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Aion

Aion 

General Discussion  » Aion takes the west by storm!

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81 posts found
Teilo

Novice Member

Joined: 8/17/07
Posts: 9

10/06/09 6:49:36 AM#26
Originally posted by Perfection66

- 6 new servers since launch to meet demand

- Q's still in 1000s

- Most Stable MMO launch ever

 

People are loving this game, statistical proof = Xfire.com   ---------> some humble pie for the haters

Success breads haters, and Aion is a huge success from a pure numbers perspective.

 

Korea wins, GG NCSoft

 

P.S. the Abyss has the best PvP in any game to date. Loving it :P

 

 

 

 


 

Happy to see you've stopped trolling the Champions Online boards with this at least, "Sodapop3".

How much do XFire pay you to make these posts anyway?

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

10/06/09 7:02:16 AM#27
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

Wickedjelly

Apprentice Member

Joined: 4/19/09
Posts: 750

10/06/09 7:05:27 AM#28
Originally posted by Perfection66

- 6 new servers since launch to meet demand

- Q's still in 1000s

- Most Stable MMO launch ever

 

People are loving this game, statistical proof = Xfire.com   ---------> some humble pie for the haters  


 

One Zorndorf is enough please.  The world doesn't need a second.  It may very well implode if this is allowed.

Gameloading

Elite Member

Joined: 2/27/04
Posts: 13024

10/06/09 7:06:13 AM#29
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

metalhead980

Hard Core Member

Joined: 6/11/08
Posts: 2303

Top 5 MMOs:

EvE
SoR
AO
UO
DAoC

10/06/09 7:10:10 AM#30

Didn't the most stable launch ever belong to Lotro?

 

Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age?

Wickedjelly

Apprentice Member

Joined: 4/19/09
Posts: 750

10/06/09 7:11:57 AM#31
Originally posted by metalhead980

Didn't the most stable launch ever belong to Lotro?

 


 

It did in my opinion and still does hold that title least to me.  I haven't seen a game since then match what Turbine did with that game.  Rather amazing considering what a mess DDO was at launch.

metalhead980

Hard Core Member

Joined: 6/11/08
Posts: 2303

Top 5 MMOs:

EvE
SoR
AO
UO
DAoC

10/06/09 7:14:32 AM#32
Originally posted by Gameloading
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

As much as I hate to defend Zorn He's not a hater of every game besides WoW.

I've actually read decent things from him about Lotro and He doesnt seem to give Eve a hard time either besides saying its not his type of game.

Aion is just a pure F2p/Lineage Clone and all of you guys deserve Zorn in your thread after talking so much shit during Aions NA/Euro Beta.

Seriously If you just stfu about the game and not spam the forum you wouldnt be getting the shit you are now. Because its clear Aion is anything but the perfect game.

 

Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age?

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

10/06/09 7:15:54 AM#33
Originally posted by Gameloading
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

Good ol' Zorndorf just proved by Sep 17th even the (almost) exact count of servers added, even by region. Btw the numbers I gave were even a BETTER solution to their created "problem", because that would limit the queues.
 

So while I can't predict the thoughts in their heads, I could predict the servers needed.

Now here is a very very interesting statement found on the Aion website: they speak of unseen numbers ... that 60% of the players would be trying to log in at the same (prime) time.

Mmmm, interesting for my stats ... What is 60% of 400K first time at launch... I see, 240K ...

Of course since the 12/12 original servers could only serve around 180K at launch concurrently. That's 30% of the players waiting in the queues (add the shops - which can be easly relaunched every 30 minutes - ) and you can get nice of the way Xfire stats .... which don't make sense if you use the usual measuring stick of Wow-EVE-Lotro...

It all fits together. It really is. :))) And it is being confirmed by the minute.

Wickedjelly

Apprentice Member

Joined: 4/19/09
Posts: 750

10/06/09 7:20:19 AM#34
Originally posted by metalhead980

Aion is just a pure F2p/Lineage Clone and all of you guys deserve Zorn in your thread after talking so much shit during Aions NA/Euro Beta.

 


 

Actually, there's been more shit talking from the likes of you than there has of them.  As to those that one would deem as being a "fanboy" saying their game will reign supreme over heaven and earth.  Wtf else is new?  Happens with every game.  Not sure why some of you are getting so worked up this time around.

Gameloading

Elite Member

Joined: 2/27/04
Posts: 13024

10/06/09 7:28:55 AM#35
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

As much as I hate to defend Zorn He's not a hater of every game besides WoW.

