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9/23/09 11:50:18 PM#21
Originally posted by Loke666 I dislike tanking too. And I hate in combat healing as well. I think its cruel. Poor guy is in the dragon's maw being chewed up, and right before he can finally be released from the pain some jackass brings him back to full consciousness just in time for the jaw to close again and again and again. Healers are assholes. |
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9/24/09 12:13:41 AM#22
Originally posted by Loke666 Uhm, only if players suck. But yes, tanking is stupid. Ever seen anyone do that in PvP? Or in a real battle? Bodyblocking works fine however and it shouldn't be easy to just pass an armored knight to get to the cloth user but the regular MMO system sucks. Try playing Guildwars, there the mobs are trying to kill the easiest target they have any aggro whatsoever on. AI, meaning the npcs would be on par to better than a human in playing capabilities not some lame script that most every game uses. AI, implies a learning algorithm. It would learn combos and what to do when those combos fail just like a player. It would learn them much faster (afterall it has a great deal more experience) and be capable of executing them without fail. A server side AI would also have the distinct advantage of no latency. It acts first. It knows exactly where the server says everything is. It has perfect timers for all cooldowns. It could do fun things like autostick to the enemies backside. No, a good AI would be quite difficult for a human to defeat. Limitations on its abilities would have to be imposed for a human to win, the numbers would have to be quite stacked in favor of the player, or the game complexity would have to go through the roof which means that only a tiny number of humans could beat the AI. Most people have a hard enough time in games with good scripts. |
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9/24/09 12:19:40 AM#23
Originally posted by Jackio81 Ummm, yes they do....I've already stated in my first original post that it's understandable that MMOs can't handle a better AI. But when it comes to the question of whether or not players want it is pretty obvious, as long as it isn't insanely hard that is. Outside of MMOs, AI is the number one question asked about all games, and it's what's most in demand, it can make or break a single player game no matter how good the rest of the features are....my astonishment has been how no one ever brings it up when talking about MMOs. Anyways after reading a couple of your posts, it's sounding like a couple of you are afraid of an MMO with a better AI to begin with....0o
Damn straight I am!... Afraid isn't quite the word... HORRIFIED is more like it. |
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9/24/09 12:24:15 AM#24
tech: They need to appeal to a wide range of computers and many simply dont have the processing power to run complex AI...hell some struggle just to load up the game in the first place Design: they are stuck in the basic tank and spank style of gameplay and so the AI must be made to suit this...that means little in the way of innovation or changes and it becomes easy to predict the AI Money: costs quite a bit to get a decent AI programmer and they have to spend time touching up the AI for the game...time = money and if the current release state of games is any indication of how patient the investors/publishers are, i'd say they have 0 time to devote to extra AI stuff those are the top ones i can think of, i am sure there are many more MMO wish list: -Changeable worlds |
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9/24/09 2:05:55 AM#25
Originally posted by Death1942
The Chronicles of Spellborn has an interesting AI for its humanoid mobs that does not require a top end computer at all. So I do not believe that processing power is issue here. |
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9/24/09 2:47:52 AM#26
Could MMOs be playable with realistic AI? If MOBs were made to attack any hostile in sight, I'm picturing in any given area, a zerg of MOBs running around just wtfpwning any single player who passes by until someone much stronger shows up and kills them all, at which point there will be no MOBs in sight. Then the MOBs will gradually start spawning again, either being killed one at a time by people waiting eagerly for them to spawn or (if no players are in sight) amassing into another zerg. I just can't see how true 'kill on sight' AI could work.
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Tisiphone
Novice Member
Joined: 3/16/04
"Every time you skip security patches, Cthulu kills a kitten." |
9/24/09 2:49:01 AM#27
Less mobs, more exp. Carefully choose your battles dependent on the number in the party. |
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9/24/09 2:55:50 AM#28
Originally posted by Tisiphone
Yes, but wouldn't less MOBs plus kill on sight AI quickly become no mobs and waiting in line for spawns? |
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9/24/09 3:09:18 AM#29
Originally posted by Death1942
I'm pretty sure that the AI would be running server side, as is the abysmal AI they run today even, so no extra taxing on client computers. |
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9/24/09 3:28:46 AM#30
Originally posted by tomaswilen
I'm pretty sure that the AI would be running server side, as is the abysmal AI they run today even, so no extra taxing on client computers.
Agreed. Be careful what you say if you don't really know what you're talking about. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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9/24/09 3:35:53 AM#31
Originally posted by Jackio81
The AI in mmorpgs is processed in the server. The server is loaded with tons and tons of request per second. Anything ina mmorpg that needs to be done fast must be easy. Thats why the AI is so "stupid", it can't be any other way if you want so many people playing at a time.
