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Star Wars Galaxies: Game Update 13 -- Chronicle Master System
Publish Notes, September 30th, 2009
Chapter Gift Jabba’s Comlink (Quest Object) Star Wars Chronicles Master System Hit “Create Quest” to consume the relics and create a holocron in your inventory. This holocron can be traded to others or activated to begin the adventure. Completing holocrons will reward you with profession experience and tokens. Tokens can be used at the Chronicles reward vendor, S7-U44 Vending Droid, in both Theed and Coronet. The vendors are in the tent behind C-3PO. You can purchase relic booster packs from them as well as other exciting rewards. For some friendly assistance, speak with C-3PO and he will explain more about Chronicles.
Combat
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so thier puting in a ssytem like ae in cox? "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933) |
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Originally posted by Axeion
Not sure what that is, Mission Architect from City of Heroes is similar.
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Honestly I think this is a good thing albeit a few years too late. But IMO anything related to creating quests should have been given to politicians, This would give some much needed playability for that profession and encourage others to want to run for their city mayor. And lastly I see this as only another medium for SoE to inject TCG loot items into. Personally I doubt this new system would have been created had there been no avenue to introduce new TCG loot. |
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Originally posted by Suvroc
The two systems are completely seperate, how do you imagine a player quest builder tool could feature Trading Card loot? You mean introducing relics as TCG loot items? They haven't done that with Storyteller, although there are some Storyteller vet rewards, I'd be surprised if relics/sotryteller tokens via TCG loot ever happened but if Smedley gets wind of your idea then who knows! :)
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I think it's a great idea, and will make the game worth more for those folks still playing.
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Originally posted by BadgerSmaker
Not sure what that is, Mission Architect from City of Heroes is similar.
AE = Architect Entertainment CoX = City of Heroes/Villains. |
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therain93
Apprentice Member
Joined: 11/01/06
“Game Experience May Change During Online Play” is about ESRB ratings, not changing game content! |
So, is this an expansion to the Storyteller functionality in SWG, assuming storyteller even went in or is this merely the storyteller functionality rebranded? Where's Obraik? ( ' ; |
Originally posted by BadgerSmaker
The two systems are completely seperate, how do you imagine a player quest builder tool could feature Trading Card loot? You mean introducing relics as TCG loot items? They haven't done that with Storyteller, although there are some Storyteller vet rewards, I'd be surprised if relics/sotryteller tokens via TCG loot ever happened but if Smedley gets wind of your idea then who knows! :)
Maybe I'm misunderstanding this but isn't the chronicle system mean't to compliment the storyteller system? And isn't there things like props and NPC's that can be utilized within the storyteller system? |
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Originally posted by therain93 It's a completely separate and different system. "Assuming Storyteller even went in?" When was the last time you played? Storyteller's been a cornerstone of endgame content for a long time...
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I am totally going to make a quest about zombie stormtroopers! It's gonna be awesome!
I kid, I kid. -mklinic "There's a point I think we're missing. |
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Originally posted by Riceman It's a completely separate and different system. "Assuming Storyteller even went in?" When was the last time you played? Storyteller's been a cornerstone of endgame content for a long time...
Indeed, Storyteller and Chronicles are independant systems though, I didn't seem much in the way of cross over between these two systems, although that would be pretty cool if it happened.
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therain93
Apprentice Member
Joined: 11/01/06
“Game Experience May Change During Online Play” is about ESRB ratings, not changing game content! |
Originally posted by BadgerSmaker
Indeed, Storyteller and Chronicles are independant systems though, I didn't seem much in the way of cross over between these two systems, although that would be pretty cool if it happened.
I've been out of the SWG loop a looooooonng time as evidenced by my ignorance on the topic. Just from that description, as basically an outsider, it didn't really sound very differentiated, thus my question. I appreciate the responses, thanks ( ' : |
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TUX426
Hard Core Member
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
Originally posted by Riceman
Last I played, Storyteller was nothing more than a decorating/RP system. It's great for events or parties, but I never saw it used for anything more. I only played every day for the last 5-years, so maybe I missed it?! And Chronicles is very much an update to the Storyteller system. In fact, when Storyteller was released, this is almost exactly what SoE SAID they would add to Storyteller (and what PLAYERS requested from Storyteller). Just like Storyteller, it's for those who want to create their own "thing" in-game. It's not a system for everyone and I don't think it will draw back or attract more than a handful of players. I never once met a person/player who said "I'm done with SWG until *I* can make my own content". /shrug |
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I think it's a great idea for SWG - the original idea in CoX seems to have sucked everyone to its missions but in a negative way, but I don't think that's gonna happen in SWG. I'm eager to see what will come out of it. |
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I pvp'd for a little over 45 min today and got 16 of the player relics for PvP chronicle quests. It's just another way to add content to the system. I have no interest in the quests (other than pvp quests), but some in my guild are hyped about it. |
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According to the official boards, this current "update" also broke many of the search functions for vendors and bazaars, and now a lot of people are getting stuck in cloners after they die, and have to try to find people to group with to get pick-up points out of the cloner. Among other reported bugs.... Nothing like SOE programming at it's finest....