I've actually read decent things from him about Lotro and He doesnt seem to give Eve a hard time either besides saying its not his type of game.

Aion is just a pure F2p/Lineage Clone and all of you guys deserve Zorn in your thread after talking so much shit during Aions NA/Euro Beta.

Seriously If you just stfu about the game and not spam the forum you wouldnt be getting the shit you are now. Because its clear Aion is anything but the perfect game.

 

You clearly have absolutely no idea what you're talking about. The lineage series were  point & click, Open pvp clan politics,  grind driven game wheres it could take up to a year of hardcore playing to reach the cap. Aion is a WASD, Faction vs Faction, quest driven game where 2 weeks into release people are already getting close to the level despite having to deal with long server ques. Saying Aion is the same is simply ignorant.

If you stfu and spam about the game? This is the AION sections. If you took your own advice and stfu and gtfo of sections of games you don't even enjoy playing, perhaps we can finally have a decent conversation about the game without having people who feel the need to colour all their posts in blue and can't spot the different between two entirely different games two entirely different design philosophies ruining it.

Gameloading

Elite Member

Joined: 2/27/04
Posts: 13024

10/06/09 7:31:27 AM#36
Originally posted by Zorndorf
Originally posted by Gameloading
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

Good ol' Zorndorf just proved by Sep 17th even the (almost) exact count of servers added, even by region. Btw the numbers I gave were even a BETTER solution to their created "problem", because that would limit the queues.
 

So while I can't predict the thoughts in their heads, I could predict the servers needed.

Now here is a very very interesting statement found on the Aion website: they speak of unseen numbers ... that 60% of the players would be trying to log in at the same (prime) time.

Mmmm, interesting for my stats ... What is 60% of 400K first time at launch... I see, 240K ...

Of course since the 12/12 original servers could only serve around 180K at launch concurrently. That's 30% of the players waiting in the queues (add the shops - which can be easly relaunched every 30 minutes - ) and you can get nice of the way Xfire stats .... which don't make sense if you use the usual measuring stick of Wow-EVE-Lotro...

It all fits together. It really is. :))) And it is being confirmed by the minute.

Predicting to have new servers added is nothing exceptional. It's always very difficult to predict how many servers will be necessary and it's always safe to start with few and add more when necessary.

You seem to forget once more that you don't have any actual numbers.

metalhead980

Hard Core Member

Joined: 6/11/08
Posts: 2303

Top 5 MMOs:

EvE
SoR
AO
UO
DAoC

10/06/09 7:34:33 AM#37
Originally posted by Gameloading
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

As much as I hate to defend Zorn He's not a hater of every game besides WoW.

I've actually read decent things from him about Lotro and He doesnt seem to give Eve a hard time either besides saying its not his type of game.

Aion is just a pure F2p/Lineage Clone and all of you guys deserve Zorn in your thread after talking so much shit during Aions NA/Euro Beta.

Seriously If you just stfu about the game and not spam the forum you wouldnt be getting the shit you are now. Because its clear Aion is anything but the perfect game.

 

You clearly have absolutely no idea what you're talking about. The lineage series was a point & click, Open pvp clan politics,  grind driven game where it could take up to a year of hardcore playing to reach the cap. Aion is a WASD, Faction vs Faction, quest driven where 2 weeks into release people are already getting close to the level. Saying Aion is the same is ignorant.

 

Bullshit!!!! Aion runs on the god damn lineage engine. Just look at those fucking retarded character running animations with those female characters with their asses pushed out. Give me a fucking break already.

Stop being such a fanboy, you know this game runs on the lineage engine just like everyone else does.

As for the spamming of the forums im not talking about the fucking Aion forums, check back posts we got "AION will pAwnzzz all" posts in every forum from WAR to fucking off topic, you deserve this shut dude.

Have fun in your pathetic excuse for a game. Shit the fact that you defend all Korean games this hardcore makes every one of your opinions invalid.

Atleast Zorn defends a good game, unlike yourself.

Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age?

Gameloading

Elite Member

Joined: 2/27/04
Posts: 13024

10/06/09 7:41:36 AM#38
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

As much as I hate to defend Zorn He's not a hater of every game besides WoW.

I've actually read decent things from him about Lotro and He doesnt seem to give Eve a hard time either besides saying its not his type of game.