Edit: If developers could implement a better AI I'm sure they will do it and print this feature in the box: "The best AI seen in any MMORPG". It's just lack of server capability. -=AlaKraM=- |
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9/24/09 3:44:40 AM#32
why AI is like that? because most of players dont care. they dont seem to notice. shitty AI looks like an obvious thing to have in mmo and thats it. some people throw all those technical problems around, but cmon. to have great ai you dont neccesarily need to program AI to have thousands of different combinations of various actions and reactions thus stressing server enormously. all you need to do is throw a few more of those simple actions and reactions. as OP said we now only have only like 3-5 AI reactions and actions. he forgot to mention one tho, which is fear, although its a simple reaction which activates when mob is 1/4 hp or something. if every action stresses the server... why cant they make those 5 or so actions that they can afford stressing their server... more interesting? a damn flaw right there.
anyway i think mobs should just be easier to kill. not neccesarily harmless, but easier to kill. remember good old game diablo 2. there were those shamans in act 3 who spit fire. damn dangerous fellas if you dont think. and thats exactly what mmo lacks - even lil bit of thinking while killing even simplest of mobs. the mentioned shamans would die in seconds if you attack them. so... why make mobs ahve shitload of hp, shitload of dmg and thus making your life totally boring and miserable, while they could make several dangerous actions a mob naturally can do, but making them quite squishy. not talkin about bosses ofcourse :]
so yeah... developers are lazy enough to have 20 years old AI in their games... |
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9/24/09 3:46:17 AM#33
Originally posted by Jackio81 Put simply, it's because the customers don't put a high value on it. When a new game is in development, we ask about graphics, sys requirements, number of classes, level limit, etc. No one asks about AI. Most players are dumb, frankly. They don't want smart mobs. Dumb ones are all they can handle. Sure, I'd love it if mobs activated when they spot a friendly corpse, or used their abilities more appropriately. That stuff does take processing power, but at least in instances should be more than doable. Everything in a PC game is a trade-off. If you want more onscreen, the graphics and AI are going to suffer. If you want smarter mobs, there have to be fewer active at one time. I hate the range aggro systems used by games like WoW. Fighting one batch of mobs while another is standing about 20 feet away. Idiotic, and it hurts immersion. Poor AI is the main reason I have gone from PvE to PvP. Instead of PvE raids, I want guilds to own their own dungoens/towers/castles and have raiding them be a large part of end game. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/24/09 3:48:58 AM#34
Originally posted by alakram Good post, but they could put in better AI, IF they were willing to sacrifice other things. There is no reason instanced areas couldn't offer much better AI right now. It isn`t a priority. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/24/09 3:52:45 AM#35
some game have a desent mob AI , like Daoc where you stay as you write close to a camp and pull mobs without big problems but if there came a scout and saw you the whole camp aggro you , thats is 1 way of AI lots of bosses in diff... game allso have ok AI i´m not aggre in all you write but if its a fantasy mmo you dont realy need a great AI from mobs play some single player game if you looking for AI |
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9/24/09 4:20:19 AM#36
Originally posted by Delanor
The Chronicles of Spellborn has an interesting AI for its humanoid mobs that does not require a top end computer at all. So I do not believe that processing power is issue here.
I think TCoS has good AI too. Funny that people just ignore you and tell how it can't be done to have better AI. I got a lvl 7 character in Spellborn. When I solo, the AI is pretty much the same, except that different types of enemies have different aggro range. There's a camp with thieves, and they have a huge aggro range. When you step closer you first see them pick up their weapons. If you step a bit closer, or just stand still attacking they will start attacking you. When teaming up there's another feature that appears. They attack the weakest target. Me and some other player decided to team up to kill a bit more difficult monster. Apparently I was the weaker one, so I got all the hits on me. Luckily my character has slow, and I can speed myself up(Bloodwarrior or something like that). This speed difference made me able to run away so the boss stopped attacking me, because it would never have been able to reach me. We could have kited him forever. My teammate tanked him, and every once in a while I ran in to do one hit, and then run away again. This way I didn't die. If I stayed for a little moment too long it would have turned around to attack me, so I tried to time my appearance when it had its attack on cd. "Good AI" isn't godly imba über unstoppable AI. Good AI is something you can enjoy. |
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9/24/09 4:27:24 AM#37
Originally posted by Vizza That`s very impressive and something that would make PvE much more appealing to me. I remember seeing a development video about TCoS and mob AI was something they were promoting as a feature. Too bad the game hasn`t done better. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/24/09 4:39:38 AM#38
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9/24/09 4:46:53 AM#39
Originally posted by Saerain Pretty much, yeah. If you are in search of intelligence, no mass market entertainment is a good place to look. There are some damned clever players out there, but they are greatly outnumbered by stoners, drunks, and morons. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/24/09 5:49:24 AM#40
Again: AI is weak because they've turned it into a game (the aggro radius game and the threat control game), and games are popular. The benefits from mobs being particularly smarter just aren't there. The mobs live to be killed, it's their purpose for existing. |
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