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23 posts found
Larry2298

Novice Member

Joined: 1/27/05
Posts: 645

 
9/30/09 1:46:09 AM#1

I am playing on US F2P server and I am so surpised that there are so many people playing like there is no tomorrow. It is same as AOC players. When you entered the instance, people don't wait for full group arrive then they just started to run around and doing solo. People don't wait for buff and when their health drops then they go hiding and lose the LOS.

So many no-obs only trying to hit the max level. They don't care about Favor, only XP.

It is also impossible to play a rogue in F2P because everyone has no patience to wait for disable the traps.

If you have higher Favor points, for example, Free Agent, the NPC could sell you somthing better but you still won't get better price to selling trash to him. This makes Favor point useless.

Those Pay to play instances still hard to find group. It is same as EU server.

I think DDO should make people known why they'd play STK, 3 Barrels, Delera, Necropolis ...etc to make grouping easier. And why people would do the Wilder quest to kill 750 mobs up to 1500 mobs. It's stupid if you complete the slayer quest.  

 

uncus

Advanced Member

Joined: 8/18/04
Posts: 471

9/30/09 9:29:16 AM#2

It's been suggested n times, but I'll add the n+1st time:

Make your own group, list "going slow" or "no zerg" or "slow, learning quest" or something similar in the description....then wait to see if any like minded people join.

WeaponX

Advanced Member

Joined: 10/14/03
Posts: 174

Live to Beta Test.

9/30/09 9:34:29 AM#3

Or find someone who is of like mind and duo. I have a RL friend who we group everynight for about 3 hours he is a Cleric I am a Rogue and we slowly work our way thru each quest we do not zerg even if we have run it before and we are haveing tons of fun.

If you were playing another class I would invite you but 2 rogues in same group make it boring for one of them.

Assassin's like to do it in the dark and from behind.

Bill_Pardy

Novice Member

Joined: 8/21/07
Posts: 175

Hi

9/30/09 4:17:32 PM#4

Actually with two rogues you can work on trading agro back and forth for sneak attacks, or just bypass mobs altogether. I have a lot of fun in sneaky groups.

Degupet

Novice Member

Joined: 6/17/08
Posts: 8

9/30/09 4:22:47 PM#5

I'm F2P, but have bought a few adv packs...I also don't care for the dungeon zerging stuff, been trying to avoid those situations. Mostly good experiences in this regard, running with people who try to get the hidden door/breakable/disable etc bonuses.  Much more enjoyable when you can explore and exterminate at a leisurely pace. 

I was in one group where I was supposed to be healing but some folks kept running at breakneck speed, agroing the known universe and getting out of range so I couldn't help 'em. Could barely loot a chest before 2-3 guys were off on the other end of the dungeon getting mugged.   No idea if they were VIP or F2P though. Good guys, but the zerging stuff drove me nuts.

Larry2298

Novice Member

Joined: 1/27/05
Posts: 645

 
9/30/09 10:40:08 PM#6

Many noobs in the game for sure. Just for example:

A group of lv8-10 going to grind favor, then we went to The Swiped Sinet elite, they think the quest is only level 3 so they entered without full group and started to soloing, first they got acid trap, a few people got serious injuried already, then continue to the spider area without healer in order to turn on the switch to open another door. Not less than 3 minutes, they all died and left group.

They don't realized that the instance did not become easier even they are higher level. If they pull the spider to acid trap, voila, instant kill. It never happened to P2P players.

New added here:

And later on, I joined another group with P2P players and a few F2P players and a rogue, they've voice chat and the group stick together most of the time, we've 2 healers, we completed the swiped sinet easily.

And same group went to Proof of Poison, the F2P players got too exciting after Haste casted on them, they became rush again. They seemed not used to play as a team. Have to remind them to slow down from time to time, while I went to the shrine, they rush again and got wiped. They tried to rush to finish but in the end it took even longer time.

I think the F2P players needs more trainning. DDO is different from other F2P as they've played before nor the type like AOC.

