approach & itemization.  Everyone quickly figured out the better gear for each level and got one of the few enchants to improve it.  There was very little variability, you used Atlas Loot or an online database to figure out what you want from the instances or rare drops.  Even in Vanilla WoW the stats were quite basic and what you needed to stack was pretty simple.  Noone really gave a sh8t about the myriad of green of any level bracket, cause they were all inferior.

If you like WoW, go play it.  Seriously, no need to spread nonsense all over Aion forums.  Gear & manastones are a step up from WoW, because every player has an option & vairability in how to improve their gear.  You also have risk factors by doing either.

Playing: EvE, Aion
Played: Anarchy Online, WoW, Warhammer, AoC, Ryzom.
Strongly Recommend: Ryzom, EvE.

Aznmask

Advanced Member

Joined: 9/20/06
Posts: 158

10/06/09 11:20:37 AM#28

Did anyone of you guys post in here have pass Lv25+? I lv up my sorc right now and i know it is getting boring.. but i still have faith it will get better at lv25+.

Even for my Lv13 sorcerer i have Root/ Fire blast/ Sleep/ Ice damage/ (Blind leap :15m from monster) then it will have new skill at lv16, 19, 22, 25(alot)..

 

SnarlingWolf

Elite Member

Joined: 6/23/09
Posts: 436

10/06/09 11:22:14 AM#29

"Will Aion be able to attract new players?"  Well if it helps, I have not played Aion and there is nothing attracting me to it so I probably never will.

Hydroblunt

Advanced Member

Joined: 2/27/09
Posts: 155

10/06/09 11:22:20 AM#30
Originally posted by //\\//\\oo
Originally posted by Gameloading

No it doesn't.  In World of Warcraft in any given battle, you usually use about 3 or 4 skills, maybe 5. I was already using 11 skills by the time I reached level 11 in Aion. Heck i had to open a 2nd skillbar.

I played World of Warcraft for a very long time and a great time playing it. It does do things better than Aion does in some areas, but there are things Aion does better. Combat and Flight is one of them

Firstlove: I have heard of no chinese servers closing (and there are A LOT of them) and Aion korea actually opened even more servers.

 

  3-4 skills? Maybe 5? You never played WoW and if you did you were miserable at it. I can't even think of a class that only needs to use 3-4 skills in competitive play. Most arena players in WoW had at least 4 bars hot-keyed, so I really have no idea what game you were playing, unless all you did was PvE which never requires many keys to press.

 

LOL

Mage, Ret Pally, Rogue & DKTard.

On occassion you need to use more than 5 skills but the game has been quite simplifed toward a couple PWN skillz for damage classes.

Playing: EvE, Aion
Played: Anarchy Online, WoW, Warhammer, AoC, Ryzom.
Strongly Recommend: Ryzom, EvE.

Aznmask

Advanced Member

Joined: 9/20/06
Posts: 158

10/06/09 11:32:34 AM#31

To answer this question "Will Aion be able to attract new players ?" YES when you say new player i assume he/she never play UO/EQ/WOW/ WAR/AOC

 

Here is NO!!!

If that person have been playing UO/EQ/WOW/ WAR/AOC he/she might not like it. Here is several reasons:

1. UO/EQ/WOW/ WAR/AOC , most of these game have pvp start at low lv. WHile aion offer pvp at lv25+ i dont consider duel as pvp. But if you think that duel is pvp then ignore this.

2. If that person have played UO/EQ/WOW/ WAR/AOC he/she probably at his/her 30s which mmo have been getting boring.

3. If you are from WOW and have been playing wow since 2005. Then you probably getting tire of MMO, especially Aion require little grind (depend what class - especially if you dont have a group to do some group quest then you might stuck at that lv,)

 

jomargue

Apprentice Member

Joined: 10/25/03
Posts: 42

 
10/06/09 12:50:14 PM#32

Guys please dont turn this into another WOW vs AION useless thread ...

 

Regarding the topic my opinion is that AION doesnt look newcomer friendly at all, meaning that a new guy starting from zero will have to go trough months of grinding / being ganked before trying to compete vs the veterans ... not many ppl will want to go through that.

junzo316

Elite Member

Joined: 2/19/07
Posts: 1027

10/06/09 1:07:14 PM#33

I personally never plan to play Aion.  The forced PvP is a big turnoff to me.  Though, I am really happy to see that they got rid of GG.  That's was a big hinderance to a lot of people wanting to try the game.

