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That can be a good or bad thing if it's not player ran... I mean given what the DF community has shown, I don't have much confidence in the "genius" political structure. Instead it's mostly full of zerg nations and then little gank squad clans. Nothing more really. FE and AION just came out so they're both lacking content, just like this game still is after 5 years in development 10 mil + in financing later... Only difference is AION is the highest rated game right now. Here's the thing; people loved UO. Most people did. You hear it all over the forums the old UO days were grand. Yes they were, for those who had good machines and didn't mind cheating to win or macroing it was a lot of fun. But I remember the strategies people would use, they'd send an alt character as a ghost out to scout each dungeon first before they send their main characters to find people and determine how many to send to make sure they over zerged them. I know, I used to do it. These tactics used never put the pkers in harms way. It got this way; that people didn't want to take risks. Why would the PKERS ever want to play legit or have a fair fight? That's not what they're going for, they want your stuff. They want what you have and they'll do it the easiest way possible not the fairest. This stretches into DF politics. The reason there is a zerg is because people don't want to actually ever lose, they want to always win. Thus why zerg tactics are always common in games like this. Thus why cheating is rampant. Macroing is rampant. Etc. Games have evolved. They figured out, these "hardcore" people aren't hardcore, they just want to be able to steal the shit from other people at their expense and not care about the other persons experience. So they put safety nets in place; no dropping loot, etc... there's still PVP but people feel that it's too "carebear" well it's not, it's just plain smart. Their clients aren't going to quit just because some guy decides to be a jack ass and camp their corpse. Etc. |
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I don't know if I'd ever tell somebody not to buy a game (I might have done so in the past, I honestly can't remember). It would have to be really, really heinous and, to be honest, Darkfall isn't. It ain't great, but it ain't horrible, either. There's definitely a market for it and the game is improving one patch at a time. It has (or had) a ton of hary warts, but it also has some fun, exciting elements that appeal to me, just not enough to keep me subscribng. I'd prefer to simply and honestly dicuss issues with the game rather than just tell people not to buy it. ~Ripper |
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Originally posted by daveospice
Then just say it: "I like theme park games" Its ok to like thempark games |
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The game is not for everyone and may be too hard on some players for them to enjoy. It requires alot of activities that are way outside what people have done in the post UO years of MMO's. This is not quided, hand holding or back patting. It is hard, strenuous and extremely rewarding and fun. Think loot + "Head Shot!" + huge world = win. Its every fps / mmo players dream. Most of the posts are people who do not do well at the game. Rarely do you see people on top of the hill saying the game sucks unless they had one of their exploits nerfed. I will say this game is semi hard to play solo if you don't quickly figure out how to maximize the system. Its not just put x amount of time in to get x amount of skill. There are all types of ways to play the game in a more effective fashion. Bottom line: If you like FPS games and like constant action, peril and meaningful reward (own city); Darkfall is your game. The systems are getting better everyday and things are balancing out. Grinding is soo easy now with triple times the gains on monsters that macroing is a thing of the past. Now you have to defend your favorite mob spawns from other groups. Its real territorial control as opposed to a story line telling you mob's are invading and you must defend. Hardcore gamers who are sick in their systematic approach to games will have a field day with this game like EvE. |
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Again, we see a lot of "game's perfect, but most people are just too dumb to play it!" DFO does not need any particular or special skill to play. It's very similar to many other games, online or not. However, one fact remain: A few hundred thousand people were interested in it. And just a handful of them still play. DFO cannot afford to brush aside players: the game revolves around PVP, and without players = no game. It can be a hard fact to understand, but the whole process of beta + launch was dreadful, and scared away MANY players. Most of these people will not come back. Good players and bad players alike. Last few patches did improve the game. However, it's still not a top notch product, has several issues and bad decisions behind it, and its bad rep will be impossible to be erased in less than a few years. |
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Originally posted by Trenchgun
Agreed the OP is a troll who probably played for the first week and ragequit, because it was not a perfect launch for a indie company.
Their are blatent lies in his post, the grind is not bad anymore, the quests are bad, but it is a sandbox, you are not forced to quest nor do you need to, I dont macro and I am very good pvper. Learn to FPS then talk about it.