 

WeaponX

Advanced Member

Joined: 10/14/03
Posts: 174

Live to Beta Test.

10/02/09 4:14:03 PM#7
Originally posted by Bill_Pardy

Actually with two rogues you can work on trading agro back and forth for sneak attacks, or just bypass mobs altogether. I have a lot of fun in sneaky groups.


 

True

But I mean the trap and hidden door side gets boring if you have more then 1 rogue and that is the part I really enjoy and seeing how I am playing with a RL friend he understands that I get a kick out of scouting and then 1 shotting alot of the mobs,

If we had 2 rogues he would really never get to do anything lol.

We have are level 4 now and have done every quest up to the harbormaster's quest on elite with just a Rogue and a Cleric but that is becuase we know each other well enough there is never a problem with miss targeting or running ahead and getting hit by traps.

If anyone is looking for a really good game that is now F2p this is it but we are P2P so we have everything unlocked.

Assassin's like to do it in the dark and from behind.

Larry2298

Novice Member

Joined: 1/27/05
Posts: 645

 
10/02/09 5:29:05 PM#8

In VON you need 2 rogues, otherwise, there is no point to have 2 rogues in group. Besides, I am pure rogue build to disable all traps. I often seen the other rogue run ahead of me and blow out the box. 

There are so many noobs rogues in game, sneak all the time. I don't blame them if they failed occassionaly in Elite but hey it is not permitted to fail in hard/normal mode.

Anyhow, too many players build their character to solo and they are sux in high level. For example, wizzard/fighter doing melee all time, fighter/rogue heal himself, favorsoul/fighter doing melee, bla bla bla. Ranger/rogue works okay up to level 12 something but then most of them can't do the job in elite in higher levels.

DDO is only fun in Elite.

 

 

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

10/02/09 6:03:15 PM#9
Originally posted by Larry2298

In VON you need 2 rogues, otherwise, there is no point to have 2 rogues in group. Besides, I am pure rogue build to disable all traps. I often seen the other rogue run ahead of me and blow out the box. 

There are so many noobs rogues in game, sneak all the time. I don't blame them if they failed occassionaly in Elite but hey it is not permitted to fail in hard/normal mode.

Anyhow, too many players build their character to solo and they are sux in high level. For example, wizzard/fighter doing melee all time, fighter/rogue heal himself, favorsoul/fighter doing melee, bla bla bla. Ranger/rogue works okay up to level 12 something but then most of them can't do the job in elite in higher levels.

DDO is only fun in Elite.

 

 

If built right a multiclass can perform on elite at high levels with no problems. A rogue built for only traps and not adding DPS to the party is only filling half of his role.
 

 

What is wrong with Favored soul doing melee? If you know how to play and build you do these things and not sacrifice what a class may be best at.

Bill_Pardy

Novice Member

Joined: 8/21/07
Posts: 175

Hi

10/02/09 6:56:55 PM#10

Silly Rokurgepta, Favored Souls are nothing but Healbots.... Thats why they get free combat feats, highest saves in the game (along with Monks), and damage reduction.

 

As for the original topic, I've seen vets play like that too. A lot of them have been playing capped characters and have not seen the low level content in quite a while. Overall though I've had a lot more good PUGS than bad ones.

Larry2298

Novice Member

Joined: 1/27/05
Posts: 645

 
10/02/09 10:01:10 PM#11
Originally posted by Rokurgepta

If built right a multiclass can perform on elite at high levels with no problems. A rogue built for only traps and not adding DPS to the party is only filling half of his role.
 


 

I think most people don't know how to play a capable rogue. Actually, rogue assist to dealing great damages though not a tank, and the game usually counts the kill to DPS.

DDO is not a leveling game. You want to have a powerful character, you still need to grind. 32 build is definitely makes the difference as well.

 

Svayvti

Apprentice Member

Joined: 11/11/05
Posts: 158

10/03/09 12:36:12 AM#12

Some of it may be the lack of communication with groups as well.