Perfection66

Apprentice Member

Joined: 8/24/09
Posts: 218

10/06/09 1:32:50 PM#34
Originally posted by jomargue

Guys please dont turn this into another WOW vs AION useless thread ...

 

Regarding the topic my opinion is that AION doesnt look newcomer friendly at all, meaning that a new guy starting from zero will have to go trough months of grinding / being ganked before trying to compete vs the veterans ... not many ppl will want to go through that.

 

Just like every MMO people who play the most will always be on top ... its all a time  ---> reward investment. Aion is no different.

Gold spam needs to be taken care of i agree, it would be very annoying for a new player who doesnt know how to use the block feature.

 

 

Aion v3 "RELOADED" - A glimpse into the future of the MMO genre http://www.youtube.com/watch?v=5PAM0wr7cZ8

Delanor

Hard Core Member

Joined: 8/28/06
Posts: 571

10/06/09 1:39:40 PM#35
Originally posted by junzo316

I personally never plan to play Aion.  The forced PvP is a big turnoff to me.  Though, I am really happy to see that they got rid of GG.  That's was a big hinderance to a lot of people wanting to try the game.


 

It still is as long as they plan on putting it back in.

--
Delanor

mrbbman

Apprentice Member

Joined: 1/22/04
Posts: 192

Explorer 80%
Killer 47%
Achiever 47%
Socializer 27%

10/06/09 1:41:07 PM#36

I would have to say that Aion is designed with a veteran MMO player in mind. It incorporates many things that players liked about other MMOs. If I hadn't played another MMO before I would probably find the game complex and intimidating. Then again I started on EQ, which some people found to be complex and intimidating so who's to say? My guess is that this MMO will only reach EQ sized audiences (which is still a very good audience mind you) but it won't draw new people into the fold. KOTOR and Star Trek Online will probably do more for that than this game will.

True Neutral Half-Elf Ranger Mage
Follower Of Silvanus

Which D&D Character are You?

drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 2144

10/06/09 1:53:04 PM#37

 mm the biggest concern for a lot of us is how to get a time card from either ebgame or the store of our choice

the store i spoke to are very often yelled at 

the reason?

no time card avail !are you surprised by this?annoyed or worst?

your not alone,a lot of player are holding off to buying aion simply because they just cant get 

the time card  and not a small number some even baught the game but cant play it still because of lack of time card¸¸

and the store i went i are beginning to be stressed  by theis situation .

a lot of store are in the WII effect all over again 

for those that live on another planet the WII effect was big big waiting time for wii that would just plainly not come in store fast enough

and it will get way worst occording to the store.

a lot of player will relly on the time card that are coming in some store very slowly 

and not enough to keep up with the huge pressure aion lover put on a lot of store 

this might be the biggest issue ncwest is and will be facing in the next 60 days 

trying to keep up with the huge popularity this game gets

i sure wouldnt like to be in ncsoft shoes at this point (too much yelling from client)

Ragnaven

Advanced Member

Joined: 1/16/06
Posts: 159

If you fail at life, history will remove you from memory.

10/06/09 2:40:45 PM#38

pretty much any ncsoft time card should do the trick they cover all ncsoft games, there are tons of them in the gamestop and walmart where I live.

fiontar

Novice Member

Joined: 4/07/04
Posts: 868

10/06/09 2:47:55 PM#39
Originally posted by jomargue

You know the PvP in Aion at moment : 90% ganking

Nothing big for us ppl that started from day 1 , with serums and a bit of skill u can escape from being ganked 95% of the times. But thats because lvl difference between us all is not so big . Now imagine in 6 months , new player starts game, gets to lvl 25 in 4-5 days , and gets to the abyss, everything is good and groovy so far. He happily heads to the starting quests zone, and bang , gets 1 hit by lvl 50 ganker in full abyss gear .   And again everytime he goes back ...  bye bye Aion

 

I think devs should put some ingame mechanics to stop lvl 50's ganking newbies or I fear game will empty in less than one year when regular players start leaving for the next big title and newcomers say bye because of gankers

 

 

You are 100% right. In fact, I think we have already reached the point where new players are going to find the game unbearably frustrating as they advance into the PvP enabled areas.

It's a completely predictable consequence of a deeply flawed game design. The game seems to have been built around the concept of driving away the bottom 95% of it's potential customer base. There are band aid fixes that could lessen, to a small degree, the negatives of the game's PvP design, but NCSoft has rejected them out of hand.