Point is if you likfe gameplay> graphics FPS> auto target Sandbox>linear you will like this game. |
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Why the hell cant an independent game company make a perfect game? Damnit i want perfection right at launch! And i want it the same as WoW! -sarcasm off-
i played FallenEarth, Aion, and Darkfall. I chose Darkfall bc it suited me. If you liked WoW go play aion. very simple. This game is what 6 months old? Im not even going to try and pretend there arent problems. I say at least once a day "thats fucking stupid, they need to change /fix that" But the fact still remains i enjoy this game more than any other at the moment. This game can only get better. The same goes for FE, lots of potential.
side note: Mortal Online anyone? its only a matter of time... |
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Originally posted by gkb3469
Mortal online will be the next leader of all the sandbox game made by other indie company i believe. They have all the content that an sandbox mmo deserve to get and they will release the game only when it will be perfect. After launch, they will add like siege engine, castle clan and boat mats himself said. There is also no grind at all and the pvp is focus on one on one balance and group pvp balance and this is more fun. That way, if i travel, find someone and he see me too and we do a one on one, the combat would be even more cool. Players die fast and to me, thats really cool and the game is really really realistic. Me too, i play DF because there is nothing else for me. Im not a fan boy of DF, but a fan of a pvp open full loot system. |
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Originally posted by Realbigdeal
Mortal online will be the next leader of all the sandbox game made by other indie company i believe. They have all the content that an sandbox mmo deserve to get and they will release the game only when it will be perfect. After launch, they will add like siege engine, castle clan and boat mats himself said. There is also no grind at all and the pvp is focus on one on one balance and group pvp balance and this is more fun. That way, if i travel, find someone and he see me too and we do a one on one, the combat would be even more cool. Players die fast and to me, thats really cool and the game is really really realistic. Me too, i play DF because there is nothing else for me. Im not a fan boy of DF, but a fan of a pvp open full loot system.
i really enjoyed DF, but as someone tired of guilds, its really tough to survive there. I have been killed more by my own race than racial enemies. I don't care if i die and lose everything in a game. I just want to be in an MMORPG and not have to "join a guild" to just do anything. I have to put up with asshats irl everyday, i enjoy my solo time in my exscape world. It seems like MO is just becoming DF2, been there since block A and its becoming a "love/hate" relationship. I really think the next game to pull off "full loot pvp" will be dawntide. it sounds like it will have safe areas to attract the casual gamer, but when they come out into the "wildlands" its fair game. makes since to me, all these games build a nice box for the sand and then just fill it with predators. i say, build a nice box for the sand and fill it with happy content prey and the predators will come. |
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This game is more carebear than a lot of other games out there. The gind in this is just as bad as korean games. Just playing this game for an hour will make you realize it's a complete piece of crap. The UI and the way it's set up seems like an after thought, and the general flow of the game is rediculously slow/not well thought out. Everything in the game is lacking creativity and polish. They basically took ideas from the forums of fan boys and put it all in which is good in some areas, but you can tell the dev's have no original thoughts of their own and they just ripped ideas from forum posters/other games like UO, EVE, etc. Game balance is a complete after thought. I don't even think they know how to even begin to balance this POS. Which is why you can train every skill to max regardless. It's a cheap way of doing "balancing" by allowing everyone to have the same skills. It's a really lazy thing to do and obviously isn't working. Which is sad because those other games did it RIGHT, so why mess up a good formulae? More people have lost their lives to WoW than i can count; that's hardcore. Simple as that. |
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Originally posted by daveospice
You dont fit in Darkfall. Darkfall has shown that to you and has spit you out of his world. Its now on you to let it go. -----MY-TERMS-OF-USE-------------------------------------------------- Everyone who logs into NGE destroys a bit of the SW Universe. No SWG Pre-Cu, No money to the $OE suckers , simple and fair. DON't agree to $OE 's EULA. They change the gameplay without respect your investement. "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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MO will be good if they can get everything into the game that they said would be in the game at launch. That means there are 2 months (oct and nov) left for them to add more than combat. We can hope the game will be great, but we can't say that it will yet. |
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Originally posted by DarthRaiden
