| 79 posts found | |
|---|---|
Originally posted by Mortemia
Well that just some guilds, and those guilds most likely will fail when comes to pvp. For example, if the guild allow Tech, Enforcers and Lightbearers and fight a city that controlled by CHOTA. Every guards they killed in the city will also hurt Travelers and Vista factions (which Tech and Lightbearers wont like) My guild in FE is pure Travelers, so we can kill all the LB, Enforcers and Vistas without any problem. |
|
|
With regards to a lot of PVP unbalancing on class systems. A lot of MMO's feel too paper scissors stones you know what type of battle to expect on face value. Skill based feels the right way to go as anyone can have a few tricks up their sleeves. |
|
|
It might be a little rough around the edges, but Fallen Earth is really starting to grow on me. More sandbox than themepark is a good thing in this case, and for some reason I don't mind the slow pace at all. I have played for around 20 hours now and am still not level 10 but I don't care, the gameworld is believable, the quest stories are well done by and large and the crafting is deep. This one will be niche for sure, but in a good way for my tastes The skill system and level combo reminds me of Anarchy Online a lot, swap the muatgenics for implants and anyone who loved the depth of AO will fall in love with Fallen Earth easily. |
|
|
This game is going to make a name for itself. Nice article, good read and you should try crafting |
|
|
Nytewolf2k7
Novice Member
Joined: 7/05/07
"He who fights monsters best be careful lest he also become a monster" - Anonymous |
Perhaps I should give it a go? I've heard the client is rather large, however. I'd need a DVD or something 'cause the internet infrastructure is sub-par. Sick of being broke in Second Life and Entropia Universe ? You could get paid in any RCE game by completing surveys and offers, click here to register. |
Originally posted by Anarchist420
Yeah but ... Yeah but... you get to FLY! And there are lots of flashy lights going on .. mmm glitter .. mmm myspace.com .. mmm shiny things
Wait you say it has severely restricted flying AND flashy lights AND gliiter AND shiny things too? I knew about the severely restricted flying but I never considered the lights, glitter and shiny things. Hmmm actually I see Ravenclaws point now. Thats quite a list of features Aion is offering. How can Fallen Earth even begin to compete with that? |
|
|
This game reminds me very much of the Fallout series. Both are set in post-apocalyptic America, and some of the characters and creatures even look the same as Fallout. I think this is basically an MMORPG of the Fallout series. |
|
Originally posted by neoterrar
|
|
Originally posted by Wrayeth Fallen Earth Combat feels more like initial NGE's no auto target. A FPS MMO is a horrid idea imo with all the lag. SWG learned this and returned auto target. It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is. Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp. SWG has actually improved a ton since they broke it with NGE. Class balance is better now then ever. All classes can be effective, and many old mixes from pre cu can be mimicked with expertise. There are many options. I was disappointed with Fallen Earth. It's combat is meh.....It's also very laggy. Lag + FPS = bad SWG is still my MMO (with EVE on the side). It has improved MUCH more then forum warriors give credit. SWG is still the best sandbox out there. Many ways it is really better then pre cu now (and I am a initial NGE hater like the rest). No longer is combat about who has the uber mind dot. Every class can be effective. Crafting is the best out of any MMO hands down. SWG also has more non-combat options then others. Entertainers. crafters. Player cities. Shoot just decorating your house can be fun.
