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well the key thing IF they want to make a sequel is to not alienate your current player base. if nothing else you will sustain current subscribers with a good familiar design, so if current players are tired of the old game will find the new one a nice change of pace. Plus if they add a few new elements and make the game have more re-play value as well as fun activities within the game that give it more addictive playability the better. That way they may gain new subscribers as well as appease your already fanbase. Consistency, value, quality and overall fun seem to be some key factors to paying close attention also when doing a sequel. And reading reviews about your own game can help a good bit, plus in-game questionaires of the original. that way they can really get a feel for what worked and what didn't and carry over all the favorite things of the original. Then add some more possibly innovative elements. But hey, i'm just sayin... |
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Im shocked that you did not include Ultima Online and its endless expansions (or sequels by definition), for anyone who started out on UO i have found that most are still looking for a game that includes so many facets as this pioneer of the mmo era. But still a very good article. Beware the "Shadow Rogues"! |
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I'm looking forward to FF 14! Should be an interesting game. Too bad DaOC didn't have a sequel. Great game! And of course UO-it just never updated itself with graphics. |
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Originally posted by AlienShirt
Blame Microsoft. ---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
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Originally posted by Mrbloodworth
Blame Microsoft. Thats usually a good place to start... |
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EVE Online is on its 3rd iteration and soon to be fourth in 2010. Yours in Eve Plasma, Star*Dagger |
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Final Fantasy XIV is not a PS3 Exclusive, S-E has even said so themselves. They are working with Microsoft and would like to bring FFXIV to the 360. |
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Originally posted by SyaoranLi
Does anyone care about Console mmos? Is that even possible without a proper PC? OK maybe possible, but why?
Yours in PC Gamer Plasma, Star*Dagger |
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Originally posted by StarDagger
Does anyone care about Console mmos? Is that even possible without a proper PC? OK maybe possible, but why?
Yours in PC Gamer Plasma, Star*Dagger
CCP seems to care about consoles, as DUST 514 will be first released on them. Current generation consoles have some advantages over PC's in terms of coding for them(standard hardware and SDK's). They also tap in to a different(but in some cases overlapping) demographic. The downside is they aren't nearly as effective when dealing with FPS style games. No standard interface so far has beaten the mouse, keyboard for smooth game play, and ease of access to many functions. A non FPS MMO on the other hand might be possible, if its controls are well thought out and implimented. But I suspect it would still suffer from the inherent limitations of the controller. Not to mention that the physical skills involved in PC's do not transfer over to console controllers. |
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Originally posted by Wraithone
CCP seems to care about consoles, as DUST 514 will be first released on them. Current generation consoles have some advantages over PC's in terms of coding for them(standard hardware and SDK's). They also tap in to a different(but in some cases overlapping) demographic. The downside is they aren't nearly as effective when dealing with FPS style games. No standard interface so far has beaten the mouse, keyboard for smooth game play, and ease of access to many functions. A non FPS MMO on the other hand might be possible, if its controls are well thought out and implimented. But I suspect it would still suffer from the inherent limitations of the controller. Not to mention that the physical skills involved in PC's do not transfer over to console controllers.
CCP is making Dust 514 to LINK INTO the EVE universe, making the console masses minions of the capsule-pilots playing EVE on the PC (and 2 or so on the Mac, lol) Good point about CCP "caring", only CCP could, in a single stroke, both make money off of, insult and entertain console users.
Yours in PC Gaming Mastery Plasma, Star*Dagger |
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Jon, one part of your EverQuest II section is incorrect: First, in 2004, EverQuest Online Adventures, a PS2 exclusive prequel to the original game that failed to garner the same kind of attention as the original. Then, the next year, SOE launched EverQuest II to much fanfare.
Not right. EQOA launched in early 2003. EverQuest II launched two weeks before World of Warcraft in November of 2004. Otherwise, nice article. |
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Interesting article. Great to see Everquest 2 in the #1 spot--it's much deserved. |
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