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12 posts found
wmbyrne

Novice Member

Joined: 9/02/04
Posts: 24

EQ2 CSR:the Bug you reported is a new game feature, and will be removed in the next patch.

 
9/28/09 2:13:31 PM#1

What MMOs are using or going to upgrade to DX11 and which ones are compatible with eyefinity the AMD/ATI multi-monitor viewing experience?

jagd1

Advanced Member

Joined: 1/30/07
Posts: 121

9/29/09 11:46:01 PM#2

It is a bit early for directx11 support for mmos but age of conan and champions online were eyefinity compatibility list

www.hardocp.com/article/2009/09/28/amds_ati_eyefinity_technology_review  there are pdf pages at bottom 15th page

ABRaquel

Hard Core Member

Joined: 1/19/04
Posts: 287

Your mother was a hamster and your father smelled of Elderberries.

9/29/09 11:54:18 PM#3

They actually showcased WoW using Eyefinity.

www.anandtech.com/video/showdoc.aspx


pb1285n

Advanced Member

Joined: 1/28/06
Posts: 408

9/30/09 1:52:12 AM#4
Originally posted by ABRaquel

They actually showcased WoW using Eyefinity.

www.anandtech.com/video/showdoc.aspx

If the borders of the monitors were a little thinner it would look great.

ABRaquel

Hard Core Member

Joined: 1/19/04
Posts: 287

Your mother was a hamster and your father smelled of Elderberries.

9/30/09 1:59:15 AM#5
Originally posted by pb1285n
Originally posted by ABRaquel

They actually showcased WoW using Eyefinity.

www.anandtech.com/video/showdoc.aspx

If the borders of the monitors were a little thinner it would look great.

"Are you currently using the dual monitor setups? Those setups will look like something of ancient ages before this monitor. It has a 43 inch curved display with 2880X900 resolution in 32:10 aspect ratio. According to the manufacturer NEC, it has a four panels seamlessly blended with a unique adaptation of DLP technology. The response rate is a superfast 0.02 milliseconds. With 12 bit color depth and 100% sRGB color range means that it has wide color gamut to represent the exact color. With a 200cd/m brightness and 10000:1 contrast ratio I am waiting to play FarCry 2 on this monitor in the weekend." SOURCE


theanimedude

Apprentice Member

Joined: 6/06/04
Posts: 1605

WE LOVE YOU EN1GMA!

9/30/09 2:06:02 AM#6


Originally posted by ABRaquel

Originally posted by pb1285n

Originally posted by ABRaquel

They actually showcased WoW using Eyefinity.

www.anandtech.com/video/showdoc.aspx



If the borders of the monitors were a little thinner it would look great.



"Are you currently using the dual monitor setups? Those setups will look like something of ancient ages before this monitor. It has a 43 inch curved display with 2880X900 resolution in 32:10 aspect ratio. According to the manufacturer NEC, it has a four panels seamlessly blended with a unique adaptation of DLP technology. The response rate is a superfast 0.02 milliseconds. With 12 bit color depth and 100% sRGB color range means that it has wide color gamut to represent the exact color. With a 200cd/m brightness and 10000:1 contrast ratio I am waiting to play FarCry 2 on this monitor in the weekend." SOURCE

That thing is HOT!

I use dual monitors now... but that thing is *drool*

Gabby-air

Elite Member

Joined: 7/20/08
Posts: 1118

9/30/09 2:09:18 AM#7

I agree that thing is stunning!

decoy26517

Hard Core Member

Joined: 7/14/09
Posts: 149

9/30/09 5:54:52 AM#8

yes, that beautiful monitor will set you back $8,000...

talismen351

Hard Core Member

Joined: 11/01/07
Posts: 1077

"Easy" only equals "better" for crack addicts and MMORPG developers.

9/30/09 8:58:01 AM#9
Originally posted by ABRaquel

"Are you currently using the dual monitor setups? Those setups will look like something of ancient ages before this monitor. It has a 43 inch curved display with 2880X900 resolution in 32:10 aspect ratio. According to the manufacturer NEC, it has a four panels seamlessly blended with a unique adaptation of DLP technology. The response rate is a superfast 0.02 milliseconds. With 12 bit color depth and 100% sRGB color range means that it has wide color gamut to represent the exact color. With a 200cd/m brightness and 10000:1 contrast ratio I am waiting to play FarCry 2 on this monitor in the weekend." SOURCE

 

Damn nice screen. But my logic is, if the game sucks on a regular screen...it will still suck with a bigger screen...just look better. And if a game is good, it will still be good on either screen...just better on the bigger screen.

drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 2144

9/30/09 9:08:50 AM#10

 this techno is and will be useless for all mmo ,it might i say might

come handy when microsoft is done tweaking the new software that will make very big pvp a reality but for now 

nothing is boosted so ,if you dont set graphic low enough you get bad lag

so nice graphic wont be avail even with that set-up

those manufacturer are silly or just making it for cable football season fan or non-mmo game

but for mmo those company will have to start manufacturing software that make it possible to run game in high def or such

i think i will try the game stream thing soon ,maybe the only thing that could maybe use these baby

dont get me wrong when the rest follow it will be nice but for now in mmo its worthless techno

oh you ll get way bigger picture lol

 

Papadam

Elite Member

Joined: 12/09/07
Posts: 1274

9/30/09 9:12:04 AM#11

Both LotrO and DDO is going to get upgrade for dx11... The only MMOs who announced it as far as I know.

If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd

Cleffy

Elite Member

Joined: 5/09/04
Posts: 3158

9/30/09 11:30:47 AM#12

Pretty sure Eye-finity works at the hardware level so a game doesn't need to actively support it unless its one of those fixed resolution games.

MMORPGs have always lagged when it comes to graphics for a good reason.  When it comes to games that use DX11, I can see any game that currently supports DX10 upgrading to DX11.  However, I don't think you will notice a difference visually unless the developers make a consorted effort to use all the features in DX11.  Offering DX11 support can be anything, and is probably just switching the rendering back-end while not making use of new features.