I was teamed with a guild group the other night and despite their insistence that pickups use voice they handled it poorly. The guild members talked over each other mostly with inane banter and didn't say what they were doing to the new players.

They through a fit and disbanded the group because "I didn't allow a rogue to disarm a trap" (who stealthed behind a column... not like I'm going to go look in the middle of a fight)). Had they bothered to ask I would have told them that normally as a decently armored DPS class I consider it high priority to protect the healers who were getting archered in this case and the trap was easily avoided by jumping over so I saw no reason not to.

My next team for the same instance was made 4/6 of F2P newbs and two older VIPs. We explored the quests at a reasonable speed and still finished faster on hard mode  than the guild group of "elite endgame players". Because communication is an amazing thing and can stop a lot of wipes.

By the way it isn't a statement of the DDO community in general. Most of the vets I've teamed with have been great and my experiences in other games are no better in regards to community in general. WoW, Lotro and other games have their share of "We're elite raiders" (who aren't). I've been a part of server first raid kills in several MMOs and the second rule after "Know your own class" is "Communicate well".

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

10/03/09 9:26:37 AM#13
Originally posted by Larry2298
Originally posted by Rokurgepta

If built right a multiclass can perform on elite at high levels with no problems. A rogue built for only traps and not adding DPS to the party is only filling half of his role.
 


 

I think most people don't know how to play a capable rogue. Actually, rogue assist to dealing great damages though not a tank, and the game usually counts the kill to DPS.

DDO is not a leveling game. You want to have a powerful character, you still need to grind. 32 build is definitely makes the difference as well.

 


 

WHo cares who gets the kill credited to them? A well built rogue can deal massive damage and out damage a true tank. I think once you get to higher levels you more capable players. Lower levels tends to help weed out the weak.

 

DDO is a leveling game, what else makes you more powerful in the game but more feats, enhancements and better equipment? Leveling. 32 point builds are nice for some builds but as a player who still plays a couple of his 28 PT original chars I can tell you it is not a huge difference maker in the game. People who do not have it generally overrate it, but its nice not essential.

Larry2298

Novice Member

Joined: 1/27/05
Posts: 645

 
10/03/09 10:31:15 AM#14

Whatever....

I suggest F2P account do not try to play rogue because for some reasons that you would not have the ability to serve the group to search box, disable the trap especially in hard mode or elite mode. Don't upset yourself and screw out the group.

Just think it's a specialist class.

 

Mouls

Apprentice Member

Joined: 2/23/08
Posts: 10

10/03/09 10:43:50 AM#15

The problem of newb rogues i the fact that they think they are pure dps

and about F2P not being rogues,you mean new player do not create rogues because on DDO they are really specialist.

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

10/03/09 12:16:57 PM#16
Originally posted by Larry2298

Whatever....

I suggest F2P account do not try to play rogue because for some reasons that you would not have the ability to serve the group to search box, disable the trap especially in hard mode or elite mode. Don't upset yourself and screw out the group.

Just think it's a specialist class.

 


 

It is a specialist class, but not that hard to play if you understand the game mechanics. Someone with no clue about the game will likely make a bad rogue, just like so many make bad clerics.

Larry2298

Novice Member

Joined: 1/27/05
Posts: 645

 
10/03/09 2:22:08 PM#17

People playing DDO F2P are mostly preferred soloing specs but rogue is a team play class, you know what I am saying.

Besides, favor in DDO also play as certain importance. You are going to find out what was the secret behind the favor by yourself. 

  

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

10/03/09 5:44:35 PM#18
Originally posted by Larry2298

People playing DDO F2P are mostly preferred soloing specs but rogue is a team play class, you know what I am saying.

Besides, favor in DDO also play as certain importance. You are going to find out what was the secret behind the favor by yourself. 

  


 

What are you talking about? You seem to have completely lost the topic and stopped making any sense. I can not even be sure who you are talking to anymore.