This is the game, being played as intended.

RealmLords

Advanced Member

Joined: 2/24/09
Posts: 203

Nothing to look at here. Move along.

10/06/09 2:49:04 PM#40

Hey, I've got an idea.  How 'bout everyone unsub and go back to WarHammer?

Wha?  Not a good idea?

 

Just kidding,

 

Ken

 

www.RealmLords.com
www.MMORPGDesign.com

One man, a small pile of money, and the screwball idea of a DIY Indie MMORPG? Yep, that's him. ~sigh~

Frostbite05

Elite Member

Joined: 9/15/08
Posts: 980

10/06/09 2:50:05 PM#41
Originally posted by fiontar
Originally posted by jomargue

You know the PvP in Aion at moment : 90% ganking

Nothing big for us ppl that started from day 1 , with serums and a bit of skill u can escape from being ganked 95% of the times. But thats because lvl difference between us all is not so big . Now imagine in 6 months , new player starts game, gets to lvl 25 in 4-5 days , and gets to the abyss, everything is good and groovy so far. He happily heads to the starting quests zone, and bang , gets 1 hit by lvl 50 ganker in full abyss gear .   And again everytime he goes back ...  bye bye Aion

 

I think devs should put some ingame mechanics to stop lvl 50's ganking newbies or I fear game will empty in less than one year when regular players start leaving for the next big title and newcomers say bye because of gankers

 

 

You are 100% right. In fact, I think we have already reached the point where new players are going to find the game unbearably frustrating as they advance into the PvP enabled areas.

It's a completely predictable consequence of a deeply flawed game design. The game seems to have been built around the concept of driving away the bottom 95% of it's potential customer base. There are band aid fixes that could lessen, to a small degree, the negatives of the game's PvP design, but NCSoft has rejected them out of hand.

This is the game, being played as intended.

 

You can avoid getting ganked fairly easy but A. Staying out of the abyss when playing solo and B. Sticking to safe zones.

 

You can get to max level fairly easily by doing so.

fiontar

Novice Member

Joined: 4/07/04
Posts: 868

10/06/09 2:50:30 PM#42
Originally posted by mrbbman

I would have to say that Aion is designed with a veteran MMO player in mind. It incorporates many things that players liked about other MMOs. If I hadn't played another MMO before I would probably find the game complex and intimidating. Then again I started on EQ, which some people found to be complex and intimidating so who's to say? My guess is that this MMO will only reach EQ sized audiences (which is still a very good audience mind you) but it won't draw new people into the fold. KOTOR and Star Trek Online will probably do more for that than this game will.

 

I'm a veteran MMO player, who doesn't mind working to level up a toon. I have come to hate Aion in just two short weeks of post launch game play.

It's a game for gankers. Few others will have long term enjoyment from the game.

//\\//\\oo

Apprentice Member

Joined: 4/17/04
Posts: 2225

"The dreams of youth are the regrets of maturity."

-The Lord of Darkness from Legend

10/06/09 5:22:13 PM#43
Originally posted by Hydroblunt

 

LOL

Mage, Ret Pally, Rogue & DKTard.

On occassion you need to use more than 5 skills but the game has been quite simplifed toward a couple PWN skillz for damage classes.

 

  Wow, you people are easy target practice. Where to start?

  How about mage? 

  Sheep, counter spell, frost nova, ice lance, blink, remove curse, fire blast (yes non-fire spec uses it too), mirror image, ice block, spellsteal, frost bolt ...

  How about rogue?

  Sprint, evasion, vanish, blind, sinister strike (or hemo/mutilate/backstab), rupture, eviscerate, FoK,  garrote/cheapshot/ambush, kick, dismantle, sap, kidney shot, deadly throw, gouge, tricks of the trade (3v3/5v5) ...

  How about death knight? 

  Icy touch, plague strike, heart strike/blood strike, death coil/frost strike, death pact, death strike/obliterate/scourge strike, chains of ice, strangulate,  mind freeze, death grip, icebound fortitude, rune strike, empower rune weapon ...

  Finally, ret paladin? 

  Exorcism, flash of light, holy light (when in shield), hammer of wrath, avenging wrath, aura (varies), seal (varies), judgment (varies), cleanse, hands (i.e. sacrifice), turn evil ...

 

  Did any of you notice something?I didn't even include the special skills from the talent trees for the most part (/ skills being the exceptions, since they just replace basic strikes). So add at least 2 skills to the lists I had given and you'll have something much larger than 3-5. It brings me much enjoyment to expose a troll.

