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Aion

Aion 

General Discussion  » Ret Pallies

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34 posts found
Kamandi777

Novice Member

Joined: 5/22/09
Posts: 69

 
10/05/09 7:15:34 PM#1

Has anyone tried working a Templar as a dps like  ret pally.  I have not played the game yet (school, school and school) but I just read the description of the Templar and I caught some details.  A Death Grip like move, a sprint and snare removal and a self heal.   If you have tried it let me know.

drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 2144

10/05/09 7:19:55 PM#2

 chanter feel like shaman in wow 

a bit of physicle dps a bit of magic dps ,bit of heal ,bit of buff

laokoko

Apprentice Member

Joined: 9/14/09
Posts: 310

10/05/09 8:20:19 PM#3

Nah.  Aion don't have complex talent tree like wow.

They use a stigma system.  Which basically means a templar can choose to learn 4 extra skill from a set of 10.

http://www.aionsource.com/forum/general-guides/8915-guide-stigma-system.html

So that's means every templar is basically identically.  It's less interesting than wow.

The plus side is it's easier to balance.

tryklon

Elite Member

Joined: 7/17/06
Posts: 819

10/05/09 8:24:55 PM#4
Originally posted by laokoko

Nah.  Aion don't have complex talent tree like wow.

They use a stigma system.  Which basically means a templar can choose to learn 4 extra skill from a set of 10.

http://www.aionsource.com/forum/general-guides/8915-guide-stigma-system.html

So that's means every templar is basically identically.  It's less interesting than wow.

The plus side is it's easier to balance.

 

i dont think its less interesting than wow, the truth is that wow has only virtually 3 different builds, if you want to tank everyone uses the same "best build", if you want to dps same and pvp again the same, at least in Aion ppl use different skills from each other. Talent trees in wow is just an obsolete attempt at customization, everyone nowadays uses the exact same builds in every class. Lets see if this changes in the next Xpac with that new talent tree options

Playing: Aion, World of Warcraft, Dragon Age Origins
Waiting for: Star Wars: The Old Republic, Mass Effect 2, Final Fantasy XIV

drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 2144

10/05/09 8:30:36 PM#5

 remember wow had 3 game of wow released so of caurse they have more skill,but if you buy the vanilla wow and try it you ll see how limited paladin were

Umbral

Apprentice Member

Joined: 5/29/08
Posts: 936

10/05/09 8:33:45 PM#6

 

Take a look here.

 

http://www.aionarmory.com/stigmaCalc.aspx?id=6

 

You can have a very offensive build, a strong defensive one or a mix between the two.

In every big update they are expanding a bit of the stigma system, soon it will probably have more options. But taking my experience as example the final result with stigma builds is very representative. Much more representative than the pratical result of newer games trees like AOC and WAR but with less options than expanded games like Everquest 2 and WoW.

...

 

laokoko

Apprentice Member

Joined: 9/14/09
Posts: 310

10/05/09 8:41:17 PM#7

Well, they said they going to release 3 new offensive templar stigma in the 1.5 patch.

my personal view is I think all templar are similar no matter what build they use.  But don't take my word for it, my highest level is only 25.

Umbral

Apprentice Member

Joined: 5/29/08
Posts: 936

10/05/09 8:44:29 PM#8

Laokoko

 

At level 25 you will see just a small difference, at higher level the difference of performance between a offensive and a defensive Templar in PvP and PvE is huge. Even manastones builds already make a noticeable difference.

heartless

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Joined: 1/05/04
Posts: 2153

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10/05/09 11:14:21 PM#9
Originally posted by drbaltazar

 remember wow had 3 game of wow released so of caurse they have more skill,but if you buy the vanilla wow and try it you ll see how limited paladin were


You have absolutely no idea what you're talking about.

Please stop excusing your sub par game by lying about a better game.