 

If you are talking to me then telling me about favor is wasting your time, I started playing DDO the third week it was out. I knew all about favor long ago.

kevingaily

Apprentice Member

Joined: 6/23/08
Posts: 103

10/03/09 11:46:21 PM#19
Originally posted by Svayvti

Some of it may be the lack of communication with groups as well.

I was teamed with a guild group the other night and despite their insistence that pickups use voice they handled it poorly. The guild members talked over each other mostly with inane banter and didn't say what they were doing to the new players.

They through a fit and disbanded the group because "I didn't allow a rogue to disarm a trap" (who stealthed behind a column... not like I'm going to go look in the middle of a fight)). Had they bothered to ask I would have told them that normally as a decently armored DPS class I consider it high priority to protect the healers who were getting archered in this case and the trap was easily avoided by jumping over so I saw no reason not to.

My next team for the same instance was made 4/6 of F2P newbs and two older VIPs. We explored the quests at a reasonable speed and still finished faster on hard mode  than the guild group of "elite endgame players". Because communication is an amazing thing and can stop a lot of wipes.

By the way it isn't a statement of the DDO community in general. Most of the vets I've teamed with have been great and my experiences in other games are no better in regards to community in general. WoW, Lotro and other games have their share of "We're elite raiders" (who aren't). I've been a part of server first raid kills in several MMOs and the second rule after "Know your own class" is "Communicate well".

QFT - Communication is really a big boon. 

scuubeedoo

Apprentice Member

Joined: 9/28/09
Posts: 20

10/07/09 6:42:09 AM#20

Hmm a lot of talk about rogues so i would like your opinion on what i am thinking and if it will be a good party rogue at higher lvls. Yes i am F2P - though i will seek pay options soon - and new to this game but i had played 2e tabletop, and 3e in a computer game (NwN 1). So this is what i am thinking:

Halfling
Starting stats:
12 Str (mostly for carrying the loot than the +1 extra dmg lol)
18 Dex
14 Con
14 Int
8 Wis
8 Cha

Feats:
1. Nimble Fingers
3. Weapon Finesse
6. S.Focus(Search)
9. S.Focus(Open Lock)
12. S.Focus(Disable Device)
15. Iron Will
18. S.Focus(UMD)

Skills : Balance, Bluff, Disable Device, Hide, Move Silently, Open Lock, Search, Spot, Tumble, UMD. (Notice that i skipped on Listen).

And what i am planning is to raise Dex on lvlups, wear armor with 0 skill penalty and wield a single light weapon only.

And with APs i am thinking to raise a bit my Will save, my Fort. save, my attack roll, a bit the sneak attack damage, and all of the above skills with focus on the ones i got Skill Focus feat.

What do you guys think, is that a rogue for end game that can cover all party rogue needs and still have decent damage and survivability? Should i change something? Thanks.

Rubies of Eventide, Dofus, WoW, Guild Wars, Warhammer Online, Anarchy Online

Larry2298

Novice Member

Joined: 1/27/05
Posts: 645

 
10/07/09 10:45:55 AM#21
Originally posted by scuubeedoo

Hmm a lot of talk about rogues so i would like your opinion on what i am thinking and if it will be a good party rogue at higher lvls. Yes i am F2P - though i will seek pay options soon - and new to this game but i had played 2e tabletop, and 3e in a computer game (NwN 1). So this is what i am thinking:

Halfling
Starting stats:
12 Str (mostly for carrying the loot than the +1 extra dmg lol)
18 Dex
14 Con
14 Int
8 Wis
8 Cha

Feats:
1. Nimble Fingers
3. Weapon Finesse
6. S.Focus(Search)
9. S.Focus(Open Lock)
12. S.Focus(Disable Device)
15. Iron Will
18. S.Focus(UMD)

Skills : Balance, Bluff, Disable Device, Hide, Move Silently, Open Lock, Search, Spot, Tumble, UMD. (Notice that i skipped on Listen).