Aion is just a pure F2p/Lineage Clone and all of you guys deserve Zorn in your thread after talking so much shit during Aions NA/Euro Beta.

Seriously If you just stfu about the game and not spam the forum you wouldnt be getting the shit you are now. Because its clear Aion is anything but the perfect game.

 

You clearly have absolutely no idea what you're talking about. The lineage series was a point & click, Open pvp clan politics,  grind driven game where it could take up to a year of hardcore playing to reach the cap. Aion is a WASD, Faction vs Faction, quest driven where 2 weeks into release people are already getting close to the level. Saying Aion is the same is ignorant.

 

Bullshit!!!! Aion runs on the god damn lineage engine. Just look at those fucking retarded character running animations with those female characters with their asses pushed out. Give me a fucking break already.

Stop being such a fanboy, you know this game runs on the lineage engine just like everyone else does.

As for the spamming of the forums im not talking about the fucking Aion forums, check back posts we got "AION will pAwnzzz all" posts in every forum from WAR to fucking off topic, you deserve this shut dude.

Have fun in your pathetic excuse for a game. Shit the fact that you defend all Korean games this hardcore makes every one of your opinions invalid.

Again you show you know nothing about the game.

Lineage 2 runs on the Unreal engine 2. Aion runs on the Cryengine.
The Unreal engine 2 is developed by Epic Games, The Cryengine is developed by Crytek.
 

Are you done proving you know nothing about this game or do we need to poke fun at your ignorant comments some more?

I think it's funny that you call me a fanboi. Why am I a fanboi? Because I actually played the game and correct the misinformation that people such as yourself have posted about the game?

I haven't seen that many Aion threads in the other forums and nor does it matter. Why are you holding all Aion players responsible for what a few jackasses did? Are you really that ignorant that you lump people together based on what game they play?

Please keep convincing yourself that I defend all korean games. Ofcourse that isn't reality, but you're not interested in reality. The difference between you and me is that I give every game a fair chance if it seems interesting, I don't care where it's made. You on the other hand,  bash games not because they are bad, but because they come from the east.

The result is that you convinced yourself Aion plays like Lineage. People who actually played the game will call you out on such bullshit.

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

10/06/09 7:44:15 AM#39

Lineage 2 uses the Unreal Engine 2.

Aion uses CryEngine.

Somebody is confusing similarities in art style with game engines.

Edit: I should point out that fans of pretty much all games, no matter how niche, have started "killer" threads and such like nonsense. That doesn't mean that the actual community is backing those claims.

ronan32

Apprentice Member

Joined: 8/19/05
Posts: 1469

I will never play an mmorpg with Microtransactions

10/06/09 7:50:00 AM#40
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

As much as I hate to defend Zorn He's not a hater of every game besides WoW.

I've actually read decent things from him about Lotro and He doesnt seem to give Eve a hard time either besides saying its not his type of game.

Aion is just a pure F2p/Lineage Clone and all of you guys deserve Zorn in your thread after talking so much shit during Aions NA/Euro Beta.

Seriously If you just stfu about the game and not spam the forum you wouldnt be getting the shit you are now. Because its clear Aion is anything but the perfect game.

 

You clearly have absolutely no idea what you're talking about. The lineage series was a point & click, Open pvp clan politics,  grind driven game where it could take up to a year of hardcore playing to reach the cap. Aion is a WASD, Faction vs Faction, quest driven where 2 weeks into release people are already getting close to the level. Saying Aion is the same is ignorant.

 

Bullshit!!!! Aion runs on the god damn lineage engine. Just look at those fucking retarded character running animations with those female characters with their asses pushed out. Give me a fucking break already.

Stop being such a fanboy, you know this game runs on the lineage engine just like everyone else does.

As for the spamming of the forums im not talking about the fucking Aion forums, check back posts we got "AION will pAwnzzz all" posts in every forum from WAR to fucking off topic, you deserve this shut dude.

Have fun in your pathetic excuse for a game. Shit the fact that you defend all Korean games this hardcore makes every one of your opinions invalid.

Atleast Zorn defends a good game, unlike yourself.

It actually runs on the cryengine you idiot. maybe if you played the game you would know this.

tazarconan

Hard Core Member

Joined: 1/03/07
Posts: 247

10/06/09 7:50:09 AM#41

I read the classes and what  abilities every class has Templars have a wow's deathknight style mass grap ability,stuns,a last stand ability 25% more life like wow'w warrior etc. How more copying wow this game is.  We all know wow copied other games as well but what wow DID wasnt justcopying..It ALSO expanded and evolved the combat mechanics and skills to today's present state.