Wow you are amazing, and not in a good way. While people on the official boards lament the lack of players, and every few new thread titles remark on this, you keep at it. I said this about you before as well, and I will repeat, you are in fact a detriment to the well bieng of Darkfall. Your attitude and a number of other fanbots here have in fact been very insturmental in souring my perception of the game as a whole. You have lied, deceived, and insulted people like myself whom questioned the veracity of your statements from the day I created my account until...now. You apparently have no comprehension how much harm you have done to the very game you profess to love. IF I was to assign devious motives to you I would credit you with bieng a fan of a rival game, intent on doing as much damage as you may via this deception. But frankly I do not feel this is the case, you are a rabid fanbot so intent on defending the game you "love" that in the process you deter others whom frankly are objective enough to see through your efforts. At the very least you have prevented Darkfall from gaining my subscription. I wonder how many other people came here as I did to glean information about the game, and ran into you to thier detriment? At any rate he who sows the wind reaps the whirlwind. In this case less people to convince to play the game. Enjoy your "the game isnt for you" sentiments with the few hundred people that still play. |
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Originally posted by Seytan
Wow you are amazing, and not in a good way. While people on the official boards lament the lack of players, and every few new thread titles remark on this, you keep at it. I said this about you before as well, and I will repeat, you are in fact a detriment to the well bieng of Darkfall. Your attitude and a number of other fanbots here have in fact been very insturmental in souring my perception of the game as a whole. You have lied, deceived, and insulted people like myself whom questioned the veracity of your statements from the day I created my account until...now. You apparently have no comprehension how much harm you have done to the very game you profess to love. IF I was to assign devious motives to you I would credit you with bieng a fan of a rival game, intent on doing as much damage as you may via this deception. But frankly I do not feel this is the case, you are a rabid fanbot so intent on defending the game you "love" that in the process you deter others whom frankly are objective enough to see through your efforts. At the very least you have prevented Darkfall from gaining my subscription. I wonder how many other people came here as I did to glean information about the game, and ran into you to thier detriment? At any rate he who sows the wind reaps the whirlwind. In this case less people to convince to play the game. Enjoy your "the game isnt for you" sentiments with the few hundred people that still play.
While I've told Darth to just quit posting in the past, and will continue to do so, sometimes games like DFO won't fit with certain individuals. PS I think someone had me quoted in thier sig saying something along the lines "Please stop posting, you are making all the fans look like idiots" |
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Originally posted by Seytan
Wow you are amazing, and not in a good way. While people on the official boards lament the lack of players, and every few new thread titles remark on this, you keep at it. I said this about you before as well, and I will repeat, you are in fact a detriment to the well bieng of Darkfall. Your attitude and a number of other fanbots here have in fact been very insturmental in souring my perception of the game as a whole. You have lied, deceived, and insulted people like myself whom questioned the veracity of your statements from the day I created my account until...now. You apparently have no comprehension how much harm you have done to the very game you profess to love. IF I was to assign devious motives to you I would credit you with bieng a fan of a rival game, intent on doing as much damage as you may via this deception. But frankly I do not feel this is the case, you are a rabid fanbot so intent on defending the game you "love" that in the process you deter others whom frankly are objective enough to see through your efforts. At the very least you have prevented Darkfall from gaining my subscription. I wonder how many other people came here as I did to glean information about the game, and ran into you to thier detriment? At any rate he who sows the wind reaps the whirlwind. In this case less people to convince to play the game. Enjoy your "the game isnt for you" sentiments with the few hundred people that still play.
Its because you posted BS in the past. I remember you have called Darkfall vapor. Your posts was wrong and your posts in the past was full of grief towards the game and the people who defended the game as receiving development and will launch. You have mislead people in the past about the state of the game. I noticed your changed tune towards Darkfall now and cant help me but must think meanwhile you played the game. You deserved what you got in the past , and if you stay balanced then you will have no problem here.
-----MY-TERMS-OF-USE-------------------------------------------------- Everyone who logs into NGE destroys a bit of the SW Universe. No SWG Pre-Cu, No money to the $OE suckers , simple and fair. DON't agree to $OE 's EULA. They change the gameplay without respect your investement. "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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Originally posted by xpiher
You told me to stop posting after the self-proclaimed "most valuable" and professional game reviewer of the world mr. gillenm missed to noticed the equip indicator after hours of playing ? That moron gave Df a 4 he has to take it and he is a professional. He has to live with his moronic mistakes and if he griefes valuable good games out there someone has to make fun out his stupidity. -----MY-TERMS-OF-USE-------------------------------------------------- Everyone who logs into NGE destroys a bit of the SW Universe. No SWG Pre-Cu, No money to the $OE suckers , simple and fair. DON't agree to $OE 's EULA. They change the gameplay without respect your investement. "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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Originally posted by xpiher
Just curious...