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When are they gonna hire a dedicated artist thats actually good? You know redesign the UI and when they do these patches have nice art instead of something I coulda done better on photoshop. |
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Originally posted by rsreston
That's interesting, what was negative about the usage of the system in CoX? As for the difference between Storyteller and Chronicles, I thought I'd try and clear that up. The two systems are quite different, Storyteller is used to decorate world areas and although it can be used to provide content in the way of inviting people to a story where you have placed an army of Battle Droids for instance, there are no system generated rewards. Chronicles is a quest builder system that does have system rewards for the creater and the user when creating and completing quests. Star Wars Galaxies - Storyteller With this new assortment of tools, Storytellers can build their own points of interest and locations, and even populate them with attackable NPCs (non-player characters). Players are still the most important part of any event, but with the new Storyteller props and NPCs, player events will be bigger and better than ever! Storyteller is not an expertise system, nor is it a profession. It is an item-based system that begins with the Storyteller Vendor. Star Wars Galaxies - Chronicles It's time to open your imagination and start creating stories to share with your friends. With the Star Wars Chronicle Master System, you now have the ability to create stories from relics you will discover throughout the galaxy. Use the Quest Builder to write your story with the relics you have discovered. Hit "Create Quest" to consume the relics and create a holocron in your inventory. It will be interesting to see if and how players are able to link the two systems together, perhaps have a set of Chronicle Quests that are also part of a Storyteller setup.
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therain93
Apprentice Member
Joined: 11/01/06
“Game Experience May Change During Online Play” is about ESRB ratings, not changing game content! |
Originally posted by BadgerSmaker
That's interesting, what was negative about the usage of the system in CoX? As for the difference between Storyteller and Chronicles, I thought I'd try and clear that up. The two systems are quite different, Storyteller is used to decorate world areas and although it can be used to provide content in the way of inviting people to a story where you have placed an army of Battle Droids for instance, there are no system generated rewards. Chronicles is a quest builder system that does have system rewards for the creater and the user when creating and completing quests. Star Wars Galaxies - Storyteller With this new assortment of tools, Storytellers can build their own points of interest and locations, and even populate them with attackable NPCs (non-player characters). Players are still the most important part of any event, but with the new Storyteller props and NPCs, player events will be bigger and better than ever! Storyteller is not an expertise system, nor is it a profession. It is an item-based system that begins with the Storyteller Vendor. Star Wars Galaxies - Chronicles It's time to open your imagination and start creating stories to share with your friends. With the Star Wars Chronicle Master System, you now have the ability to create stories from relics you will discover throughout the galaxy. Use the Quest Builder to write your story with the relics you have discovered. Hit "Create Quest" to consume the relics and create a holocron in your inventory. It will be interesting to see if and how players are able to link the two systems together, perhaps have a set of Chronicle Quests that are also part of a Storyteller setup.
Thank you VERY much for the clear differences. When Storyteller was announced, I was under the impression it allowed players to generate quest content, much like the CoX Mission Architect. Edit: As for what happened in City of Heroes, the "negative" aspect to the MA was that players could design missions for relatively easy farming before the latest issue. As a result, a high percentage of the playerbase essentially disappeared from the game worold, staying sheltered inside the MA building, powerleveling up with multiple 50's yet having no clue how to play or even that there was an entire gameworld out there. There really were brand new players with no 3 month badge that had level 50s but never knew there were zones beyond Atlas Park..... Issue 16 addressed this by altering xp distributed in the Mission Architect and also by giving players new difficulty settings whenever they entered a mission. For example, someone who wanted to solo and have a real challenge could specify how many levels higher or lower the mission could treat them as well as treat the player like he was a party (from 2-8 players). So the Tank who wanted to fight an army complsed of lt's and bosses could say "treat me like i'm 4 levels higher than i really am and populate the map as if I were a party of 6". The net result is most people are our of the MA now (the powerleveling types anyway) and grouping has drastically improved. While some people try to declare MA dead, I think we'll see better quality story arcs now (or at least they won't be buried under farm maps). |
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TUX426
Hard Core Member
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
Originally posted by therain93
That's actually a brilliant way to handle "instances" in an MMO. It allows the solo or small group player as well as the guilds to all participate in the content. |
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therain93
Apprentice Member
Joined: 11/01/06
“Game Experience May Change During Online Play” is about ESRB ratings, not changing game content! |
Originally posted by TUX426
That's actually a brilliant way to handle "instances" in an MMO. It allows the solo or small group player as well as the guilds to all participate in the content.
If that wasn't brilliant enough, they doubled-down by implementing a new "Super SideKick System". Basically everyone on the team scales up or down to the mission-holder's level. Previously, players could only sidekick to 1 other player. When the issue came out, a lof of people including myself were a bit meh, but with reflection and playtime, have really enjoyed it. The timing of a free activation and double-xp weekend on October 8th (likely the same time as when the Halloween event starts) should see a nice boost to playerbase again. |
Originally posted by therain93
Sounds good, now SoE just need to steal the Examplar/Sidekick system from CoH and put it into SWG. :)
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therain93
Apprentice Member
Joined: 11/01/06
“Game Experience May Change During Online Play” is about ESRB ratings, not changing game content! |
Originally posted by BadgerSmaker
Sounds good, now SoE just need to steal the Examplar/Sidekick system from CoH and put it into SWG. :)
Honestly, it's an idea EVERY game should steal. |
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TUX426
Hard Core Member
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
Originally posted by BadgerSmaker
Sounds good, now SoE just need to steal the Examplar/Sidekick system from CoH and put it into SWG. :)
LOL :) Knew you'd like that one Badger :P I can certainly see the Heroics being scalable, but I don't see how the "Sidekick" system could work with BH's/PvP and all the CL restrictions on gear, weapons, droids, etc. The amount of re-programming to do this would be massive I'd think (for SWG). EDIT: Just read your UPDATED idea Badger - Yup, I just added in the CoH sidekick system and wrote a bit on how temporarily increasing your level to match the higher level player in the group could work in SWG. Temporarily increasing your level: Once grouped with a player that is lower level than you, you would have an option to take them as your "Apprentice".
Not THAT could work! Rather than reducing the "Master", you upgrade the Apprentice...that line was JUST added right? |