 

This is a sequence of characters intended to produce some profound mental effect, but it has failed.

Wickedjelly

Apprentice Member

Joined: 4/19/09
Posts: 750

10/06/09 6:09:38 PM#44
Originally posted by fiontar

It's a game for gankers. Few others will have long term enjoyment from the game.


 

...and here I thought only those that like "Asian grinders" would enjoy the game.  Good to know gankers will as well.

>_>

Wickedjelly

Apprentice Member

Joined: 4/19/09
Posts: 750

10/06/09 6:17:44 PM#45
Originally posted by SonikFlash

I'll be ganking my weasily black heart out. Why?  Because Elyos are elitist pigs and I love to kill em =)


 

:(

Meanie

SonikFlash

Hard Core Member

Joined: 12/13/08
Posts: 315

10/06/09 6:37:31 PM#46

I suppose the grind is present, but to be honest as far as levels are concerned once I broke 25, I rocketed up, you basically go from dungean to dungean and get free exp

jomargue

Apprentice Member

Joined: 10/25/03
Posts: 42

 
10/07/09 11:30:11 AM#47
Originally posted by Wickedjelly
Originally posted by fiontar

It's a game for gankers. Few others will have long term enjoyment from the game.


 

...and here I thought only those that like "Asian grinders" would enjoy the game.  Good to know gankers will as well.

>_>


 

 

Well although fiontar may have exaggerated a bit, you gotta admit that this game is a ganker's dream come true

Regnevanz

Advanced Member

Joined: 10/16/08
Posts: 74

10/07/09 11:33:00 AM#48

 

I think devs should put some ingame mechanics to stop lvl 50's ganking newbies or I fear game will empty in less than one year when regular players start leaving for the next big title and newcomers say bye because of gankers

 

 

Another retard that needs a dose of L2P - the devs did put in a mechanic if a high level player ransacks lowbies they LOOSE ABYSS POINTS... mean they cannot buy armour or use high abyss rank skills if they loose to many points.

 

Elsabolts

Apprentice Member

Joined: 10/03/06
Posts: 1361

Life Liberty and the Pursuit of those that would threaten It

10/07/09 11:34:02 AM#49
Originally posted by jomargue
Originally posted by Wickedjelly
Originally posted by fiontar

It's a game for gankers. Few others will have long term enjoyment from the game.


 

...and here I thought only those that like "Asian grinders" would enjoy the game.  Good to know gankers will as well.

>_>


 

 

Well although fiontar may have exaggerated a bit, you gotta admit that this game is a ganker's dream come true


 

You may be correct but it will mean a loss of subscriptions, folks are not gonna pay to get ganked all the time.

Jihad works both ways

Harkkum

Advanced Member

Joined: 7/15/08
Posts: 58

10/07/09 11:59:20 AM#50
Originally posted by Regnevanz

 

I think devs should put some ingame mechanics to stop lvl 50's ganking newbies or I fear game will empty in less than one year when regular players start leaving for the next big title and newcomers say bye because of gankers

 

 

Another retard that needs a dose of L2P - the devs did put in a mechanic if a high level player ransacks lowbies they LOOSE ABYSS POINTS... mean they cannot buy armour or use high abyss rank skills if they loose to many points.

 

 

Did I miss something, but atleast according to e.g. this thread at AionSource.com and this blog they say that you will only lose abyss points from dying. That being the case I wonder in which scenario does a level 50 player lose against, say, a level 27 player? I think just this uneven fighting is what concerns most and is what is here refered to as ganking. If there are no counter-measures to prevent something from happening it will happen. Saying that you won't gain anything from killing a player of that much lower level means nothing for the people who get their kicks from ruining others' gaming experience (see e.g. Darkfall newbie ganking). And there are these people on every multiplayer game I have thus far played from MUDs to FPS to MMOs. Sure you can rely on something as "player driven punishment" but that is a bunch of empty words in 99% of cases.

 

If you indeed do lose points from killing someone significantly lower level than you in Abyss, then, I do agree that there are sufficient safeguards in position to prevent ganking from happening. Although even this isn't foolproof as there may be some who e.g. want to focus on raiding and don't give a rat's ass from Abyss Points but it certainly ought to be a minority. But if there is nothing to punish you from killing a player, why not just quickly gank that newbie on your way to <enter whatever direction you're heading>.

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