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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » If WAR went F2P w/ MT?

10 posts found
  Jpizzle

Novice Member

Joined: 12/01/06
Posts: 396

 
10/01/09 10:39:08 AM#1

Would you return?

Personally, I think it’s the only way I’d be willing to play the game again. I’d be enthusiastically willing too. I just can’t justify $15 a month for the current iteration of WAR. But, if I could pick and choose $5-$10 when I wanted, and not feel forced, I’d be a very happy player for WAR.

Considering that War, by most accounts, if a fun game in “bursts” would this be a pricing model that could ultimately bring populations and revenue up for WAR?

Is this even feasible under the EA banner? They have Battlefield Heroes (which isn’t an MMO, but is completely F2P) and it’s a pretty nice success. Can WAR switch pricing models and be successful? Would it be an admission of failure in the eyes of developers and players, and the industry as a whole, or would people feel this would be a revolution for the game? Improving the game for the long haul?

I think that currently, WAR has the perfect game for MTs. With items like armor tokens, powerful pots, time restricted talismans, WAR could certainly see a LARGE resurgence by going under the MT based model. And all the while, these things are still attainable in-game. Keeping people from being a MT warrior.

I just think if they game really revamped itself under this pricing model, we’d see a huge turnaround for the game, even if in a casual player setting. WAR doesn’t have the depth for a lasting subscription (for most) so why couldn’t this work?

Discuss.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

10/01/09 10:49:17 AM#2

Why would anyone pay to participate in this game's higher tiers?

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  drbaltazar

Elite Member

Joined: 3/28/07
Posts: 7064

10/01/09 10:49:43 AM#3

 a similar way like ddo ,could be a solution but before they they got to change the various issue that made player go away 

no amount of game maker raving will change gamer opinion if they dont change the issue gamer had with war

after that they could go f2p 

the thing is war dev will have to stop going their own way and ask the one that give them the licence some advice 

on how they can mod the game because right now ,most player dont care about war 

so something is wrong ,and if they cant find out whats wrong then dont go to asia and dont go f2p because

the game will still die 3 month after release

and stop trying to carbon copy everything wow does lol

they got their own player 

you got to get yours now 

hell wow lost 50% of american player and most of those 50% arent playing any mmo

a lot have gone fps that should tell you how fed up mmo gamer are from the mmorpg

f2p isnt a miacle ,its only good if the game is good if game suck it just make it worst

  Jpizzle

Novice Member

Joined: 12/01/06
Posts: 396

 
10/01/09 11:14:36 AM#4
Originally posted by MMO_Doubter

Why would anyone pay to participate in this game's higher tiers?


 

That's exactly my point - you wouldn't. And if you did, it's your choice.

At minimum, by going F2P it'd leave them w/ no less revenue, and 2 or 3 times the amount of players. For every sub they have now, they'd likely get 2-3 players willing to pay $5-$10 every month or so. There by, doubling or tripling their population. Which is what tthe game requires more then anything else (as far as how it's fun, not issues w/ design or development).

 

  Kyleran

Jovian

Joined: 9/13/06
Posts: 13858

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

10/01/09 11:17:50 AM#5

Wouldn't draw me back, but there are many others I'm sure who would give it a go.

 

  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1835

10/01/09 11:22:46 AM#6

Everytime someone kind of wants to play a game but not enough to pay for it a thread like this pops up. This same thread has happened on almost every MMO at some point in the last year. Just because you don't want to pay for games doesn't mean other people don't want to. I am always far more likely to play an MMO that has a sub then one that has a store.

 

That being said nothing on earth, short of a refund and a free month to retry out the game, would bring me back to WAR. It was terrible, and I'm sure it is still terrible. It also wouldn't even be worthy of a store, so it would just be people constantly rerolling toons to play the tier 1 PvP.

 

Despite the cheap nature of gamers (which I have yet to understand) not every game can pull off a F2P style, and in fact it will kill of most games that try to switch much faster then declining subs. A game has to be designed for F2P not just switched. DDO had the fortune of having a game with a design that fit into F2P, so the switch was possible. But DDO was laid out much differently then WAR, WOW, LotRO etc. and that's why it worked.

  arctarus

Advanced Member

Joined: 9/26/06
Posts: 2140

10/01/09 11:28:20 AM#7
Originally posted by drbaltazar

hell wow lost 50% of american player and most of those 50% arent playing any mmo



Where do you get this stats???

 

Im not surprise if EA make War f2p if the subs become unsubstainable. They may try it out and see how successful it is, given the ip of it.

But the problem is, War needs a fairly powerful pc to play, thus not very entry friendly to part of the player base. And with the bugs it still have, not many will stay.

But i'll definitely delete it from my comp if it goes f2p, its a failure to me and they just wana milk more money before it fold...

 

 

 

RIP Orc Choppa

  drbaltazar

Elite Member

Joined: 3/28/07
Posts: 7064

10/01/09 11:32:48 AM#8

 last year at their high wow was 450 000 some hour played 

now thewy sit at 220 000 

so its very easy to see wow lost 50 % american player

on xfire

but they get more player from elsewhere like asia etc 

so yes game is becoming more popular but not because of american market

  Papadam

Apprentice Member

Joined: 12/09/07
Posts: 2083

10/01/09 11:38:55 AM#9
Originally posted by drbaltazar

 last year at their high wow was 450 000 some hour played 

now thewy sit at 220 000 

so its very easy to see wow lost 50 % american player

on xfire

but they get more player from elsewhere like asia etc 

so yes game is becoming more popular but not because of american market


 

Wierd... When I lood at xfire it shows that its between 300k and 400k hours played... Taking a highest peak day and a lowest is a pretty wierd way to use statistics...

If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd

  googajoob7

Novice Member

Joined: 4/12/06
Posts: 877

10/01/09 11:50:34 AM#10

I think this game should follow the micropayment model , it really is the only way it will be a success . I would nt be suprised if mythic are eyeing what happens with ddo . I would definatly return if it was . Without a decent amount of players in it this game really has very little to offer and as it stands there really is nt enough people playing . I think its simple at the end of the day they either has to change its payment model and make money or leave it to a lingering death where ever smaller amounts of people are subscribing .