POINT IS: I was expecting from Aion to do MORE in the class section. If there is something that most ppl hate in wow theme games is that every class has a specific recommended fight style example. Arms warriors will spam mortal strike overpower and execute , survival hunters will spam explosive shot ,aimed shot ,assasination rogues will spam mutilate backstamevisarate or envenom etc.

What i was expecting from aion class system and fightstyle of each class was to further expand the fightstyles,giving every player the RIGHT TO EXPERIMENT with loads of diferent moves/skills and have the right to be unique as templar compared to another templar for example  BUT instead they seem to further imprisoned it AND made Aion even more stricted!

All in All they aint going to get the game succeded if they keep the wow formula .All ppl are bored from wow copies today and devs just dont seem to get it!

P.S. i DONT deny that Aion may have some intresting new elements concerning well designed open pvp areas or other thingiesthat wow doesnt have but with everything u do and fight one thing remains the same. Your class and the class's fightstyle /gameplay/addiction. And on this Aion fails as i explained above.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

10/06/09 7:52:34 AM#42
Originally posted by Gameloading
Originally posted by Zorndorf

Good ol' Zorndorf just proved by Sep 17th even the (almost) exact count of servers added, even by region. Btw the numbers I gave were even a BETTER solution to their created "problem", because that would limit the queues.
 

So while I can't predict the thoughts in their heads, I could predict the servers needed.

Now here is a very very interesting statement found on the Aion website: they speak of unseen numbers ... that 60% of the players would be trying to log in at the same (prime) time.

Mmmm, interesting for my stats ... What is 60% of 400K first time at launch... I see, 240K ...

Of course since the 12/12 original servers could only serve around 180K at launch concurrently. That's 30% of the players waiting in the queues (add the shops - which can be easly relaunched every 30 minutes - ) and you can get nice of the way Xfire stats .... which don't make sense if you use the usual measuring stick of Wow-EVE-Lotro...

It all fits together. It really is. :))) And it is being confirmed by the minute.

Predicting to have new servers added is nothing exceptional. It's always very difficult to predict how many servers will be necessary and it's always safe to start with few and add more when necessary.

You seem to forget once more that you don't have any actual numbers.


 

W8 a minute I not only predicted the server numbers needed BY REGION BEFORE the launch.......but ... a month before Sep I predicted the launching numbers too :)))   ....400K.

If you reread my original posts on this I also stated why they DO this ... to create hype. Not only by creating messages like servers added btw.

----Now comes the difficult part ---> read on -----

The queuing lines (together with the on line shops) serve a complete other purpose (I forgot to mention) ... they boost Xfire playing sessions. How does it work ?...

@X ... what do you do when you can't log in?

You either wait ....(having the client run ....) or you quit the game, do something else and ... relog 30 minutes later.

Nice: ok having the client on adds ..." playing time" , quitting and re-entering makes for a number change in logging players . --> Actually the standard log off for SQL servers is 15 minutes after which a ... new IP session is opened.

So by deliberately letting queues happen, you up the stats of both playing time (which is at a ridiculous average 7Hours + for Aion now) AND add much more playing sessions.

How is that for a marketing move X? :))).

You can run the Xfire test with the WOW-EVE_Lotro always and come up within the 5M-300K-170K anytime (with a 10% accuracy). The moment you hit Aion: WOW it has 1.000.000 western players.... yep on ... 16/14 servers. :))))

Like I said: Xfire CAN be used, but only in reference to other variables (like sales samples and servers available). Aion is not even in the top 90 of video games on amazon.com. Both War and Aoc were there for weeks/months.

Happy chewing....

 

Slashed316

Hard Core Member

Joined: 12/15/07
Posts: 117

10/06/09 7:53:00 AM#43

 To everyone complaining about server queues. Ive been playing since launch (yea i know its not that long) without ever seeing a queue find a less populated server or deal with the one you picked. Ive logged on at all times of the day and no waiting. I play Asmodian on Yustiel.

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

10/06/09 7:54:58 AM#44

I think you're slightly misinformed about the player shops. Originally, you could set a shop and stay connected 24hrs, at which time the game booted you. That was changed later on to 30mins, to combat the queues.