Wolfenpride

Advanced Member

Joined: 7/28/06
Posts: 2557

10/05/09 11:56:03 PM#10

I have heard of crit based templars doing fairly well in PvP. With inescapable judgment, a few good self heals, and a good few utility skills, templars can be very dangerous with this build.

Perfection66

Advanced Member

Joined: 8/24/09
Posts: 221

10/06/09 2:31:23 AM#11
Originally posted by laokoko

Nah.  Aion don't have complex talent tree like wow.

They use a stigma system.  Which basically means a templar can choose to learn 4 extra skill from a set of 10.

http://www.aionsource.com/forum/general-guides/8915-guide-stigma-system.html

So that's means every templar is basically identically.  It's less interesting than wow.

The plus side is it's easier to balance.

 

In Wow everyone uses the same FOTM builds anyway so your point is mute. The good thing about Aion is you pick whatever stigmas you want, and dont have to take usesless talents to get them. So WoW is far more restrictive and generic since you have to follow a certain tree to be viable/playable.

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10/06/09 3:12:49 AM#12
Originally posted by Perfection66

 

In Wow everyone uses the same FOTM builds anyway so your point is mute. The good thing about Aion is you pick whatever stigmas you want, and dont have to take usesless talents to get them. So WoW is far more restrictive and generic since you have to follow a certain tree to be viable/playable.

 

  No.

  Different trees are for different play styles, but most classes in WoW actually have a choice.

  As for the original question: No. Templar are nowhere near as damaging as rets are in WoW; their burst is trivial and their sustained damage is pathetic. If you want something that comes closer to a ret, then choose a chanter; not only can they heal and buff, but they also get some stigmas that allow for decent sustained damage.

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Dawnsinger

Apprentice Member

Joined: 9/19/09
Posts: 220

10/06/09 4:20:06 AM#13
Originally posted by Perfection66

 

In Wow everyone uses the same FOTM builds anyway so your point is mute. The good thing about Aion is you pick whatever stigmas you want, and dont have to take usesless talents to get them. So WoW is far more restrictive and generic since you have to follow a certain tree to be viable/playable.

For tanking / DPS builds for a deathknight, there are at least 6 "best of each tree" ones, which have a wildly varying play style. That's bare bones builds, usually with an extra ten points left over for whatever you want to do. Don't even get me started on PvP builds, which there are tens to hundreds of, each with it's own usefulness in certain situations. Let's go with 4 of them, for now.

There we go, 10 builds off the bat, not taking into account any extra talent points left over or lesser used builds. That's as many as your game has "stigmas" for a certain class.

Also, in WoW, people actually found a way to make a protection specced paladin who could tank or heal ( tanking at slightly less than the usual, healing at or above the normal holy paladin ) which is hilarious. Can anyone in your game do that? =)

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vladakov

Hard Core Member

Joined: 9/03/09
Posts: 343

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10/06/09 4:22:40 AM#14

 about the WoW talent bashing, with the new expansion coming up blizzard has stated that they are going to remove all talents that are "musts" (i.e. +5% crit, +5% hit chance etc. )  , so you can personalize your talents more. in my opinion  Cataclysm is the REAL expansion to WoW

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

10/06/09 4:48:15 AM#15

Are you sure about that? It sounds by your description as if they are going to water down the talents to unimportance. Or at least, homogenize the whole build in the way Aion is doing it, ie more dependant on gear selection than talents. I don't think that the PvP focused people will mind overmuch, but the PvE ones might.

stayontarget

Novice Member

Joined: 10/04/08
Posts: 2801

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10/06/09 4:56:39 AM#16
Originally posted by Kamandi777

Has anyone tried working a Templar as a dps like  ret pally.  I have not played the game yet (school, school and school) but I just read the description of the Templar and I caught some details.  A Death Grip like move, a sprint and snare removal and a self heal.   If you have tried it let me know.

You can tweak the templar but it will always stay within it's class role (the games main tank).  Templars going full crit or full phy attack stones while switching between sword / board & Greatsword has the potential to dish out very good dps.  But the main focus for any templar should always be his shield ( always spend more on a better shield).