|
|
Originally posted by Shohadaku Oh boy. You played the alpha-beta. Please do not post about it- it is over. Last week´s patch helped a lot on CPU usage, it is not getting over 60% on my laptops P8400 with only 2,26 Ghz. Play the game now, and post your experiences after, but do not judge based on alpha. BTW I am getting 30-60 FPS outside of towns and in insances (V-Sync ON), and about 25-35 in towns. Only the major towns in S1 are lagging. |
|
Originally posted by Shohadaku Fallen Earth Combat feels more like initial NGE's no auto target. A FPS MMO is a horrid idea imo with all the lag. SWG learned this and returned auto target. It's crafting is ok, but when you make a saber, it is EXACTLY like every other saber crafted. SWG has a much better crafting system with rescource quality and many factors changing what the final product is. Fallen Earth when I was in alpha-beta was insane on CPU use. It will totally eat your cpu unless you have a high end gaming system, and the graphics do not look good enough in my opinion to warrant such preformance hits. My comp runs Conan with settings max, or near max (dx9) and FE gave me a constant 10 FPS NO MATTER what settings I changed. No shadows all low=10fps. All settings max high res =10 fps. FE simply did not like my comp. SWG has actually improved a ton since they broke it with NGE. Class balance is better now then ever. All classes can be effective, and many old mixes from pre cu can be mimicked with expertise. There are many options. I was disappointed with Fallen Earth. It's combat is meh.....It's also very laggy. Lag + FPS = bad SWG is still my MMO (with EVE on the side). It has improved MUCH more then forum warriors give credit. SWG is still the best sandbox out there. Many ways it is really better then pre cu now (and I am a initial NGE hater like the rest). No longer is combat about who has the uber mind dot. Every class can be effective. Crafting is the best out of any MMO hands down. SWG also has more non-combat options then others. Entertainers. crafters. Player cities. Shoot just decorating your house can be fun.
No.
The NGE was a hack job on top of a framework that did not, and never was designed for a FPS like combat system. This is why the NGE combat sucked, and still to this day, is a hackjob full of bugs. The reasion SWG gave back targeting, because the NGE hack job combat was a failure.
---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
|
Originally posted by ravenclaw77
Apparently you will be classified as a WoW type of gamer, that isn't a insult, its the truth. Most players that dropped a lot of time in WoW or its CLONES will not understand or like Fallen Earth at all. Fallen Earth game mechanics will attract mmo gamers that are into skill based and sandbox sytle gaming and not so much themepark. Don't kick yourself, not everyone has to like FE and thats why we got hundreds of other mmo titles and styles to choose from. But I will bet you get more of the younger kids in themeparks than you will sandbox, since we do live in a console game era. Todays kids that are born in the late 80's, 90s+ kids just love simplicity in their games. However I am not trying to be bias on age since we even got players 40+ that think WoW is the ultimate game they ever played and have never tried another mmo in their life (more like parents of kids around this age can get hooked on WoW as well, due to its simplicity). Fallen Earth / Lords of War |
|
|
This game sound interesting, i'll be sure to give it a try soon. I love the theme, and the concepts, plus being able to craft while away is a major bonus. |
|
|
Lansid
Elite Member
Joined: 8/21/03
"Remember... no matter where you go... there you are!" |
I wish my computer had the guts to handle this game... I'm looking forward to playing it sometime! I actually just got done watching the series "Jeremiah" seasons 1 & 2 (not the best but it was pretty good, along similar concepts) "There is only one thing of which I am certain, and that's nothing is certain." |
Originally posted by Shohadaku
Agree this game is a complete failure, as i'm an open worlds and sandbox games fan, i bought this game immediatly. It's one of the worst video game I bought i my life. Facts: FE is not a sandbox game but a very mediocre THEME PARK , quest based mmo. If people think it's the new UO or SWG, they are completely WRONG (I was too, so i bought the game). FE is a cheap mmo and a theme park mmo. Quests are repetitive and boring, UI is horrible, graphisms are outdated... but price is high... If you're looking for nice quests take EQ2 or Lotro. |
|
|
Vhaln
Hard Core Member
Joined: 7/07/05
Love the MMORPG concept, but sick to death of M.M.O. Repetitive Pointless Grinds.. |
It's nothing like SWG, IMHO. Â
|
|
Oddly nuff, as a gammer who tends to solo alot in mmorpg's I'am finding the classless system employed in this game to be the show stopper for me. I luv the crafting system, not huge fan of the hours spent looting, And it does have that old school SWG game feel.. But Already I'am finding it a bore.. Again goes back to the classless system. I never relized how much I need to have a definded role in a group setting.. I find grouping in this game next to useless really.. If I got a tuff quest, simple hold on to it till I am overpowered later.. As for ranged combat.. With lag its at best annoying.. I'd liked to see them employ the old SWG combat query system they used.. But thats just me.. Yeah defently on the fence about renewing for this game.. Simply put without a role to fill in terms of developing a toon, I find it all pointless... |
|
|
Ponico
Advanced Member
Joined: 2/01/06
Can you imagine what I would do if I could do all I can? - Sun Tsu |
Solid first impression Joe, very well done. You probably haven't played many open classes MMO in your experience but for those that have, it's a much more fun system and don't worry, you'll still see the cookie cutter pure damage template and etc. A little bit like EVE, my character is a pure DPS machine with maxed out flight skills.
