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Hi thought i would write my view on this game. i will be honest i was hoping for a neocron style fps with rpg background. so i went out and bought this game. But i have to say i came away feeling disapointed. The game itself has some issues mainly in the towns where lag is horrible but once out of the towns its pretty smooth at max settings. I like wastelands and using the horses and i was enjoying myself a little exploring and crafting. But then thats when i found the biggest flaw i think a mmo can have. No consequence to dying. You have crafters in this game and it was a profession i chose to pursue but it turns out when you die you dont drop anything. Now this is the flaw if you dont drop anything when you die then why would crafters build stuff becauie once a player has it he isnt gonna need it again. people keep calling this a sandbox game but i would have to say its another single player game rapped in a mmo disquise. You pay monthly to do quests against npc with the odd pvp thrown in for good measure. Now i know theres plans to expand it like faction wars and houses etc but theres still that fundamental problem of consequence for actions. Your actions dont really effect the world, and yes i am going to compare it to eve online but also neocron. Neocron was a fps bit like Fallen earth , you would shoot people with guns and it would use a rpg background skill system to calcualte everything depending on armor etc and then you would get certain lvls dextarity inteligence depending on what wepaon you used etc. Crafting in neocron meant you could build wepaons and sell to people by typing in local but if you died you would drop a belt and drop one random item from your inventory in it for others to loot. This kept a market for builders. You also had types of charcter. so a psi monk would be good with magic but not so good with rifles and a tank would be great with heavy guns but pretty useless with magic. WIth Fallen earth everyone can do anything so again this now makes crafting and stuff impossible because anyone can craft there own ammo or gun to go hunt with or pvp with. if you could have classes that meant that only that race could build the really good weapons youd the have a bit of a market. In eve again you die you drop stuff and lose your ship and yes eve is a lot harsher than fallen earth but this keeps people interested and is why eve has been going for so long. in eve any player can do anything else but it takes time to trian the skills think someone said 20 years constant playing to max every skill in game. but eve also just ahs the rigth balance. WOW will die as in my oppinion most other mmos that have no consequences as people become bored of questing and limited market. this will happen to fallen earth in my opinion. So if people enjoy a single player game in a mmo setting then thats fine but i would say to those people looking for something a bit special fallen earth is no different to other mmos except instead of fantasy world its set after a nuclear war.
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I'm also a little bit disappointed. For me Neocron somehow had a better "look and feel", even though the graphics weren't that good either. And no consequence to death really makes pvp and the like pretty pointless, if there really is none. It really feels like old Neocron days now, though, since the game crashes every 10 or so minutes on my pc running windows 7. |
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Your post is interesting but a bit confusing to me. You say MMOs where players have no actual impact on the world, like WoW, will die? But WoW is alive and fine, since about half a decade. It's the most successful MMO in history, even though players have no real impact on the world. And many other MMOs that lack this kind of dynamic are doing fine as well. As such, the lasting impact a players has on the MMO world is not necessary for a successful MMO.
About the crafting: people complained about the same thing in, for example, when WoW implemented the inscription profession. People said "hey, but everyone can have only half a dozen glyphs and they don't use up. Once everyone has their glyphs, who will buy them? This makes no sense!" But, it worked. Many people picked up the profession, and glyphs were beeing traded constantly back and forth. Why shouldn't that work the same way in FE? Also, I'm no expert on FE, but I doubt anyone can become an expert on everything, since you have only a certain amount of points to distribute. |
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karat76
Hard Core Member
Joined: 8/22/06
Greatest threat to society is letting casualties of puberty reproduce. |
My computer being the old pos it is could not really run the game but I had a great time despite the bugs during the headstart time. The community during headstart was better than expected. |
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i Take on bored the points raised and i suppose for some people its a game they will enjoy i just suppose i wanted something with the fps style but the harsh reality of eve online and skill system of neocron. I think we just need some developers to go out on a limb and try to make something unique and i hope Earthrise will live up to this idea.
But as for fallen earth just not the game for me but then again i didnt like oblivion or stalker really so maybe im just fussy :)
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Wow, easy death penalties?