When I can't login, I have the Aion client on the background waiting the queue time, while playing Risen in the foreground. Anyone else thinks that Risen is way too tough, even on easy mode (at least the early game feels this way).

googajoob7

Elite Member

Joined: 4/12/06
Posts: 853

10/06/09 7:57:41 AM#45
Originally posted by Zorndorf
Originally posted by Gameloading
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

Good ol' Zorndorf just proved by Sep 17th even the (almost) exact count of servers added, even by region. Btw the numbers I gave were even a BETTER solution to their created "problem", because that would limit the queues.
 

So while I can't predict the thoughts in their heads, I could predict the servers needed.

Now here is a very very interesting statement found on the Aion website: they speak of unseen numbers ... that 60% of the players would be trying to log in at the same (prime) time.

Mmmm, interesting for my stats ... What is 60% of 400K first time at launch... I see, 240K ...

Of course since the 12/12 original servers could only serve around 180K at launch concurrently. That's 30% of the players waiting in the queues (add the shops - which can be easly relaunched every 30 minutes - ) and you can get nice of the way Xfire stats .... which don't make sense if you use the usual measuring stick of Wow-EVE-Lotro...

It all fits together. It really is. :))) And it is being confirmed by the minute.

Given Zorndorfs argued that the average age of Warcraft player is 30 in the past  I seriously doubt the accuracy anything he posts.
 

Hes a well know WoW fanbois ( proberbly the biggest in existance ) the fact he has felt the need to come into Aion forums speaks volumes . Hes worried because even he is noticing a drop in WoW players .

metalhead980

Hard Core Member

Joined: 6/11/08
Posts: 2303

Top 5 MMOs:

EvE
SoR
AO
UO
DAoC

10/06/09 8:00:27 AM#46
Originally posted by ronan32
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

As much as I hate to defend Zorn He's not a hater of every game besides WoW.

I've actually read decent things from him about Lotro and He doesnt seem to give Eve a hard time either besides saying its not his type of game.

Aion is just a pure F2p/Lineage Clone and all of you guys deserve Zorn in your thread after talking so much shit during Aions NA/Euro Beta.

Seriously If you just stfu about the game and not spam the forum you wouldnt be getting the shit you are now. Because its clear Aion is anything but the perfect game.

 

You clearly have absolutely no idea what you're talking about. The lineage series was a point & click, Open pvp clan politics,  grind driven game where it could take up to a year of hardcore playing to reach the cap. Aion is a WASD, Faction vs Faction, quest driven where 2 weeks into release people are already getting close to the level. Saying Aion is the same is ignorant.

 

Bullshit!!!! Aion runs on the god damn lineage engine. Just look at those fucking retarded character running animations with those female characters with their asses pushed out. Give me a fucking break already.

Stop being such a fanboy, you know this game runs on the lineage engine just like everyone else does.

As for the spamming of the forums im not talking about the fucking Aion forums, check back posts we got "AION will pAwnzzz all" posts in every forum from WAR to fucking off topic, you deserve this shut dude.

Have fun in your pathetic excuse for a game. Shit the fact that you defend all Korean games this hardcore makes every one of your opinions invalid.

Atleast Zorn defends a good game, unlike yourself.

It actually runs on the cryengine you idiot. maybe if you played the game you would know this.

Yet has the same Running animations and combat system as Lineage? yeah if this is true they tried really hard to copy Lineage II to a tee. It's a pathetic excuse for a engine imo. You can't deny the simalarities I don't give a shit what name they give the engine put the games side by side and you see the same exact running and combat animations. 

Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age?

Gameloading

Elite Member

Joined: 2/27/04
Posts: 13024

10/06/09 8:00:55 AM#47
Originally posted by Zorndorf
Originally posted by Gameloading
Originally posted by Zorndorf

Good ol' Zorndorf just proved by Sep 17th even the (almost) exact count of servers added, even by region. Btw the numbers I gave were even a BETTER solution to their created "problem", because that would limit the queues.
 

So while I can't predict the thoughts in their heads, I could predict the servers needed.

Now here is a very very interesting statement found on the Aion website: they speak of unseen numbers ... that 60% of the players would be trying to log in at the same (prime) time.

Mmmm, interesting for my stats ... What is 60% of 400K first time at launch... I see, 240K ...

Of course since the 12/12 original servers could only serve around 180K at launch concurrently. That's 30% of the players waiting in the queues (add the shops - which can be easly relaunched every 30 minutes - ) and you can get nice of the way Xfire stats .... which don't make sense if you use the usual measuring stick of Wow-EVE-Lotro...