TheHavok

Apprentice Member

Joined: 7/13/04
Posts: 1186

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10/06/09 5:03:54 AM#17
Originally posted by tryklon
Originally posted by laokoko

Nah.  Aion don't have complex talent tree like wow.

They use a stigma system.  Which basically means a templar can choose to learn 4 extra skill from a set of 10.

http://www.aionsource.com/forum/general-guides/8915-guide-stigma-system.html

So that's means every templar is basically identically.  It's less interesting than wow.

The plus side is it's easier to balance.

 

i dont think its less interesting than wow, the truth is that wow has only virtually 3 different builds, if you want to tank everyone uses the same "best build", if you want to dps same and pvp again the same, at least in Aion ppl use different skills from each other. Talent trees in wow is just an obsolete attempt at customization, everyone nowadays uses the exact same builds in every class. Lets see if this changes in the next Xpac with that new talent tree options

Very far from the truth.  Played WoW lately or just go by what you hear the 14 year old next door say?

vickies

Novice Member

Joined: 9/12/09
Posts: 44

10/06/09 5:09:34 AM#18
Originally posted by Xasapis

Are you sure about that? It sounds by your description as if they are going to water down the talents to unimportance. Or at least, homogenize the whole build in the way Aion is doing it, ie more dependant on gear selection than talents. I don't think that the PvP focused people will mind overmuch, but the PvE ones might.


 

Hear this guy. Incredible.

Playing a druid tank or feral is a complete different game. DK tanks have multiple valid tanking trees.

As for the question of RetriPal/HealPal/Paltank, it's quite unique. Play 3 different classes within one class.

I think people just about lost their mind if they want to compare two extreme opposites in game design and quality.

 

Anzie

Apprentice Member

Joined: 7/25/06
Posts: 360

10/06/09 5:19:47 AM#19
Originally posted by TheHavok
Originally posted by tryklon
Originally posted by laokoko

Nah.  Aion don't have complex talent tree like wow.

They use a stigma system.  Which basically means a templar can choose to learn 4 extra skill from a set of 10.

http://www.aionsource.com/forum/general-guides/8915-guide-stigma-system.html

So that's means every templar is basically identically.  It's less interesting than wow.

The plus side is it's easier to balance.

 

i dont think its less interesting than wow, the truth is that wow has only virtually 3 different builds, if you want to tank everyone uses the same "best build", if you want to dps same and pvp again the same, at least in Aion ppl use different skills from each other. Talent trees in wow is just an obsolete attempt at customization, everyone nowadays uses the exact same builds in every class. Lets see if this changes in the next Xpac with that new talent tree options

Very far from the truth.  Played WoW lately or just go by what you hear the 14 year old next door say?

He's an idiot he probably think there is only "3 best build" for each class because there is only 3 talent tree and doesn't know you that can mix them...



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Gameloading

Elite Member

Joined: 2/27/04
Posts: 13025

10/06/09 7:20:56 AM#20

Customization is a bad thing. With customization comes specialization, and specialization is one side of a coin. The other side of the coin is lack in flexibility.

To give you an example, this was when I played WoW which has been a while so I don't know if it still works the same way, but as a mage you had 3 talen trees to chose from: Arcane, Frost and Fire. If you went to specialize in ice talents, your frost magic would increase in usefulness. but your fire magic became less useful. When you went the frost route, spells like scorch and fireball were not used anymore because the game increased the power of frost magic.


