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The Pub at MMORPG.COM  » How do MMO's die?

15 posts found
mmofanatic

Apprentice Member

Joined: 3/29/07
Posts: 108

 
9/23/09 10:24:46 AM#1

I have been reading 2 games forums inparticular lately. EQ and WoW and at least on these 2 games I have noticed very many gamers. Many saying they are going to be quitting said games. Which got me thinking, how do MMO's die.

1. The game just grows old and dies of old age.

2. Massive Developer mistakes, causing lag/unbalacing/whatever.

3. A new game comes out that is "good".

4. Goes out in a glorious bang/ shut down before it becomes a laughing stock.

5. Some other reason(respond why).

I'm gonna have to go with 2, for EQ and WoW. If anyone has been keeping up with EQ lately these has been a huge fight on the boards over a large gear nerf incoming, discouraging a lot of groupers and keeping the top end raiders happy.

For WoW, it seems most people are tired of the . Coupled with a bad patch on the release day of another MMO.

So what are your opinions on how these MMO's, or others will die.

chesiremorph

Novice Member

Joined: 7/29/09
Posts: 54

My Weazel Has Osteoporosis

9/23/09 10:31:30 AM#2

MMOs die of

1. old age

2. Developer's pidgeon holeing the game ( Niche games)

3. Distribution mistakes ( Darkfall) 

4. Nerfs & patches designed to ballance or SOCIALIZE the game

5. New Releases of self proclaimed GAMES OF THE FUTURE.........

BoB

Nightbringe1

Elite Member

Joined: 12/23/07
Posts: 501

9/23/09 10:31:39 AM#3

Games that have been around long enough to be considered old all have reletively stable player bases.

Given that, there are really only two things that will drive those players away. The game changes in ways the player no longer enjoys or the player himself changes in ways that render the gane no longer fun.

I left the EQ for the simple reason that I could no longer afford a 40 hour a week raid schedual. I started playing a couple of games that did not have heavy time requirements.

The other reason is, as you said, bad patches. Even before I left EQ, I disagreed with the direction things were moving. The addition of mercenaries killed what little casual grouping there still was in the game.

Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin

selobthegod

Advanced Member

Joined: 5/02/09
Posts: 106

9/23/09 10:32:19 AM#4

They just do , it's part of their life:P

.

Echobe

Novice Member

Joined: 4/20/06
Posts: 202

"When does the hurting stop?" -Proto Bill

9/23/09 11:07:17 AM#5

See SWG.

Through amazing incompetence, bait-and-switch tactics, horrible communications, ignorant community representatives, poor IP management, ridiculous ideas coded by ridiculous people, and outright lies.


chesiremorph

Novice Member

Joined: 7/29/09
Posts: 54

My Weazel Has Osteoporosis

9/23/09 11:08:43 AM#6

Wow.... nice

BoB

ChrisMattern

Hard Core Member

Joined: 5/04/05
Posts: 1276

9/23/09 11:26:13 AM#7


Originally posted by Nightbringe1
Games that have been around long enough to be considered old all have reletively stable player bases.
Given that, there are really only two things that will drive those players away. The game changes in ways the player no longer enjoys or the player himself changes in ways that render the gane no longer fun.
I left the EQ for the simple reason that I could no longer afford a 40 hour a week raid schedual. I started playing a couple of games that did not have heavy time requirements.
The other reason is, as you said, bad patches. Even before I left EQ, I disagreed with the direction things were moving. The addition of mercenaries killed what little casual grouping there still was in the game.

You are correct. I have said, and still maintain, that no MMORPG has yet died of old age. It probably *will* prove that they can die from being too old, just that the their natural lifespan is longer than MMORPGs have been around so far. MMORPGs die from a variety of causes, but they can all be boiled down to one base cause: developer mistakes.

Chealar

Advanced Member

Joined: 9/11/09
Posts: 165

We are star-stuff, the Universe made manifest, trying to figure itself out.
Delenn, Babylon 5

9/23/09 1:09:25 PM#8

Actually, I'd add a second reason: "still-born", as in, the game never found its public, wasn't big enough to get marketed efficiently.

