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We've translated two new articles. Hope you enjoy.
New article translation from Dengeki Games (brand new magazine) Famitsu Connect November Issue translations, scans, journalist's predictions, action bar explanation Final Fantasy XIV Core - Final Fantasy XIV Fansite |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by Zyuu83
So, to me... I hope SE keeps that aspect of FFXI intact. Let people warp away to their heart's content once they've done so, but make aetheryte crystals so they have to be attuned to first.
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WSImike I agree with you, Sadly there is a huge crowd out there that hates that type of stuff, it takes special effort and planning, thats not instant gratification. Waiting for: Final Fantasy XIV |
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Agree with the above two replies. That is the sort of thing that determines whether the game will be a Gong Show or Challenge. WOOT |
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I'm personally tired of all the hand-holding in recent MMO releases. Since when did removing all semblance of challenge make for a better game? Let the instant-gratification crowd stick with WoW. I much prefer a game where your accomplishments actually have value. MMO games would be pretty cool if it weren't for the people. |
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Originally posted by Sixpax
Agreed |
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I agree as well. I DO remember the first time I reached Jeuno and I remember working to get my airship pass. I have all these great memories and accomplishments because I earned them. In fact, unlike most MMOs, the LEAST of my worries was leveling up because there were much more interesting things to work towards and places to explore... sometimes just getting to an area to fight mobs was a challenge in itself. I hope they keep the challenge up... and I do have faith that they will even if they do make it a bit more accessible. Playing: Aion |
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