It all fits together. It really is. :))) And it is being confirmed by the minute.

Predicting to have new servers added is nothing exceptional. It's always very difficult to predict how many servers will be necessary and it's always safe to start with few and add more when necessary.

You seem to forget once more that you don't have any actual numbers.


 

W8 a minute I not only predicted the server numbers needed BY REGION BEFORE the launch.......but ... a month before Sep I predicted the launching numbers too :)))   ....400K.

If you reread my original posts on this I also stated why they DO this ... to create hype. Not only by creating messages like servers added btw.

----Now comes the difficult part ---> read on -----

The queuing lines (together with the on line shops) serve a complete other purpose (I forgot to mention) ... they boost Xfire playing sessions. How does it work ?...

@X ... what do you do when you can't log in?

You either wait ....(having the client run ....) or you quit the game, do something else and ... relog 30 minutes later.

Nice: ok having the client on adds ..." playing time" , quitting and re-entering makes for a number change in logging players . --> Actually the standard log off for SQL servers is 15 minutes after which a ... new IP session is opened.

So by deliberately letting queues happen, you up the stats of both playing time (which is at a ridiculous average 7Hours + for Aion now) AND add much more playing sessions.

How is that for a marketing move X? :))).

You can run the Xfire test with the WOW-EVE_Lotro always and come up within the 5M-300K-170K anytime (with a 10% accuracy). The moment you hit Aion: WOW it has 1.000.000 western players.... yep on ... 16/14 servers. :))))

Like I said: Xfire CAN be used, but only in reference to other variables (like sales samples and servers available). Aion is not even in the top 90 of video games on amazon.com. Both War and Aoc were there for weeks/months.

Happy chewing....

 

 

400k is not an unreasonable and something just about anyone could have guessed.

Moving on, If you seriously think that NCsoft cares about numbers on Xfire, you need a reality check. Companies don't care what Xfire says because Xfire isn't an accurate representation in any way or form.

Aion does not have 1 million western players. The game launched with 400k pre - orders. So in 2 weeks that would mean the game would shift 600 million copies. 1 million copies when the game is 2 weeks old, and thats just xfire numbers? For  a non big IP game? Very unlikely.

Amazon is not an accurate representation, nor does it have anything to do with the actual subject.

SwampDragons

Apprentice Member

Joined: 6/14/06
Posts: 92

10/06/09 8:01:58 AM#48
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

As much as I hate to defend Zorn He's not a hater of every game besides WoW.

I've actually read decent things from him about Lotro and He doesnt seem to give Eve a hard time either besides saying its not his type of game.

Aion is just a pure F2p/Lineage Clone and all of you guys deserve Zorn in your thread after talking so much shit during Aions NA/Euro Beta.

Seriously If you just stfu about the game and not spam the forum you wouldnt be getting the shit you are now. Because its clear Aion is anything but the perfect game.

 

You clearly have absolutely no idea what you're talking about. The lineage series was a point & click, Open pvp clan politics,  grind driven game where it could take up to a year of hardcore playing to reach the cap. Aion is a WASD, Faction vs Faction, quest driven where 2 weeks into release people are already getting close to the level. Saying Aion is the same is ignorant.

 

Bullshit!!!! Aion runs on the god damn lineage engine. Just look at those fucking retarded character running animations with those female characters with their asses pushed out. Give me a fucking break already.

Stop being such a fanboy, you know this game runs on the lineage engine just like everyone else does.

As for the spamming of the forums im not talking about the fucking Aion forums, check back posts we got "AION will pAwnzzz all" posts in every forum from WAR to fucking off topic, you deserve this shut dude.

Have fun in your pathetic excuse for a game. Shit the fact that you defend all Korean games this hardcore makes every one of your opinions invalid.

Atleast Zorn defends a good game, unlike yourself.


 

How clueless can you be? thanks for making me laugh, allways nice to read posts like yours.

Gameloading

Elite Member

Joined: 2/27/04
Posts: 13024

10/06/09 8:02:49 AM#49
Originally posted by metalhead980
Originally posted by ronan32
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by metalhead980
Originally posted by Gameloading
Originally posted by Zorndorf
Originally posted by Xasapis

@Zorndorf:

Please correct me if I'm wrong, but you mentioned doubling the servers, not adding a couple more for each region and language.