Ok, so it could be argued that it's still the developers's fault for weak communication. But I still think there,s a difference between a game were some player base existed but was then owned by bad decisions from the studio or publisher and a game were only minimal audience ever touch it.

metalhead980

Hard Core Member

Joined: 6/11/08
Posts: 2181

9/23/09 1:15:19 PM#9


Games die when players stop supporting them and the devs have to close up shop due to lack of funds.

Too many examples could be given why people stop playing but this is basically what happens.

Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age?

bigtime102

Apprentice Member

Joined: 9/18/05
Posts: 131

9/23/09 1:17:06 PM#10

Ever heard of wwiionline? Didnt think so, they got 12 or so employees. These are 12 decent paying jobs for a game no ones heard of and nobody plays. What does this tell you? Tells you the monthly fees your paying are a lot more than devs need to keep a game running. Some of these games would still be alive even if they dropped their fee and just had volunteers running it.

gogogogone

Novice Member

Joined: 5/07/06
Posts: 15

9/23/09 1:31:30 PM#11

To kill your MMO:
- Turn the server off
- Increase latency
- Increase subscription fees, then tell other people they can play for free
- Implement out of control toons. Example: Hello kitty Halo
- Drasticly go against the origional intent of the writers. Example: Thrall goes back to Kenya(?)
- Change loot drop rates to 0.0000001%
- Make the play linear
- Don't fix bugs
- Don't balance play
- Allow outsiders to keep people from playing
- Introduce 'shocking' subject matter
- Erase people's work
- Lose their mail
- 40vs2 pvp 24/7, all dead, all the time
- Shut the servers down during a major 4 day holiday weekend
- Have incomplete quest chains and broken missions
- Use ad banners and pop ups that require you to wack the monkey for a free credit score after completing 259 offers for $13.95 and 4 box tops at your local Piggly Wiggly

Reklaw

Elite Member

Joined: 1/07/06
Posts: 3304

Freedom is the will to be responsible to ourselves.

9/23/09 2:05:03 PM#12

If games make the 2 year mark, I don't think they will die any time soon, like others have said many of the older games still have a dedicated player base, this can be seen with games like WoW, EQ and YES even SWG regardless that the player base is much and much smaller their still is a portion very dedicated to that game and this goes for most MMORPG's.

If games don't make it to the 2 year mark where they need to be seeing investments payed and starting to see some profit. If that is not the case such a MMORPG will die, simple example take a look at Tabula Rasa. I often wish that SWG's NGE was like the character combat animations of Tabula Rasa, I bet mixed with SWG that game could have a truly "Re-Born" status.

 

 

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Lansid

Elite Member

Joined: 8/21/03
Posts: 615

"Remember... no matter where you go... there you are!"

9/23/09 2:12:59 PM#13

 Pre-order it, then on launch realize how the game is shit past early levels, unbalanced bugfest that should have been taken care of since they had multiple beta phases, don't subscribe after 30 days... game dies of cancer and abandonment year later.

Ref Tabula Rasa, Hellgate: London.

"There is only one thing of which I am certain, and that's nothing is certain."

Kyleran

Elite Member

Joined: 9/13/06
Posts: 8843

"In EVE, no one gives a damn about a fair fight." - chafin

9/23/09 2:16:37 PM#14

EQ and WOW are not in danger of dying any time in the near future, (esp WOW, I expect my grandchildren will one day play it)

Not true for some others, and bascically when the cost of their upkeep exceeds the paying subscriber base the game is shut down.

 

"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

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Ebonyfly

Hard Core Member

Joined: 2/10/09
Posts: 66

9/23/09 2:47:42 PM#15

It depends what you mean by die. The only MMOs I can think of that have literally closed down were very short-lived and never established much of a playerbase eg Tabula Rosa.

Appropriately for the genre, the more common fate seems to be to enter a sort of undeath with a small but fairly stable population and very little interest from outside their own community. The list of such games is long and sometimes illustrious (eg EQ, UO, SWG, DaoC) but I doubt that WoW will be on it for a while yet.