And what i am planning is to raise Dex on lvlups, wear armor with 0 skill penalty and wield a single light weapon only.

And with APs i am thinking to raise a bit my Will save, my Fort. save, my attack roll, a bit the sneak attack damage, and all of the above skills with focus on the ones i got Skill Focus feat.

What do you guys think, is that a rogue for end game that can cover all party rogue needs and still have decent damage and survivability? Should i change something? Thanks.


 

There are other players with high Dex, but my rogue is higher INT. Higher INT gives you more skill points so you could spend more skill points on each level.

My rogue is a Drow so I dont know other races. Drow Rogue has both advantages from Elf Hearling, Perception ...etc as well as Rogue Listening......many skills need to raise up on each level.

I remembered when the game just released, it seems to me that people already have opinions about character creation. They suggest to make all stats least to 9, better to 10 then raise up the other stat according to your class. I never have any character with any stat below 10.

People also talked about the number of search, spot ...etc few years ago. I don't know if the game would be different in F2P version now or not, however, each trap, lock still have their own check point.

The higher level the higher check point on traps locks etc. As far as I can remember at level 10 something, your search need to be 28 or 30 (I could be wrong about this number, just an example) something like that if you want to play in lv8 tombs (necropolis elite), and the spot skill is also very important then your disable device skill. Generally, you can't miss to raising up one of these skills on each level.

If you are interested in playing rogue, I think the DDO library is a good place to search for more knowledgement.

Add something here:

Just check my rogue, at level 14, my rogue has search, spot 33, disable device 31, open lock 31, listening 27. For level 13 elite quest, I must use rogue aid skill to secure the box otherwise, still have chances to blow out occassionally. For quest level below 13 (talking about elite), I have no problem to do all without using rogue aid skill. Swim 17, Jump about the same. My favorite weapon is Bastard Sword with several magical enchantment as well as daggers. Got all type of Banes such as Human bane, greater animanl bane, abberation bane, halfing bane, vermin bane, Gobloin bane, outsider evil bane, outside lawful evil bane........etc.

 

Bill_Pardy

Novice Member

Joined: 8/21/07
Posts: 175

Hi

10/07/09 11:15:26 AM#22

Since you are new to the game I would highly recommend dropping DEX down to 16 and bring WIS up to 12. 18 DEX gets you +1 Reflex save, +1 AC, and +1 to hit which are nice but not as helpful to you as the +2 to your Will Save and Spot that you will get with the wisdom.

You might also want to think about dropping STR to 10 and bringing WIS up to 14. +2 STR items are fairly common at levels 5+ and +4 STR are all over the AH (min level 9) if you can save up a little cash. Your damage as a Weapon Finesse Rogue will come from sneak attack, not STR.

 With an 8 Wisdom you will have a LOT of trouble spotting traps and as a new player you won't know where they are until you and your party walk into them.

Don't worry about skipping Listen, it's nice if you have the points to spare but nowhere near as Useful as it could be. Even on classes like Barbarian that have it as a class skill I put half points into Spot instead.

With all those Skill Focus feats it should be pretty rare for you to critically fail a trap unless you are running extremely high level elite content without the best gear. Nimble Fingers and Skill Focus Open Lock are a little overkill though (open lock is fine as long as you keep the skill maxed). You might want to think about:

  1. Toughness  (42 extra HP at level 20 with the Racial Toughness enhancements [3AP for both], which require this feat)
  2. Weapon Finesse
  3. SF: Search
  4. SF: Disable
  5. SF: Spot
  6. Iron Will
  7. SF: UMD
SnarlingWolf

Elite Member

Joined: 6/23/09
Posts: 465

10/07/09 11:20:49 AM#23

In my experience the zergers are those who have done the quest before. So they're doing rerolls or repeating on the same character and just want to get through it to get the xp and move on. But I agree when people do that it takes a lot away from the experience.

 

There are a lot of guilds who like to run the quests properly, should search one of them out.