Another example was the warrior class. In one of the talent trees you had the option between 3 talens: Increase in 2 handed swords, 2 handed axes or 2 handed maces. If you were to pick any of these, the other 2 simply became less viable options so you would always look for a sword if you picked the sword talent.

ronan32

Apprentice Member

Joined: 8/19/05
Posts: 1469

I will never play an mmorpg with Microtransactions

10/06/09 10:34:05 AM#21

This why i hate wow, people just dont stop talking about it, im sure if half you guys were at your mothers funeral you would be discussing wow specs. talk about wow in the wow forums, or just go play wow.

mrbbman

Apprentice Member

Joined: 1/22/04
Posts: 192

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10/06/09 1:01:45 PM#22


Originally posted by heartless

Originally posted by drbaltazar

 remember wow had 3 game of wow released so of caurse they have more skill,but if you buy the vanilla wow and try it you ll see how limited paladin were


You have absolutely no idea what you're talking about.
Please stop excusing your sub par game by lying about a better game.


Actually they are being quite astute. In the classic release I played a Paladin all the way up to 60 and they were very poorly designed. It was only through constant player feedback and major revamps to the class that they are the streamlined class you see today.

In WoW classic, you actually had Paladins wearing priest healing gear and spamming quick heals in MC. They couldn't even do what they were supposed to do which was wear plate and be a class that took damage and saved people in combat. An no these weren't noobs these people were expert raiders. It took more than a year to get to the point where their talent trees even made sense.

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Euphoryk

Hard Core Member

Joined: 4/30/09
Posts: 396

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10/06/09 1:18:22 PM#23
Originally posted by mrbbman

 


Originally posted by heartless

Originally posted by drbaltazar

 

 remember wow had 3 game of wow released so of caurse they have more skill,but if you buy the vanilla wow and try it you ll see how limited paladin were


 

You have absolutely no idea what you're talking about.
Please stop excusing your sub par game by lying about a better game.


 

Actually they are being quite astute. In the classic release I played a Paladin all the way up to 60 and they were very poorly designed. It was only through constant player feedback and major revamps to the class that they are the streamlined class you see today.

In WoW classic, you actually had Paladins wearing priest healing gear and spamming quick heals in MC. They couldn't even do what they were supposed to do which was wear plate and be a class that took damage and saved people in combat. An no these weren't noobs these people were expert raiders. It took more than a year to get to the point where their talent trees even made sense.

 

You seem to be confused.

They are not being astute at all, in fact neither are you, as you are relying on three year old information to provide the basis for your argument in a scenario where the class no longer performs anything like it did back during that time.

Drbaltazar was saying that you could go and buy Vanilla WoW right now, and that doing so will show you how limited Paladin were in there original form. Nothing about that is correct. Paladin are a very streamlined, efficient class now right from Level 1 upto 80. They are NOTHING like they were the first few years following release. Clearly he has not played in quite some time, and neither have you.

The way a Paladin played back then, has absolutely zero bearing on how they play today, other than the improvements that have been made to a class that was long considered the red headed stepchild of WoW.

Picking up Vanilla WoW today WILL NOT help you understand the way Paladins used to play, which is exactly what Heartless was referring to when he/she mentioned that drbalatazar had no idea what he was talking about. It is misinformation from someone who clearly has not played the game in ages. There is nothing astute or factual about that, period.

Fortenc

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Joined: 8/03/09
Posts: 223

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10/06/09 1:22:23 PM#24

I think you're taking things too literally.

If you go and pick up Vanilla WoW you will not see Paladins how they used to be.

But if you think about things for even a second you will realize that he was talking about if you could go back and play Vanilla WoW as it was when there were no expansions.  Or if you even looked it up or watched videos of Paladins in their first iterations.

Don't be a literal speech nazi just to be a jerk.  I hope to god you know what he was talking about, valid or not as his point may be.

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mrbbman

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10/06/09 1:32:33 PM#25

Ahh I get it now. You're a troll. When they made the comment, they were saying that a game that has only been out a year would not be as streamlined. So how the class performed (which you admit it was broken for three years, Aion has been out one year) is absolutely relevant to this discussion, which compares class balance as games progress. But then again, you are a WoW troll so I can't imagine anything resembling an opinion you actually harbor to come forth in this discussion.

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