|
|
Played the open beta. Couldn't get past the stupidity of having to continually shoot someone with a gun to kill them. It's a gun...it puts holes in people, but I have to keep shooting and shooting to kill anything, even with headshots. This will be a problem with Sci-Fi MMOs - they have to deal with the realism aspect somehow. |
|
|
Slambone
Novice Member
Joined: 8/05/09
"Neca eos omnes. Deus suos agnoset" |
The sheer volume of people joining this game says it all. I was running around Oilville (sp.?) and you'd think the rolling stones were in town. You can see the population growing day to day. This game is red hot and for good reasons. It's innovative. I don't see the problem with cross faction guilds. If you want to make a guild exclusive to a faction, then do it! I don't agree with complaining about something you have full control over. If someone wants to make a free for all guild full of "warm bodies," then what concern is it of yours? Lastly, When you find yourself on a "killing X number of X mob" quests, and there are a half a dozen other players in the area, GROUP UP PEOPLE! Everyone gets the quests done quicker and you might actually meet someone and have the feeling your playing a MMO. Trevor Goodchild - Traveler - Crafing/Pistols |
Originally posted by neoterrar
When new players join a game like this they tend to give crafting a try. If it's something they enjoy, they get into it. If not, they just stop. Star Wars Galaxies was heavily crafting based back in the day, and while there were quite a lot of crafters, there were few that were any good at it. Most didn't even bother with it. The people who really take the time to master it and create connections with other players who tend to focus on resource gathering, will end up being the best. In SWG there were always a handful of people who made the best items, and they were well known. This game has the same potential. I'm personally hoping that when they figure out player housing, they will create a vendor system so people can open up shops. G A M I N G O N L I N E S I N C E |1995| |
|
|
Reading all those comments you'd start to think this game has been out couple of years but that obviously isn't the case. I would think you'd at least give developers some slack and see how it progresses . Comparisons with other MMO's - which have been out for years and were nowhere near polished in terms of balance or design at release either - aren't very relaistic.Even a comparison with Aion falls flat as that one has been released in Asia a year ago , so it isn't a new release as such .
|
|
Originally posted by battleaxe
Amazing. Isn't it. I mean, its totally different that slashing at something for 10 minutes with a sword. ---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
|
Originally posted by Mrbloodworth
Amazing. Isn't it. I mean, its totally different that slashing at something for 10 minutes with a sword.
Or nailing them every 3 seconds with Fireball rank 3 for the entire 20 minute fight :P |
|
Originally posted by docminus
This is one of the things I never figured out about MMO's and the communities that play them. WHY let me repeat WHY do MMO players feel it is a must to horseshoe themselves into a "template" of what is "good" or "acceptable". Reading this in the first impression peice is actually the only thing I read that made me WANT to play it. The ability to go down my own path, without being told or lead into a set path. I forsee this going like FFXI soon where people are like "nah you dont have such and such skill combined with this and that so you aren't coming, you template is jacked up!". This ruins games, I am sure the dev made the skill training this way for a reason. To try and prevent the above scenario. Which sadly enough, is exactly what it will lead to. |
|