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News Discussion  » Alganon: Interview with QOL President David Allen

8 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
10/06/09 1:43:27 PM#1

David Allen, the President of Quest Online LLC (QOL), spoke to our own Garrett Fuller about their upcoming fantasy MMORPG Alganon. Topics range from the game's offline progression system, to their company's business philosophy, to an inside look at MyAlganon, the powerful community tool they're developing around their game.

Screenshot

MMORPG.com: Tell us about MyAlganon. How does this tool work with the game?

David Allen: MyAlganon is the core community system for the game that supports subscriptions, sharing of media, blogs, groups, streams, and more. It also serves as the portal to the Alganon Library, which is a real-time repository of all game data (items, creatures, skills, abilities, resources, spawns, and more). Players can also access the Guilds and Characters repositories via MyAlganon as well. Essentially all Alganon data and details are at the fingertips of the players through MyAlganon. This is also where players will register their subscriptions and core accounts.

Read it all here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  kishe

Advanced Member

Joined: 2/28/04
Posts: 1755

firefighter lvl90

10/06/09 5:41:51 PM#2

Isnt Allen the guy who founded the original dev team of Horizons, got kicked from his own company and then have led atleast three trainwreck MMO companies since then?

  JDexter

Hard Core Member

Joined: 6/22/04
Posts: 109

10/06/09 6:05:12 PM#3

I think it is. Scary.

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3249

10/06/09 6:40:42 PM#4

Yeh its the same guy but im not sure if he was kicked or whatnot.

  Siak_Zerra

Novice Member

Joined: 6/16/08
Posts: 1

10/06/09 10:25:03 PM#5

en.wikipedia.org/wiki/David_Allen_%28game_designer%29

 

I can tell you I played Demise for many many months and its a labour of love. Whatever his personal issues David Allen really puts his heart into his games and its designed to be fun. He also does listen to players and alot of the changes in his games have been player driven.

 

I for one am eagerly awaiting the game.

  Senadina

Hard Core Member

Joined: 4/16/06
Posts: 716

10/07/09 11:21:25 AM#6

It would be really nice to see deities MEAN something in a game. Ever since EQ, which had you choose a deity at character creation, but outside of RP meant nothing, I've wanted to see one's choice of god have some sort of influence in the game.No idea what it will mean, but one more way to differentiate your character can only be good.

  Thamoris

Apprentice Member

Joined: 11/29/06
Posts: 666

Never argue with idiots. They just bring you down to their level and then beat you with experience.

10/09/09 7:55:41 AM#7

I played Horizons for 3 years and always thought it had tons of potential to grow big and strong with it's playable dragons, player built housing, multi classing, robust crafting, player economy and player owned land. 

I loved that game.

This game seems to have much of the same ways about it. Now that I just learned that David Allen was part of the orginal Horizons team and that he's leading the way on this game...I'm even more excited. I can't wait to play !

  PhelimReagh

Novice Member

Joined: 8/21/08
Posts: 577

10/11/09 8:55:03 PM#8

I found this a bit unsettling:

"What do you look forward to most with Alganon? What can MMO players expect?

David Allen: I think what is planned for the game overall; the future races, domains, deity integration, instances, Domain Control, PvP, and more."

So, basically, nothing that is being offered at release day falls into the creator's "look forward to most" category =/.

 

It sounds an awful lot like he's saying that what they're going to initially release is really going to be sorely lacking.