Did DarkFall meet that same criteria? I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements. I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
By the condition put forth above does that mean that MO (and therefore DarkFall) are not good when/if they don't meet their launch criteria? I think some would disagree with you on that point, for both games.
DarkFall for it's part anyway has been fairly well documented (at least on this forum) what was missing at launch. They have made progress in getting some of the stuff into the game since launch; albeit not always implemented in a fashion that a majority would like. The upcoming October patch/expansion is said to deliver one of the major items that I've considered essential from the beginning. Player owned local vendors. Unfortunately there wasn't anything mentioned about implementing the Trade Boards that were always touted before launch, but havn't seen the light of day yet. So, that is still an unknown at this point.
The player vendors is definitely a good start though, and with the first step of local banking, and the caravan system... they are starting to figure out that the economy is in need of some loving.
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First off player run vendors won't work.
Why? Well the houses can be beat down at any given time, destroying your vendor along with it and everything in it! Right now no one cares about beating down people's personal houses, but once vendors roll out they will macro beating your houses down. Unless they give only a small window of opportunity. As far as you saying how hardcore darkfall is... It's not, once again the "hardcore" element is not why im leaving. It's people like you why I'm leaving, and all the bugs I posted above. Plain and simple the game is just bad, that's why at leas thalf the people who have bought this game havent looked back probably on their subscriptions to it. Thus why the world's void of people. Shadowbane and UO were just as hardcore but they had a lot of people. UO HELL you could steal people's houses just by getting their house key. Darkfall has nothing on pre-T2A UO. It's just a bad game plain and simple. |
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Originally posted by daveospice
You forget that all what you say apply just for you.
The game is the best MMO you can get right now . People resubscribe because the most thing they complained about was the "grind" , whats gone with the patch 2 weeks ago. You also have no idea how vendors will be implemented. House deeds can be looted from a dead mans grave and only, not the carebear stuff of "UO stealing". Darkfall is the best MMORPG what you can get right now. -----MY-TERMS-OF-USE-------------------------------------------------- Everyone who logs into NGE destroys a bit of the SW Universe. No SWG Pre-Cu, No money to the $OE suckers , simple and fair. DON't agree to $OE 's EULA. They change the gameplay without respect your investement. "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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A lot of people bought this game because of the concept they read about and the promises from the devs. I and many others quit because the concepts were poorly implemented. Can you say amateur developers? Secondly, you obviously didn't ever play UO because UO was and IS (if you play free shards) way better than this game and way more hardcore. You could have years of work robbed from you in UO. You could have lost hours of work every night at the bank in town from a thief, or whatever... you name it UO had it. This game? People can beat on your house randomly at any given time of the day (3 am beatings anyone?) which just speaks poor design, not hardcore. Poor design is when the dev's don't think about what people WILL do and whether both people had a fair chance of success in the situation. Example: In UO a thief comes up to you asking to buy your rare. He opens your pack steals it and puts it in bank. However, you stood still and fell for it with it in your pack instead of bank. It was your own dumb fault, there was plenty of skill and learning involved. In Darkfall someone comes and beats on your stuff when you're asleep or when you're not on. No Skill involved. A pk comes to the newbie area pking newbs. That's not hardcore, that's not even PVP since the newbs only option is to run, and sometimes if they're too far out their only option is to die. That's just plain bad design, as in a PVP game, or a "hardcore" game for that matter every situation has to give both players a fair opportunity for success. In Darkfall there is much more imbalance than balance. Thus it's just a bad game. Good concept, poorly implemented.
They basically stole the ideas from other games and people and had NO clue on how to implement it properly. |
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Originally posted by xzyax
Just curious...
Did DarkFall meet that same criteria? I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements. I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live. 2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it. So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc. Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others. |
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Originally posted by xpiher 1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live. 2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it. So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc. Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others. I don't really want to re-hash all of what has been said on the subject of what was in and what wasn't for Launch. If you really believe they ful-filled what you expected... far be it for me to take that away from you.