As an eve player, I was really thinking about getting this game, but no death penalties means no sense of fear or intensity when playing,so I'll pass on this one. |
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Originally posted by Mundus
Death When a character’s hit points are reduced to zero, he or she is incapacitated for up to five minutes. During this time, a teammate may resuscitate him or her with an appropriate mutation ability or medical item; otherwise, he or she will automatically resurrect in the nearest LifeNet pod at the end of the wait. Of course, a quick trip to the LifeNet pod is available for anyone who doesn’t want to wait out the full five minutes. When a character resurrects, he or she suffers penalties to either their XP or stats. The more often a character dies in a short span of time, the greater these penalties become. In no case does a dead character leave a lootable corpse behind, so there’s no stealing a player’s gear, mount, or vehicle. |
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blakavar
Advanced Member
Joined: 7/22/06
Troll says, "I'm a troll bitches. Dance!" |
Death penalties dont kick in until level 5 if I remember. After that they penalize you increasingly, though hardly noticable until level 17 or 18. Your items degrade, when you die they degrade very fast. In S2 I always have 20 repair kits for Armor, Bike and Rifle. Your stats are lowered for a set time after respawning in a lifepod. I hear there is exp lose but again I haven't noticed, probably becuase it doesnt get mean until level 30. No looting in pvp, but it gets expensive. Even low level S1 pvp if you get caught a couple times in a row your equipment will be wrecked, all of it will have to be repaired or replaced. |
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As a fellow crafter I dont mind No drop if there is Some destruction of items. If there are armor reps then its a little pointless.. Still on the fence atm... Game dosent look like its worth 50 bucks. I keep looking though for proof that it is worth it. If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. |
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cosy
Master
Joined: 9/15/04
I helped over 300 new players in EvE, how many did you help ? |
only one word about the lag IMO there are to many NPC in the game and all that make the server load quite big just look your upload/download when you in a city sometimes the spike go to 10kb/s ofc 10/kb/s is not much but for a mmo that are allot of things that the server tell your client to load want to try eve-online ? i help you-join eve university,L2P-basic guide if you want to understand EvE-Online |
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I kind of share some of the OP's concerns. For me, they need to make items break and become useless once they have degraded, there needs to be a one time use on repair kits at most. Right there, 2 little changes and immediately the game is 100xbetter. With regards to everyone crafting everything, you may be right, I'm not sure yet I haven't reached that stage. But right now I'm having fun and thats all that matters, but I do worry about the long term playability for me, I'm not really a quests player. ----- Everything that has a begining, has an end. |
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Originally posted by cosy
It's weird about the lag. When it comes up in chat some people will say they experience no lag at all and some say it's unplayable. I'm nearer the latter when in towns. My specs are pretty much minimum required, though, so it could be that. Thing is, I would expect it to be playable wherever I am if I have the minimum requirements. Hopefully they're working on this. And the texturing. They are reservations I still have about FE, although I'm doing my usual turnaround on an MMO and deciding it's a good game after all. I did it with AO, Everquest 2 and Eve and just about any other MMO I ended up liking. So ignore my initial points about new games ;) Playing: Eve, Fallen Earth, Entropia. Trying D&D Online |
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As posted above by Blakavar, Fallen Earth does have death penalties at higher levels and does have item decay. |
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DonnieBrasco
Elite Member
Joined: 7/25/06
Achiever 80.00% |
Originally posted by Mahlo
It's weird about the lag. When it comes up in chat some people will say they experience no lag at all and some say it's unplayable. I'm nearer the latter when in towns. My specs are pretty much minimum required, though, so it could be that. Thing is, I would expect it to be playable wherever I am if I have the minimum requirements. Hopefully they're working on this. And the texturing. They are reservations I still have about FE, although I'm doing my usual turnaround on an MMO and deciding it's a good game after all. I did it with AO, Everquest 2 and Eve and just about any other MMO I ended up liking. So ignore my initial points about new games ;)
There you go. It is not lag, it is your specs struggling to handle all the load (lots of swapping due to textures/meshes being loaded to the relatively small VGA RAM). 98% of people who complain about "lag" have this experience. I have no lag in towns whatsoever, and FPS never drops under 25, any time anywhere.... I have Win7 64 bit, 4GB RAM and a 1MB HD4890..... DB Denial makes one look a lot dumber than he/she actually is. |
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Although I disagree I think the OP makes good points for his post and gotta respect the opinion. At least it was well thought out. |
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Originally posted by cujo603
But the decay is irrelavant if everyone can just pop a repair kit like they would med packs, there's just no point in having the function. Now I havn't got up to that point yet so I'm only going by what I've read on official forums and heard on vent. ----- Everything that has a begining, has an end. |
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Originally posted by DonnieBrasco
There you go. It is not lag, it is your specs struggling to handle all the load (lots of swapping due to textures/meshes being loaded to the relatively small VGA RAM). 98% of people who complain about "lag" have this experience.
Yes, and I also pointed out that the game should be playable for me wherever I am if I have the required specs. I've no doubt the game performs better on your machine but it doesn't mean the game isn't at fault when it becomes a slideshow on mine and that of other players with the required specs. Playing: Eve, Fallen Earth, Entropia. Trying D&D Online |
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I think its due to lack of refinement. They will no doubt continue to optimise the textures etc, the more grphx memory you have on your card the better your overal performace will be. This is always be the case with unoptimised games. But you are correct if you hit min specs you should expect to play the game with no system hiccups ----- Everything that has a begining, has an end. |
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Originally posted by mrw0lf
That's what I'm hoping. I am at this moment clearing out my hard drive and using disc clean-up, although I have more than enough memory. My processor speed is above minimum required to, but my video card is only 256. I suspect that is my problem. Playing: Eve, Fallen Earth, Entropia. Trying D&D Online |
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DonnieBrasco
Elite Member
Joined: 7/25/06
Achiever 80.00% |
Originally posted by mrw0lf
I definitely agree, and expect this. However, as PC's get upgraded (a HD4890 is what, 200 USD now?), this will also disappear as a problem. My main poin though was, that it's NOT lag, it is engine optimization. LOTRO has had this problem as well at the beginning, and they managed to iron it out in a few weeks. DB Denial makes one look a lot dumber than he/she actually is. |
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DonnieBrasco
Elite Member
Joined: 7/25/06
Achiever 80.00% |
Originally posted by Mahlo
That's what I'm hoping. I am at this moment clearing out my hard drive and using disc clean-up, although I have more than enough memory. My processor speed is above minimum required to, but my video card is only 256. I suspect that is my problem.
Yes, 256MB is a bare minimum these days.... which is kinda sad, but this is a neverending story since Pentium 1, or even since the time of AT/286 PC's :) DB Denial makes one look a lot dumber than he/she actually is. |