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Originally posted by NightCloak
Easy fix for this oscuros oblivion overhaul, simple mod to install (exe). Yet it fixes most issues people may have who prefer morrowind over oblivion. It adds quite a bit to the overall difficulty, and itemization (loot list). It rewards exploring much more as well as makes it much more dangerous. It also changes the way vendors work and adds tweaks like making drawers, barrells, boxes and chests open and close. It also changes flora and enemy spawns, higher lvl things spawn whenever rather than when you reach that level. For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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Yup, Oscuros Oblivion Overhaul is amazing. I use Martigen's Monster Mod with it as well. With those two mods, it totally transforms the game. You no longer have to try and beat the leveling system and it ramps up the difficulty big time. The extra mobs and loot are great as well. I just started a new Mage character. The first thing I did was try to join the Mage's guild. After 10 hours of play time I'm finally allowed into the university but I'm struggling to get the staff, the Necromancers are just so hard to kill. It really makes you rethink combat and introduces a Risk / Reward system. You can go into a seriously hard dungeon and get some amazing stuff but it's gonna be very tough. MMOs played (In order of how much I've liked them): Star Wars Galaxies, Warhammer Online, City of Villains / Heroes, World of Warcraft, Age of Conan, Guild Wars, Tabula Rasa, Anarchy Online, Ryzom, Final Fantasy XI, Matrix Online, RF Online, Rappelz, Hero Online, Roma Victor |
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There's some user made mods around that make the graphics in morrowind almost Oblivion like, also a combat mod which I have not tryed myself but has good ratings. Graphics http://www.bethsoft.com/bgsforums/index.php?showtopic=1042699 http://gmml.pbworks.com/Graphic+Enhancements Combat http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2164 |
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