Suffice it to say, they did not meet MY expectations. |
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Originally posted by xpiher 1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live. 2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it. So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc. Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
I know you are not new to DFO so you either had a huge lapse in memory or you are flat out lying. In either case, everyone not in denial knows the portion in red is far from the truth. As far as my main beef with the game, I am still waiting on Meaningful PvP to be implemented. PvP is about competition. You compete against other players. In DFO PvP is about avoiding competition and picking weak targets. While attacking a target when they are asleep in the real world would be considered strategic in a game world it is called cowardice. Everything in DFO is about avoiding actually competeting against other players. Siege when the other guild isn't on, Group up and raid individuals and small groups and run from groups your size or larger. When a city is sieged it always urked me that the first reaction most people seem to have is to bank there gear and valuables. Go out with the bare minimum. Naked PvP is by far the dumbest thing I have ever seen. Being red means jack in DFO. Being a murderer is way to temporary still and has little to no drawbacks. Racial alliances mean jack as well making most clans ARC's. DFO is just biding time at this point and if MO delivers........ yeah DFO is dead in the water. DFO does not have PvP and never will with it's current setup. It has ganking. Players that try to PvP are shown quickly that isn't what DFO is about. Sandbox FFA PvP games are what I preffer over everything else. DarkFall simply isn't one and looks like it may never be one. It's a FFA Gank Single class MMO with some sandbox elements. It WAS missing a great deal of features boasted about by it's devs at launch, if you care to know more about the missing features then feel free to find one of the hundreds of posts scattered about over the net that listed them in detail. PvP'rs have already left DFO. Those that are left are the ones that couldn't hack it in other games. DFO is simpler and has focus on ganking and griefing rather than PvP so it's understandable. DFO hasn't chewed anyone up and spit anyone out. Those that left have simply dumped the garbage in the trash where it belongs. Thats just my two cents. Didn't intend to post was just checking up on things, had to post though because I hate misconceptions and/or lies being tossed about. |
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http://www.eurogamer.net/articles/darkfall-online-review laugh. That's one of two reviews on metacritic. Hillarious. I think they gave Darkfall a lower score than Roma Victor! LOL |
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Originally posted by GrayGhost79 1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live. 2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it. So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc. Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
I know you are not new to DFO so you either had a huge lapse in memory or you are flat out lying. In either case, everyone not in denial knows the portion in red is far from the truth. As far as my main beef with the game, I am still waiting on Meaningful PvP to be implemented. PvP is about competition. You compete against other players. In DFO PvP is about avoiding competition and picking weak targets. While attacking a target when they are asleep in the real world would be considered strategic in a game world it is called cowardice. Everything in DFO is about avoiding actually competeting against other players. Siege when the other guild isn't on, Group up and raid individuals and small groups and run from groups your size or larger. When a city is sieged it always urked me that the first reaction most people seem to have is to bank there gear and valuables. Go out with the bare minimum. Naked PvP is by far the dumbest thing I have ever seen. Being red means jack in DFO. Being a murderer is way to temporary still and has little to no drawbacks. Racial alliances mean jack as well making most clans ARC's. DFO is just biding time at this point and if MO delivers........ yeah DFO is dead in the water. DFO does not have PvP and never will with it's current setup. It has ganking. Players that try to PvP are shown quickly that isn't what DFO is about. Sandbox FFA PvP games are what I preffer over everything else. DarkFall simply isn't one and looks like it may never be one. It's a FFA Gank Single class MMO with some sandbox elements. It WAS missing a great deal of features boasted about by it's devs at launch, if you care to know more about the missing features then feel free to find one of the hundreds of posts scattered about over the net that listed them in detail. PvP'rs have already left DFO. Those that are left are the ones that couldn't hack it in other games. DFO is simpler and has focus on ganking and griefing rather than PvP so it's understandable. DFO hasn't chewed anyone up and spit anyone out. Those that left have simply dumped the garbage in the trash where it belongs. Thats just my two cents. Didn't intend to post was just checking up on things, had to post though because I hate misconceptions and/or lies being tossed about.
what happened? At one point you were at the top of the chain of command of Darkfail trolls. I think you were like the 3rd highest rank. It was Darth Raiden , Javac, you, the guy who could not master the use of the space bar, and Einstein. why all the suden did you give up a strong career and General's pay to bash your lord and master Tasos? |
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