Even the added servers are still not enough though, at least for now. The thing is, no matter what the retention rate is, the game will lose people because of the queues. If I can only play a couple hours per day, I can't stay in the queue for 1.5hrs.

As much as I like the game, I can't recommend to my friends joining it considering the current state of servers.


 

Sorry to prove you wrong X,

http://www.mmorpg.com/discussion2.cfm/post/3093949#3093949

In this post I predicted the following/

I quote: posted on Sep 17th .......!!! That was even before launch !!!!!

....
They will ADD servers in the first week of launch. Even will give you the number: around 6 US / 8 EU.

.... because you simply can't host 400K with 24 servers. It IS a marketing move.

....

Not bad from ol' Zorn ....:)))

In fact it is now at 4US/6 EU and like you said back then ... "what is that for a kind of marketing move."

They made exactly the same policy with the Korean launches. "We added 50% more servers"...

NOT difficult if a chimpansee could see their servers were just to few for the 400K people expected at launch.

I could give details how I do these counts and predictions, but I would be banned for trolling :)))

....greetings

 

Oh well that's pretty easy, you become a fanboy of WoW and simply predict every other game that isn't wow is crap and is going to fail. Obviously you're going to be right about some, wrong about others. As for Aion, it's starting to look like you're wrong. Ofcourse when NCsoft does announce the subscribers, I don't expect to see your face around here.

As much as I hate to defend Zorn He's not a hater of every game besides WoW.

I've actually read decent things from him about Lotro and He doesnt seem to give Eve a hard time either besides saying its not his type of game.

Aion is just a pure F2p/Lineage Clone and all of you guys deserve Zorn in your thread after talking so much shit during Aions NA/Euro Beta.

Seriously If you just stfu about the game and not spam the forum you wouldnt be getting the shit you are now. Because its clear Aion is anything but the perfect game.

 

You clearly have absolutely no idea what you're talking about. The lineage series was a point & click, Open pvp clan politics,  grind driven game where it could take up to a year of hardcore playing to reach the cap. Aion is a WASD, Faction vs Faction, quest driven where 2 weeks into release people are already getting close to the level. Saying Aion is the same is ignorant.

 

Bullshit!!!! Aion runs on the god damn lineage engine. Just look at those fucking retarded character running animations with those female characters with their asses pushed out. Give me a fucking break already.

Stop being such a fanboy, you know this game runs on the lineage engine just like everyone else does.

As for the spamming of the forums im not talking about the fucking Aion forums, check back posts we got "AION will pAwnzzz all" posts in every forum from WAR to fucking off topic, you deserve this shut dude.

Have fun in your pathetic excuse for a game. Shit the fact that you defend all Korean games this hardcore makes every one of your opinions invalid.

Atleast Zorn defends a good game, unlike yourself.

It actually runs on the cryengine you idiot. maybe if you played the game you would know this.

Yet has the same Running animations and combat system as Lineage? yeah if this is true they tried really hard to copy Lineage II to a tee. It's a pathetic excuse for a engine imo. You can't deny the simalarities I don't give a shit what name they give the engine put the games side by side and you see the same exact running and combat animations. 

Will you stop making a fool out of yourself?

The combat animations look completely different, Lineage 2's combat animations are fairly realistic. Aion's combat animations are clearly over the top. Even a blind monkey can notice the difference. It doesn't have the combat system of Lineage either. Lineage 2 you usually only use 2 or 3 skills on a mob. in Aion, you use about 7 or 8 slightly depending on which class you play. It also has a combo system which Lineage 2 doesn't have.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

10/06/09 8:02:56 AM#50
Originally posted by Xasapis

I think you're slightly misinformed about the player shops. Originally, you could set a shop and stay connected 24hrs, at which time the game booted you. That was changed later on to 30mins, to combat the queues.


 

There is already a way around it. :) But indeed it already had an influence.

Go to the Xfire stats of Aion: see the "hic-up' in the middle of last week.

A pity you can't see the exact Xfire PLAYER numbers anymore, but that was the date the numbers of actual Xfire players DOUBLED and the ratio of session timings (who were ABOVE 9Hrs+) came down to 6 - 7hrs.

In one day the game's normal player numbers (around 5.7K) doubled to 12K in ... one day.

that was the  effect of reloggins I explained above. Perhaps reread the mechanism I spoke about in my prev post.

Oh well it's all easy but you need to always explain the same things in here. :)))

 

 

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